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<blockquote data-quote="Binder Fred" data-source="post: 5159999" data-attributes="member: 63746"><p>I find points of lights are fine for some things, but I wouldn't base the whole setting around them. </p><p></p><p>I rather see the old world as a closely packed area of compeating *civilizations*, followed by more spread out barbarian nations/nomadic tribes further inland. Major cities in the civilized old world would be linked via permanent-gate "highways", with rogue faery ring portals in the "points of light" outback flickering on and off into the network according to cycles of the moon, holy days, only when sunlight hits a certain peak, etc (ex. the mining town of Germanium has its gate connected to the network only on the first day of the week, provided a certain ritual sacrifice is propriated at the proper place). That way we have (1) civilizations and (2) semi-isolated points of light with a way for DMs to isolate any one as plot and/or circonstances demand.</p><p></p><p>I think it's important that for some reason, gates, teleportation, dimensional travel, etc DO NOT work in the new world, including the separating sea -- at least no one has succesfully transported over more than a few yards and been seen again. Is it the blocking influence of hostile gods, contamination from the elemental realms/spirits of the land or is something fundamentaly *different* about the the spacial/dimensional nature of the geography over there? Whatever the case, if you want to go anywhere in the new world, you'll have to get there the hard way: by actually travelling the interveening distance. This is so the Exploration/Lost in the wilderness aspects are *fully* in force at all times in that part of the world (no chance you'll stumble into a village with an open gate and high-tail it back home). I envision it as a very pionneer spirit, sweat of your brow, nothing worthwhile is ever given away sort of a place.... What do you guys think?</p></blockquote><p></p>
[QUOTE="Binder Fred, post: 5159999, member: 63746"] I find points of lights are fine for some things, but I wouldn't base the whole setting around them. I rather see the old world as a closely packed area of compeating *civilizations*, followed by more spread out barbarian nations/nomadic tribes further inland. Major cities in the civilized old world would be linked via permanent-gate "highways", with rogue faery ring portals in the "points of light" outback flickering on and off into the network according to cycles of the moon, holy days, only when sunlight hits a certain peak, etc (ex. the mining town of Germanium has its gate connected to the network only on the first day of the week, provided a certain ritual sacrifice is propriated at the proper place). That way we have (1) civilizations and (2) semi-isolated points of light with a way for DMs to isolate any one as plot and/or circonstances demand. I think it's important that for some reason, gates, teleportation, dimensional travel, etc DO NOT work in the new world, including the separating sea -- at least no one has succesfully transported over more than a few yards and been seen again. Is it the blocking influence of hostile gods, contamination from the elemental realms/spirits of the land or is something fundamentaly *different* about the the spacial/dimensional nature of the geography over there? Whatever the case, if you want to go anywhere in the new world, you'll have to get there the hard way: by actually travelling the interveening distance. This is so the Exploration/Lost in the wilderness aspects are *fully* in force at all times in that part of the world (no chance you'll stumble into a village with an open gate and high-tail it back home). I envision it as a very pionneer spirit, sweat of your brow, nothing worthwhile is ever given away sort of a place.... What do you guys think? [/QUOTE]
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