Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
Playing the Game
Talking the Talk
Living Star Wars Saga edition?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Insight" data-source="post: 5049986" data-attributes="member: 11437"><p>A lot of stuff to go over here.</p><p></p><p></p><p></p><p>One of the inherent dangers in running a Star Wars game (or any license game) is that your characters could theoretically destroy canon. The best way to avoid this is to make it nigh-impossible that the characters will come into direct conflict with a major canonical character. They could, for example, meet Jabba, but only in Jabba's palace where the gangster has dozens of guards.</p><p></p><p></p><p></p><p>I've run successful Star Wars campaigns without involving a great deal of canon material. It all depends on what you want. References to canon material can be plentiful without exposing the game to trouble with future storylines.</p><p></p><p></p><p></p><p>This is fodder for future debate. I think you can have a game that feels like Star Wars in a lot of different ways.</p><p></p><p></p><p></p><p></p><p>I played in the majority of it and it was all right. The main problems I had with the campaign is that it wasn't "Star Wars"-y enough for my tastes. No droids, little interplanetary travel, and no personal spaceships (and no space combats). It felt pretty static for what was supposed to be a "Living" campaign.</p><p></p><p></p><p></p><p></p><p>I think we'd either have to decide on one time period or offer a selection of time periods and develop adventures for each.</p></blockquote><p></p>
[QUOTE="Insight, post: 5049986, member: 11437"] A lot of stuff to go over here. One of the inherent dangers in running a Star Wars game (or any license game) is that your characters could theoretically destroy canon. The best way to avoid this is to make it nigh-impossible that the characters will come into direct conflict with a major canonical character. They could, for example, meet Jabba, but only in Jabba's palace where the gangster has dozens of guards. I've run successful Star Wars campaigns without involving a great deal of canon material. It all depends on what you want. References to canon material can be plentiful without exposing the game to trouble with future storylines. This is fodder for future debate. I think you can have a game that feels like Star Wars in a lot of different ways. I played in the majority of it and it was all right. The main problems I had with the campaign is that it wasn't "Star Wars"-y enough for my tastes. No droids, little interplanetary travel, and no personal spaceships (and no space combats). It felt pretty static for what was supposed to be a "Living" campaign. I think we'd either have to decide on one time period or offer a selection of time periods and develop adventures for each. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Living Star Wars Saga edition?
Top