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Living Star Wars Saga edition?
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<blockquote data-quote="fireinthedust" data-source="post: 5053416" data-attributes="member: 51930"><p>Evil PCs: that's basically what it comes down to. While there could be PCs with ties to the Impirial Remnant, active impirials is (I think) a bad idea for a Living game. The RPGA doesn't do it for a reason, and I think neither should we. If I'm taking a PC through several GMs, I don't want to worry about a traitor in the party (unless the GM is pulling a fast one, and well-played) or someone going mass-murderer, etc. For sure no Sith (for now).</p><p> also, leaving room for shooting stormtroopers is important. They're a facet of the story, a tool of narration, that's Star Wars-ey.</p><p></p><p>That said, I don't know that PCs are necessarily rebels; there's the Republic, with Princess Leia Organa and Admiral Ackbar at the helm. Bounty hunters and such aren't necessarily rebels, and I'm sure they'd be okay (though we should still track dark side scores until NPC status is gained).</p><p> So if I want to play Han Solo, rather than post-movies rebel/husband Han, I think that should be okay. Just not Darth Vader's other, other, other apprentice or Thrawn's right-hand minion. </p><p></p><p>I do think having the Judges skew creation and design in favour of being rebels/republics would be good, though. Like preferring Good aligned PCs, or that all characters are paranormal investigators rather than Mythos cultists (even if it would be fun to play one). And we should encourage rebels/alliance types, just for the sake of plot direction; unless there's one group of players/DM who wants to run "that evil group" of assassin droids and bounty hunters, but the plot should still be approved by LSW judges before it's run (just like the other Living games).</p><p></p><p></p><p>Droids: just an aside: the Scavenger's guide to droids is a good book, and has a mechanic for treating droids as equipment that takes up actions, rather than as separate stat blocks. I think it's perfect for LSW!</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5053416, member: 51930"] Evil PCs: that's basically what it comes down to. While there could be PCs with ties to the Impirial Remnant, active impirials is (I think) a bad idea for a Living game. The RPGA doesn't do it for a reason, and I think neither should we. If I'm taking a PC through several GMs, I don't want to worry about a traitor in the party (unless the GM is pulling a fast one, and well-played) or someone going mass-murderer, etc. For sure no Sith (for now). also, leaving room for shooting stormtroopers is important. They're a facet of the story, a tool of narration, that's Star Wars-ey. That said, I don't know that PCs are necessarily rebels; there's the Republic, with Princess Leia Organa and Admiral Ackbar at the helm. Bounty hunters and such aren't necessarily rebels, and I'm sure they'd be okay (though we should still track dark side scores until NPC status is gained). So if I want to play Han Solo, rather than post-movies rebel/husband Han, I think that should be okay. Just not Darth Vader's other, other, other apprentice or Thrawn's right-hand minion. I do think having the Judges skew creation and design in favour of being rebels/republics would be good, though. Like preferring Good aligned PCs, or that all characters are paranormal investigators rather than Mythos cultists (even if it would be fun to play one). And we should encourage rebels/alliance types, just for the sake of plot direction; unless there's one group of players/DM who wants to run "that evil group" of assassin droids and bounty hunters, but the plot should still be approved by LSW judges before it's run (just like the other Living games). Droids: just an aside: the Scavenger's guide to droids is a good book, and has a mechanic for treating droids as equipment that takes up actions, rather than as separate stat blocks. I think it's perfect for LSW! [/QUOTE]
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