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<blockquote data-quote="fireinthedust" data-source="post: 5055184" data-attributes="member: 51930"><p>I don't want to use Expanded Universe events wholesale. If we use them, we might as well use everything. 11aby is great, sure, but I don't want to use things that are more obscure and might confuse newer players, or more casual fans of Star Wars. </p><p></p><p></p><p> Moving the Jedi Temple to Yavin 4 is cool enough. I was thinking more like having a Jedi outpost somewhere in the system, someplace unique... like a local Degoba where the PCs can get trained.</p><p> I was thinking the Jedi Moon could be a desert with caves beneath the surface filled with crystals useful in making holocrons. As well it is strong with the Force, allowing Force ghosts to talk to anyone who visits them, for guidance and training. It won't be *the* temple, just a local place to meet between adventures, not too far from the Cantina. That way, if there is local trouble, the PCs are the Jedi on call to deal with it.</p><p></p><p>I don't know where the planet should be. Certainly not in the Core per se, but fully outer rim I'm not sure about. </p><p></p><p>I think a war between the Hutts and the Empire will confuse from the more important battle between the Alliance and the Empire. The Hutts can act as go-betweens and brokers, as smugglers and criminals: a loose cannon, free agents.</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5055184, member: 51930"] I don't want to use Expanded Universe events wholesale. If we use them, we might as well use everything. 11aby is great, sure, but I don't want to use things that are more obscure and might confuse newer players, or more casual fans of Star Wars. Moving the Jedi Temple to Yavin 4 is cool enough. I was thinking more like having a Jedi outpost somewhere in the system, someplace unique... like a local Degoba where the PCs can get trained. I was thinking the Jedi Moon could be a desert with caves beneath the surface filled with crystals useful in making holocrons. As well it is strong with the Force, allowing Force ghosts to talk to anyone who visits them, for guidance and training. It won't be *the* temple, just a local place to meet between adventures, not too far from the Cantina. That way, if there is local trouble, the PCs are the Jedi on call to deal with it. I don't know where the planet should be. Certainly not in the Core per se, but fully outer rim I'm not sure about. I think a war between the Hutts and the Empire will confuse from the more important battle between the Alliance and the Empire. The Hutts can act as go-betweens and brokers, as smugglers and criminals: a loose cannon, free agents. [/QUOTE]
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