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<blockquote data-quote="fireinthedust" data-source="post: 5055530" data-attributes="member: 51930"><p>Okay, so Yavin 4 is the base of the Rebellion proper, and the Jedi in particular; it's also in the movies, so I think we're good. However, in the EU I know they had the Jedi school moved to a refitted Star Destroyer... which is also wicked cool. The emphasis is that we can do whatever we want, outside the massive, cumbersome EU. </p><p> </p><p></p><p> I still think we should have local headquarters for all major groups, though. It's just practical for the Home System idea. Heck, for a cohesive Living Setting, I think we need to keep that stuff in mind: what are we in need of for the game, rather than to keep in line with stuff that would make the game less effective.</p><p> I'm not against Yavin 4, I just don't think it's necessary for Jedi PCs to scoot back there between adventures when everyone else can just go to the Cantina. </p><p> Also, not all missions will be for the Jedi or the Rebellion, unless that's a theme of the Setting; but Bounty Hunters will need payment for service, so those PCs would get bonus cash for just showing up, and that's not fair in the long run; so if we don't have a local Jedi hideout it doesn't make sense that the same Jedi would go back to the same system over and over for every game.</p><p></p><p>If there's a reason for being in the system it should be big. Like, there's a lot of mining and resources here. Or the route is on a Hyperspace route, and good for re-supplying. There should be a Jedi outpost, or Jedi who have been told to hang out with a particular long-term group, like House Organa. This should be over and above a one-mission or even one campaign, because we're talking about potentially dozens of players in many groups all going about totally different adventures (albeit likely all over the galaxy).</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5055530, member: 51930"] Okay, so Yavin 4 is the base of the Rebellion proper, and the Jedi in particular; it's also in the movies, so I think we're good. However, in the EU I know they had the Jedi school moved to a refitted Star Destroyer... which is also wicked cool. The emphasis is that we can do whatever we want, outside the massive, cumbersome EU. I still think we should have local headquarters for all major groups, though. It's just practical for the Home System idea. Heck, for a cohesive Living Setting, I think we need to keep that stuff in mind: what are we in need of for the game, rather than to keep in line with stuff that would make the game less effective. I'm not against Yavin 4, I just don't think it's necessary for Jedi PCs to scoot back there between adventures when everyone else can just go to the Cantina. Also, not all missions will be for the Jedi or the Rebellion, unless that's a theme of the Setting; but Bounty Hunters will need payment for service, so those PCs would get bonus cash for just showing up, and that's not fair in the long run; so if we don't have a local Jedi hideout it doesn't make sense that the same Jedi would go back to the same system over and over for every game. If there's a reason for being in the system it should be big. Like, there's a lot of mining and resources here. Or the route is on a Hyperspace route, and good for re-supplying. There should be a Jedi outpost, or Jedi who have been told to hang out with a particular long-term group, like House Organa. This should be over and above a one-mission or even one campaign, because we're talking about potentially dozens of players in many groups all going about totally different adventures (albeit likely all over the galaxy). [/QUOTE]
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