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Living Star Wars Saga edition?
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<blockquote data-quote="Insight" data-source="post: 5055811" data-attributes="member: 11437"><p>I believe that using the Extended Universe (EU) up to 11 ABY is the easiest way to find a starting point. It is the path of least resistance and allows players and GMs who want to research background material some source of information that we don't have to provide. </p><p></p><p>In fact, I propose that we spend as little time as possible on setting and throw our efforts into adventures and the overall campaign plot. We already have these great setting resources at our disposal. Why not make use of them?</p><p></p><p>Going from that point (11 ABY), we establish that everything else is changeable. Thus, things that happen in Living SWSE trump anything else in EU post whatever we decide is the exact starting point (Luke creating the Praexeum, perhaps?). We could also make exceptions to the EU from ROTJ to 11 ABY if it suits the campaign (but these need to be explicitly spelled out in the campaign documents).</p><p></p><p>The obvious exception to "not working on setting" would be the Haon system itself. We do need to come up with the basics of the system: its planets, its other astronomical features, its species (if any), and its power groups (the New Republic, the Imperial Remnant, the Hutts, others). Another important point - I mentioned in a prior post that there's "something" in the Haon system important enough to warrant Republic, Imperial, and Hutt attention. We don't necessarily have to decide right now what that is, but I think it will come up down the road as we build the campaign.</p></blockquote><p></p>
[QUOTE="Insight, post: 5055811, member: 11437"] I believe that using the Extended Universe (EU) up to 11 ABY is the easiest way to find a starting point. It is the path of least resistance and allows players and GMs who want to research background material some source of information that we don't have to provide. In fact, I propose that we spend as little time as possible on setting and throw our efforts into adventures and the overall campaign plot. We already have these great setting resources at our disposal. Why not make use of them? Going from that point (11 ABY), we establish that everything else is changeable. Thus, things that happen in Living SWSE trump anything else in EU post whatever we decide is the exact starting point (Luke creating the Praexeum, perhaps?). We could also make exceptions to the EU from ROTJ to 11 ABY if it suits the campaign (but these need to be explicitly spelled out in the campaign documents). The obvious exception to "not working on setting" would be the Haon system itself. We do need to come up with the basics of the system: its planets, its other astronomical features, its species (if any), and its power groups (the New Republic, the Imperial Remnant, the Hutts, others). Another important point - I mentioned in a prior post that there's "something" in the Haon system important enough to warrant Republic, Imperial, and Hutt attention. We don't necessarily have to decide right now what that is, but I think it will come up down the road as we build the campaign. [/QUOTE]
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