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<blockquote data-quote="fireinthedust" data-source="post: 5056174" data-attributes="member: 51930"><p>Not exactly, I'm thinking more like particular organizations. Interests in-system that allow us to go to them for information or adventures related to that group.</p><p></p><p>Jedi HQ: Go there for information on the Force, to stay if you're new in town, to heal the Jedi way, to repair your lightsabre.</p><p></p><p>Cantina/Space port: Go there to find a wretched hive of scum and villainy, to sell or pawn stolen/found goods, to talk to the Bothan info-dealer who runs the Cantina, borrow cash from the Hutt who owns the casino, and hire bounty hunters to pick off the PC of the GM from your last adventure <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Impiral HQ: Go there when Leia is kidnapped and you need to rescue her, or if you have a death wish for any other reason.</p><p></p><p>House Organa HQ: go there when you're on the run and need to get something back to the Alliance (not necessarily the Jedi). </p><p></p><p>Think of it like Casablanca, or some other small city with Embassies curing the Cold War (or even a hot one): lots of potential for adventure hooks because there are lots of groups always there for whatever reason.</p><p></p><p> </p><p></p><p>Yes, but they're getting paid above what the other PCs are getting paid; the ones who are ordered by the Jedi or the Alliance. BH's need to cover costs, but they also want profit. Jedi don't work for profit (and Force Training costs a feat), so the Bounty Hunters and/or Scoundrels who are unaffiliated with any group get more cash than anyone else. When you can buy a ship or bigger guns at any level, that'll add up. Ie: we the Judges will have to deal with it at some point.</p><p></p><p></p><p></p><p>I like the Yavin IV idea, though. Just... there's one higher level Jedi who acts locally and all other Jedi answer to him/her, who then calls back to Luke on Yavin or Coruscant. It'd be like meeting back at Obiwann's home on Tattooine: it's not the Jedi Temple, it's just the local place from which the Jedi can act. That's what I mean, not two temples.</p><p></p><p>Insight: I like what you're saying. I'd like to have us jump 10/11 years ahead from ROTJ, I'm just worried that... well, other than the Zahn novels, and some Vong books, I'm lost in the EU. That's why I prefer the Movies/clone wars/Droids cartoon sources: I know them. Other things I read, like the cuddly bunny version of Yoda they found on Yavin, I'm not such a big fan of; and I don't know how good this stuff would be for the game, y'know? If we have the movies as core, it means anyone can be up to speed in, like, a day (well, with some modifications, obviously). </p><p> Could we pick what events in those 11 years post-endor we want to keep for the setting? </p><p></p><p>I think we should make a Wiki at some point. We should have it for Haon-setting stuff, and for Larger-setting stuff (anything beyond Haon).</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5056174, member: 51930"] Not exactly, I'm thinking more like particular organizations. Interests in-system that allow us to go to them for information or adventures related to that group. Jedi HQ: Go there for information on the Force, to stay if you're new in town, to heal the Jedi way, to repair your lightsabre. Cantina/Space port: Go there to find a wretched hive of scum and villainy, to sell or pawn stolen/found goods, to talk to the Bothan info-dealer who runs the Cantina, borrow cash from the Hutt who owns the casino, and hire bounty hunters to pick off the PC of the GM from your last adventure ;) Impiral HQ: Go there when Leia is kidnapped and you need to rescue her, or if you have a death wish for any other reason. House Organa HQ: go there when you're on the run and need to get something back to the Alliance (not necessarily the Jedi). Think of it like Casablanca, or some other small city with Embassies curing the Cold War (or even a hot one): lots of potential for adventure hooks because there are lots of groups always there for whatever reason. Yes, but they're getting paid above what the other PCs are getting paid; the ones who are ordered by the Jedi or the Alliance. BH's need to cover costs, but they also want profit. Jedi don't work for profit (and Force Training costs a feat), so the Bounty Hunters and/or Scoundrels who are unaffiliated with any group get more cash than anyone else. When you can buy a ship or bigger guns at any level, that'll add up. Ie: we the Judges will have to deal with it at some point. I like the Yavin IV idea, though. Just... there's one higher level Jedi who acts locally and all other Jedi answer to him/her, who then calls back to Luke on Yavin or Coruscant. It'd be like meeting back at Obiwann's home on Tattooine: it's not the Jedi Temple, it's just the local place from which the Jedi can act. That's what I mean, not two temples. Insight: I like what you're saying. I'd like to have us jump 10/11 years ahead from ROTJ, I'm just worried that... well, other than the Zahn novels, and some Vong books, I'm lost in the EU. That's why I prefer the Movies/clone wars/Droids cartoon sources: I know them. Other things I read, like the cuddly bunny version of Yoda they found on Yavin, I'm not such a big fan of; and I don't know how good this stuff would be for the game, y'know? If we have the movies as core, it means anyone can be up to speed in, like, a day (well, with some modifications, obviously). Could we pick what events in those 11 years post-endor we want to keep for the setting? I think we should make a Wiki at some point. We should have it for Haon-setting stuff, and for Larger-setting stuff (anything beyond Haon). [/QUOTE]
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