Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
Playing the Game
Talking the Talk
Living Star Wars Saga edition?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Insight" data-source="post: 5056257" data-attributes="member: 11437"><p><span style="font-size: 12px"><strong><u><span style="font-family: 'Comic Sans MS'">Power Groups & Plot</span></u></strong></span></p><p>Here are some basic ideas I have about starting the campaign and what might be going on in the Haon system and neighboring Yavin.</p><p></p><p>Note: These are just <em>my ideas</em> and are not to be taken as set in stone or anything.</p><p></p><p>*** The quoted information and links are courtesy of Wookiepedia ***</p><p></p><p><span style="font-size: 12px"><strong><u><span style="font-family: 'Comic Sans MS'">The New Republic</span></u></strong></span></p><p><a href="http://starwars.wikia.com/wiki/New_republic[/url" target="_blank">Link</a></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>In the time period we've discussed setting the campaign, the New Republic is still setting down its foundation, gathering allegiance from disparate worlds, and trying to deal with some extant threats (mainly the Imperial Remnant and various lawless worlds throughout the galaxy). The base on Yavin IV is mostly for New Republic Intelligence, which seems to me to be a good place to launch missions for the PCs.</p><p></p><p>The New Republic's interests in the Haon system are really what needs to be decided. I suggest that Haon is a fairly lawless system and the New Republic would like to settle it down. There are two Hutts in the Haon system and the Republic would like to either root them out of Haon or at least enter into some sort of power-sharing agreement with them. The New Republic is also investigating why the Imperial Remnant is moving into Haon and what they might be after.</p><p></p><p><u>Campaign</u>: </p><ul> <li data-xf-list-type="ul"> The Republic is currently seeking to unify its holdings in both the Mid and Outer Rim worlds. It has targeted the Haon system, rich in resources and located along a major hyperspace route, as suitable for its attention. Haon's proximity to Yavin is also cause for concern.</li> <li data-xf-list-type="ul"> Growing concerned over Imperial interest in the Haon system, the New Republic is drawing up plans to send spies into the system to learn exactly why the Empire has come to Haon.</li> <li data-xf-list-type="ul"> Republic settlers have set down on the giant water planet, En, building both surface and underwater colonies there.</li> </ul><p></p><p><span style="font-size: 12px"><strong><u><span style="font-family: 'Comic Sans MS'">The Jedi Praxeum</span></u></strong></span></p><p><a href="http://starwars.wikia.com/wiki/Jedi_Praxeum" target="_blank">Link</a></p><p></p><p></p><p></p><p></p><p></p><p>Regardless of the exact date we decide to start the campaign, Master Luke Skywalker has just formed his Jedi Praxeum. Whether he has literally just formed it and has no students or he has a few students, but not the full 12, that is up for debate. The New Republic very much respects Skywalker and the New Jedi Order and wishes them to return to prominence. The Republic, therefore, would not be opposed to having Jedi be sent on important Republic missions. The trick for Master Skywalker and any other Jedi teachers would be to get their apprentices ready for such deployment.</p><p></p><p><u>Campaign</u>:</p><ul> <li data-xf-list-type="ul"> Master Luke Skywalker has returned to Yavin IV from his mission to locate pupils suitable to form the first class of the New Jedi Order. During his travels, Luke came across the Ithorian, Thideer, strong in the Force, and has tasked Master Thideer with finding additional students. Master Thideer is likely the one who will be in constant contact with Jedi characters.</li> <li data-xf-list-type="ul"> Skywalker has just completed the transformation of the ancient Massassi temple on Yavin IV into the new "Jedi Praxeum".</li> <li data-xf-list-type="ul"> Experiencing visions, Master Skywalker has contacted New Republic Intelligence, requesting that they search the neighboring Haon system for some unknown object of great importance.</li> </ul><p></p><p><span style="font-size: 12px"><strong><u><span style="font-family: 'Comic Sans MS'">The Imperial Remnant</span></u></strong></span></p><p><a href="http://starwars.wikia.com/wiki/Imperial_Remnant" target="_blank">Link</a></p><p></p><p></p><p></p><p></p><p></p><p>In terms of the EU, I suggest anything related to Thrawn be kept intact. The page I linked describes the Thrawn stuff pretty well. If we want to set the campaign during or just before Thrawn returns, that is a definite possibility. The salient point that needs to be decided is whether or not Thrawn would be a part of the campaign. If so, the campaign has to start after 8 ABY. <a href="http://starwars.wikia.com/wiki/Thrawn" target="_blank">This page</a> describes what happens with Thrawn, the circumstances of his return to the "known galaxy", and his ultimate demise. </p><p></p><p>If we don't use Thrawn, the campaign can start at any time after around 5 ABY or so.</p><p></p><p><u>Campaign</u>: </p><ul> <li data-xf-list-type="ul"> The Empire has established several mining colonies on Surrom 6, a rocky moon of the gas giant, Surrom. Imperial forces are spending a great deal of effort protecting the colonies and keeping secret their activities.</li> <li data-xf-list-type="ul"> Grand Moff Bel'Janeer, an admiral prior to the fall of the Empire, has been sent from Bastion to establish a base of operations on Llessur, a tiny ice planet at the far end of the Haon system.</li> <li data-xf-list-type="ul"> Rumors abound of a "Grand Admiral" returning from deep space to bolster the Empire's forces. -- Obviously, ignore this unless we plan to use Thrawn in the campaign.</li> </ul><p></p><p><span style="font-size: 12px"><strong><u><span style="font-family: 'Comic Sans MS'">The Hutts</span></u></strong></span></p><p><a href="http://starwars.wikia.com/wiki/Hutt_Space" target="_blank">Link</a></p><p></p><p></p><p></p><p>My thoughts here are that there are one or more Hutts setting up shop (or have already done so) in the Haon system. The Hutts could be in Haon for a number of reasons. It might have been one of those systems the Empire never really controlled (and was thus lawless for a long time). It might be that Haon is strategically located along an important hyperspace route. It might attract bounty hunters for one reason or another.</p><p></p><p><u>Campaign</u>:</p><ul> <li data-xf-list-type="ul">Young Jordi the Hutt moved into the Haon system around 3 BBY and has held power on the largest world in the Haon system, the water planet, En. From his great floating palace, Jordi rules not only En, but also neighboring Midrag and Surrom.</li> <li data-xf-list-type="ul">Ezmelda the Hutt runs the system's only grand casino, located on her huge luxury liner, the Excelsior. The ship also features a hotel, a cantina, a shopping district, and even a mini spaceport.</li> </ul></blockquote><p></p>
[QUOTE="Insight, post: 5056257, member: 11437"] [size=3][b][u][FONT="Comic Sans MS"]Power Groups & Plot[/FONT][/u][/b][/size] Here are some basic ideas I have about starting the campaign and what might be going on in the Haon system and neighboring Yavin. Note: These are just [i]my ideas[/i] and are not to be taken as set in stone or anything. *** The quoted information and links are courtesy of Wookiepedia *** [size=3][b][u][FONT="Comic Sans MS"]The New Republic[/FONT][/u][/b][/size] [url=http://starwars.wikia.com/wiki/New_republic[/url]Link[/url] In the time period we've discussed setting the campaign, the New Republic is still setting down its foundation, gathering allegiance from disparate worlds, and trying to deal with some extant threats (mainly the Imperial Remnant and various lawless worlds throughout the galaxy). The base on Yavin IV is mostly for New Republic Intelligence, which seems to me to be a good place to launch missions for the PCs. The New Republic's interests in the Haon system are really what needs to be decided. I suggest that Haon is a fairly lawless system and the New Republic would like to settle it down. There are two Hutts in the Haon system and the Republic would like to either root them out of Haon or at least enter into some sort of power-sharing agreement with them. The New Republic is also investigating why the Imperial Remnant is moving into Haon and what they might be after. [u]Campaign[/u]: [list] [*] The Republic is currently seeking to unify its holdings in both the Mid and Outer Rim worlds. It has targeted the Haon system, rich in resources and located along a major hyperspace route, as suitable for its attention. Haon's proximity to Yavin is also cause for concern. [*] Growing concerned over Imperial interest in the Haon system, the New Republic is drawing up plans to send spies into the system to learn exactly why the Empire has come to Haon. [*] Republic settlers have set down on the giant water planet, En, building both surface and underwater colonies there. [/list] [size=3][b][u][FONT="Comic Sans MS"]The Jedi Praxeum[/FONT][/u][/b][/size] [url=http://starwars.wikia.com/wiki/Jedi_Praxeum]Link[/url] Regardless of the exact date we decide to start the campaign, Master Luke Skywalker has just formed his Jedi Praxeum. Whether he has literally just formed it and has no students or he has a few students, but not the full 12, that is up for debate. The New Republic very much respects Skywalker and the New Jedi Order and wishes them to return to prominence. The Republic, therefore, would not be opposed to having Jedi be sent on important Republic missions. The trick for Master Skywalker and any other Jedi teachers would be to get their apprentices ready for such deployment. [u]Campaign[/u]: [list] [*] Master Luke Skywalker has returned to Yavin IV from his mission to locate pupils suitable to form the first class of the New Jedi Order. During his travels, Luke came across the Ithorian, Thideer, strong in the Force, and has tasked Master Thideer with finding additional students. Master Thideer is likely the one who will be in constant contact with Jedi characters. [*] Skywalker has just completed the transformation of the ancient Massassi temple on Yavin IV into the new "Jedi Praxeum". [*] Experiencing visions, Master Skywalker has contacted New Republic Intelligence, requesting that they search the neighboring Haon system for some unknown object of great importance.[/list] [size=3][b][u][FONT="Comic Sans MS"]The Imperial Remnant[/FONT][/u][/b][/size] [url=http://starwars.wikia.com/wiki/Imperial_Remnant]Link[/url] In terms of the EU, I suggest anything related to Thrawn be kept intact. The page I linked describes the Thrawn stuff pretty well. If we want to set the campaign during or just before Thrawn returns, that is a definite possibility. The salient point that needs to be decided is whether or not Thrawn would be a part of the campaign. If so, the campaign has to start after 8 ABY. [url=http://starwars.wikia.com/wiki/Thrawn]This page[/url] describes what happens with Thrawn, the circumstances of his return to the "known galaxy", and his ultimate demise. If we don't use Thrawn, the campaign can start at any time after around 5 ABY or so. [u]Campaign[/u]: [list] [*] The Empire has established several mining colonies on Surrom 6, a rocky moon of the gas giant, Surrom. Imperial forces are spending a great deal of effort protecting the colonies and keeping secret their activities. [*] Grand Moff Bel'Janeer, an admiral prior to the fall of the Empire, has been sent from Bastion to establish a base of operations on Llessur, a tiny ice planet at the far end of the Haon system. [*] Rumors abound of a "Grand Admiral" returning from deep space to bolster the Empire's forces. -- Obviously, ignore this unless we plan to use Thrawn in the campaign.[/list] [size=3][b][u][FONT="Comic Sans MS"]The Hutts[/FONT][/u][/b][/size] [url=http://starwars.wikia.com/wiki/Hutt_Space]Link[/url] My thoughts here are that there are one or more Hutts setting up shop (or have already done so) in the Haon system. The Hutts could be in Haon for a number of reasons. It might have been one of those systems the Empire never really controlled (and was thus lawless for a long time). It might be that Haon is strategically located along an important hyperspace route. It might attract bounty hunters for one reason or another. [u]Campaign[/u]: [list] [*]Young Jordi the Hutt moved into the Haon system around 3 BBY and has held power on the largest world in the Haon system, the water planet, En. From his great floating palace, Jordi rules not only En, but also neighboring Midrag and Surrom. [*]Ezmelda the Hutt runs the system's only grand casino, located on her huge luxury liner, the Excelsior. The ship also features a hotel, a cantina, a shopping district, and even a mini spaceport.[/list] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Living Star Wars Saga edition?
Top