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<blockquote data-quote="knightemplar" data-source="post: 5073445" data-attributes="member: 56260"><p>Base Frame work for the wiki is up. Menu Linking to each of the other main pages is on the top of each of these main pages. Now I just need to know what to put on them. </p><p> </p><p> </p><p><a href="http://www.enworld.org/forum/showwiki.php?title=Living_SWSE&redirect=no" target="_blank">Overview/Main Page</a></p><p> </p><p><a href="http://www.enworld.org/forum/showwiki.php?title=Living_SWSE:_Players_Guide&redirect=no" target="_blank">Player's Guide</a></p><p> </p><p><a href="http://www.enworld.org/forum/showwiki.php?title=Living_SWSE:_GMs_Guide&redirect=no" target="_blank">GM's Guide</a></p><p> </p><p><a href="http://www.enworld.org/forum/showwiki.php?title=Living_SWSE:_Setting&redirect=no" target="_blank">Setting</a></p><p> </p><p><a href="http://www.enworld.org/forum/showwiki.php?title=Living_SWSE:_PCs&redirect=no" target="_blank">PC's</a></p><p> </p><p>We will also probably want to start a Tavern Thread for characters to interact with other characters while waiting for a DM and an adventure. If we want to use the Hoan system as the jumping point, it should probably exist there. What should we call it?</p><p> </p><p>Also, lets look at the <a href="http://www.enworld.org/forum/showwiki.php?title=LEB:Main" target="_blank">Living Eberron</a> page for some of the really basic rules and stuff like player and DM rewards. </p><p> </p><p>_____________________________________________________________________________</p><p> </p><p>1) This is a rule on the Living Eberron character creation page. Players may not have more than one character to start with. Once they have reached level 2 with the first character, then they may create one more character to play with. There is a maximum limit of two characters, in which a new one can only be brought in the case of death or if the player decides to retire one of the previous characters. </p><p> </p><p>Also, every time a character levels, the character has to be approved again by a judge. I think this one will lead to judge burnout. I like the RPGA's honor system, and would put this in the hands of the GM for the final yes/no your character can play in the game. </p><p> </p><p>2) How do we handle death of a character? There is no raise dead spell in Star Wars. I would be pretty bummed out if I got a character like at 7th level and all of a sudden she dies in a game due to a bad roll. The RPGA has a rule that basically they come back alive again, but are excluded from the rest of the adventure and it is like they never went on the adventure. GM's might want to cast alternates or re-recruit in case of this happening. If the player's second character is of sufficent level to play in the game, can they switch in that character? This might not be bad either, so the GM does not have to look for another character and the game can go on. </p><p> </p><p>3) If we will not be using the destiny system presented in the main book, I would like to point out the background system that was presented in the Rebellion book. Basically depending on the background chosen by the player, the character gets a free language training, skill training, or a minor special ability that seems to be on par with a talent from the class trees.</p><p> </p><p>4) I can be a judge, but let me ask this then. If I am a judge myself, does another judge have to approve my work? I would say yes, to make sure that I am not being too abusive to the system or the players. Sometimes it is best to just have someone else look at the work for their opinion.</p></blockquote><p></p>
[QUOTE="knightemplar, post: 5073445, member: 56260"] Base Frame work for the wiki is up. Menu Linking to each of the other main pages is on the top of each of these main pages. Now I just need to know what to put on them. [URL="http://www.enworld.org/forum/showwiki.php?title=Living_SWSE&redirect=no"]Overview/Main Page[/URL] [URL="http://www.enworld.org/forum/showwiki.php?title=Living_SWSE:_Players_Guide&redirect=no"]Player's Guide[/URL] [URL="http://www.enworld.org/forum/showwiki.php?title=Living_SWSE:_GMs_Guide&redirect=no"]GM's Guide[/URL] [URL="http://www.enworld.org/forum/showwiki.php?title=Living_SWSE:_Setting&redirect=no"]Setting[/URL] [URL="http://www.enworld.org/forum/showwiki.php?title=Living_SWSE:_PCs&redirect=no"]PC's[/URL] We will also probably want to start a Tavern Thread for characters to interact with other characters while waiting for a DM and an adventure. If we want to use the Hoan system as the jumping point, it should probably exist there. What should we call it? Also, lets look at the [URL="http://www.enworld.org/forum/showwiki.php?title=LEB:Main"]Living Eberron[/URL] page for some of the really basic rules and stuff like player and DM rewards. _____________________________________________________________________________ 1) This is a rule on the Living Eberron character creation page. Players may not have more than one character to start with. Once they have reached level 2 with the first character, then they may create one more character to play with. There is a maximum limit of two characters, in which a new one can only be brought in the case of death or if the player decides to retire one of the previous characters. Also, every time a character levels, the character has to be approved again by a judge. I think this one will lead to judge burnout. I like the RPGA's honor system, and would put this in the hands of the GM for the final yes/no your character can play in the game. 2) How do we handle death of a character? There is no raise dead spell in Star Wars. I would be pretty bummed out if I got a character like at 7th level and all of a sudden she dies in a game due to a bad roll. The RPGA has a rule that basically they come back alive again, but are excluded from the rest of the adventure and it is like they never went on the adventure. GM's might want to cast alternates or re-recruit in case of this happening. If the player's second character is of sufficent level to play in the game, can they switch in that character? This might not be bad either, so the GM does not have to look for another character and the game can go on. 3) If we will not be using the destiny system presented in the main book, I would like to point out the background system that was presented in the Rebellion book. Basically depending on the background chosen by the player, the character gets a free language training, skill training, or a minor special ability that seems to be on par with a talent from the class trees. 4) I can be a judge, but let me ask this then. If I am a judge myself, does another judge have to approve my work? I would say yes, to make sure that I am not being too abusive to the system or the players. Sometimes it is best to just have someone else look at the work for their opinion. [/QUOTE]
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