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Living Star Wars Saga edition?
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<blockquote data-quote="knightemplar" data-source="post: 5073566" data-attributes="member: 56260"><p>I think that characters should at least have two characters that are usable. What happens if a game opens that they would like to play, but the only character they have is currently in the middle of another adventure. </p><p> </p><p> </p><p>On the point of death. How about the use of 1 reward point by the character also allows for a line when he shows up later like 'The reports of my death have been greatly exaggerated', or instead of kills the character, just knocks him unconcious and stabilizes the character so his friends can drag him out.</p><p> </p><p>The Bacta Tank idea can also work as kind of a raise dead spell also. Looking at the main core book under death. The official stance is paraphrased death happens, bid the character a fond farewell. </p><p> </p><p>Also if a character dies, how about allowing the player to bring back a new character at one level lower with the appropriate money for that level.</p></blockquote><p></p>
[QUOTE="knightemplar, post: 5073566, member: 56260"] I think that characters should at least have two characters that are usable. What happens if a game opens that they would like to play, but the only character they have is currently in the middle of another adventure. On the point of death. How about the use of 1 reward point by the character also allows for a line when he shows up later like 'The reports of my death have been greatly exaggerated', or instead of kills the character, just knocks him unconcious and stabilizes the character so his friends can drag him out. The Bacta Tank idea can also work as kind of a raise dead spell also. Looking at the main core book under death. The official stance is paraphrased death happens, bid the character a fond farewell. Also if a character dies, how about allowing the player to bring back a new character at one level lower with the appropriate money for that level. [/QUOTE]
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