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<blockquote data-quote="Kylara" data-source="post: 2581382" data-attributes="member: 34850"><p>I really didn't have any idea of when it truly was, but I didn't think it really mattered. The reason the timing was kind of important was because it would put us in the middle of the road so to speak as to power level of the super-heros and villians. I don't really think that we should be set up as the first of the Super Heros. Being the founding members of a group can be a PITA, and having NPCs who are more powerful makes it easy to set up missions, as well as allowing for villians that are powerful enough to actually take on a team of heros directly.</p><p></p><p>For Example:</p><p>First Generation (Good and Evil), PL 12-14</p><p>The Fore-runners, the people who set up the team, who assign the people to missions</p><p>The Baddies are the Big Bads, the hardened bad guys that push the good guys to the limit, when these guys show up, you know there will be a body count.</p><p></p><p>Mid Generation (Good and Evil), PL10</p><p>The PCs, the rank and file goodies and badies</p><p></p><p>Next Gen (Good and Evil) PL8-10</p><p>These are the punks, a diversion for the professional heros, either not very powerful, or just learning their powers.</p><p></p><p>This set-up allows for easy adventure start up as the NPC team leaders, can put together teams to deal with crminals, have adventures, etc. It also allows for more powerful villains that the heros can contend with. It can also lead into the Meta-plot if multiple big-bads join up to shape the climate of the city/whatever.</p></blockquote><p></p>
[QUOTE="Kylara, post: 2581382, member: 34850"] I really didn't have any idea of when it truly was, but I didn't think it really mattered. The reason the timing was kind of important was because it would put us in the middle of the road so to speak as to power level of the super-heros and villians. I don't really think that we should be set up as the first of the Super Heros. Being the founding members of a group can be a PITA, and having NPCs who are more powerful makes it easy to set up missions, as well as allowing for villians that are powerful enough to actually take on a team of heros directly. For Example: First Generation (Good and Evil), PL 12-14 The Fore-runners, the people who set up the team, who assign the people to missions The Baddies are the Big Bads, the hardened bad guys that push the good guys to the limit, when these guys show up, you know there will be a body count. Mid Generation (Good and Evil), PL10 The PCs, the rank and file goodies and badies Next Gen (Good and Evil) PL8-10 These are the punks, a diversion for the professional heros, either not very powerful, or just learning their powers. This set-up allows for easy adventure start up as the NPC team leaders, can put together teams to deal with crminals, have adventures, etc. It also allows for more powerful villains that the heros can contend with. It can also lead into the Meta-plot if multiple big-bads join up to shape the climate of the city/whatever. [/QUOTE]
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