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<blockquote data-quote="Brother Shatterstone" data-source="post: 2582251" data-attributes="member: 13442"><p>I had no idea how it worked in 2nd edition. I have an idea now. Thanks! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I still think more players than not would like to feel like their characters aren’t play second fiddle to anyone… In your ideas, if they fail the world doesn’t end. The real, more powerful, heroes just show up and take care of business…</p><p></p><p>(Now you can suppress the real heroes for an adventure or two but eventually they’ll have to be allowed to save the day and when that happens your going to have a lot of players think, “well my character’s actions don’t truly matter…” and most will probably stay but your going to lose alot of players…)</p><p></p><p>It’s the same principle as in D&D when the DM has the über NPC that can do no wrong and everything right (Why looking so cool!) and no one particularly likes that...</p></blockquote><p></p>
[QUOTE="Brother Shatterstone, post: 2582251, member: 13442"] I had no idea how it worked in 2nd edition. I have an idea now. Thanks! :D I still think more players than not would like to feel like their characters aren’t play second fiddle to anyone… In your ideas, if they fail the world doesn’t end. The real, more powerful, heroes just show up and take care of business… (Now you can suppress the real heroes for an adventure or two but eventually they’ll have to be allowed to save the day and when that happens your going to have a lot of players think, “well my character’s actions don’t truly matter…” and most will probably stay but your going to lose alot of players…) It’s the same principle as in D&D when the DM has the über NPC that can do no wrong and everything right (Why looking so cool!) and no one particularly likes that... [/QUOTE]
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