Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
Playing the Game
Play by Post
Living Worlds
Living Superheroes
Living Superheroes World (Come join the fun and the debate)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kylara" data-source="post: 2583142" data-attributes="member: 34850"><p>I don't know how much interest there will be in such a low powered supers world. To me, supers are well, super. The beauty of the system is that its a point buy system, we can make the Character Creation point be PL 10(150PP) and that is simply the default, if people want to play lower power characters, well, they are free to, they can use as many PP as they want, up to PL 10(150PP). Powerlevel can have as much or as little do with experience as we want. An example from DC comics would be Super Girl, when she gets to earth, she is PL 12-14, she has absolutely no experience, but she is still powerful, or Cyclops for that matter, his blasts have never gotten more powerful, he has simply gotten more experience and improved his tactical thinking, aim, etc.</p><p></p><p>Naturally we might need some form of minimum PL(Maybe 5-8) just for balance reasons, but this allows people to play their own concept of their characters. You can be a powerful but inexperienced hero, or have weaker powers and vast amounts of experience. I think forcing this to below the default level of power for Mutants and Masterminds will drive away people who would possibly be interested. I think that the Archetype characters from the chapter 1 PDF download are the power level that we should be shooting for here.</p><p></p><p><a href="http://64.17.155.164/2e_files/MM2eCh1.pdf" target="_blank">http://64.17.155.164/2e_files/MM2eCh1.pdf</a></p><p></p><p>My feelings are tht I am not interested in playng low power, and I am most likely not the only one. Why force the whole thing to be low powered when you can simply set up a maximum starting character point, and those who choose to play at a lower power level for whatever reason can do so while those who don't want to don't have to. I think that just saying up front that the games default power level is too high so you cannot play it will lose you players.</p></blockquote><p></p>
[QUOTE="Kylara, post: 2583142, member: 34850"] I don't know how much interest there will be in such a low powered supers world. To me, supers are well, super. The beauty of the system is that its a point buy system, we can make the Character Creation point be PL 10(150PP) and that is simply the default, if people want to play lower power characters, well, they are free to, they can use as many PP as they want, up to PL 10(150PP). Powerlevel can have as much or as little do with experience as we want. An example from DC comics would be Super Girl, when she gets to earth, she is PL 12-14, she has absolutely no experience, but she is still powerful, or Cyclops for that matter, his blasts have never gotten more powerful, he has simply gotten more experience and improved his tactical thinking, aim, etc. Naturally we might need some form of minimum PL(Maybe 5-8) just for balance reasons, but this allows people to play their own concept of their characters. You can be a powerful but inexperienced hero, or have weaker powers and vast amounts of experience. I think forcing this to below the default level of power for Mutants and Masterminds will drive away people who would possibly be interested. I think that the Archetype characters from the chapter 1 PDF download are the power level that we should be shooting for here. [url]http://64.17.155.164/2e_files/MM2eCh1.pdf[/url] My feelings are tht I am not interested in playng low power, and I am most likely not the only one. Why force the whole thing to be low powered when you can simply set up a maximum starting character point, and those who choose to play at a lower power level for whatever reason can do so while those who don't want to don't have to. I think that just saying up front that the games default power level is too high so you cannot play it will lose you players. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living Superheroes
Living Superheroes World (Come join the fun and the debate)
Top