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<blockquote data-quote="Phoenix" data-source="post: 2583719" data-attributes="member: 16166"><p><span style="color: Magenta"><span style="font-size: 18px">Part 1: Characters</span></span></p><p>Lets let everyone make their suggestions for character level, and let their preferences be known. Once we see what the prevailing opinions are, we can make a decision. The things to be decided on about character are the following</p><p></p><p>A) Power Level for the players: the Power Level and Power Points for starting characters will be. <em>Lets keep it nice and simply to start with. PL10 is the base, just go with the flow.</em> </p><p>a1)Can players start their characters at a lower level then the standard level if they choose to? <em>Once we get it going, I think that there will be call for heroes of lower PLs.</em> </p><p></p><p>B) Campaign Power Level: The maximum power level for the campaign world. <em>Really, if people get to PL20 I will be surprised. Villians though? Methinks that PL20+ Villian NPCs are viable, they are far from indestructable.</em> </p><p></p><p>C)What Powers if any will be dis-allowed, or altered for balance reasons, this can wait til the very end, and it will be continually updating as we learn throughout play. <em>Touchy subject, I'll leave this to the experts at the moment.</em> </p><p></p><p><span style="color: Blue"><span style="font-size: 18px">Part 2: Game masters</span></span></p><p>A)Who is willing to be a game master?</p><p>Keia, Possibly Phoenix, anyone else willing? <em>Gotta get my 2.0 first though, when is it due for release?</em> </p><p></p><p>B)How will future events set in the world be decided upon. Will we have a few super GMs that will plan out the metaplots, and double check that the GMs are not varying to widely from the meta plot? <em>Sounds good, a hierarchal GM plan. A few plot large scale, then pass on down the events that must happen, and allow the other GMs control over their local areas/groups/personal plots.</em> </p><p></p><p><span style="color: Green"><span style="font-size: 18px">Part 3: The World</span></span></p><p>A)What is the overall tone of the world? <em>Green, maybe yellow. Seriously though, a large scale Supers game would have to be standard comic-booky, simply to attract the players. But of course we'd need come nasty realism in there just to keep me happy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></em> </p><p></p><p>B)How did the majority of Supers become Super, this is important because it shapes the history of the world, perceptions of Supers, and a variety of other things. <em>Really? I think that a single idea could be twisted to create origins for everyone. Example:</em></p><p><em>The Comet: Even if you were not effected by the comet, dust particles collected from the incident combined with other catastrophic incidents, can generate heroes. Just pick one umbrella event, then allow people to twist it to their character's background needs.</em></p><p><em></em> </p><p></p><p>How do you want to prevent groups or individuals from working together, if they are not in the same game right now, when realistically they are just a phone call away?</p><p><em>The same way as they do it in the comics. Really, if the heroes need help that badly, obviously others will need to be called in, creating the next part of a larger story. Galactus anybody?</em></p></blockquote><p></p>
[QUOTE="Phoenix, post: 2583719, member: 16166"] [COLOR=Magenta][SIZE=5]Part 1: Characters[/SIZE][/COLOR] Lets let everyone make their suggestions for character level, and let their preferences be known. Once we see what the prevailing opinions are, we can make a decision. The things to be decided on about character are the following A) Power Level for the players: the Power Level and Power Points for starting characters will be. [I]Lets keep it nice and simply to start with. PL10 is the base, just go with the flow.[/I] a1)Can players start their characters at a lower level then the standard level if they choose to? [I]Once we get it going, I think that there will be call for heroes of lower PLs.[/I] B) Campaign Power Level: The maximum power level for the campaign world. [I]Really, if people get to PL20 I will be surprised. Villians though? Methinks that PL20+ Villian NPCs are viable, they are far from indestructable.[/I] C)What Powers if any will be dis-allowed, or altered for balance reasons, this can wait til the very end, and it will be continually updating as we learn throughout play. [I]Touchy subject, I'll leave this to the experts at the moment.[/I] [COLOR=Blue][SIZE=5]Part 2: Game masters[/SIZE][/COLOR] A)Who is willing to be a game master? Keia, Possibly Phoenix, anyone else willing? [I]Gotta get my 2.0 first though, when is it due for release?[/I] B)How will future events set in the world be decided upon. Will we have a few super GMs that will plan out the metaplots, and double check that the GMs are not varying to widely from the meta plot? [I]Sounds good, a hierarchal GM plan. A few plot large scale, then pass on down the events that must happen, and allow the other GMs control over their local areas/groups/personal plots.[/I] [COLOR=Green][SIZE=5]Part 3: The World[/SIZE][/COLOR] A)What is the overall tone of the world? [I]Green, maybe yellow. Seriously though, a large scale Supers game would have to be standard comic-booky, simply to attract the players. But of course we'd need come nasty realism in there just to keep me happy. ;)[/I] B)How did the majority of Supers become Super, this is important because it shapes the history of the world, perceptions of Supers, and a variety of other things. [I]Really? I think that a single idea could be twisted to create origins for everyone. Example: The Comet: Even if you were not effected by the comet, dust particles collected from the incident combined with other catastrophic incidents, can generate heroes. Just pick one umbrella event, then allow people to twist it to their character's background needs. [/I] How do you want to prevent groups or individuals from working together, if they are not in the same game right now, when realistically they are just a phone call away? [I]The same way as they do it in the comics. Really, if the heroes need help that badly, obviously others will need to be called in, creating the next part of a larger story. Galactus anybody?[/I] [/QUOTE]
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