Comprehend-Spirits
From the complete power book, it's additional selection for the Comprehend power.
Comprehend - Spirits (Paraphrasing from the entry)
You can communicate with incorporeal and normally invisible and inaudible spirit beings, such as ghosts or certain entities, depending on what beings exist in the context of the setting. One rank allows you to speak to these spirits and comprehend their replies. This effect may extend to demons, undead creatures, or other supernatural entities at the GM's discretion.
Proposed by D.Shaffer: Passed 22/09/07
Maximum Tradeoffs
Tradeoffs are limited to 50% of powerlevel rounded down.
Proposed by Kylara: Passed 24/09/07
Power Feat: Variable Descriptor
Originally Posted by Ultimate Power
Variable Descriptor
You can change the descriptors of an effect with this power feat, varying them as a free action once per round. For one rank with this feat, you can apply any of a closely related group of descriptors, such as weather, electromagnetic, temperature, and so forth. For two ranks, you can apply any of a broad group of descriptors, such as any mental, magical, or technological descriptor. The GM decides if any given descriptor is appropriate for use with a particular effect and this feat.
Proposed by Hand of Vecna: Passed 24/09/07
Nullify (Affects Objects)
This proposal deals with a modifier for the Nullify Power. This modifier allows the power to work on inanimate objects
Affects Objects +1 (the effect works on objects as well as creatures)
A Possible Flaw: Only Affects Objects –1
Objects don't make Will saves, so use the opposed power rank check instead, using the item's highest rank.
Also note that some equipment won't "restart" on its own: it'll need repair, resetting, or at least someone to hit the "on" switch again. (This is just a descriptor and part of the limitations of equipment.)
Proposed by Salix: Passed 24/09/07
Power: Gadgets
Taken from Ultimate Power
Gadgets
Effect: Variable
Action: Standard Action
Duration: Continuous
Save: None
Cost: See power description
Mechanic: Act as Shapeshift, with a device flaw and with one extra limitation: the character cannot redistribute his physical attributes. This power can cost 7 PP per rank or 6 PP per rank, depending on the difficulty of losing the device.
Gadget [7PP/rank]
This can represent one hard to lose device (A multi-function power armour), or an array of easy to lose item, but that must be disarm one by one, with their holder that is hard to lose (Utility Belt).
Gadget [6PP/rank]
This can represent one easy to lose multi-function item (A lamp containing a wish granting Djinn).
Proposed by Hand of Vecna: Passed 24/09/07
Enhanced Traits
Enhanced Traits are in the book Ultimate Power (page 47) if you have that source material and is considered an expansion of Enhanced Ability in the main M&M rulebook.
Essentially an Enhanced Trait is a Normal Trait (Feats, Attack, Defence, Skills) bought as a Power.
The cost is the same but the Trait may now be treated as a Power and as such may have Extras, Flaws, Drawbacks and Extra Effort applied to it. It also may be Drained, Mimicked and Nullified as a Power.
During Character Creation though Enhanced Traits should be closely inspected for rules abuse but fits many concepts.
Proposed by Hero4Hire: Passed 04/07/07
Individual slots within an Array of Alternate Powers may not be given the Device flaw.
This appears to be legal according to RAW, but it is very unclear what happens when a device which is also an AP is removed from a character. Who can use the device? Can the character still use the other slots in their array? To save this confusion, this type of build is not allowed in Living Supers.
This is not to say that a Device can not contain an Array (eg a blaster with multiple settings or a car that turns into a battle suit), but a Array may not contain a Device.
Devices that grant the Alternate Power power feat for an existing Power/Array are allowable.
Proposed by Rgordona: Passed 02/10/07
Nested Arrays are not allowed.
Nested Arrays are where a power within an array is itself an array. Nesting arrays is legal according to the RAW, but it can lead to very complex character builds; also if taken to extremes it can give significant point savings on characters with very large arrays.
Overly complex characters, while a measure of skill on the players’ part, are hard to Gamemaster, and often are unbalanced in the scope of their abilities. With an eye toward simplifying and streamlining the approval process and alleviating some gameplay headaches, Nested Arrays are not permitted in Living Supers. Adding versatility to versatility is a bit too much and frankly the builds are a pain to look at and adjudicate.
Proposed by Rgordona: Passed 29/9/07