Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living Superheroes
Living Supers Character Submission
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rybaer" data-source="post: 2722597" data-attributes="member: 118"><p><strong>Kid Dinosaur</strong></p><p></p><p>[CODE]Cover Name: Kid Dinosaur</p><p>Real Name: Arthur “Chip” Diggs</p><p>Size: medium</p><p>Gender: male</p><p>PL: 10</p><p></p><p>[U][B]Abilities:[/B][/U]</p><p>Str: 8 -1 PowerLevel: 10 XP: 0</p><p>Dex: 14 +2 AB: +1</p><p>Con: 14 +2 Grapple: +0</p><p>Int: 14 +2 Speed: 30’</p><p>Wis: 12 +1 Init: +2</p><p>Cha: 14 +2 HP: 2 </p><p></p><p> Base Power Feat Total</p><p>Defense: +1 +0 +0 11</p><p>Dodge: +0 Flatfooted: 10</p><p></p><p> Base Mod Feat Power Misc Total</p><p>Fort: 0 +2 +0 +0 +0 +2</p><p>Ref: 1 +2 +0 +0 +0 +3</p><p>Will: 1 +1 +0 +0 +0 +2</p><p>Toughness: +2 +0 +0 +0 +2</p><p></p><p>[U][B]Attack[/B][/U] Attack Damage Save Type Type</p><p>Unarmed +1 DC 14 Tough Bruise</p><p></p><p>[B][U]Movement Types:[/U][/B]</p><p>Run 30/60/120</p><p></p><p>[U][B]Feats:[/B][/U]</p><p>Fearless, Luck</p><p></p><p>[U][B]Skill Points:[/B][/U] 7(28 ranks)</p><p>Skills Ranks Mod Misc Total</p><p>Bluff 4 +2 +6</p><p>Computers 2 +2 +4</p><p>Intimidate 6 +2 +8</p><p>Knowledge:</p><p> (prehist. creatures) 8 +2 +10</p><p>Notice 6 +1 +7</p><p>Profession:</p><p> (acting) 2 +2 +4</p><p></p><p>[U][B]Languages:[/B][/U] English</p><p></p><p>[U][B]Equipment:[/B][/U]</p><p></p><p>[B][U]Powers:[/B][/U]</p><p>Shapeshift +20 (extra: linked to Healing [0]; flaw: Prehistoric animals only [-1]; </p><p>flaw: action (full action) [-2]; power feat: can speak in human voice in </p><p>all forms [1pp]) (5pp/rank - 101pp) [Mutant]</p><p></p><p>Healing +9 (extra: linked to Shapeshift [0]; extra: total [+1]; </p><p>flaw: range (personal) [-1]) (2pp/rank – 18pp) [Mutant]</p><p></p><p> Lgt Med Hvy Lift Push</p><p>Max Weight: 26 53 80 160 400 </p><p></p><p>[B][U]Complications:[/B][/U]</p><p>Age 13 (minor)</p><p></p><p>16(Abilities) + 7(Skills) + 2(feats) + 119(Powers) + 4(Combat)</p><p>+ 2(Saves) = 150</p><p></p><p>Advancement - 9PP from Bront's Quake Your Booty, still unspent.</p><p>[/CODE]</p><p></p><p></p><p>Personality, History, and Power description</p><p>[sblock]</p><p>Personality: Chip’s powers have allowed him to cast aside his shy nature. He is inquisitive, friendly, and over-eager to demonstrate and use his powers. He can get annoyed (pout) when reminded that he’s still just a kid.</p><p></p><p>The lack of a strong family structure does leave him a little bit lonely, though his powers are still new enough that he hasn’t had much time for introspection. Seeing strong family units can stress him out.</p><p></p><p></p><p>History: Chip spent most of his first thirteen years bouncing through the Illinois foster care system, an unremarkable and immediately forgettable ward of the state. He was terminally shy, making few friends in each new school and almost going unnoticed by his foster families. Though shy, Chip was quite intelligent and spent a considerable amount of time reading. His greatest fascination was with dinosaurs – reading books, watching television documentaries, and going to natural history museums (one of the few things he’d ask of his foster families).</p><p></p><p>Shortly before his thirteenth birthday, as a geeky junior high student, Chip was subjected to a bully’s machinations. He was repeatedly pushed and tripped on the playground. Humiliated and fighting back tears, Chip intensely wished he could defend himself. And then it happened – he transformed into a full size Tyrannosaurus Rex in the middle of the crowded playground. Chip loomed over the bully and unleashed a roar not heard by any living creature in the last 65 million years. The bully fainted dead away and the rest of the study body either cowered in fear or ran.</p><p></p><p>Chip found himself caught between terror and exhilaration. The raw power of his new form was liberating, and as he got used to the idea, he began to like it. Clever as he was, he figured he must be one of the new super-powered humans. Three hours later, after terrorizing the city in over a dozen different forms, the police finally talked him down and he returned to human form.</p><p></p><p>The trauma inflicted on several of the children, and subsequent clamoring of the parents, forced the school district to ask him to remain at home. His foster parents were almost equally frightened. Chip, however, was having the time of his life. Anthropologists were clamoring to see him and he even landed a gig with the Discovery Channel to act in a dinosaur documentary. (He’s secretly hoping Spielberg invites him to star in the next Jurrasic Park.)</p><p></p><p>About a month later, the answer to both the school district and the foster care system’s problems came knocking. Seth Sharpman and Major Nueworth couldn’t miss the news coverage that the kid had generated. All parties agreed (including the budding super hero Chip) that it would be in everyone’s best interests that he be placed into the custody of the Resolutes with only occasional oversight by the State of Illinois, provided that they made arrangements for his continued education. </p><p></p><p></p><p>Power Description: Chip has the ability to transform himself into nearly any prehistoric creature - everything from dinosaurs (his favorite) to more recent creatures such as the sabre-toothed tiger. He can assume forms ranging from a few inches long to the massive Brachiosaur – over a hundred feet from head to tail. When he transforms, his body restructures itself, healing some degree of damage in the process.</p><p></p><p>The anthropologists that have studied him learned that his very DNA seems to change when he undergoes the transformations. However, they can’t conclusively show that it’s actual dinosaur DNA. Regardless, they’ve deemed him an invaluable tool for study. </p><p></p><p>Psychiatrists have surmised that his restriction to prehistoric forms is likely a psychological block. Whether he can ever grow out of it remains to be seen. Chip, for now, could care less. What’s more cool than being a dinosaur?</p><p></p><p></p><p>Player note: I’ll be statting up a number of “common” forms. Any others can be developed as needed.</p><p> [/sblock]</p><p></p><p></p><p>Frequently used forms (more to come, time and need pending):</p><p></p><p>Ankylosaurus</p><p>[sblock]</p><p><strong>Ankylosaurus</strong> – (huge, space 15’, reach 10’) 4’ tall, 6’ wide, 25’ long; 3.5 tons. Low frame with heavily armored plates fused into its back. Heavy club-like tail useful for bashing.</p><p></p><p>Str 24 Dex 14 Con 22 Int 14 Wis 12 Cha 14</p><p>Toughness (+14, 8 impervious), Fort +12, Ref +6, Will +4</p><p><strong>Additional limb</strong> 1 (tail) [1pt]; <strong>Growth</strong> 8 (feat: innate; flaw: permanent) [17pts]; <strong>Immovable</strong> 4 [4pts]; <strong>Protection</strong> 8 (extra: impervious 8) [16pts]; <strong>Strike</strong> 3 (feat: mighty) [4pts]</p><p>Feats: Fearless, Luck, Attack Specialization (tail-club/strike +2 to hit)</p><p>Skills: Bluff (+6), Computers (+4), Intimidate (+12), Knowledge (prehist creatures) (+10), Notice (+7), Profession (acting) (+4)</p><p></p><p>Combat: Attack +8 (includes –2 for size, +2 for specialization), Damage +10 (tail club), Defense +4 (includes –2 for size; -4/+4 tradeoff), Initiative +2</p><p></p><p>Lift – as Str 34 (appx 1000lbs, 1ton, 1.5ton, 3ton, 7.5ton)</p><p></p><p>Additional points spent from shapeshift – 78pts</p><p>[/sblock]</p><p></p><p></p><p>Velociraptor</p><p>[sblock]</p><p><strong>Velociraptor</strong> – (small) 3’ tall, 6’ long, 30lbs. Smaller than portrayed in Jurassic Park. Very fast and nimble with razor sharp teeth and sickle shaped toe-claw for holding prey.</p><p></p><p>Str 10 Dex 24 Con 18 Int 14 Wis 12 Cha 14</p><p>Toughness +4 (or +6 w/defensive roll), Fort +4, Ref +10 (or +12 w/defensive roll), Will +2</p><p><strong>Shrinking</strong> 4 (feat: inherent, flaw: permanent, extra: normal strength) [5pts]; <strong>Speed</strong> 3 (~50mph running) [3pts]; <strong>Strike</strong> 6 (claws/teeth) (extra: penetrating 4) [10pts]; <strong>Leaping</strong> 3 (10x normal) [3pts]; <strong>Super Senses</strong> 1 (low-light vision)</p><p>Feats: Fearless, Luck, All-out attack, Attack focus (melee) 5, Defensive attack, Defensive roll 2, Elusive target, Evasion, Grappling finesse, Improved critical (strike) 3 (17-20 range), Improved initiative</p><p>Skills: Bluff (+6), Computers (+4), Intimidate (+6), Knowledge (prehist creatures) (+10), Notice (+12), Profession (acting) (+4), Stealth (+15)</p><p></p><p>Combat: Attack +14 (including size and melee attack focus, +4/-4 tradeoff), Damage +6 (bite/claw strike, penetrating, -4/+4 trade-off), Defense +14 (includes +1 size, +4/-4 tradeoff), Initiative +11.</p><p></p><p>Lift: as Str10 (33, 66, 100, 200, 500)</p><p></p><p>Additional points spent from shapeshift – 100pts</p><p>[/sblock]</p><p></p><p></p><p>Tyrannosaurus Rex</p><p>[sblock]</p><p><strong>Tyrannosaurus Rex</strong> – (huge, space 15’, reach 10’) – 20’ tall, 40’ long (w/tail), 7 tons. Large, powerful predator with massive jaws and keen senses.</p><p></p><p>Str 28 Dex 14 Con 22 Int 14 Wis 12 Cha 14</p><p>Toughness +12 (+2/-2 tradeoff), Fort +14, Ref +8, Will +5</p><p><strong>Growth</strong> 8 (feat: inherent; flaw: permanent) [17pts], <strong>Protection</strong> 5 [5pts]; <strong>Strike</strong> 1 (bite; feat: mighty) [2pts]; <strong>Super Senses</strong> 3 (low-light vision, scent, track) [3pts]</p><p>Feats: Fearless, Luck, Improved grab, Improved pin, Power attack, Fearsome presence 10 (Will save DC20)</p><p>Skills: Bluff (+6), Computers (+4), Intimidate (+15), Knowledge (prehist creatures) (+10), Notice (+14), Profession (acting) (+4)</p><p></p><p>Combat: Attack +8 (includes –2 for size), Damage +10 (bite), Defense +6 (includes –2 for size, -2/+2 tradeoff)</p><p></p><p>Lift: as Str38 (just under 1ton, 2, 3, 6, 15)</p><p></p><p>Additional points spent from shapeshift – 92pts</p><p>[/sblock]</p><p></p><p></p><p>Pteranodon</p><p>[sblock]</p><p><strong>Pteranodon</strong> – (medium) – 25’ wingspan, 6’ body, 140lbs. Wide wing-spanned hunter, capable of fly-by attacks.</p><p></p><p>Str 10 Dex 20 Con 16 Int 14 Wis 12 Cha 14</p><p>Tough +7, Fort +8, Ref +12, Will +2</p><p><strong>Flight</strong> 3 (50mph) [6pts], <strong>Protection</strong> 4 [4pts], <strong>Strike</strong> 4 (beak/claws) [4pts], <strong>Super Senses</strong> (vision: extended 1, distance sense) [2pt]</p><p>Feats: Fearless, Luck, Evasion, Favored environment (air) 8 (+8 to apply between attack and defense each round while in air), Grappling finesse, Move-by action</p><p>Skills: Bluff (+6), Computers (+4), Intimidate (+6), Knowledge (prehist creatures) (+10), Notice (+15), Profession (acting) (+4), Stealth (+10)</p><p></p><p>Combat: Attack +8 (+4/-4 tradeoff…cap of +14), Damage +4 (strike) (-4/+4 tradeoff), Defense +6 (+2/-2 tradeoff…cap of +12)</p><p></p><p>Lift: as Str10 (33, 66, 100, 200, 500)</p><p></p><p>Additional points spent from shapeshift – 76pts</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Rybaer, post: 2722597, member: 118"] [b]Kid Dinosaur[/b] [CODE]Cover Name: Kid Dinosaur Real Name: Arthur “Chip” Diggs Size: medium Gender: male PL: 10 [U][B]Abilities:[/B][/U] Str: 8 -1 PowerLevel: 10 XP: 0 Dex: 14 +2 AB: +1 Con: 14 +2 Grapple: +0 Int: 14 +2 Speed: 30’ Wis: 12 +1 Init: +2 Cha: 14 +2 HP: 2 Base Power Feat Total Defense: +1 +0 +0 11 Dodge: +0 Flatfooted: 10 Base Mod Feat Power Misc Total Fort: 0 +2 +0 +0 +0 +2 Ref: 1 +2 +0 +0 +0 +3 Will: 1 +1 +0 +0 +0 +2 Toughness: +2 +0 +0 +0 +2 [U][B]Attack[/B][/U] Attack Damage Save Type Type Unarmed +1 DC 14 Tough Bruise [B][U]Movement Types:[/U][/B] Run 30/60/120 [U][B]Feats:[/B][/U] Fearless, Luck [U][B]Skill Points:[/B][/U] 7(28 ranks) Skills Ranks Mod Misc Total Bluff 4 +2 +6 Computers 2 +2 +4 Intimidate 6 +2 +8 Knowledge: (prehist. creatures) 8 +2 +10 Notice 6 +1 +7 Profession: (acting) 2 +2 +4 [U][B]Languages:[/B][/U] English [U][B]Equipment:[/B][/U] [B][U]Powers:[/B][/U] Shapeshift +20 (extra: linked to Healing [0]; flaw: Prehistoric animals only [-1]; flaw: action (full action) [-2]; power feat: can speak in human voice in all forms [1pp]) (5pp/rank - 101pp) [Mutant] Healing +9 (extra: linked to Shapeshift [0]; extra: total [+1]; flaw: range (personal) [-1]) (2pp/rank – 18pp) [Mutant] Lgt Med Hvy Lift Push Max Weight: 26 53 80 160 400 [B][U]Complications:[/B][/U] Age 13 (minor) 16(Abilities) + 7(Skills) + 2(feats) + 119(Powers) + 4(Combat) + 2(Saves) = 150 Advancement - 9PP from Bront's Quake Your Booty, still unspent. [/CODE] Personality, History, and Power description [sblock] Personality: Chip’s powers have allowed him to cast aside his shy nature. He is inquisitive, friendly, and over-eager to demonstrate and use his powers. He can get annoyed (pout) when reminded that he’s still just a kid. The lack of a strong family structure does leave him a little bit lonely, though his powers are still new enough that he hasn’t had much time for introspection. Seeing strong family units can stress him out. History: Chip spent most of his first thirteen years bouncing through the Illinois foster care system, an unremarkable and immediately forgettable ward of the state. He was terminally shy, making few friends in each new school and almost going unnoticed by his foster families. Though shy, Chip was quite intelligent and spent a considerable amount of time reading. His greatest fascination was with dinosaurs – reading books, watching television documentaries, and going to natural history museums (one of the few things he’d ask of his foster families). Shortly before his thirteenth birthday, as a geeky junior high student, Chip was subjected to a bully’s machinations. He was repeatedly pushed and tripped on the playground. Humiliated and fighting back tears, Chip intensely wished he could defend himself. And then it happened – he transformed into a full size Tyrannosaurus Rex in the middle of the crowded playground. Chip loomed over the bully and unleashed a roar not heard by any living creature in the last 65 million years. The bully fainted dead away and the rest of the study body either cowered in fear or ran. Chip found himself caught between terror and exhilaration. The raw power of his new form was liberating, and as he got used to the idea, he began to like it. Clever as he was, he figured he must be one of the new super-powered humans. Three hours later, after terrorizing the city in over a dozen different forms, the police finally talked him down and he returned to human form. The trauma inflicted on several of the children, and subsequent clamoring of the parents, forced the school district to ask him to remain at home. His foster parents were almost equally frightened. Chip, however, was having the time of his life. Anthropologists were clamoring to see him and he even landed a gig with the Discovery Channel to act in a dinosaur documentary. (He’s secretly hoping Spielberg invites him to star in the next Jurrasic Park.) About a month later, the answer to both the school district and the foster care system’s problems came knocking. Seth Sharpman and Major Nueworth couldn’t miss the news coverage that the kid had generated. All parties agreed (including the budding super hero Chip) that it would be in everyone’s best interests that he be placed into the custody of the Resolutes with only occasional oversight by the State of Illinois, provided that they made arrangements for his continued education. Power Description: Chip has the ability to transform himself into nearly any prehistoric creature - everything from dinosaurs (his favorite) to more recent creatures such as the sabre-toothed tiger. He can assume forms ranging from a few inches long to the massive Brachiosaur – over a hundred feet from head to tail. When he transforms, his body restructures itself, healing some degree of damage in the process. The anthropologists that have studied him learned that his very DNA seems to change when he undergoes the transformations. However, they can’t conclusively show that it’s actual dinosaur DNA. Regardless, they’ve deemed him an invaluable tool for study. Psychiatrists have surmised that his restriction to prehistoric forms is likely a psychological block. Whether he can ever grow out of it remains to be seen. Chip, for now, could care less. What’s more cool than being a dinosaur? Player note: I’ll be statting up a number of “common” forms. Any others can be developed as needed. [/sblock] Frequently used forms (more to come, time and need pending): Ankylosaurus [sblock] [b]Ankylosaurus[/b] – (huge, space 15’, reach 10’) 4’ tall, 6’ wide, 25’ long; 3.5 tons. Low frame with heavily armored plates fused into its back. Heavy club-like tail useful for bashing. Str 24 Dex 14 Con 22 Int 14 Wis 12 Cha 14 Toughness (+14, 8 impervious), Fort +12, Ref +6, Will +4 [b]Additional limb[/b] 1 (tail) [1pt]; [b]Growth[/b] 8 (feat: innate; flaw: permanent) [17pts]; [b]Immovable[/b] 4 [4pts]; [b]Protection[/b] 8 (extra: impervious 8) [16pts]; [b]Strike[/b] 3 (feat: mighty) [4pts] Feats: Fearless, Luck, Attack Specialization (tail-club/strike +2 to hit) Skills: Bluff (+6), Computers (+4), Intimidate (+12), Knowledge (prehist creatures) (+10), Notice (+7), Profession (acting) (+4) Combat: Attack +8 (includes –2 for size, +2 for specialization), Damage +10 (tail club), Defense +4 (includes –2 for size; -4/+4 tradeoff), Initiative +2 Lift – as Str 34 (appx 1000lbs, 1ton, 1.5ton, 3ton, 7.5ton) Additional points spent from shapeshift – 78pts [/sblock] Velociraptor [sblock] [b]Velociraptor[/b] – (small) 3’ tall, 6’ long, 30lbs. Smaller than portrayed in Jurassic Park. Very fast and nimble with razor sharp teeth and sickle shaped toe-claw for holding prey. Str 10 Dex 24 Con 18 Int 14 Wis 12 Cha 14 Toughness +4 (or +6 w/defensive roll), Fort +4, Ref +10 (or +12 w/defensive roll), Will +2 [b]Shrinking[/b] 4 (feat: inherent, flaw: permanent, extra: normal strength) [5pts]; [b]Speed[/b] 3 (~50mph running) [3pts]; [b]Strike[/b] 6 (claws/teeth) (extra: penetrating 4) [10pts]; [b]Leaping[/b] 3 (10x normal) [3pts]; [b]Super Senses[/b] 1 (low-light vision) Feats: Fearless, Luck, All-out attack, Attack focus (melee) 5, Defensive attack, Defensive roll 2, Elusive target, Evasion, Grappling finesse, Improved critical (strike) 3 (17-20 range), Improved initiative Skills: Bluff (+6), Computers (+4), Intimidate (+6), Knowledge (prehist creatures) (+10), Notice (+12), Profession (acting) (+4), Stealth (+15) Combat: Attack +14 (including size and melee attack focus, +4/-4 tradeoff), Damage +6 (bite/claw strike, penetrating, -4/+4 trade-off), Defense +14 (includes +1 size, +4/-4 tradeoff), Initiative +11. Lift: as Str10 (33, 66, 100, 200, 500) Additional points spent from shapeshift – 100pts [/sblock] Tyrannosaurus Rex [sblock] [b]Tyrannosaurus Rex[/b] – (huge, space 15’, reach 10’) – 20’ tall, 40’ long (w/tail), 7 tons. Large, powerful predator with massive jaws and keen senses. Str 28 Dex 14 Con 22 Int 14 Wis 12 Cha 14 Toughness +12 (+2/-2 tradeoff), Fort +14, Ref +8, Will +5 [b]Growth[/b] 8 (feat: inherent; flaw: permanent) [17pts], [b]Protection[/b] 5 [5pts]; [b]Strike[/b] 1 (bite; feat: mighty) [2pts]; [b]Super Senses[/b] 3 (low-light vision, scent, track) [3pts] Feats: Fearless, Luck, Improved grab, Improved pin, Power attack, Fearsome presence 10 (Will save DC20) Skills: Bluff (+6), Computers (+4), Intimidate (+15), Knowledge (prehist creatures) (+10), Notice (+14), Profession (acting) (+4) Combat: Attack +8 (includes –2 for size), Damage +10 (bite), Defense +6 (includes –2 for size, -2/+2 tradeoff) Lift: as Str38 (just under 1ton, 2, 3, 6, 15) Additional points spent from shapeshift – 92pts [/sblock] Pteranodon [sblock] [b]Pteranodon[/b] – (medium) – 25’ wingspan, 6’ body, 140lbs. Wide wing-spanned hunter, capable of fly-by attacks. Str 10 Dex 20 Con 16 Int 14 Wis 12 Cha 14 Tough +7, Fort +8, Ref +12, Will +2 [b]Flight[/b] 3 (50mph) [6pts], [b]Protection[/b] 4 [4pts], [b]Strike[/b] 4 (beak/claws) [4pts], [b]Super Senses[/b] (vision: extended 1, distance sense) [2pt] Feats: Fearless, Luck, Evasion, Favored environment (air) 8 (+8 to apply between attack and defense each round while in air), Grappling finesse, Move-by action Skills: Bluff (+6), Computers (+4), Intimidate (+6), Knowledge (prehist creatures) (+10), Notice (+15), Profession (acting) (+4), Stealth (+10) Combat: Attack +8 (+4/-4 tradeoff…cap of +14), Damage +4 (strike) (-4/+4 tradeoff), Defense +6 (+2/-2 tradeoff…cap of +12) Lift: as Str10 (33, 66, 100, 200, 500) Additional points spent from shapeshift – 76pts [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living Superheroes
Living Supers Character Submission
Top