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<blockquote data-quote="Salix" data-source="post: 2814447" data-attributes="member: 40003"><p><strong>Gremlin Approved 8/6/06</strong></p><p></p><p>CODENAME:GREMLIN</p><p>Concept/Archetype: Mutant Scrapper</p><p>Power Level: 10 </p><p>Power Points:150</p><p>Experience Points:0</p><p>Hero Points:4</p><p>[sblock]</p><p></p><p>ABILITIES</p><p>STR 24(16) +7(+XX) (6 PP)</p><p>DEX 24(16) +7(+XX) (6 PP)</p><p>CON 16 () +3(+XX) (6 PP)</p><p>INT 12 () +1(+XX) (2 PP)</p><p>WIS 14 () +2(+XX) (4 PP)</p><p>CHA 10 () +0(+XX) (0 PP)</p><p></p><p>SAVES</p><p>TOUGH +10 (3 Con + 0 Feat + 7 Power) (0 PP)</p><p>FORT +9 (6 Base + 3 Con + XX Feat + XX Power) (6 PP)</p><p>REF +8 (1 Base + 7 Dex + XX Feat + XX Power) (1 PP)</p><p>WILL +4 (2 Base + 2 Wis + XX Feat + XX Power) (2 PP)</p><p></p><p>COMBAT</p><p>INIT +7</p><p>BASE DEF +6 (12 PP)</p><p>DEF 20 (10 + 6 Base + 4 Feat + XX Power)</p><p>FLAT-FOOTED 17</p><p>BASE ATT +6 (12 PP)</p><p></p><p>ATTACK</p><p></p><p>Attack Damage Save Type Type</p><p></p><p>Melee:</p><p>Unarmed Attack +9 (DC 23 Toughness, 19 IC, Bruise)</p><p>Ranged: </p><p>Nullify:Attack +6 (DC 19 will, 20, 80-800 ft, Trait)</p><p></p><p></p><p>SKILLS 52 SP (13 PP)</p><p></p><p>Skills Ranks Mod Misc Total</p><p></p><p>SKILLS</p><p>Acrobatics 10 10 +7 +17</p><p>Climb 4 4 +7 +11</p><p>Escape Artist 8 8 +7 +15</p><p>Language 3+base 3</p><p>Medicine (first responder) 1 +2 +3</p><p>Notice 8 8 +2 +10</p><p>Search 8 8 +1 +9</p><p>Stealth 2 2 +7 +10</p><p>Survival 4 4 +2 +6</p><p>Profession:Search and Rescue 2 +2 +4</p><p>Profession<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />hotojournalist 2 +2 +4</p><p></p><p></p><p>LANGUAGES (3 Ranks)</p><p>Languages:English (base), Spanish, Hindi, Mandarin Chinese</p><p></p><p>MOVEMENT</p><p>SPEED Base: 30/60/120</p><p>LEAP 425/200/100</p><p></p><p></p><p>FEATS (29 PP)</p><p></p><p>Acrobatic Bluff</p><p>All-Out Attack </p><p>Attack Focus [Melee] (3) </p><p>Chokehold </p><p>Defensive Attack </p><p>Dodge Focus (4)</p><p>Elusive Target</p><p>Improved Block </p><p>Improved Critical (unarmed melee)</p><p>Improved Grab </p><p>Improved Pin</p><p>Improved Trip </p><p>Interpose</p><p>Luck (4)</p><p>Move by Action</p><p>Power Attack</p><p>Stunning Attack </p><p>Takedown Attack</p><p>Teamwork </p><p>Ultimate Effort (aim)</p><p>Uncanny Dodge (sight) </p><p></p><p></p><p></p><p>POWERS</p><p></p><p>Power-Enhanced Strength <strong>R:8 </strong> [Mutant Ability](1 PP/Rank = 8 PP)</p><p></p><p>Power-Enhanced Dexterity <strong>R:8 </strong> [Mutant Ability](1 PP/Rank = 8 PP)</p><p></p><p>Power-Leaping <strong>R:4 </strong> [Mutant Ability](1 PP/Rank = 4 PP)</p><p></p><p></p><p>Power-Protection, PE:Impervious [+1] <strong>R:7 </strong> [Mutant Ability](1 PP/Rank + 1 PP/extra = 14 PP)</p><p></p><p></p><p></p><p>Power-Luck Control <strong>R:1 </strong> [Mutant Ability]-Force Re-roll (3 PP/Rank = 3 PP) </p><p></p><p>Power-Nullify, PE: affects objects +1 PF:Affects Objects Only, <strong>R:8 </strong> (2pp/rank =14)</p><p></p><p></p><p></p><p></p><p>EQUIPMENT</p><p>Task Force Communicator</p><p></p><p>COST</p><p>Abilities [24]</p><p>Combat [24]</p><p>Saves [9]</p><p>Skills [13]</p><p>Feats [29]</p><p>Powers [51]</p><p>Drawbacks [0]</p><p>Total [150]</p><p>Unspent [XX]</p><p>[/sblock]</p><p>NOTES</p><p>[sblock]</p><p>Real Name: George Walker Brown</p><p>Gender: Male</p><p>Age:36</p><p>Size:Medium (although on the small end of that scale)</p><p>Height:4'5"</p><p>Weight:170</p><p>Hair:Red</p><p>Eyes:Green</p><p>Nationality:USA</p><p>Ethnicity:Irish American mutt</p><p>Tradeoffs:</p><p>[/sblock]</p><p>DESCRIPTION [sblock]</p><p>George is a dwarf and has achondroplasia (an excellent resource about this is found here <a href="http://www.lpaonline.org/resources_faq.html" target="_blank">http://www.lpaonline.org/resources_faq.html</a>. He is 4'5" and weighs 170 lbs, and extremely well muscled from years of pumping iron. He has red hair that he wears back combed and big bushy sideburns coming into his mustache. His eyes are green.[/b]</p><p>[/sblock]</p><p></p><p>HISTORY[sblock]</p><p></p><p></p><p>History Born in 1970 in the Dogtown neighborhood of St. Louis, Missouri, George has always been the butt of jokes because of his small size. As a result George developed a taste for lifting weights during high school. Encouraged by his high school gym coach </p><p>he joined the wrestling team and became a star, although this did little to help his popularity. Given this as a background, it has always seemed like bad luck has followed George (although until the comet appeared these events were coincidence, not the result of any power). His father frequently was laid off even though he was a hard worker. His only sibling, a brother named Ray, perished after running after a ball George had overthrown while they were playing catch and being hit by a car. Following this event, George's mother had become mentally unstable and has been in and out of mental institutuions since he was a young boy. </p><p></p><p>He drifted throughout the years following high school doing odd jobs that included rodeo clown, working the boats that run the Mississippi, and even a stint at the Anheuser-Busch brewery. George took up photography as a hobby and this led him to pursue a photojournalism degree at UMSL. It was during some freelance work getting shots of impending floods for the St. Louis Post Dispatch that George first realized a phenomena.</p><p></p><p>During a crisis situation where everything was bad, the bad forune that always followed George seemed to evaporate. George's work really caught the eye of the paper and soon he was specializing in that kind of coverage. As his reputation grew he was picked up by larger and larger papers and was following a trail of natural destruction. More and more George </p><p>found himself laying down his camera to help victims. He soon quit the jounalism business to work with an international disaster aid organization. George has travelled and worked extensively in the third world. </p><p></p><p>At some point, George started to take up martial arts and go on monastic retreats to decompress from all the misery that began to make up his daily life. Sometime after the comet appeared, George began to notice that while he was a fine athlete before, he had started to gain immense physical abilities. The bad luck that seemed to follow him intensified, often resulting in terrible things happening even during disasters. George took a leave of absence and sought out master's throughout India and Asia who might help him harness these abilities. George finally learned to control his abilities after four years of training with different masters,and had recently returned to disaster relief. While working the earthquake of Los Angeles, George saw the Resolutes help many people using their unconventional abilities. George began to wonder if the odd things he was able to do might not be put to better use. [/sblock]</p></blockquote><p></p>
[QUOTE="Salix, post: 2814447, member: 40003"] [b]Gremlin Approved 8/6/06[/b] CODENAME:GREMLIN Concept/Archetype: Mutant Scrapper Power Level: 10 Power Points:150 Experience Points:0 Hero Points:4 [sblock] ABILITIES STR 24(16) +7(+XX) (6 PP) DEX 24(16) +7(+XX) (6 PP) CON 16 () +3(+XX) (6 PP) INT 12 () +1(+XX) (2 PP) WIS 14 () +2(+XX) (4 PP) CHA 10 () +0(+XX) (0 PP) SAVES TOUGH +10 (3 Con + 0 Feat + 7 Power) (0 PP) FORT +9 (6 Base + 3 Con + XX Feat + XX Power) (6 PP) REF +8 (1 Base + 7 Dex + XX Feat + XX Power) (1 PP) WILL +4 (2 Base + 2 Wis + XX Feat + XX Power) (2 PP) COMBAT INIT +7 BASE DEF +6 (12 PP) DEF 20 (10 + 6 Base + 4 Feat + XX Power) FLAT-FOOTED 17 BASE ATT +6 (12 PP) ATTACK Attack Damage Save Type Type Melee: Unarmed Attack +9 (DC 23 Toughness, 19 IC, Bruise) Ranged: Nullify:Attack +6 (DC 19 will, 20, 80-800 ft, Trait) SKILLS 52 SP (13 PP) Skills Ranks Mod Misc Total SKILLS Acrobatics 10 10 +7 +17 Climb 4 4 +7 +11 Escape Artist 8 8 +7 +15 Language 3+base 3 Medicine (first responder) 1 +2 +3 Notice 8 8 +2 +10 Search 8 8 +1 +9 Stealth 2 2 +7 +10 Survival 4 4 +2 +6 Profession:Search and Rescue 2 +2 +4 Profession:Photojournalist 2 +2 +4 LANGUAGES (3 Ranks) Languages:English (base), Spanish, Hindi, Mandarin Chinese MOVEMENT SPEED Base: 30/60/120 LEAP 425/200/100 FEATS (29 PP) Acrobatic Bluff All-Out Attack Attack Focus [Melee] (3) Chokehold Defensive Attack Dodge Focus (4) Elusive Target Improved Block Improved Critical (unarmed melee) Improved Grab Improved Pin Improved Trip Interpose Luck (4) Move by Action Power Attack Stunning Attack Takedown Attack Teamwork Ultimate Effort (aim) Uncanny Dodge (sight) POWERS Power-Enhanced Strength [B]R:8 [/B] [Mutant Ability](1 PP/Rank = 8 PP) Power-Enhanced Dexterity [B]R:8 [/B] [Mutant Ability](1 PP/Rank = 8 PP) Power-Leaping [B]R:4 [/B] [Mutant Ability](1 PP/Rank = 4 PP) Power-Protection, PE:Impervious [+1] [B]R:7 [/B] [Mutant Ability](1 PP/Rank + 1 PP/extra = 14 PP) Power-Luck Control [B]R:1 [/B] [Mutant Ability]-Force Re-roll (3 PP/Rank = 3 PP) Power-Nullify, PE: affects objects +1 PF:Affects Objects Only, [B]R:8 [/B] (2pp/rank =14) EQUIPMENT Task Force Communicator COST Abilities [24] Combat [24] Saves [9] Skills [13] Feats [29] Powers [51] Drawbacks [0] Total [150] Unspent [XX] [/sblock] NOTES [sblock] Real Name: George Walker Brown Gender: Male Age:36 Size:Medium (although on the small end of that scale) Height:4'5" Weight:170 Hair:Red Eyes:Green Nationality:USA Ethnicity:Irish American mutt Tradeoffs: [/sblock] DESCRIPTION [sblock] George is a dwarf and has achondroplasia (an excellent resource about this is found here [url]http://www.lpaonline.org/resources_faq.html[/url]. He is 4'5" and weighs 170 lbs, and extremely well muscled from years of pumping iron. He has red hair that he wears back combed and big bushy sideburns coming into his mustache. His eyes are green.[/b] [/sblock] HISTORY[sblock] History Born in 1970 in the Dogtown neighborhood of St. Louis, Missouri, George has always been the butt of jokes because of his small size. As a result George developed a taste for lifting weights during high school. Encouraged by his high school gym coach he joined the wrestling team and became a star, although this did little to help his popularity. Given this as a background, it has always seemed like bad luck has followed George (although until the comet appeared these events were coincidence, not the result of any power). His father frequently was laid off even though he was a hard worker. His only sibling, a brother named Ray, perished after running after a ball George had overthrown while they were playing catch and being hit by a car. Following this event, George's mother had become mentally unstable and has been in and out of mental institutuions since he was a young boy. He drifted throughout the years following high school doing odd jobs that included rodeo clown, working the boats that run the Mississippi, and even a stint at the Anheuser-Busch brewery. George took up photography as a hobby and this led him to pursue a photojournalism degree at UMSL. It was during some freelance work getting shots of impending floods for the St. Louis Post Dispatch that George first realized a phenomena. During a crisis situation where everything was bad, the bad forune that always followed George seemed to evaporate. George's work really caught the eye of the paper and soon he was specializing in that kind of coverage. As his reputation grew he was picked up by larger and larger papers and was following a trail of natural destruction. More and more George found himself laying down his camera to help victims. He soon quit the jounalism business to work with an international disaster aid organization. George has travelled and worked extensively in the third world. At some point, George started to take up martial arts and go on monastic retreats to decompress from all the misery that began to make up his daily life. Sometime after the comet appeared, George began to notice that while he was a fine athlete before, he had started to gain immense physical abilities. The bad luck that seemed to follow him intensified, often resulting in terrible things happening even during disasters. George took a leave of absence and sought out master's throughout India and Asia who might help him harness these abilities. George finally learned to control his abilities after four years of training with different masters,and had recently returned to disaster relief. While working the earthquake of Los Angeles, George saw the Resolutes help many people using their unconventional abilities. George began to wonder if the odd things he was able to do might not be put to better use. [/sblock] [/QUOTE]
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