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<blockquote data-quote="Rybaer" data-source="post: 2854738" data-attributes="member: 118"><p><strong>Pandora</strong></p><p></p><p>(reposted after the board crash)</p><p></p><p>[code]</p><p>[b]Name:[/b] Jeanine Travis</p><p>[b]Cover ID:[/b] Pandora</p><p>[b]Size:[/b] medium (5’10, 130lbs)</p><p>[b]Gender:[/b] female</p><p></p><p>Str: 10 +0 (0 PP) PowerLevel: 8 PP: 120</p><p>Dex: 14 +2 (4 PP) AB: +2 (4 PP) XP: 0</p><p>Con: 16 +3 (6 PP) Grapple: +2 HP: 3</p><p>Int: 14 +2 (4 PP) Speed: 30'</p><p>Wis: 14 +2 (4 PP) Init: +2</p><p>Cha: 16 +3 (6 PP)</p><p></p><p> Base Power Feat Total</p><p>Defense: +6 +0 +0 16 (12 PP)</p><p>Dodge: +3 Flatfooted: 13</p><p></p><p> Base Mod Feat Power Misc Total</p><p>Fort: 1 +3 +0 +0 +0 +4 (1 PP)</p><p>Ref: 3 +2 +0 +0 +0 +5 (3 PP)</p><p>Will: 3 +2 +0 +0 +0 +5 (3 PP)</p><p>Toughness: 0 +3 +0 +5 +0 +8</p><p></p><p>Attack Attack Damage Save Type Type</p><p>Unarmed +2 DC 17 Tough Bruise</p><p>Power (Nauseate) +6 DC 18 Fortitude Sicken</p><p>Dazzle area DC18 Reflex/Fort Sensory</p><p></p><p></p><p>[b]Movement Types:[/b]</p><p></p><p>[b]Feats:[/b] (8 PP)</p><p>Attack Specialization (Nauseate) 2 (+4 to attack rolls)</p><p>Attractive 2</p><p>Connected</p><p>Luck 2</p><p>Set-Up</p><p></p><p></p><p>[b]Skill Points:[/b] 12 (3 PP)</p><p>Skills Ranks Mod Misc Total</p><p>Acrobatics 1 +2 +3</p><p>Bluff 4 +3 +8 +7/+15</p><p>Climb 1 +0 +1</p><p>Diplomacy 4 +3 +8 +7/+15</p><p>Gather Information 1 +3 +4</p><p>Knowledge: Civics 1 +2 +3</p><p>Knowledge: Current Events 1 +2 +3</p><p>Notice 2 +2 +4</p><p>Swim 1 +0 +1</p><p></p><p>[b]Languages:[/b] English</p><p></p><p>[b]Equipment:[/b] Communicator</p><p></p><p>[b]Powers:[/b]</p><p>Pandora’s Box (Device) 19 [feat – limited to her bloodline] (3 PP/Rank + 1 PP = 58 PP)</p><p> ESP (visual) 9 (2 PP/Rank = 18 PP)</p><p> Immunity (own powers) 1 (1 PP/Rank = 1 PP)</p><p> Dimensional Pocket 5 [extra: Inversion +1, see below] (3 PP/Rank </p><p> = 15PP)</p><p> Summon Minion 8 – Masked Man (see below) [extra: heroic +1] (3 </p><p> PP/Rank = 24 PP) </p><p> Transform (container into container) 3 [extra: Continuous +1, </p><p> flaw: Range personal –2] (2 PP/Rank = 6 PP)</p><p> Magic 12 (2 PP/Rank + 7 PP = 31 PP)</p><p> Nauseate 8 [extra: Ranged +1] (24 PP)</p><p> Create Object 7 [extra: Continuous +1, feats – innate, </p><p> precise, subtle] (24 PP)</p><p> Dazzle (visual) 8 [extra: Area (burst) +1] (24 PP)</p><p> Weather Control 12 (cold) (24 PP)</p><p> Weather Control 12 (distraction) (24 PP)</p><p> Weather Control 12 (hamper) (24 PP)</p><p> Weather Control 12 (heat) (24 PP)</p><p> Obscure 12 (visual – fog) (24 PP)</p><p></p><p>Body Armor/Costume (Device) 1 (4 PP/Rank = 4 PP)</p><p> Protection 5 (5 PP) </p><p></p><p></p><p>[b]Complications:[/b] Secret Identity</p><p></p><p>[b]Disadvantages:[/b]</p><p></p><p> Lgt Med Hvy Lift Push</p><p>Max Weight: 33 66 100 200 500</p><p></p><p>[b]Breakdown:[/b] Stats (24pp) + Combat (16pp) + Saves (7pp) + Feats (8pp) + Skills (3pp) + Powers (62pp) = 120pp</p><p>+6pp unspent from Salix's Help Wanted: Exterminators mission</p><p></p><p>[b]Combat:[/b] No trade-offs</p><p>[/code]</p><p></p><p>[sblock=Background]</p><p>Jeanine Travis, age 26, is a stunningly attractive woman - tall and athletic with long black hair and deep blue eyes. She is warm and friendly, always looking out for others and willing to lend a hand. She is more perceptive than brainy, more intuitive than calculating. </p><p></p><p>Jeanine was raised in upstate New York in a middle-class household, her father running a small electronics store and mother working a variety of part time retail jobs after the children were in school. She has two brothers and a sister, all older and all now married with families. </p><p></p><p>Jeanine attended Penn State University, eventually settling on a major in Political Science. She never had a passionate drive for any one specific career, but rather was mostly interested in doing work that would allow her to interact with others and perhaps do some good in the world. Degree in hand, she landed a job working for the State Department in Washington, DC, in a liason position between her department and the Pentagon. While not nearly as exciting as it might sound, Jeanine liked the job and got to meet many interesting people in both departments. Her good looks and knack for knowing how to deal with people allowed her to cut though a fair amount of red tape, leading to a quick promotion and good work reviews. </p><p></p><p>Following the passing of the comet, work picked up considerably. There was a constant buzz between nations on how to deal with the new super humans - everything from tracking, rules for traveling internationally, and so on. Jeanine had no personal opinion on most of the issues - the supers were a mixed bag, deserving of the same treatment under the law as anyone else. </p><p></p><p>A couple years after starting the job in DC, Jeanine was back at her parents' house for the holidays. The extended family celebrated Christmas and then her parents left for a long-awaited vacation in Hawaii. Jeanine had graciously agreed to house-sit their dogs while they were gone. </p><p></p><p>Late on a bitterly cold, snowy night, Jeanine received a frightening phone call. Her grandmother, who lived only a short drive away, was gasping into the receiver, pleading for help. She raced through town as quickly as she could on the snowy streets, calling 911 along the way. She managed to beat the police there and found the front door ajar. Inside, the house appeared to have been thoroughly ransacked. Her grandmother was on the kitchen floor, unconscious, bruised and bleeding. </p><p></p><p>Jeanine was able to revive her grandmother, though only for just a few moments. "Jeanie, dear," she said. "They wanted the cookie jar. I wouldn't talk, though. They never found it. Take it; keep it safe. It's your responsibility now." </p><p></p><p>Bewildered, Jeanine looked up on the counter for the cookie jar that had always been there. It was gone. Only a collection of empty soda cans occupied the counter top. "But Gran, it's gone!" </p><p></p><p>"No dear," she said. "All the stories I told you about that cookie jar, the ones my Gran told me about the magic...they're true! The jar was too clever to be stolen. It's the Big Red." And with that, her grandmother lapsed back into unconsciousness. </p><p></p><p>The police and ambulance arrived moments later, and Jeanine busied herself with answering the officer's questions and getting her grandmother safely off to the hospital. To Jeanine's relief, her grandmother wasn't in too bad of shape - a few lacerations and a concussion. Jeanine waited out the night at her Gran's side, pondering the strangeness about the cookie jar. </p><p></p><p>As a young child, Gran had told Jeanine and her siblings fantastic tales about the magical things that could be pulled from the cookie jar. Truly, it was a strange artifact in the house - a metallic container with red lacquer patterns and gold trim. Jeanine and the others always laughed at the stories of how Gran's grandma used to pull snowstorms and snakes from the jar in order to get out of going to school. Of course, there was always a cookie or two at the end of the tale. </p><p></p><p>Jeanine assumed that it must have been stolen, perhaps having some antique value, and that her Gran was suffering delusions from the concussion. Beating up an old woman for a trinket, however, seemed excessive, particularly in the quiet neighborhood in which she lived. With the doctors' assurances that her grandmother was in good condition and resting well, Jeanine decided to go check over the house.</p><p></p><p>She started in the kitchen, looking for the cookie jar. The empty can of Big Red soda, tucked in among several other empty cans, seemed to draw her attention. Jeanine reached out for it and as her hand made contact, it transformed back into the cookie jar that she had grown up knowing. She gasped and jumped back, only retaining some degree of composure due to the all the super human stories she’d heard over the last couple years.</p><p></p><p>Jeanine cautiously touched the jar again. On a whim, she imagined a coffee can, and it instantly matched her mental image. Then she pictured her favorite purse, and again it transformed. A little bit of experimentation later, she concluded that it could change into almost any type of smallish container that she could imagine: can, jar, box, bag, purse, and so on.</p><p></p><p>With it back in the familiar cookie jar shape, she peered inside. It was disappointingly empty. After a moment, however, the inside grew foggy, then coalesced into an image of her grandmother lying in the hospital bed. A nurse was standing beside her, checking blood pressure.</p><p></p><p>Jeanine was fascinated with the cookie jar’s powers. She tried to picture her parents and was confused by the darkness it displayed, until she realized that Hawaii was still in the middle of the night. She pictured her sister, her office back in DC, and several other places – each appearing instantly and in perfect detail.</p><p></p><p>With the jar posing as her purse, Jeanine returned to her grandmother’s side. Gran told all she knew of the jar, but it was little more than the tales her own grandmother had passed down. Gran had never known it to have real powers and she had no idea who would know of it and try to steal it.</p><p></p><p>Gran insisted that Jeanine keep the jar. The two of them spent some time exploring its powers and trying to determine its origins and very reason for existence. Few answers were forthcoming, but they grew much closer for their efforts.</p><p></p><p>In the year since, Jeanine has developed a small paranoid streak. She’s worried that someone in the government will learn of Pandora’s Box, as she and her grandmother eventually came to call former cookie jar. When the Resolutes started recruiting, Jeanine decided to give them a shot and try to use the box’s powers for good…under a secret identity, of course. She figured it would be safer to be proactive in deciding how to use it rather than risk letting some darker part of the government decide for her.</p><p>[/sblock]</p><p></p><p></p><p>[code]</p><p>Name: Bronze Serpent (construct minion)</p><p>Size: Huge (appx 30’ long, 2’ diameter, 12k lbs; 15’ space, 10’ reach)</p><p>Gender: construct</p><p></p><p>Str: 26 +8 (growth) PowerLevel: 8 PP: 120</p><p>Dex: 10 +0 (0 PP) AB: +8 (-2 size) (16 PP) XP: 0</p><p>Con: -- -- (-10 PP) Grapple: +22 HP: 0</p><p>Int: -- -- (-10 PP) Speed: </p><p>Wis: 10 +0 (0 PP) Init: +12</p><p>Cha: -- -- (-10 PP)</p><p></p><p> Base Power Feat Total</p><p>Defense: +4 -2 (size) +0 12 (8 PP)</p><p>Dodge: +1 Flatfooted: 11</p><p></p><p> Base Mod Feat Power Misc Total</p><p>Fort: na +0 +0 +0 +0 -- (0 PP)</p><p>Ref: 8 +0 +0 +0 +0 +8 (8 PP)</p><p>Will: 0 +0 +0 +0 +0 +0 (0 PP)</p><p>Hardness*: 8 +0 +0 +4 +0 +12 Imp (0 PP)</p><p></p><p>Attack Attack Damage Save Type Type</p><p>Unarmed +6 DC 23 Tough Bruise</p><p>Electric Aura +6* DC 23 Tough Bruise/Electric</p><p>Grapple +22 +Electric Aura (opp’s get –4 to escape pin)</p><p></p><p></p><p>Movement Types:</p><p>Slithering 30’ (or 50mph w/Super Speed)</p><p>Wall Slithering (climbing) 30’ (or 50mph)</p><p></p><p>Feats: (9 PP)</p><p>All-out Attack</p><p>Chokehold</p><p>Evasion</p><p>Improved Grab</p><p>Improved Grapple</p><p>Improved Pin</p><p>Improved Initiative (3)</p><p>Interpose</p><p></p><p>Skill Points: 24 (6 PP)</p><p>Skills Ranks Mod Misc Total</p><p>Notice 12 +0 +12</p><p>Stealth 12 -8 +4</p><p></p><p></p><p>Languages: none</p><p></p><p>Equipment: none</p><p></p><p>Powers:</p><p>Blast [Electricity] 8 (Flaw: touch, Extra: aura, Feat: selective) (2 PP/Rank + 1 PP = 17 PP)</p><p>Protection 4 (+12 ranks Impervious) (1 PP/rank + 12 PP = 16 PP)</p><p>Super Movement 3 (Slithering, Wall-climb 2) (2 PP/rank = 6 PP)</p><p>Super Speed 3 (50mph) (1 PP/rank = 3 PP)</p><p>Growth 8 (huge) (Extra: continuous, Flaw: permanent) (3 PP/rank = 24 PP)</p><p>Super Senses 6 (Blindsight, danger sense, infravision) (varies = 6 PP)</p><p>Immunity 30 (Fortitude saves, construct) (1 PP/rank = 30 PP) </p><p></p><p>Complications: none</p><p></p><p>Disadvantages: construct, minion (no additional benefits)</p><p></p><p> Lgt Med Hvy Lift Push</p><p>Max Weight: 1224 2452 3680 7360 9 tons</p><p></p><p>Combat: (-4/+4 Defense/Toughness trade-off)</p><p></p><p>Explanations: Strength is from Growth. Also from Growth, I changed the Constitution bonus to Hardness (equal cost), then bought up the remaining 4 hardness as Protection and gave everything Impervious 12.</p><p></p><p>Breakdown: Attributes (-30PP) + Combat (24PP) + Saves (8PP) + Feats (10PP) + Skills (6PP) + Powers (102PP) = 120 PP</p><p>[/code]</p></blockquote><p></p>
[QUOTE="Rybaer, post: 2854738, member: 118"] [b]Pandora[/b] (reposted after the board crash) [code] [b]Name:[/b] Jeanine Travis [b]Cover ID:[/b] Pandora [b]Size:[/b] medium (5’10, 130lbs) [b]Gender:[/b] female Str: 10 +0 (0 PP) PowerLevel: 8 PP: 120 Dex: 14 +2 (4 PP) AB: +2 (4 PP) XP: 0 Con: 16 +3 (6 PP) Grapple: +2 HP: 3 Int: 14 +2 (4 PP) Speed: 30' Wis: 14 +2 (4 PP) Init: +2 Cha: 16 +3 (6 PP) Base Power Feat Total Defense: +6 +0 +0 16 (12 PP) Dodge: +3 Flatfooted: 13 Base Mod Feat Power Misc Total Fort: 1 +3 +0 +0 +0 +4 (1 PP) Ref: 3 +2 +0 +0 +0 +5 (3 PP) Will: 3 +2 +0 +0 +0 +5 (3 PP) Toughness: 0 +3 +0 +5 +0 +8 Attack Attack Damage Save Type Type Unarmed +2 DC 17 Tough Bruise Power (Nauseate) +6 DC 18 Fortitude Sicken Dazzle area DC18 Reflex/Fort Sensory [b]Movement Types:[/b] [b]Feats:[/b] (8 PP) Attack Specialization (Nauseate) 2 (+4 to attack rolls) Attractive 2 Connected Luck 2 Set-Up [b]Skill Points:[/b] 12 (3 PP) Skills Ranks Mod Misc Total Acrobatics 1 +2 +3 Bluff 4 +3 +8 +7/+15 Climb 1 +0 +1 Diplomacy 4 +3 +8 +7/+15 Gather Information 1 +3 +4 Knowledge: Civics 1 +2 +3 Knowledge: Current Events 1 +2 +3 Notice 2 +2 +4 Swim 1 +0 +1 [b]Languages:[/b] English [b]Equipment:[/b] Communicator [b]Powers:[/b] Pandora’s Box (Device) 19 [feat – limited to her bloodline] (3 PP/Rank + 1 PP = 58 PP) ESP (visual) 9 (2 PP/Rank = 18 PP) Immunity (own powers) 1 (1 PP/Rank = 1 PP) Dimensional Pocket 5 [extra: Inversion +1, see below] (3 PP/Rank = 15PP) Summon Minion 8 – Masked Man (see below) [extra: heroic +1] (3 PP/Rank = 24 PP) Transform (container into container) 3 [extra: Continuous +1, flaw: Range personal –2] (2 PP/Rank = 6 PP) Magic 12 (2 PP/Rank + 7 PP = 31 PP) Nauseate 8 [extra: Ranged +1] (24 PP) Create Object 7 [extra: Continuous +1, feats – innate, precise, subtle] (24 PP) Dazzle (visual) 8 [extra: Area (burst) +1] (24 PP) Weather Control 12 (cold) (24 PP) Weather Control 12 (distraction) (24 PP) Weather Control 12 (hamper) (24 PP) Weather Control 12 (heat) (24 PP) Obscure 12 (visual – fog) (24 PP) Body Armor/Costume (Device) 1 (4 PP/Rank = 4 PP) Protection 5 (5 PP) [b]Complications:[/b] Secret Identity [b]Disadvantages:[/b] Lgt Med Hvy Lift Push Max Weight: 33 66 100 200 500 [b]Breakdown:[/b] Stats (24pp) + Combat (16pp) + Saves (7pp) + Feats (8pp) + Skills (3pp) + Powers (62pp) = 120pp +6pp unspent from Salix's Help Wanted: Exterminators mission [b]Combat:[/b] No trade-offs [/code] [sblock=Background] Jeanine Travis, age 26, is a stunningly attractive woman - tall and athletic with long black hair and deep blue eyes. She is warm and friendly, always looking out for others and willing to lend a hand. She is more perceptive than brainy, more intuitive than calculating. Jeanine was raised in upstate New York in a middle-class household, her father running a small electronics store and mother working a variety of part time retail jobs after the children were in school. She has two brothers and a sister, all older and all now married with families. Jeanine attended Penn State University, eventually settling on a major in Political Science. She never had a passionate drive for any one specific career, but rather was mostly interested in doing work that would allow her to interact with others and perhaps do some good in the world. Degree in hand, she landed a job working for the State Department in Washington, DC, in a liason position between her department and the Pentagon. While not nearly as exciting as it might sound, Jeanine liked the job and got to meet many interesting people in both departments. Her good looks and knack for knowing how to deal with people allowed her to cut though a fair amount of red tape, leading to a quick promotion and good work reviews. Following the passing of the comet, work picked up considerably. There was a constant buzz between nations on how to deal with the new super humans - everything from tracking, rules for traveling internationally, and so on. Jeanine had no personal opinion on most of the issues - the supers were a mixed bag, deserving of the same treatment under the law as anyone else. A couple years after starting the job in DC, Jeanine was back at her parents' house for the holidays. The extended family celebrated Christmas and then her parents left for a long-awaited vacation in Hawaii. Jeanine had graciously agreed to house-sit their dogs while they were gone. Late on a bitterly cold, snowy night, Jeanine received a frightening phone call. Her grandmother, who lived only a short drive away, was gasping into the receiver, pleading for help. She raced through town as quickly as she could on the snowy streets, calling 911 along the way. She managed to beat the police there and found the front door ajar. Inside, the house appeared to have been thoroughly ransacked. Her grandmother was on the kitchen floor, unconscious, bruised and bleeding. Jeanine was able to revive her grandmother, though only for just a few moments. "Jeanie, dear," she said. "They wanted the cookie jar. I wouldn't talk, though. They never found it. Take it; keep it safe. It's your responsibility now." Bewildered, Jeanine looked up on the counter for the cookie jar that had always been there. It was gone. Only a collection of empty soda cans occupied the counter top. "But Gran, it's gone!" "No dear," she said. "All the stories I told you about that cookie jar, the ones my Gran told me about the magic...they're true! The jar was too clever to be stolen. It's the Big Red." And with that, her grandmother lapsed back into unconsciousness. The police and ambulance arrived moments later, and Jeanine busied herself with answering the officer's questions and getting her grandmother safely off to the hospital. To Jeanine's relief, her grandmother wasn't in too bad of shape - a few lacerations and a concussion. Jeanine waited out the night at her Gran's side, pondering the strangeness about the cookie jar. As a young child, Gran had told Jeanine and her siblings fantastic tales about the magical things that could be pulled from the cookie jar. Truly, it was a strange artifact in the house - a metallic container with red lacquer patterns and gold trim. Jeanine and the others always laughed at the stories of how Gran's grandma used to pull snowstorms and snakes from the jar in order to get out of going to school. Of course, there was always a cookie or two at the end of the tale. Jeanine assumed that it must have been stolen, perhaps having some antique value, and that her Gran was suffering delusions from the concussion. Beating up an old woman for a trinket, however, seemed excessive, particularly in the quiet neighborhood in which she lived. With the doctors' assurances that her grandmother was in good condition and resting well, Jeanine decided to go check over the house. She started in the kitchen, looking for the cookie jar. The empty can of Big Red soda, tucked in among several other empty cans, seemed to draw her attention. Jeanine reached out for it and as her hand made contact, it transformed back into the cookie jar that she had grown up knowing. She gasped and jumped back, only retaining some degree of composure due to the all the super human stories she’d heard over the last couple years. Jeanine cautiously touched the jar again. On a whim, she imagined a coffee can, and it instantly matched her mental image. Then she pictured her favorite purse, and again it transformed. A little bit of experimentation later, she concluded that it could change into almost any type of smallish container that she could imagine: can, jar, box, bag, purse, and so on. With it back in the familiar cookie jar shape, she peered inside. It was disappointingly empty. After a moment, however, the inside grew foggy, then coalesced into an image of her grandmother lying in the hospital bed. A nurse was standing beside her, checking blood pressure. Jeanine was fascinated with the cookie jar’s powers. She tried to picture her parents and was confused by the darkness it displayed, until she realized that Hawaii was still in the middle of the night. She pictured her sister, her office back in DC, and several other places – each appearing instantly and in perfect detail. With the jar posing as her purse, Jeanine returned to her grandmother’s side. Gran told all she knew of the jar, but it was little more than the tales her own grandmother had passed down. Gran had never known it to have real powers and she had no idea who would know of it and try to steal it. Gran insisted that Jeanine keep the jar. The two of them spent some time exploring its powers and trying to determine its origins and very reason for existence. Few answers were forthcoming, but they grew much closer for their efforts. In the year since, Jeanine has developed a small paranoid streak. She’s worried that someone in the government will learn of Pandora’s Box, as she and her grandmother eventually came to call former cookie jar. When the Resolutes started recruiting, Jeanine decided to give them a shot and try to use the box’s powers for good…under a secret identity, of course. She figured it would be safer to be proactive in deciding how to use it rather than risk letting some darker part of the government decide for her. [/sblock] [code] Name: Bronze Serpent (construct minion) Size: Huge (appx 30’ long, 2’ diameter, 12k lbs; 15’ space, 10’ reach) Gender: construct Str: 26 +8 (growth) PowerLevel: 8 PP: 120 Dex: 10 +0 (0 PP) AB: +8 (-2 size) (16 PP) XP: 0 Con: -- -- (-10 PP) Grapple: +22 HP: 0 Int: -- -- (-10 PP) Speed: Wis: 10 +0 (0 PP) Init: +12 Cha: -- -- (-10 PP) Base Power Feat Total Defense: +4 -2 (size) +0 12 (8 PP) Dodge: +1 Flatfooted: 11 Base Mod Feat Power Misc Total Fort: na +0 +0 +0 +0 -- (0 PP) Ref: 8 +0 +0 +0 +0 +8 (8 PP) Will: 0 +0 +0 +0 +0 +0 (0 PP) Hardness*: 8 +0 +0 +4 +0 +12 Imp (0 PP) Attack Attack Damage Save Type Type Unarmed +6 DC 23 Tough Bruise Electric Aura +6* DC 23 Tough Bruise/Electric Grapple +22 +Electric Aura (opp’s get –4 to escape pin) Movement Types: Slithering 30’ (or 50mph w/Super Speed) Wall Slithering (climbing) 30’ (or 50mph) Feats: (9 PP) All-out Attack Chokehold Evasion Improved Grab Improved Grapple Improved Pin Improved Initiative (3) Interpose Skill Points: 24 (6 PP) Skills Ranks Mod Misc Total Notice 12 +0 +12 Stealth 12 -8 +4 Languages: none Equipment: none Powers: Blast [Electricity] 8 (Flaw: touch, Extra: aura, Feat: selective) (2 PP/Rank + 1 PP = 17 PP) Protection 4 (+12 ranks Impervious) (1 PP/rank + 12 PP = 16 PP) Super Movement 3 (Slithering, Wall-climb 2) (2 PP/rank = 6 PP) Super Speed 3 (50mph) (1 PP/rank = 3 PP) Growth 8 (huge) (Extra: continuous, Flaw: permanent) (3 PP/rank = 24 PP) Super Senses 6 (Blindsight, danger sense, infravision) (varies = 6 PP) Immunity 30 (Fortitude saves, construct) (1 PP/rank = 30 PP) Complications: none Disadvantages: construct, minion (no additional benefits) Lgt Med Hvy Lift Push Max Weight: 1224 2452 3680 7360 9 tons Combat: (-4/+4 Defense/Toughness trade-off) Explanations: Strength is from Growth. Also from Growth, I changed the Constitution bonus to Hardness (equal cost), then bought up the remaining 4 hardness as Protection and gave everything Impervious 12. Breakdown: Attributes (-30PP) + Combat (24PP) + Saves (8PP) + Feats (10PP) + Skills (6PP) + Powers (102PP) = 120 PP [/code] [/QUOTE]
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