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<blockquote data-quote="Rystil Arden" data-source="post: 3011322" data-attributes="member: 29014"><p>[CODE]Sierra Perseis "Circe"</p><p>Concept/Archetype: Simulatrix</p><p>Power Level: 10</p><p>Power Points: 150 (36 Abilities + 6 Saves + 0 Combat + 10 Skills + 18 Feats + 87 Powers = 157)</p><p>Experience Points: N/A</p><p>Hero Points: 0</p><p></p><p>ABILITIES (36 PP)</p><p>STR 8 -1 (-2 PP)</p><p>DEX 10 +0 (0 PP)</p><p>CON 30 +10 (20 PP)</p><p>INT 16 +3 (6 PP)</p><p>WIS 10 +0 (0 PP)</p><p>CHA 22 +6 (12 PP)</p><p></p><p>SAVES (6 PP)</p><p>TOUG +10 (10 Con)</p><p>FORT +10 (10 Con) (0 PP)</p><p>REF +0 (0) (0 PP)</p><p>WILL + 6 (6 Base) (6 PP)</p><p></p><p>COMBAT (0 PP)</p><p>INIT +0</p><p>BASE DEF +0 (0 PP)</p><p>DEF 20 (10 + 10 Feat)</p><p>FLAT-FOOTED 10</p><p>BASE ATT +0 (0 PP)</p><p></p><p>ATTACK</p><p>Melee:Attack -1 (DC 14 SAVE, CRIT 20/x2, TYPE Bludgeoning)</p><p>Ranged:Attack +X (DC XX SAVE, CRIT, RANGE, TYPE)</p><p></p><p>SKILLS 40 SP (10 PP)</p><p>Acrobatics +0 </p><p>Bluff +21/13 (7 Ranks + 6 Cha + 8 Feat vs those affected by her good looks)</p><p>Climb -1 (-1 Str)</p><p>Computers +3 (+3 Int)</p><p>Concentration +0</p><p>Craft +3 (+3 Int)</p><p>Diplomacy +21/13 (7 Ranks + 6 Cha + 8 Feat vs those affected by her good looks)</p><p>Disable Device +3 (+3 Int)</p><p>Disguise +20/+15 (9 Ranks + 6 Cha + 5 when using Morph)</p><p>Drive +0</p><p>Escape Artist +0</p><p>Gather Information +6 (+ 6 Cha)</p><p>Handle Animal +6 (+6 Cha)</p><p>Intimidate +6 (+6 Cha)</p><p>Investigate +3 (+3 Int)</p><p>Knowledge(Arcane Lore) +18 (15 Ranks + 3 Int)</p><p>Knowledge (All Others) +3 (+3 Int)</p><p>Medicine +0</p><p>Notice +0</p><p>Perform (Singing) +7 (1 Rank + 6 Cha)</p><p>Perform (All Others) +6 (+6 Cha)</p><p>Pilot +0</p><p>Profession (All) +0</p><p>Ride +0</p><p>Search +3 (+3 Int)</p><p>Sense Motive +1 (1 Rank)</p><p>Sleight of Hand +0 </p><p>Stealth +0</p><p>Survival +0</p><p>Swim -1 (-1 Str)</p><p></p><p></p><p></p><p>LANGUAGES (0 Ranks)</p><p>Ancient Greek</p><p>Lesser Polyglot: English, French, Spanish, Japanese. </p><p>(Can Speak more while using Mastery of the Mind)</p><p></p><p>MOVEMENT</p><p>LAND SPEED 30/60/120</p><p>FLY SPEED 100/200/400</p><p></p><p>FEATS (17 PP)</p><p>Jack of All Trades</p><p>Attractive x2</p><p>Ritualist</p><p>Dodge Focus x10</p><p>Evasion x2</p><p>Benefit</p><p></p><p>POWERS</p><p>Morph 1 [Alteration, Divine] (3 PP/Rank + 0 PP = 3 PP)</p><p>Name: Metamorphosis</p><p>Can assume any form of the same mass</p><p></p><p>Immunity 1 [Defense,Divine](1 PP/Rank + 0 PP = 1 PP)</p><p>Name: Eternal Youth</p><p>Immune to Aging</p><p></p><p>Regeneration 1 [Alteration, Divine](1 PP/Rank + 0 PP = 1 PP)</p><p>Name: Immortality</p><p>Resurrection</p><p>Fails to resurrect as long as the body is completely submerged in water</p><p></p><p>Flight 1 [Movement](1 PP/Rank + 0 PP = 1 PP)</p><p>Name: Mystic Flight</p><p>Moves 10 miles per hour or 100 feet as a move action</p><p></p><p>Speak Languages Enhanced Trait [Sensory] (1 PP)</p><p>Name: Lesser Polyglot</p><p>Sierra knows the following four languages--English, French, Spanish, Japanese. This is the same as if she had spent Skill Points except that it is an enhanced trait, so she can use Extra Effort to learn more languages, and it can be nullified by things that nullify powers.</p><p></p><p>Transform 10 [Alteration, Divine, partially Mental](7 PP/Rank + 5 PP = 75 PP)</p><p>Name: Men to Beasts</p><p>Changes humanoid targets into subservient animal pets until Circe is done playing with them</p><p>Transforms any humanoid target into any animal with a DC 20 Fortitude Save</p><p>Mentally transforms the target's personality as Circe wishes with a DC 20 Will Save</p><p>EX: Continuous 1 (+10) All transformations last until Circe chooses to reverse them or they are nullified</p><p>EX: Range 1 (+10) Range Increased to Perception</p><p>FL: Action 1 (-10) Full-Round Action to activate</p><p></p><p>Alternate: Illusion 10 linked with Blast 1 and Comprehend 2[Sensory, Divine, partially Attack[Physical] ] (5 PP/Rank Illusion + 6 PP/Rank Blast + 2 PP/Rank Comprehend + 12 PP = 70 PP)</p><p>Name: Capricious Phantasms</p><p>Creates richly detailed and complex illusions with little effort. Illusions can speak and understand the languages of all intelligent creatures, thanks to Comprehend. The illusions can even attack for real damage, albeit incredibly weakly </p><p>Illusions affect all senses</p><p>If the illusions attack, they automatically hit, DC 16 Toughness Save. The attacks can be melee or ranged, depending on the illusion.</p><p>Circe and the illusions can understand and speak the languages of all intelligent creatures</p><p>EX: Action 1 (+10) Can maintain even an interactive illusion as a free action </p><p>PF: Selective 1 (+1) Only those Circe chooses are affected by the illusions</p><p>PF: Progression 9 (+9) The radius of Circe's illusion is 5000 feet</p><p>EX: Range 1 (+1) The range on the illusions' attack is increased to Perception.</p><p>EX: Action 3 (+3) The illusions can produce the 'Blasts' whenever necessary, as a reaction from Circe. They attack each possible target up to once per round.</p><p></p><p>Alternate: Emotion Control 10, Comprehend 4, Fascinate 4, Enhanced Charisma 18 [Mental, Divine, partially Sensory, Trait](4 PP/Rank Emo Control & 2 PP/Rank Comprehend + 1 PP/rank Charisma + 1 PP/rank Feat + 0 PP = 70 PP)</p><p>Name: Bewitch</p><p>Circe's presence overloads the minds of those nearby, allowing her to rewrite their emotions to her liking and fascinate them with her overwhelming presence. Less destructively, she can speak and understand their tongues</p><p>Controls Emotions with a DC 20 Will Save</p><p>Can also speak, read, and write all languages, plus speak with animals while this is active</p><p>EX: Duration 1 (+10) Duration of the Emotion Control is increased to Continuous</p><p>EX: Contagious 1 (+10) The Emotion Control is Contagious</p><p>EX: Area 1 (+10) Emotion Control affects a 50' radius around Circe when she first activates it</p><p>FL: Sense-Dependent [Voice] 1 (-10) The Emotion Control effect only works when Circe can speak and the target can hear her, whether or not the target understands her (though they probably will considering Comprehend is also in effect)</p><p>PF: Subtle 2 (+2) The fact that Circe is using this power is completely unnoticable</p><p>Fascinate as the Feat using Diplomacy, as a reaction--when this power is activated, her every word Fascinates any who hear her. The DC is equal to her skill check, which is either 1d20+30 or 1d20+22, depending on if they are of a species that finds her attractive.</p><p></p><p>Alternate: Blast 10 linked with Confuse 10 [Attack, Divine, partially Mental](5 PP/Rank Blast + 2 PP/Rank Confuse + 0 PP = 70 PP)</p><p>Name: Phantasmal Surge</p><p>Unleashes a roiling mass of phantasmal divine energy that engulfs all selected targets, assaulting them with illusions that confuse and confound them, makng it hard to discern reality from illusion.</p><p>Blast strikes targets who fail a DC 20 Reflex Save, and they then have to make a DC 25 Toughness Save</p><p>Whether or not they make the Reflex save, if they can see, they are confused unless they make a DC 20 Will Save </p><p>EX: Selective 1 (+10) The Blast only hits selected targets</p><p>EX: Area 1 (+10) The Blast affects a 50 foot radius</p><p>EX: Penetrating 1 (+10) The Blast penetrates Impervious Toughness by 10 </p><p>EX: Selective 1 (+10) The Confusion only affects selected targets</p><p>EX: Area 1 (+10) The Confusion affects a 50 foot radius</p><p>FL: Sense-Dependent [Vision] 1 (-10) The Confusion only affects those who can see the Blast</p><p></p><p>Alternate: Nauseate 10 linked with Drain 10 and linked with Emotion Control 10 [Attack, Trait, partially Mental and Sensory](3 PP/Rank Nauseate + 2 PP/Rank Drain + 1 PP/2 Ranks Emotion Control + 15 PP = 70 PP)</p><p>Name: Caress of Eternal Bliss</p><p>Contact with Circe fills any target with feelings of intense pleasure that overload the target's mind and eventually leave the target in an intense rapturous stupor, their minds unable to contemplate anything but love, bliss, and devotion.</p><p>Nauseates those who touch or are touched by Circe Touch Attack +10 (or automatic if they touch her) who fail a Will Save DC 20.</p><p>Also lowers their Will save bonus by 10 using the same touch if they fail a Fortitude Save DC 20</p><p>Instills love in targets using the same touch and Will Save as the Nauseate effect.</p><p>EX: Aura 1 (+10) The Nausea affects any who touch or are touched by Circe once she activates this power. Activating the aura is a Free Action with a Sustained Duration </p><p>EX: Alternate Save [Will] 0 (+0) The Nausea effect causes an addictive craving to the pleasure that can only be overcome by force of will </p><p>PF: Accurate 5 (+5) Perhaps because of the aura that surrounds her whole body, the touch attack for Caress of Eternal Bliss is surprisingly accurate (+10 to hit)</p><p>PF: Reversible 1 (+1) The Nauseate effect can be ended on Circe's whims</p><p>EX: Aura 1 (+10) The Will Drain effect is also part of the same aura as the Nauseate</p><p>PF: Slow Fade 9 (+9) It takes 3 months for each point of Will save to come back unless the effect is somehow nullified before then</p><p>FL: Range 2 (-20) Range on the Emotion Control is reduced from Perception to Touch (the next Extra will change that to Aura)</p><p>EX: Aura 1 (+10) The Emotion Control is also part of the same aura as Nauseate and Drain</p><p>EX: Duration 1 (+10) Emotion Control has the duration extended to Continuous</p><p>FL: Sense-Dependent [Touch] 1 (-10) Targets that lack a sense of touch cannot be affected by the Emotion Control portion of this power</p><p>FL: Limited [Love] 1 (-5) The Emotion Control is limited to love alone</p><p></p><p>Alternate: Device 23 with Subtle PF (69 + 1 = 70) -> </p><p>Enhanced Strength 22, Impervious Toughness 10, Attack Focus Melee/Ranged, Power Attack, Accurate Attack, Defensive Attack, All Out Attack, Immunity 41(Life Support, Fortitude Saves, and Critical Hits), Super Strength 23 [Trait], Regeneration 34 (added to the 1 she has, that's total), Super-Senses 4 (Tremoresense and Tracking[Tremorsense]), Burrowing 8 (22 + 10 + 11 + 4 + 26 + 19 + 17 + 2 + 4 = 115 PP)</p><p>Name: Ring of Antaeus</p><p>Grants Circe a surge of divine energy that gives her strength and immunity to weak attacks, as well as rapid regeneration. Much like the mythical Antaeus, a significant amount of this power is lost when she loses contact with the earth</p><p>FL: Source (-1) The Immunity to Fortitude Saves, 8 of the Super Strength, all the Regeneration, The Super Senses, and the Burrowing ar e lost unless Circe is in contact with the ground (i.e. not flying, thrown in the air, swimming, etc).</p><p>PF: Subtle--the ring is subtle, and it isn't obviously what is providing the power. Still, it can easily be disarmed by anyone who knows what it is, or just guesses</p><p></p><p>Alternate: Telekinesis 24 (4 PP/Rank TK*10 + 3 PP/Rank TK*1 + 2 PP/Rank TK*13+1 = 70)</p><p>Name: Telekinetic Mastery</p><p>An extremely powerful and precise telekinesis</p><p>EX: Attack (+10 PP) Circe can attack with her Telekinesis (limited as an extra to only 10 of the 24 ranks)</p><p>EX: Perception (+11 PP) Circe can affect anything she can perceive without an attack roll (also limited as an extra to only 11 of the 24 ranks)</p><p>PF: Precise (+1) The Telekinesis can perform precise tasks</p><p></p><p>Alternate: ESP 9, Quickness 10, Enhanced Int 24, Mind Reading 10, Enhanced Search 2 (3 PP/Rank ESP + 1 PP/ 2 Rank Quickness + 1 PP/Rank Enhanced Int + 1 PP/Rank Mind Reading + 1 PP/Rank Enhanced Search + 2 = 70) </p><p>Name: Limited Omniscience</p><p>FL: Skill Check (-9) Using Clairvoyance requires a Knowledge(Arcane Lore) check.</p><p>FL: Limited Mental (-5) Quickness is limited to Mental actions only</p><p>PF: Subtle (+1) The Mind Reading is completely unnoticable</p><p>PF: Subtle (+1) The ESP is completely unnoticable</p><p> </p><p>Alternate: Transform 10 (7 PP/Rank Transform = 70)</p><p>Name: Mastery of Shaping</p><p>Transforms anything into anything else.</p><p>EX: Continuous 1 (+10) All transformations last until Circe chooses to reverse them or they are nullified</p><p>EX: Range 1 (+10) Range Increased to Perception</p><p>FL: Action 1 (-10) Full-Round Action to activate</p><p></p><p>Alternate Device 23 with Morph 1 (3 PP/ Rank Device + 1 PP / Rank Morph = 70)</p><p>Name: Diamond of Eris</p><p>The Diamond can Morph itself only into any sort of unassuming-looking object, including a golden apple. However, its true power is the ability to bend space, allowing Sierra to Teleport and Rebound any attacks near her if she channels her own energy into the gem</p><p>Device--The Diamond provides 115 PP of powers, which are spent on Deflect 10 (8 PP/ Rank) and Teleport 8 (2 PP / rank + 3 Power Feats) and Strike 10 (1 PP / rank + 5 Power Feats), with the last point paying for the Alternate Blast 10 (3 PP / rank + 4 Power Feats) that replaces Teleport and Strike.</p><p>Deflect's base PP / Rank is 3 because it deflects all melee and ranged attacks, including mental attacks</p><p>EX: Action 3 (Sierra can Deflect attacks as a free action)</p><p>EX: Ranged (Sierra can Deflect attacks targeted at allies as well as herself with a range increment of 100 feet.</p><p>EX: Reflection (When Sierra successfully Deflects an attack, it rebounds on the originator)</p><p>PF: Change Velocity (Sierra can change velocity while teleporting, which can help avoid a nasty fall)</p><p>PF: Easy (Sierra is not disoriented or flat-footed after Teleporting)</p><p>PF: Turnabout (Sierra can Teleport, make a standard action, and then Teleport away)</p><p>PF: Accuratex5 (Sierra's strike distorts space to make it preternaturally accurate and powerful)</p><p>PF: Dimensional (Sierra's Spatial Blast affects targets in other dimensions)</p><p>PF: Affects Insubstantial (Sierra's Spatial Blast affects targets that are insubstantial)</p><p>PF: Indirect (Sierra's Spatial Blast originates around the victims, so it ignores cover and the like)</p><p>PF: Extended Range (Sierra's Spatial Blast has a range increment of 250 feet)</p><p></p><p>(GM Hint Note: Don't want Sierra teleporting during a certain part of the adventure? That's cool--just have someone nab the diamond. It's a Device for a reason, I won't mind)</p><p></p><p></p><p>EQUIPMENT</p><p>Beautiful dresses of various sorts, though she can just morph her clothes to whatever she wishes anyway</p><p>[/CODE]</p><p></p><p>[SBLOCK=Construction Zone][CODE]Sierra Perseis "Circe"</p><p>Concept/Archetype: Simulatrix</p><p>Power Level: 10</p><p>Power Points: 150 (32 Abilities + 6 Saves + 0 Combat + 10 Skills + 18 Feats + 87 Powers = 157)</p><p>Experience Points: N/A</p><p>Hero Points: 0</p><p></p><p>ABILITIES (32 PP)</p><p>STR 6 + 2 = 8 -1 (-4 PP)</p><p>DEX 10 +0 (0 PP)</p><p>CON 30 +10 (20 PP)</p><p>INT 16 +3 (6 PP)</p><p>WIS 10 +0 (0 PP)</p><p>CHA 20 + 2 = 22 +6 (10 PP)</p><p></p><p>SAVES (6 PP)</p><p>TOUG +10 (10 Con)</p><p>FORT +10 (10 Con) (0 PP)</p><p>REF +0 (0) (0 PP)</p><p>WILL + 6 (6 Base) (6 PP)</p><p></p><p>COMBAT (0 PP)</p><p>INIT +0</p><p>BASE DEF +0 (0 PP)</p><p>DEF 20 (10 + 10 Feat)</p><p>FLAT-FOOTED 10</p><p>BASE ATT +0 (0 PP)</p><p></p><p>ATTACK</p><p>Melee:Attack -1 (DC 14 SAVE, CRIT 20/x2, TYPE Bludgeoning)</p><p>Ranged:Attack +X (DC XX SAVE, CRIT, RANGE, TYPE)</p><p></p><p>SKILLS 40 SP (10 PP)</p><p>Acrobatics +0 </p><p>Bluff +21/13 (7 Ranks + 6 Cha + 8 Feat vs those affected by her good looks)</p><p>Climb -1 (-1 Str)</p><p>Computers +3 (+3 Int)</p><p>Concentration +0</p><p>Craft +3 (+3 Int)</p><p>Diplomacy +21/13 (7 Ranks + 6 Cha + 8 Feat vs those affected by her good looks)</p><p>Disable Device +3 (+3 Int)</p><p>Disguise +20/+15 (9 Ranks + 6 Cha + 5 when using Morph)</p><p>Drive +0</p><p>Escape Artist +0</p><p>Gather Information +6 (+ 6 Cha)</p><p>Handle Animal +6 (+6 Cha)</p><p>Intimidate +6 (+6 Cha)</p><p>Investigate +3 (+3 Int)</p><p>Knowledge(Arcane Lore) +18 (15 Ranks + 3 Int)</p><p>Knowledge (All Others) +3 (+3 Int)</p><p>Medicine +0</p><p>Notice +0</p><p>Perform (Singing) +7 (1 Rank + 6 Cha)</p><p>Perform (All Others) +6 (+6 Cha)</p><p>Pilot +0</p><p>Profession (All) +0</p><p>Ride +0</p><p>Search +3 (+3 Int)</p><p>Sense Motive +1 (1 Rank)</p><p>Sleight of Hand +0 </p><p>Stealth +0</p><p>Survival +0</p><p>Swim -1 (-1 Str)</p><p></p><p></p><p></p><p>LANGUAGES (0 Ranks)</p><p>Ancient Greek</p><p>Lesser Polyglot: English, French, Spanish, Japanese. </p><p>(Can Speak more while using Mastery of the Mind)</p><p></p><p>MOVEMENT</p><p>LAND SPEED 30/60/120</p><p>FLY SPEED 100/200/400</p><p></p><p>FEATS (17 PP)</p><p>Jack of All Trades</p><p>Attractive x2</p><p>Ritualist</p><p>Dodge Focus x10</p><p>Evasion x2</p><p>Benefit</p><p></p><p>POWERS</p><p>Morph 1 [Alteration, Divine] (3 PP/Rank + 0 PP = 3 PP)</p><p>Name: Metamorphosis</p><p>Can assume any form of the same mass</p><p></p><p>Immunity 1 [Defense,Divine](1 PP/Rank + 0 PP = 1 PP)</p><p>Name: Eternal Youth</p><p>Immune to Aging</p><p></p><p>Regeneration 1 [Alteration, Divine](1 PP/Rank + 0 PP = 1 PP)</p><p>Name: Immortality</p><p>Resurrection</p><p>Fails to resurrect as long as the body is completely submerged in water</p><p></p><p>Flight 1 [Movement](1 PP/Rank + 0 PP = 1 PP)</p><p>Name: Mystic Flight</p><p>Moves 10 miles per hour or 100 feet as a move action</p><p></p><p>Speak Languages Enhanced Trait [Sensory] (1 PP)</p><p>Name: Lesser Polyglot</p><p>Sierra knows the following four languages--English, French, Spanish, Japanese. This is the same as if she had spent Skill Points except that it is an enhanced trait, so she can use Extra Effort to learn more languages, and it can be nullified by things that nullify powers.</p><p></p><p>Transform 10 [Alteration, Divine, partially Mental](7 PP/Rank + 5 PP = 75 PP)</p><p>Name: Men to Beasts</p><p>Changes humanoid targets into subservient animal pets until Circe is done playing with them</p><p>Transforms any humanoid target into any animal with a DC 20 Fortitude Save</p><p>Mentally transforms the target's personality as Circe wishes with a DC 20 Will Save</p><p>EX: Continuous 1 (+10) All transformations last until Circe chooses to reverse them or they are nullified</p><p>EX: Range 1 (+10) Range Increased to Perception</p><p>FL: Action 1 (-10) Full-Round Action to activate</p><p></p><p>Alternate: Illusion 10 linked with Blast 1 and Comprehend 2[Sensory, Divine, partially Attack[Physical] ] (5 PP/Rank Illusion + 6 PP/Rank Blast + 2 PP/Rank Comprehend + 12 PP = 70 PP)</p><p>Name: Capricious Phantasms</p><p>Creates richly detailed and complex illusions with little effort. Illusions can speak and understand the languages of all intelligent creatures, thanks to Comprehend. The illusions can even attack for real damage, albeit incredibly weakly </p><p>Illusions affect all senses</p><p>If the illusions attack, they automatically hit, DC 16 Toughness Save. The attacks can be melee or ranged, depending on the illusion.</p><p>Circe and the illusions can understand and speak the languages of all intelligent creatures</p><p>EX: Action 1 (+10) Can maintain even an interactive illusion as a free action </p><p>PF: Selective 1 (+1) Only those Circe chooses are affected by the illusions</p><p>PF: Progression 9 (+9) The radius of Circe's illusion is 5000 feet</p><p>EX: Range 1 (+1) The range on the illusions' attack is increased to Perception.</p><p>EX: Action 3 (+3) The illusions can produce the 'Blasts' whenever necessary, as a reaction from Circe. They attack each possible target up to once per round.</p><p></p><p>Alternate: Emotion Control 10, Comprehend 4, Fascinate 4, Enhanced Charisma 18 [Mental, Divine, partially Sensory, Trait](4 PP/Rank Emo Control & 2 PP/Rank Comprehend + 1 PP/rank Charisma + 1 PP/rank Feat + 0 PP = 70 PP)</p><p>Name: Bewitch</p><p>Circe's presence overloads the minds of those nearby, allowing her to rewrite their emotions to her liking and fascinate them with her overwhelming presence. Less destructively, she can speak and understand their tongues</p><p>Controls Emotions with a DC 20 Will Save</p><p>Can also speak, read, and write all languages, plus speak with animals while this is active</p><p>EX: Duration 1 (+10) Duration of the Emotion Control is increased to Continuous</p><p>EX: Contagious 1 (+10) The Emotion Control is Contagious</p><p>EX: Area 1 (+10) Emotion Control affects a 50' radius around Circe when she first activates it</p><p>FL: Sense-Dependent [Voice] 1 (-10) The Emotion Control effect only works when Circe can speak and the target can hear her, whether or not the target understands her (though they probably will considering Comprehend is also in effect)</p><p>PF: Subtle 2 (+2) The fact that Circe is using this power is completely unnoticable</p><p>Fascinate as the Feat using Diplomacy, as a reaction--when this power is activated, her every word Fascinates any who hear her. The DC is equal to her skill check, which is either 1d20+30 or 1d20+22, depending on if they are of a species that finds her attractive.</p><p></p><p>Alternate: Blast 10 linked with Confuse 10 [Attack, Divine, partially Mental](5 PP/Rank Blast + 2 PP/Rank Confuse + 0 PP = 70 PP)</p><p>Name: Phantasmal Surge</p><p>Unleashes a roiling mass of phantasmal divine energy that engulfs all selected targets, assaulting them with illusions that confuse and confound them, makng it hard to discern reality from illusion.</p><p>Blast strikes targets who fail a DC 20 Reflex Save, and they then have to make a DC 25 Toughness Save</p><p>Whether or not they make the Reflex save, if they can see, they are confused unless they make a DC 20 Will Save </p><p>EX: Selective 1 (+10) The Blast only hits selected targets</p><p>EX: Area 1 (+10) The Blast affects a 50 foot radius</p><p>EX: Penetrating 1 (+10) The Blast penetrates Impervious Toughness by 10 </p><p>EX: Selective 1 (+10) The Confusion only affects selected targets</p><p>EX: Area 1 (+10) The Confusion affects a 50 foot radius</p><p>FL: Sense-Dependent [Vision] 1 (-10) The Confusion only affects those who can see the Blast</p><p></p><p>Alternate: Nauseate 10 linked with Drain 10 and linked with Emotion Control 10 [Attack, Trait, partially Mental and Sensory](3 PP/Rank Nauseate + 2 PP/Rank Drain + 1 PP/2 Ranks Emotion Control + 15 PP = 70 PP)</p><p>Name: Caress of Eternal Bliss</p><p>Contact with Circe fills any target with feelings of intense pleasure that overload the target's mind and eventually leave the target in an intense rapturous stupor, their minds unable to contemplate anything but love, bliss, and devotion.</p><p>Nauseates those who touch or are touched by Circe Touch Attack +10 (or automatic if they touch her) who fail a Will Save DC 20.</p><p>Also lowers their Will save bonus by 10 using the same touch if they fail a Fortitude Save DC 20</p><p>Instills love in targets using the same touch and Will Save as the Nauseate effect.</p><p>EX: Aura 1 (+10) The Nausea affects any who touch or are touched by Circe once she activates this power. Activating the aura is a Free Action with a Sustained Duration </p><p>EX: Alternate Save [Will] 0 (+0) The Nausea effect causes an addictive craving to the pleasure that can only be overcome by force of will </p><p>PF: Accurate 5 (+5) Perhaps because of the aura that surrounds her whole body, the touch attack for Caress of Eternal Bliss is surprisingly accurate (+10 to hit)</p><p>PF: Reversible 1 (+1) The Nauseate effect can be ended on Circe's whims</p><p>EX: Aura 1 (+10) The Will Drain effect is also part of the same aura as the Nauseate</p><p>PF: Slow Fade 9 (+9) It takes 3 months for each point of Will save to come back unless the effect is somehow nullified before then</p><p>FL: Range 2 (-20) Range on the Emotion Control is reduced from Perception to Touch (the next Extra will change that to Aura)</p><p>EX: Aura 1 (+10) The Emotion Control is also part of the same aura as Nauseate and Drain</p><p>EX: Duration 1 (+10) Emotion Control has the duration extended to Continuous</p><p>FL: Sense-Dependent [Touch] 1 (-10) Targets that lack a sense of touch cannot be affected by the Emotion Control portion of this power</p><p>FL: Limited [Love] 1 (-5) The Emotion Control is limited to love alone</p><p></p><p>Alternate: Telekinesis 24 (4 PP/Rank TK*10 + 3 PP/Rank TK*1 + 2 PP/Rank TK*13+1 = 70)</p><p>Name: Telekinetic Mastery</p><p>An extremely powerful and precise telekinesis</p><p>EX: Attack (+10 PP) Circe can attack with her Telekinesis (limited as an extra to only 10 of the 24 ranks)</p><p>EX: Perception (+11 PP) Circe can affect anything she can perceive without an attack roll (also limited as an extra to only 11 of the 24 ranks)</p><p>PF: Precise (+1) The Telekinesis can perform precise tasks</p><p></p><p>Alternate: ESP 9, Quickness 10, Enhanced Int 24, Mind Reading 10, Enhanced Search 2 (3 PP/Rank ESP + 1 PP/ 2 Rank Quickness + 1 PP/Rank Enhanced Int + 1 PP/Rank Mind Reading + 1 PP/Rank Enhanced Search + 2 = 70) </p><p>Name: Limited Omniscience</p><p>FL: Skill Check (-9) Using Clairvoyance requires a Knowledge(Arcane Lore) check.</p><p>FL: Limited Mental (-5) Quickness is limited to Mental actions only</p><p>PF: Subtle (+1) The Mind Reading is completely unnoticable</p><p>PF: Subtle (+1) The ESP is completely unnoticable</p><p> </p><p>Alternate: Transform 10 (7 PP/Rank Transform = 70)</p><p>Name: Mastery of Shaping</p><p>Transforms anything into anything else.</p><p>EX: Continuous 1 (+10) All transformations last until Circe chooses to reverse them or they are nullified</p><p>EX: Range 1 (+10) Range Increased to Perception</p><p>FL: Action 1 (-10) Full-Round Action to activate</p><p></p><p>Alternate Boost 69 (1 PP/Rank = 69)</p><p>Name: Empower Magic Device</p><p>Allows Sierra to use a selected number of mystic devices to which she is attuned</p><p>EX: Action 2--Free Action to Activate</p><p>FL: Limited (Selected Magical Devices)--this power only applies to devices that Sierra already owns and has attuned or else whenever the GM would like it to apply for plot reasons.</p><p>FL: Limited (One at a Time)--Unlike with normal Boost, where you can go around boosting lots of different things until Boost fades, Sierra can only Boost one Device at a time. Using Boost again immediately overrides the old boost, as her mystic energy link shifts</p><p>FL: Limited (Holds the Array or Total Loss)--Unlike with normal Boost, all the power is lost immediately if Sierra switches to a different Alternate Power</p><p></p><p>Diamond of Eris</p><p>Device 1 (3 PP/ Rank Device = 3)</p><p>Restricted 1 (Magic-users)</p><p>+2 Charisma</p><p>Danger Sense [Mystic]</p><p>Uncanny Dodge [Danger Sense]</p><p>[SBLOCK=Fully boosted]</p><p>Name: Diamond of Eris</p><p>The Diamond can Morph itself only into any sort of unassuming-looking object, including a golden apple. However, its true power is the ability to bend space, allowing Sierra to Teleport and Rebound any attacks near her if she channels her own energy into the gem</p><p>Device--The Diamond provides 115 PP of powers, which are spent on Deflect 10 (8 PP/ Rank) and Teleport 8 (2 PP / rank + 3 Power Feats) and Strike 10 (1 PP / rank + 5 Power Feats), with the last point paying for the Alternate Blast 10 (3 PP / rank + 4 Power Feats) that replaces Teleport and Strike.</p><p>Deflect's base PP / Rank is 3 because it deflects all melee and ranged attacks, including mental attacks</p><p>EX: Action 3 (Sierra can Deflect attacks as a free action)</p><p>EX: Ranged (Sierra can Deflect attacks targeted at allies as well as herself with a range increment of 100 feet.</p><p>EX: Reflection (When Sierra successfully Deflects an attack, it rebounds on the originator)</p><p>PF: Change Velocity (Sierra can change velocity while teleporting, which can help avoid a nasty fall)</p><p>PF: Easy (Sierra is not disoriented or flat-footed after Teleporting)</p><p>PF: Turnabout (Sierra can Teleport, make a standard action, and then Teleport away)</p><p>PF: Accuratex5 (Sierra's strike distorts space to make it preternaturally accurate and powerful)</p><p>PF: Dimensional (Sierra's Spatial Blast affects targets in other dimensions)</p><p>PF: Affects Insubstantial (Sierra's Spatial Blast affects targets that are insubstantial)</p><p>PF: Indirect (Sierra's Spatial Blast originates around the victims, so it ignores cover and the like)</p><p>PF: Extended Range (Sierra's Spatial Blast has a range increment of 250 feet)</p><p></p><p>(GM Hint Note: Don't want Sierra teleporting during a certain part of the adventure? That's cool--just have someone nab the diamond. It's a Device for a reason, I won't mind)</p><p>[/SBLOCK]</p><p></p><p>Ring of Antaeus </p><p>Device 1 (3 PP/ rank = 3 PP)</p><p>Restricted 1 (Magic-users)</p><p>Enhanced Strength 2</p><p>Subtle (it isn't obvious that the ring is granting any benefits)</p><p>SOMETHING ELSE</p><p></p><p>[SBLOCK=Full Power]</p><p>Enhanced Strength 22, Impervious Toughness 10, Attack Focus Melee/Ranged, Power Attack, Accurate Attack, Defensive Attack, All Out Attack, Immunity 41(Life Support, Fortitude Saves, and Critical Hits), Super Strength 23 [Trait], Regeneration 34 (added to the 1 she has, that's total), Super-Senses 4 (Tremoresense and Tracking[Tremorsense]), Burrowing 8 (22 + 10 + 11 + 4 + 26 + 19 + 17 + 2 + 4 = 115 PP)</p><p>Name: Ring of Antaeus</p><p>Grants Circe a surge of divine energy that gives her strength and immunity to weak attacks, as well as rapid regeneration. Much like the mythical Antaeus, a significant amount of this power is lost when she loses contact with the earth</p><p>FL: Source (-1) The Immunity to Fortitude Saves, 8 of the Super Strength, all the Regeneration, The Super Senses, are lost unless Circe is in contact with the ground (i.e. not flying, thrown in the air, swimming, etc).</p><p>[/SBLOCK]</p><p></p><p>EQUIPMENT</p><p>Beautiful dresses of various sorts, though she can just morph her clothes to whatever she wishes anyway</p><p>[/CODE][/SBLOCK]</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3011322, member: 29014"] [CODE]Sierra Perseis "Circe" Concept/Archetype: Simulatrix Power Level: 10 Power Points: 150 (36 Abilities + 6 Saves + 0 Combat + 10 Skills + 18 Feats + 87 Powers = 157) Experience Points: N/A Hero Points: 0 ABILITIES (36 PP) STR 8 -1 (-2 PP) DEX 10 +0 (0 PP) CON 30 +10 (20 PP) INT 16 +3 (6 PP) WIS 10 +0 (0 PP) CHA 22 +6 (12 PP) SAVES (6 PP) TOUG +10 (10 Con) FORT +10 (10 Con) (0 PP) REF +0 (0) (0 PP) WILL + 6 (6 Base) (6 PP) COMBAT (0 PP) INIT +0 BASE DEF +0 (0 PP) DEF 20 (10 + 10 Feat) FLAT-FOOTED 10 BASE ATT +0 (0 PP) ATTACK Melee:Attack -1 (DC 14 SAVE, CRIT 20/x2, TYPE Bludgeoning) Ranged:Attack +X (DC XX SAVE, CRIT, RANGE, TYPE) SKILLS 40 SP (10 PP) Acrobatics +0 Bluff +21/13 (7 Ranks + 6 Cha + 8 Feat vs those affected by her good looks) Climb -1 (-1 Str) Computers +3 (+3 Int) Concentration +0 Craft +3 (+3 Int) Diplomacy +21/13 (7 Ranks + 6 Cha + 8 Feat vs those affected by her good looks) Disable Device +3 (+3 Int) Disguise +20/+15 (9 Ranks + 6 Cha + 5 when using Morph) Drive +0 Escape Artist +0 Gather Information +6 (+ 6 Cha) Handle Animal +6 (+6 Cha) Intimidate +6 (+6 Cha) Investigate +3 (+3 Int) Knowledge(Arcane Lore) +18 (15 Ranks + 3 Int) Knowledge (All Others) +3 (+3 Int) Medicine +0 Notice +0 Perform (Singing) +7 (1 Rank + 6 Cha) Perform (All Others) +6 (+6 Cha) Pilot +0 Profession (All) +0 Ride +0 Search +3 (+3 Int) Sense Motive +1 (1 Rank) Sleight of Hand +0 Stealth +0 Survival +0 Swim -1 (-1 Str) LANGUAGES (0 Ranks) Ancient Greek Lesser Polyglot: English, French, Spanish, Japanese. (Can Speak more while using Mastery of the Mind) MOVEMENT LAND SPEED 30/60/120 FLY SPEED 100/200/400 FEATS (17 PP) Jack of All Trades Attractive x2 Ritualist Dodge Focus x10 Evasion x2 Benefit POWERS Morph 1 [Alteration, Divine] (3 PP/Rank + 0 PP = 3 PP) Name: Metamorphosis Can assume any form of the same mass Immunity 1 [Defense,Divine](1 PP/Rank + 0 PP = 1 PP) Name: Eternal Youth Immune to Aging Regeneration 1 [Alteration, Divine](1 PP/Rank + 0 PP = 1 PP) Name: Immortality Resurrection Fails to resurrect as long as the body is completely submerged in water Flight 1 [Movement](1 PP/Rank + 0 PP = 1 PP) Name: Mystic Flight Moves 10 miles per hour or 100 feet as a move action Speak Languages Enhanced Trait [Sensory] (1 PP) Name: Lesser Polyglot Sierra knows the following four languages--English, French, Spanish, Japanese. This is the same as if she had spent Skill Points except that it is an enhanced trait, so she can use Extra Effort to learn more languages, and it can be nullified by things that nullify powers. Transform 10 [Alteration, Divine, partially Mental](7 PP/Rank + 5 PP = 75 PP) Name: Men to Beasts Changes humanoid targets into subservient animal pets until Circe is done playing with them Transforms any humanoid target into any animal with a DC 20 Fortitude Save Mentally transforms the target's personality as Circe wishes with a DC 20 Will Save EX: Continuous 1 (+10) All transformations last until Circe chooses to reverse them or they are nullified EX: Range 1 (+10) Range Increased to Perception FL: Action 1 (-10) Full-Round Action to activate Alternate: Illusion 10 linked with Blast 1 and Comprehend 2[Sensory, Divine, partially Attack[Physical] ] (5 PP/Rank Illusion + 6 PP/Rank Blast + 2 PP/Rank Comprehend + 12 PP = 70 PP) Name: Capricious Phantasms Creates richly detailed and complex illusions with little effort. Illusions can speak and understand the languages of all intelligent creatures, thanks to Comprehend. The illusions can even attack for real damage, albeit incredibly weakly Illusions affect all senses If the illusions attack, they automatically hit, DC 16 Toughness Save. The attacks can be melee or ranged, depending on the illusion. Circe and the illusions can understand and speak the languages of all intelligent creatures EX: Action 1 (+10) Can maintain even an interactive illusion as a free action PF: Selective 1 (+1) Only those Circe chooses are affected by the illusions PF: Progression 9 (+9) The radius of Circe's illusion is 5000 feet EX: Range 1 (+1) The range on the illusions' attack is increased to Perception. EX: Action 3 (+3) The illusions can produce the 'Blasts' whenever necessary, as a reaction from Circe. They attack each possible target up to once per round. Alternate: Emotion Control 10, Comprehend 4, Fascinate 4, Enhanced Charisma 18 [Mental, Divine, partially Sensory, Trait](4 PP/Rank Emo Control & 2 PP/Rank Comprehend + 1 PP/rank Charisma + 1 PP/rank Feat + 0 PP = 70 PP) Name: Bewitch Circe's presence overloads the minds of those nearby, allowing her to rewrite their emotions to her liking and fascinate them with her overwhelming presence. Less destructively, she can speak and understand their tongues Controls Emotions with a DC 20 Will Save Can also speak, read, and write all languages, plus speak with animals while this is active EX: Duration 1 (+10) Duration of the Emotion Control is increased to Continuous EX: Contagious 1 (+10) The Emotion Control is Contagious EX: Area 1 (+10) Emotion Control affects a 50' radius around Circe when she first activates it FL: Sense-Dependent [Voice] 1 (-10) The Emotion Control effect only works when Circe can speak and the target can hear her, whether or not the target understands her (though they probably will considering Comprehend is also in effect) PF: Subtle 2 (+2) The fact that Circe is using this power is completely unnoticable Fascinate as the Feat using Diplomacy, as a reaction--when this power is activated, her every word Fascinates any who hear her. The DC is equal to her skill check, which is either 1d20+30 or 1d20+22, depending on if they are of a species that finds her attractive. Alternate: Blast 10 linked with Confuse 10 [Attack, Divine, partially Mental](5 PP/Rank Blast + 2 PP/Rank Confuse + 0 PP = 70 PP) Name: Phantasmal Surge Unleashes a roiling mass of phantasmal divine energy that engulfs all selected targets, assaulting them with illusions that confuse and confound them, makng it hard to discern reality from illusion. Blast strikes targets who fail a DC 20 Reflex Save, and they then have to make a DC 25 Toughness Save Whether or not they make the Reflex save, if they can see, they are confused unless they make a DC 20 Will Save EX: Selective 1 (+10) The Blast only hits selected targets EX: Area 1 (+10) The Blast affects a 50 foot radius EX: Penetrating 1 (+10) The Blast penetrates Impervious Toughness by 10 EX: Selective 1 (+10) The Confusion only affects selected targets EX: Area 1 (+10) The Confusion affects a 50 foot radius FL: Sense-Dependent [Vision] 1 (-10) The Confusion only affects those who can see the Blast Alternate: Nauseate 10 linked with Drain 10 and linked with Emotion Control 10 [Attack, Trait, partially Mental and Sensory](3 PP/Rank Nauseate + 2 PP/Rank Drain + 1 PP/2 Ranks Emotion Control + 15 PP = 70 PP) Name: Caress of Eternal Bliss Contact with Circe fills any target with feelings of intense pleasure that overload the target's mind and eventually leave the target in an intense rapturous stupor, their minds unable to contemplate anything but love, bliss, and devotion. Nauseates those who touch or are touched by Circe Touch Attack +10 (or automatic if they touch her) who fail a Will Save DC 20. Also lowers their Will save bonus by 10 using the same touch if they fail a Fortitude Save DC 20 Instills love in targets using the same touch and Will Save as the Nauseate effect. EX: Aura 1 (+10) The Nausea affects any who touch or are touched by Circe once she activates this power. Activating the aura is a Free Action with a Sustained Duration EX: Alternate Save [Will] 0 (+0) The Nausea effect causes an addictive craving to the pleasure that can only be overcome by force of will PF: Accurate 5 (+5) Perhaps because of the aura that surrounds her whole body, the touch attack for Caress of Eternal Bliss is surprisingly accurate (+10 to hit) PF: Reversible 1 (+1) The Nauseate effect can be ended on Circe's whims EX: Aura 1 (+10) The Will Drain effect is also part of the same aura as the Nauseate PF: Slow Fade 9 (+9) It takes 3 months for each point of Will save to come back unless the effect is somehow nullified before then FL: Range 2 (-20) Range on the Emotion Control is reduced from Perception to Touch (the next Extra will change that to Aura) EX: Aura 1 (+10) The Emotion Control is also part of the same aura as Nauseate and Drain EX: Duration 1 (+10) Emotion Control has the duration extended to Continuous FL: Sense-Dependent [Touch] 1 (-10) Targets that lack a sense of touch cannot be affected by the Emotion Control portion of this power FL: Limited [Love] 1 (-5) The Emotion Control is limited to love alone Alternate: Device 23 with Subtle PF (69 + 1 = 70) -> Enhanced Strength 22, Impervious Toughness 10, Attack Focus Melee/Ranged, Power Attack, Accurate Attack, Defensive Attack, All Out Attack, Immunity 41(Life Support, Fortitude Saves, and Critical Hits), Super Strength 23 [Trait], Regeneration 34 (added to the 1 she has, that's total), Super-Senses 4 (Tremoresense and Tracking[Tremorsense]), Burrowing 8 (22 + 10 + 11 + 4 + 26 + 19 + 17 + 2 + 4 = 115 PP) Name: Ring of Antaeus Grants Circe a surge of divine energy that gives her strength and immunity to weak attacks, as well as rapid regeneration. Much like the mythical Antaeus, a significant amount of this power is lost when she loses contact with the earth FL: Source (-1) The Immunity to Fortitude Saves, 8 of the Super Strength, all the Regeneration, The Super Senses, and the Burrowing ar e lost unless Circe is in contact with the ground (i.e. not flying, thrown in the air, swimming, etc). PF: Subtle--the ring is subtle, and it isn't obviously what is providing the power. Still, it can easily be disarmed by anyone who knows what it is, or just guesses Alternate: Telekinesis 24 (4 PP/Rank TK*10 + 3 PP/Rank TK*1 + 2 PP/Rank TK*13+1 = 70) Name: Telekinetic Mastery An extremely powerful and precise telekinesis EX: Attack (+10 PP) Circe can attack with her Telekinesis (limited as an extra to only 10 of the 24 ranks) EX: Perception (+11 PP) Circe can affect anything she can perceive without an attack roll (also limited as an extra to only 11 of the 24 ranks) PF: Precise (+1) The Telekinesis can perform precise tasks Alternate: ESP 9, Quickness 10, Enhanced Int 24, Mind Reading 10, Enhanced Search 2 (3 PP/Rank ESP + 1 PP/ 2 Rank Quickness + 1 PP/Rank Enhanced Int + 1 PP/Rank Mind Reading + 1 PP/Rank Enhanced Search + 2 = 70) Name: Limited Omniscience FL: Skill Check (-9) Using Clairvoyance requires a Knowledge(Arcane Lore) check. FL: Limited Mental (-5) Quickness is limited to Mental actions only PF: Subtle (+1) The Mind Reading is completely unnoticable PF: Subtle (+1) The ESP is completely unnoticable Alternate: Transform 10 (7 PP/Rank Transform = 70) Name: Mastery of Shaping Transforms anything into anything else. EX: Continuous 1 (+10) All transformations last until Circe chooses to reverse them or they are nullified EX: Range 1 (+10) Range Increased to Perception FL: Action 1 (-10) Full-Round Action to activate Alternate Device 23 with Morph 1 (3 PP/ Rank Device + 1 PP / Rank Morph = 70) Name: Diamond of Eris The Diamond can Morph itself only into any sort of unassuming-looking object, including a golden apple. However, its true power is the ability to bend space, allowing Sierra to Teleport and Rebound any attacks near her if she channels her own energy into the gem Device--The Diamond provides 115 PP of powers, which are spent on Deflect 10 (8 PP/ Rank) and Teleport 8 (2 PP / rank + 3 Power Feats) and Strike 10 (1 PP / rank + 5 Power Feats), with the last point paying for the Alternate Blast 10 (3 PP / rank + 4 Power Feats) that replaces Teleport and Strike. Deflect's base PP / Rank is 3 because it deflects all melee and ranged attacks, including mental attacks EX: Action 3 (Sierra can Deflect attacks as a free action) EX: Ranged (Sierra can Deflect attacks targeted at allies as well as herself with a range increment of 100 feet. EX: Reflection (When Sierra successfully Deflects an attack, it rebounds on the originator) PF: Change Velocity (Sierra can change velocity while teleporting, which can help avoid a nasty fall) PF: Easy (Sierra is not disoriented or flat-footed after Teleporting) PF: Turnabout (Sierra can Teleport, make a standard action, and then Teleport away) PF: Accuratex5 (Sierra's strike distorts space to make it preternaturally accurate and powerful) PF: Dimensional (Sierra's Spatial Blast affects targets in other dimensions) PF: Affects Insubstantial (Sierra's Spatial Blast affects targets that are insubstantial) PF: Indirect (Sierra's Spatial Blast originates around the victims, so it ignores cover and the like) PF: Extended Range (Sierra's Spatial Blast has a range increment of 250 feet) (GM Hint Note: Don't want Sierra teleporting during a certain part of the adventure? That's cool--just have someone nab the diamond. It's a Device for a reason, I won't mind) EQUIPMENT Beautiful dresses of various sorts, though she can just morph her clothes to whatever she wishes anyway [/CODE] [SBLOCK=Construction Zone][CODE]Sierra Perseis "Circe" Concept/Archetype: Simulatrix Power Level: 10 Power Points: 150 (32 Abilities + 6 Saves + 0 Combat + 10 Skills + 18 Feats + 87 Powers = 157) Experience Points: N/A Hero Points: 0 ABILITIES (32 PP) STR 6 + 2 = 8 -1 (-4 PP) DEX 10 +0 (0 PP) CON 30 +10 (20 PP) INT 16 +3 (6 PP) WIS 10 +0 (0 PP) CHA 20 + 2 = 22 +6 (10 PP) SAVES (6 PP) TOUG +10 (10 Con) FORT +10 (10 Con) (0 PP) REF +0 (0) (0 PP) WILL + 6 (6 Base) (6 PP) COMBAT (0 PP) INIT +0 BASE DEF +0 (0 PP) DEF 20 (10 + 10 Feat) FLAT-FOOTED 10 BASE ATT +0 (0 PP) ATTACK Melee:Attack -1 (DC 14 SAVE, CRIT 20/x2, TYPE Bludgeoning) Ranged:Attack +X (DC XX SAVE, CRIT, RANGE, TYPE) SKILLS 40 SP (10 PP) Acrobatics +0 Bluff +21/13 (7 Ranks + 6 Cha + 8 Feat vs those affected by her good looks) Climb -1 (-1 Str) Computers +3 (+3 Int) Concentration +0 Craft +3 (+3 Int) Diplomacy +21/13 (7 Ranks + 6 Cha + 8 Feat vs those affected by her good looks) Disable Device +3 (+3 Int) Disguise +20/+15 (9 Ranks + 6 Cha + 5 when using Morph) Drive +0 Escape Artist +0 Gather Information +6 (+ 6 Cha) Handle Animal +6 (+6 Cha) Intimidate +6 (+6 Cha) Investigate +3 (+3 Int) Knowledge(Arcane Lore) +18 (15 Ranks + 3 Int) Knowledge (All Others) +3 (+3 Int) Medicine +0 Notice +0 Perform (Singing) +7 (1 Rank + 6 Cha) Perform (All Others) +6 (+6 Cha) Pilot +0 Profession (All) +0 Ride +0 Search +3 (+3 Int) Sense Motive +1 (1 Rank) Sleight of Hand +0 Stealth +0 Survival +0 Swim -1 (-1 Str) LANGUAGES (0 Ranks) Ancient Greek Lesser Polyglot: English, French, Spanish, Japanese. (Can Speak more while using Mastery of the Mind) MOVEMENT LAND SPEED 30/60/120 FLY SPEED 100/200/400 FEATS (17 PP) Jack of All Trades Attractive x2 Ritualist Dodge Focus x10 Evasion x2 Benefit POWERS Morph 1 [Alteration, Divine] (3 PP/Rank + 0 PP = 3 PP) Name: Metamorphosis Can assume any form of the same mass Immunity 1 [Defense,Divine](1 PP/Rank + 0 PP = 1 PP) Name: Eternal Youth Immune to Aging Regeneration 1 [Alteration, Divine](1 PP/Rank + 0 PP = 1 PP) Name: Immortality Resurrection Fails to resurrect as long as the body is completely submerged in water Flight 1 [Movement](1 PP/Rank + 0 PP = 1 PP) Name: Mystic Flight Moves 10 miles per hour or 100 feet as a move action Speak Languages Enhanced Trait [Sensory] (1 PP) Name: Lesser Polyglot Sierra knows the following four languages--English, French, Spanish, Japanese. This is the same as if she had spent Skill Points except that it is an enhanced trait, so she can use Extra Effort to learn more languages, and it can be nullified by things that nullify powers. Transform 10 [Alteration, Divine, partially Mental](7 PP/Rank + 5 PP = 75 PP) Name: Men to Beasts Changes humanoid targets into subservient animal pets until Circe is done playing with them Transforms any humanoid target into any animal with a DC 20 Fortitude Save Mentally transforms the target's personality as Circe wishes with a DC 20 Will Save EX: Continuous 1 (+10) All transformations last until Circe chooses to reverse them or they are nullified EX: Range 1 (+10) Range Increased to Perception FL: Action 1 (-10) Full-Round Action to activate Alternate: Illusion 10 linked with Blast 1 and Comprehend 2[Sensory, Divine, partially Attack[Physical] ] (5 PP/Rank Illusion + 6 PP/Rank Blast + 2 PP/Rank Comprehend + 12 PP = 70 PP) Name: Capricious Phantasms Creates richly detailed and complex illusions with little effort. Illusions can speak and understand the languages of all intelligent creatures, thanks to Comprehend. The illusions can even attack for real damage, albeit incredibly weakly Illusions affect all senses If the illusions attack, they automatically hit, DC 16 Toughness Save. The attacks can be melee or ranged, depending on the illusion. Circe and the illusions can understand and speak the languages of all intelligent creatures EX: Action 1 (+10) Can maintain even an interactive illusion as a free action PF: Selective 1 (+1) Only those Circe chooses are affected by the illusions PF: Progression 9 (+9) The radius of Circe's illusion is 5000 feet EX: Range 1 (+1) The range on the illusions' attack is increased to Perception. EX: Action 3 (+3) The illusions can produce the 'Blasts' whenever necessary, as a reaction from Circe. They attack each possible target up to once per round. Alternate: Emotion Control 10, Comprehend 4, Fascinate 4, Enhanced Charisma 18 [Mental, Divine, partially Sensory, Trait](4 PP/Rank Emo Control & 2 PP/Rank Comprehend + 1 PP/rank Charisma + 1 PP/rank Feat + 0 PP = 70 PP) Name: Bewitch Circe's presence overloads the minds of those nearby, allowing her to rewrite their emotions to her liking and fascinate them with her overwhelming presence. Less destructively, she can speak and understand their tongues Controls Emotions with a DC 20 Will Save Can also speak, read, and write all languages, plus speak with animals while this is active EX: Duration 1 (+10) Duration of the Emotion Control is increased to Continuous EX: Contagious 1 (+10) The Emotion Control is Contagious EX: Area 1 (+10) Emotion Control affects a 50' radius around Circe when she first activates it FL: Sense-Dependent [Voice] 1 (-10) The Emotion Control effect only works when Circe can speak and the target can hear her, whether or not the target understands her (though they probably will considering Comprehend is also in effect) PF: Subtle 2 (+2) The fact that Circe is using this power is completely unnoticable Fascinate as the Feat using Diplomacy, as a reaction--when this power is activated, her every word Fascinates any who hear her. The DC is equal to her skill check, which is either 1d20+30 or 1d20+22, depending on if they are of a species that finds her attractive. Alternate: Blast 10 linked with Confuse 10 [Attack, Divine, partially Mental](5 PP/Rank Blast + 2 PP/Rank Confuse + 0 PP = 70 PP) Name: Phantasmal Surge Unleashes a roiling mass of phantasmal divine energy that engulfs all selected targets, assaulting them with illusions that confuse and confound them, makng it hard to discern reality from illusion. Blast strikes targets who fail a DC 20 Reflex Save, and they then have to make a DC 25 Toughness Save Whether or not they make the Reflex save, if they can see, they are confused unless they make a DC 20 Will Save EX: Selective 1 (+10) The Blast only hits selected targets EX: Area 1 (+10) The Blast affects a 50 foot radius EX: Penetrating 1 (+10) The Blast penetrates Impervious Toughness by 10 EX: Selective 1 (+10) The Confusion only affects selected targets EX: Area 1 (+10) The Confusion affects a 50 foot radius FL: Sense-Dependent [Vision] 1 (-10) The Confusion only affects those who can see the Blast Alternate: Nauseate 10 linked with Drain 10 and linked with Emotion Control 10 [Attack, Trait, partially Mental and Sensory](3 PP/Rank Nauseate + 2 PP/Rank Drain + 1 PP/2 Ranks Emotion Control + 15 PP = 70 PP) Name: Caress of Eternal Bliss Contact with Circe fills any target with feelings of intense pleasure that overload the target's mind and eventually leave the target in an intense rapturous stupor, their minds unable to contemplate anything but love, bliss, and devotion. Nauseates those who touch or are touched by Circe Touch Attack +10 (or automatic if they touch her) who fail a Will Save DC 20. Also lowers their Will save bonus by 10 using the same touch if they fail a Fortitude Save DC 20 Instills love in targets using the same touch and Will Save as the Nauseate effect. EX: Aura 1 (+10) The Nausea affects any who touch or are touched by Circe once she activates this power. Activating the aura is a Free Action with a Sustained Duration EX: Alternate Save [Will] 0 (+0) The Nausea effect causes an addictive craving to the pleasure that can only be overcome by force of will PF: Accurate 5 (+5) Perhaps because of the aura that surrounds her whole body, the touch attack for Caress of Eternal Bliss is surprisingly accurate (+10 to hit) PF: Reversible 1 (+1) The Nauseate effect can be ended on Circe's whims EX: Aura 1 (+10) The Will Drain effect is also part of the same aura as the Nauseate PF: Slow Fade 9 (+9) It takes 3 months for each point of Will save to come back unless the effect is somehow nullified before then FL: Range 2 (-20) Range on the Emotion Control is reduced from Perception to Touch (the next Extra will change that to Aura) EX: Aura 1 (+10) The Emotion Control is also part of the same aura as Nauseate and Drain EX: Duration 1 (+10) Emotion Control has the duration extended to Continuous FL: Sense-Dependent [Touch] 1 (-10) Targets that lack a sense of touch cannot be affected by the Emotion Control portion of this power FL: Limited [Love] 1 (-5) The Emotion Control is limited to love alone Alternate: Telekinesis 24 (4 PP/Rank TK*10 + 3 PP/Rank TK*1 + 2 PP/Rank TK*13+1 = 70) Name: Telekinetic Mastery An extremely powerful and precise telekinesis EX: Attack (+10 PP) Circe can attack with her Telekinesis (limited as an extra to only 10 of the 24 ranks) EX: Perception (+11 PP) Circe can affect anything she can perceive without an attack roll (also limited as an extra to only 11 of the 24 ranks) PF: Precise (+1) The Telekinesis can perform precise tasks Alternate: ESP 9, Quickness 10, Enhanced Int 24, Mind Reading 10, Enhanced Search 2 (3 PP/Rank ESP + 1 PP/ 2 Rank Quickness + 1 PP/Rank Enhanced Int + 1 PP/Rank Mind Reading + 1 PP/Rank Enhanced Search + 2 = 70) Name: Limited Omniscience FL: Skill Check (-9) Using Clairvoyance requires a Knowledge(Arcane Lore) check. FL: Limited Mental (-5) Quickness is limited to Mental actions only PF: Subtle (+1) The Mind Reading is completely unnoticable PF: Subtle (+1) The ESP is completely unnoticable Alternate: Transform 10 (7 PP/Rank Transform = 70) Name: Mastery of Shaping Transforms anything into anything else. EX: Continuous 1 (+10) All transformations last until Circe chooses to reverse them or they are nullified EX: Range 1 (+10) Range Increased to Perception FL: Action 1 (-10) Full-Round Action to activate Alternate Boost 69 (1 PP/Rank = 69) Name: Empower Magic Device Allows Sierra to use a selected number of mystic devices to which she is attuned EX: Action 2--Free Action to Activate FL: Limited (Selected Magical Devices)--this power only applies to devices that Sierra already owns and has attuned or else whenever the GM would like it to apply for plot reasons. FL: Limited (One at a Time)--Unlike with normal Boost, where you can go around boosting lots of different things until Boost fades, Sierra can only Boost one Device at a time. Using Boost again immediately overrides the old boost, as her mystic energy link shifts FL: Limited (Holds the Array or Total Loss)--Unlike with normal Boost, all the power is lost immediately if Sierra switches to a different Alternate Power Diamond of Eris Device 1 (3 PP/ Rank Device = 3) Restricted 1 (Magic-users) +2 Charisma Danger Sense [Mystic] Uncanny Dodge [Danger Sense] [SBLOCK=Fully boosted] Name: Diamond of Eris The Diamond can Morph itself only into any sort of unassuming-looking object, including a golden apple. However, its true power is the ability to bend space, allowing Sierra to Teleport and Rebound any attacks near her if she channels her own energy into the gem Device--The Diamond provides 115 PP of powers, which are spent on Deflect 10 (8 PP/ Rank) and Teleport 8 (2 PP / rank + 3 Power Feats) and Strike 10 (1 PP / rank + 5 Power Feats), with the last point paying for the Alternate Blast 10 (3 PP / rank + 4 Power Feats) that replaces Teleport and Strike. Deflect's base PP / Rank is 3 because it deflects all melee and ranged attacks, including mental attacks EX: Action 3 (Sierra can Deflect attacks as a free action) EX: Ranged (Sierra can Deflect attacks targeted at allies as well as herself with a range increment of 100 feet. EX: Reflection (When Sierra successfully Deflects an attack, it rebounds on the originator) PF: Change Velocity (Sierra can change velocity while teleporting, which can help avoid a nasty fall) PF: Easy (Sierra is not disoriented or flat-footed after Teleporting) PF: Turnabout (Sierra can Teleport, make a standard action, and then Teleport away) PF: Accuratex5 (Sierra's strike distorts space to make it preternaturally accurate and powerful) PF: Dimensional (Sierra's Spatial Blast affects targets in other dimensions) PF: Affects Insubstantial (Sierra's Spatial Blast affects targets that are insubstantial) PF: Indirect (Sierra's Spatial Blast originates around the victims, so it ignores cover and the like) PF: Extended Range (Sierra's Spatial Blast has a range increment of 250 feet) (GM Hint Note: Don't want Sierra teleporting during a certain part of the adventure? That's cool--just have someone nab the diamond. It's a Device for a reason, I won't mind) [/SBLOCK] Ring of Antaeus Device 1 (3 PP/ rank = 3 PP) Restricted 1 (Magic-users) Enhanced Strength 2 Subtle (it isn't obvious that the ring is granting any benefits) SOMETHING ELSE [SBLOCK=Full Power] Enhanced Strength 22, Impervious Toughness 10, Attack Focus Melee/Ranged, Power Attack, Accurate Attack, Defensive Attack, All Out Attack, Immunity 41(Life Support, Fortitude Saves, and Critical Hits), Super Strength 23 [Trait], Regeneration 34 (added to the 1 she has, that's total), Super-Senses 4 (Tremoresense and Tracking[Tremorsense]), Burrowing 8 (22 + 10 + 11 + 4 + 26 + 19 + 17 + 2 + 4 = 115 PP) Name: Ring of Antaeus Grants Circe a surge of divine energy that gives her strength and immunity to weak attacks, as well as rapid regeneration. Much like the mythical Antaeus, a significant amount of this power is lost when she loses contact with the earth FL: Source (-1) The Immunity to Fortitude Saves, 8 of the Super Strength, all the Regeneration, The Super Senses, are lost unless Circe is in contact with the ground (i.e. not flying, thrown in the air, swimming, etc). [/SBLOCK] EQUIPMENT Beautiful dresses of various sorts, though she can just morph her clothes to whatever she wishes anyway [/CODE][/SBLOCK] [/QUOTE]
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