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<blockquote data-quote="Rhialto" data-source="post: 3203972" data-attributes="member: 630"><p>Juggler</p><p>Concept/Archetype: Acrobatic Marksman</p><p>Power Level: 10</p><p>Power Points: 150</p><p>Experience Points: 0</p><p>Hero Points: 5</p><p></p><p>ABILITIES</p><p>STR 10 (+0) (00 PP)</p><p>DEX 30 (+10) (20 PP)</p><p>CON 10 (+0) (00 PP)</p><p>INT 14 (+2) (04 PP)</p><p>WIS 16 (+3) (06 PP)</p><p>CHA 20 (+5) (10 PP)</p><p></p><p>SAVES</p><p>TOUG +7/0 (00 Con + 07 Feat + 00 Power)</p><p>FORT +4 (04 Base + 00 Con + 00 Feat + 00 Power) (04 PP)</p><p>REF +10 (00 Base + 10 Dex + 00 Feat + 00 Power) (00 PP)</p><p>WILL +4 (01 Base + 03 Wis + 00 Feat + 00 Power) (00 PP)</p><p></p><p>COMBAT</p><p>INIT +18</p><p>BASE DEF +2 (04 PP)</p><p>DEF +10 (10 + 02 Base + 08 Feat + 00Power)</p><p>FLAT-FOOTED +1</p><p>BASE ATT +4 (08 PP)</p><p></p><p>ATTACK</p><p>Melee:Attack +4 (DC XX SAVE, CRIT, TYPE)</p><p>Ranged:Attack + 10 (DC XX SAVE, CRIT, RANGE, TYPE)</p><p></p><p>SKILLS Acrobatics 8 (+18) Bluff 8 (+13) Concentration 4 (+7) Disable Device 8 (+10), Disguise 8 (+13) Escape Artist 8 (+18) Gather Information 8 (+13) Knowledge (Streewise) 4 (+6) Notice 8 (+11), Search 8 (+10) Sense Motive 8 (+11) Sleight of Hand 8 (+18) Stealth 8 (+18) 88 SP (22 PP)</p><p></p><p></p><p>LANGUAGES (00Ranks)</p><p>Language English</p><p></p><p>MOVEMENT</p><p>SPEED 30/60/120</p><p>LEAP 10/5/2</p><p></p><p>FEATS (71 PP)</p><p>Accurate Attack 1</p><p>Acrobatic Bluff 1</p><p>All-Out Attack 1</p><p>Ambidexterity 1</p><p>Assessment 1</p><p>Attack Focus (Ranged) 6</p><p>Contacts 1</p><p>Defensive Roll 7</p><p>Distract (Bluff) 1</p><p>Dodge Focus 8</p><p>Equipment 6</p><p>Evasion 1</p><p>Improved Aim 1</p><p>Improved Defense 1</p><p>Improved Disarm 2</p><p>Improved Initiative 2</p><p>Improvised Tools 1</p><p>Instant-Up 1</p><p>Luck 4</p><p>Move-by Action 1</p><p>Power Attack 1</p><p>Precise Shot 1</p><p>Quick Change 2</p><p>Quick Draw 1</p><p>Ranged Pin 1</p><p>Redirect 1</p><p>Richochet Attack 1</p><p>Seize Initiative 1</p><p>Set-up 1</p><p>Skill-Mastery 2</p><p>(Acrobatics, Bluff, Disable Device, Disguise, Escape Artist, Sense Motive, Sleight of Hand, Stealth) </p><p>Taunt 1</p><p>Throwing Mastery 6</p><p>Ultimate Aim 1</p><p>Uncanny Dodge (sight, hearing) 2</p><p>Well-Informed 1</p><p></p><p>EQUIPMENT</p><p>Bag of Tricks (Utility Belt) 25 ep: </p><p>Blast Ball (Blast Explosion 5) 1 ep *Damage does not stack with Throwing Mastery</p><p>Flasher Ball (Flash-Bang Grenade, Dazzle Burst 4) 1 ep *Damage does not stack with Throwing Mastery</p><p>Gum Ball (Snare Explosion 4) 1 ep *Damage does not stack with Throwing Mastery</p><p>Shuriken 1 ep</p><p>Sleeper Ball (Sleep Gas Grenade Fatigue Explosion 4) 1 ep *Damage does not stack with Throwing Mastery</p><p>Smoker Ball (Smoke Grenade Obscure Visual) 1 ep *Damage does not stack with Throwing Mastery</p><p>Throwing Blades, (Blast 2) 1 ep</p><p>Weeper Ball (Tear Gas Grenade, Dazzle 4 + Nausea Explosion 4) 18 ep *Damage does not stack with Throwing Mastery</p><p></p><p>Caltrops 1 ep</p><p>Camo Clothing (Urban) 1 ep</p><p>Flash Goggles 1 ep</p><p>Masterwork Disguise Kit 1 ep</p><p>Masterwork lockpicking kit 1 ep</p><p></p><p>30 ep</p><p></p><p></p><p>COST</p><p>Abilities [40]</p><p>Combat [12]</p><p>Saves [05]</p><p>Skills [22]</p><p>Feats [71]</p><p>Powers [00]</p><p>Drawbacks [00]</p><p>Total [150]</p><p>Unspent [00]</p><p></p><p>NOTES</p><p>Real Name: Simon Bateleur </p><p>Gender: Male</p><p>Age: 28</p><p>Size: M</p><p>Height: 5' 8"</p><p>Weight: 124 lbs</p><p>Hair: Black</p><p>Eyes: Grey</p><p>Nationality: American</p><p>Ethnicity: Caucasian</p><p></p><p>DESCRIPTION</p><p>A slender, delicate figure of just above-average height, Simon Bateleur is a rather pale man with a rather intense expression, even if it is usually one of amusement. His favored costume is modeled after a jester's motley, colored red, orange, and yellow, though he's worn many variations thereof, and can be found in everything to camoflage to fine tuxedos.</p><p></p><p>HISTORY</p><p>When the event occured in 1999, Simon Bateleur was a rather unremarkable street performer in New York City. The boost to his reflexes that occured shortly thereafter was so subtle that it took some time for him to realize that his skills had gone from decent, to 'remarkable' to 'inhumanly good' in a matter of months. Simon was amazed at his newfound proficiency, even moreso when he discovered that he'd gained an uncannily accurate aim as well. Indeed, he seemed to develop skills involving manual dexterity with remarkable ease, learning them almost as fast as he tried.</p><p></p><p>A better man than Simon would have been sorely tempted by such abilities--and Simon was not a better man. He turned to crime--having always had a back-door connection to it, and became one of the world's first Super Criminals. Simon relished the danger and the display of skill of his heists, and was the first Super Criminal to go public, creating the persona of the Juggler. His brazenness and colorful costume made him a major figure in the public eye, and his lengthy crime spree made him a target to the first "Super Heroes" that appeared on the scene. But somehow, through a combination of skill, luck, and sheer daring, the Juggler evaded capture, taunting and humilating far more powerful foes for three years. </p><p></p><p>His lucky streak broke in 2005, and with such a strong case against him, Simon plead guilty and went immediately to 'the Citadel' one of the first Super Criminal only prisons. In there, he had something of a revelation--he didn't like most of his fellow Super Criminals. Simon had long seen himself as a sort of romantic antihero, pitting himself against the system, and usually winning--he'd exprected the same sort of views from his fellow inmates. Instead he found a group that went from petty little thugs enjoying a power rush to psychopaths and megalomaniacs who viewed all others as insects to be crushed under their heels. The Juggler found it hard to sympathize--or even get along with people like this.</p><p></p><p>Then one year into his sentence, he found out about an escape plan involving several dozen inmates, including five of the most notorious prisoners there. Without a second thought, he reported it to the guards--and when asked, agreed to join the group as an undercover informant. Simon handled the job admirably, and when the prison break began, was not only instrumental in stopping it, but saved the lives of several guards. </p><p></p><p>As Simon had made life in the Citadel rather difficult for himself, he was quickly transfered to a more comfortable facility, and shortly thereafter, given a parole with one condition--that he remain in the custody of the Resolutes, serving them as an agent, until such time that it was certain that he was undeniably reformed.</p></blockquote><p></p>
[QUOTE="Rhialto, post: 3203972, member: 630"] Juggler Concept/Archetype: Acrobatic Marksman Power Level: 10 Power Points: 150 Experience Points: 0 Hero Points: 5 ABILITIES STR 10 (+0) (00 PP) DEX 30 (+10) (20 PP) CON 10 (+0) (00 PP) INT 14 (+2) (04 PP) WIS 16 (+3) (06 PP) CHA 20 (+5) (10 PP) SAVES TOUG +7/0 (00 Con + 07 Feat + 00 Power) FORT +4 (04 Base + 00 Con + 00 Feat + 00 Power) (04 PP) REF +10 (00 Base + 10 Dex + 00 Feat + 00 Power) (00 PP) WILL +4 (01 Base + 03 Wis + 00 Feat + 00 Power) (00 PP) COMBAT INIT +18 BASE DEF +2 (04 PP) DEF +10 (10 + 02 Base + 08 Feat + 00Power) FLAT-FOOTED +1 BASE ATT +4 (08 PP) ATTACK Melee:Attack +4 (DC XX SAVE, CRIT, TYPE) Ranged:Attack + 10 (DC XX SAVE, CRIT, RANGE, TYPE) SKILLS Acrobatics 8 (+18) Bluff 8 (+13) Concentration 4 (+7) Disable Device 8 (+10), Disguise 8 (+13) Escape Artist 8 (+18) Gather Information 8 (+13) Knowledge (Streewise) 4 (+6) Notice 8 (+11), Search 8 (+10) Sense Motive 8 (+11) Sleight of Hand 8 (+18) Stealth 8 (+18) 88 SP (22 PP) LANGUAGES (00Ranks) Language English MOVEMENT SPEED 30/60/120 LEAP 10/5/2 FEATS (71 PP) Accurate Attack 1 Acrobatic Bluff 1 All-Out Attack 1 Ambidexterity 1 Assessment 1 Attack Focus (Ranged) 6 Contacts 1 Defensive Roll 7 Distract (Bluff) 1 Dodge Focus 8 Equipment 6 Evasion 1 Improved Aim 1 Improved Defense 1 Improved Disarm 2 Improved Initiative 2 Improvised Tools 1 Instant-Up 1 Luck 4 Move-by Action 1 Power Attack 1 Precise Shot 1 Quick Change 2 Quick Draw 1 Ranged Pin 1 Redirect 1 Richochet Attack 1 Seize Initiative 1 Set-up 1 Skill-Mastery 2 (Acrobatics, Bluff, Disable Device, Disguise, Escape Artist, Sense Motive, Sleight of Hand, Stealth) Taunt 1 Throwing Mastery 6 Ultimate Aim 1 Uncanny Dodge (sight, hearing) 2 Well-Informed 1 EQUIPMENT Bag of Tricks (Utility Belt) 25 ep: Blast Ball (Blast Explosion 5) 1 ep *Damage does not stack with Throwing Mastery Flasher Ball (Flash-Bang Grenade, Dazzle Burst 4) 1 ep *Damage does not stack with Throwing Mastery Gum Ball (Snare Explosion 4) 1 ep *Damage does not stack with Throwing Mastery Shuriken 1 ep Sleeper Ball (Sleep Gas Grenade Fatigue Explosion 4) 1 ep *Damage does not stack with Throwing Mastery Smoker Ball (Smoke Grenade Obscure Visual) 1 ep *Damage does not stack with Throwing Mastery Throwing Blades, (Blast 2) 1 ep Weeper Ball (Tear Gas Grenade, Dazzle 4 + Nausea Explosion 4) 18 ep *Damage does not stack with Throwing Mastery Caltrops 1 ep Camo Clothing (Urban) 1 ep Flash Goggles 1 ep Masterwork Disguise Kit 1 ep Masterwork lockpicking kit 1 ep 30 ep COST Abilities [40] Combat [12] Saves [05] Skills [22] Feats [71] Powers [00] Drawbacks [00] Total [150] Unspent [00] NOTES Real Name: Simon Bateleur Gender: Male Age: 28 Size: M Height: 5' 8" Weight: 124 lbs Hair: Black Eyes: Grey Nationality: American Ethnicity: Caucasian DESCRIPTION A slender, delicate figure of just above-average height, Simon Bateleur is a rather pale man with a rather intense expression, even if it is usually one of amusement. His favored costume is modeled after a jester's motley, colored red, orange, and yellow, though he's worn many variations thereof, and can be found in everything to camoflage to fine tuxedos. HISTORY When the event occured in 1999, Simon Bateleur was a rather unremarkable street performer in New York City. The boost to his reflexes that occured shortly thereafter was so subtle that it took some time for him to realize that his skills had gone from decent, to 'remarkable' to 'inhumanly good' in a matter of months. Simon was amazed at his newfound proficiency, even moreso when he discovered that he'd gained an uncannily accurate aim as well. Indeed, he seemed to develop skills involving manual dexterity with remarkable ease, learning them almost as fast as he tried. A better man than Simon would have been sorely tempted by such abilities--and Simon was not a better man. He turned to crime--having always had a back-door connection to it, and became one of the world's first Super Criminals. Simon relished the danger and the display of skill of his heists, and was the first Super Criminal to go public, creating the persona of the Juggler. His brazenness and colorful costume made him a major figure in the public eye, and his lengthy crime spree made him a target to the first "Super Heroes" that appeared on the scene. But somehow, through a combination of skill, luck, and sheer daring, the Juggler evaded capture, taunting and humilating far more powerful foes for three years. His lucky streak broke in 2005, and with such a strong case against him, Simon plead guilty and went immediately to 'the Citadel' one of the first Super Criminal only prisons. In there, he had something of a revelation--he didn't like most of his fellow Super Criminals. Simon had long seen himself as a sort of romantic antihero, pitting himself against the system, and usually winning--he'd exprected the same sort of views from his fellow inmates. Instead he found a group that went from petty little thugs enjoying a power rush to psychopaths and megalomaniacs who viewed all others as insects to be crushed under their heels. The Juggler found it hard to sympathize--or even get along with people like this. Then one year into his sentence, he found out about an escape plan involving several dozen inmates, including five of the most notorious prisoners there. Without a second thought, he reported it to the guards--and when asked, agreed to join the group as an undercover informant. Simon handled the job admirably, and when the prison break began, was not only instrumental in stopping it, but saved the lives of several guards. As Simon had made life in the Citadel rather difficult for himself, he was quickly transfered to a more comfortable facility, and shortly thereafter, given a parole with one condition--that he remain in the custody of the Resolutes, serving them as an agent, until such time that it was certain that he was undeniably reformed. [/QUOTE]
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