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<blockquote data-quote="modus666" data-source="post: 3224346" data-attributes="member: 9301"><p><strong>GAUNTLET ((emailed to Bront and Hero4hire... but posting here too for submission))</strong></p><p></p><p>Name:Aleksander Zoya</p><p>Codename: GAUNTLET</p><p>Size: medium</p><p>Gender: male</p><p>Origin Type: altered/technological</p><p></p><p>STATISTICS</p><p>==========</p><p>Str: 14 + 16(enh) [+10] (20 PP) PowerLevel: 10 PP: 150</p><p>Dex: 12 [+1] ( 2 PP) Atk Bonus: +5 (10 PP) XP: 0</p><p>Con: 14 + 16(enh) [+10] (20 PP) Grapple: +15 HP: 0</p><p>Int: 12 [+1] ( 2 PP) Speed: 30'</p><p>Wis: 14 [+2] ( 4 PP) Init: +1</p><p>Cha: 12 [+1] ( 2 PP)</p><p></p><p> Base Power Feat Total</p><p>Defense: +5 +0 +0 15 (10 PP)</p><p>Dodge: +0 Flatfooted: 15</p><p></p><p> Base Mod Feat Power Misc Total</p><p>Fort: 0 +10 +0 +0 +0 +10 ( 0 PP)</p><p>Ref: 4 +1 +0 +0 +0 +5 ( 4 PP)</p><p>Will: 3 +2 +0 +0 +0 +5 ( 3 PP)</p><p>Toughness: 0 +10 +0 +0 +0 +10</p><p></p><p>Attack Attack Damage Save Type Type</p><p>Unarmed +10 DC 25 Tough Bruise</p><p> [[critical range = 18-20]]</p><p></p><p></p><p></p><p></p><p>Movement Types: running speed = 25mph</p><p> enhanced leaping: running long jump = 160 ft</p><p> standing long jump = 80 ft</p><p> high jump = 40 ft</p><p></p><p>Feats: (23 PP)</p><p>======</p><p>attack focus(melee) - 5; diehard; endurance - 5; fast overrun</p><p>fearless; improved overrun; takedown attack - 2; improved grab</p><p>improved grapple; improved critical (unarmed) - 2; improved pin</p><p>stunning attack; move-by action </p><p></p><p></p><p>Skill Points: 52 ( 13 PP)</p><p>=========================</p><p>Skills Ranks Mod Misc Total</p><p>craft (structural) 8 +1 +9</p><p>disable device 8 +1 +9</p><p>drive 8 +1 +9</p><p>intimidate 8 +1 +9</p><p>knowledge (technology) 8 +1 +9</p><p>languages 4 - -</p><p>notice 8 +2 +10</p><p></p><p>Languages: russian (native), english, italian, german, spanish</p><p></p><p>Equipment: </p><p>==========</p><p></p><p>Powers:</p><p>=======</p><p>Super Strength (industrial arms) - 5 (2 PP/Rank + 3 PP = 13 PP)</p><p> power feats: groundstrike, shockwave, thunderclap </p><p></p><p>speed (bionic legs) - 2 (25mph) (1 PP/Rank = 2 PP)</p><p></p><p>Leaping (bionic legs) - 3 (x 8 leaping distance) (1 PP/rank = 3 PP)</p><p></p><p>Immovable (massively built) - 5; unstoppable (+20 bonus vs being moved) (2pp/rank = 10 PP)</p><p></p><p>Super Senses (sensitivity to magnetic field) - 3 (1pp/rank = 3 PP)</p><p> awareness [magnetic effects, mental sense, extended - 1, radius]</p><p></p><p>Regeneration (internal self repair systems) - 4 (1 pp/rank = 4 PP)</p><p> * bruised or onconscious = 1 after 1 round (1 rank)</p><p> * injured or staggered = 1 / 20 min (1 rank)</p><p> * disabled = 1 check / 5 hours (1 rank)</p><p> * ability damage = 1 recovered per 5 hours (1 ranks)</p><p></p><p>Blast (rapid fire popup autocannon) - 5; autofire, unreliable (5 charges)</p><p> (2pp/rank = 10 PP) {{mounted in both forearms}}</p><p></p><p>Complications:</p><p>==============</p><p>Unknown Enemy: Shadowy villain may interfere with Gauntlet's affairs. Wants to reclaim his "creation". Enemy is fully aware of Gauntlet's vulnerability to magnetic attacks and effects (he engineered him that way purposfully in order to more easily control him).</p><p></p><p></p><p>Disadvantages: </p><p>==============</p><p>Weakness vs Powerful Magnetic Fields: intensity = moderate (+1); </p><p>frequency = uncommon (+1); time increment = every round (+3)</p><p>(Causes a Cumulative -1 drain on strength each round)</p><p>[value = 5 pp bonus]</p><p></p><p>Vulnerable to Magnetic Attacks: intensity = moderate (+1);</p><p>frequency = uncommon (+1)</p><p>(increases saving throw DC of magnetic attacks by 50%)</p><p>[value = 3 pp bonus]</p><p></p><p></p><p> Lgt Med Hvy Lift Push</p><p>Max Weight: 8t 16t 24t 48t 125t</p><p></p><p>PP COST SUMMARY</p><p>===============</p><p>statistics = 50 PP</p><p>attack, defense, and saves = 27 PP</p><p>skills = 13 PP</p><p>feats = 23 PP</p><p>powers = 45 PP</p><p>drawbacks = -8 PP</p><p>TOTAL: 150 PP</p><p></p><p></p><p>APPEARANCE/DESCRIPTION</p><p>======================</p><p>Alex has square, masculine, chiseled features. His hair is dark, almost black, and has </p><p>a slight natural curl to it. He keeps it long but tied back. His eyes are a brilliant</p><p>green and very intense looking. </p><p></p><p>Aleksander is massively muscled, but that fact is overshadowed by the massive robotic arms</p><p>mounted to the body at the shoulder. They are painted bright yellow and resemble</p><p>construction equipment moreso than normal limbs. The arms are oversized and sometimes make it difficult for Alex to squeeze through tight spaces.</p><p></p><p>Alex dresses simply, normally wearing sleeveless t-shirts and camouflahed or khaki cargo pants when not in uniform. His uniform is similarly cut, normally displaying the yellow-green two tone on the top with simple green cargo pants.</p><p></p><p>BACKGROUND</p><p>==========</p><p>Aleksander Zoya spent his early years as any typical youth would in the largest of the former soviet republics. His family was less than affluent, and Alex (his nickname) dropped out of school when he was 15 to start working with his father in construction. Years passed and Aleksander shaped up into a strong, strudy young man, whonontheless yearned for a better life for him and his family. Alex thought he had found that opportunity when a shadowy figure offered him a large sum of money for doing what he called "freelance construction work." </p><p></p><p>What really happened was that Alex found himself drugged and strapped to a table in the cloaked figures laboratory. His body was painfully modified with robotic implants, the most drastic of which were massive robotic arms which resembled construction equipment more than normal limbs. Aleksander was groomed to be a controlled cybernetic slave to this shadowy villain, chosen for his powerful build and ability to survive the agonizing rebuilding process. </p><p></p><p>However, Alex managed to burst free of his captor before the process was complete. The </p><p>equipment which would enslave his mind was never installed, and the newly empowered young man tore a path of destruction through the facility as he fought his way out. His captor vanished amidst the chaos. He never even saw his face.</p><p></p><p>Now Aleksander Zoya mourns his lost humanity, but also sees his newfound strength as a chance to do some good, perhaps even elevate his family to above the poverty line. Hearing of the opportunities available to him within the ranks of the Resolutes, he scraped together the money and set off for America...</p><p></p><p>Aleksander's personality tends to fluctuate somewhat. At times he is jovial and friendly, and at others he will withdraw from others to brood over what he feels he can never regain. Doctors have told him that removing the robotic implants within him would most likely be fatal, and so he has tried to make the best of it. Sometimes it gets to him though...</p></blockquote><p></p>
[QUOTE="modus666, post: 3224346, member: 9301"] [b]GAUNTLET ((emailed to Bront and Hero4hire... but posting here too for submission))[/b] Name:Aleksander Zoya Codename: GAUNTLET Size: medium Gender: male Origin Type: altered/technological STATISTICS ========== Str: 14 + 16(enh) [+10] (20 PP) PowerLevel: 10 PP: 150 Dex: 12 [+1] ( 2 PP) Atk Bonus: +5 (10 PP) XP: 0 Con: 14 + 16(enh) [+10] (20 PP) Grapple: +15 HP: 0 Int: 12 [+1] ( 2 PP) Speed: 30' Wis: 14 [+2] ( 4 PP) Init: +1 Cha: 12 [+1] ( 2 PP) Base Power Feat Total Defense: +5 +0 +0 15 (10 PP) Dodge: +0 Flatfooted: 15 Base Mod Feat Power Misc Total Fort: 0 +10 +0 +0 +0 +10 ( 0 PP) Ref: 4 +1 +0 +0 +0 +5 ( 4 PP) Will: 3 +2 +0 +0 +0 +5 ( 3 PP) Toughness: 0 +10 +0 +0 +0 +10 Attack Attack Damage Save Type Type Unarmed +10 DC 25 Tough Bruise [[critical range = 18-20]] Movement Types: running speed = 25mph enhanced leaping: running long jump = 160 ft standing long jump = 80 ft high jump = 40 ft Feats: (23 PP) ====== attack focus(melee) - 5; diehard; endurance - 5; fast overrun fearless; improved overrun; takedown attack - 2; improved grab improved grapple; improved critical (unarmed) - 2; improved pin stunning attack; move-by action Skill Points: 52 ( 13 PP) ========================= Skills Ranks Mod Misc Total craft (structural) 8 +1 +9 disable device 8 +1 +9 drive 8 +1 +9 intimidate 8 +1 +9 knowledge (technology) 8 +1 +9 languages 4 - - notice 8 +2 +10 Languages: russian (native), english, italian, german, spanish Equipment: ========== Powers: ======= Super Strength (industrial arms) - 5 (2 PP/Rank + 3 PP = 13 PP) power feats: groundstrike, shockwave, thunderclap speed (bionic legs) - 2 (25mph) (1 PP/Rank = 2 PP) Leaping (bionic legs) - 3 (x 8 leaping distance) (1 PP/rank = 3 PP) Immovable (massively built) - 5; unstoppable (+20 bonus vs being moved) (2pp/rank = 10 PP) Super Senses (sensitivity to magnetic field) - 3 (1pp/rank = 3 PP) awareness [magnetic effects, mental sense, extended - 1, radius] Regeneration (internal self repair systems) - 4 (1 pp/rank = 4 PP) * bruised or onconscious = 1 after 1 round (1 rank) * injured or staggered = 1 / 20 min (1 rank) * disabled = 1 check / 5 hours (1 rank) * ability damage = 1 recovered per 5 hours (1 ranks) Blast (rapid fire popup autocannon) - 5; autofire, unreliable (5 charges) (2pp/rank = 10 PP) {{mounted in both forearms}} Complications: ============== Unknown Enemy: Shadowy villain may interfere with Gauntlet's affairs. Wants to reclaim his "creation". Enemy is fully aware of Gauntlet's vulnerability to magnetic attacks and effects (he engineered him that way purposfully in order to more easily control him). Disadvantages: ============== Weakness vs Powerful Magnetic Fields: intensity = moderate (+1); frequency = uncommon (+1); time increment = every round (+3) (Causes a Cumulative -1 drain on strength each round) [value = 5 pp bonus] Vulnerable to Magnetic Attacks: intensity = moderate (+1); frequency = uncommon (+1) (increases saving throw DC of magnetic attacks by 50%) [value = 3 pp bonus] Lgt Med Hvy Lift Push Max Weight: 8t 16t 24t 48t 125t PP COST SUMMARY =============== statistics = 50 PP attack, defense, and saves = 27 PP skills = 13 PP feats = 23 PP powers = 45 PP drawbacks = -8 PP TOTAL: 150 PP APPEARANCE/DESCRIPTION ====================== Alex has square, masculine, chiseled features. His hair is dark, almost black, and has a slight natural curl to it. He keeps it long but tied back. His eyes are a brilliant green and very intense looking. Aleksander is massively muscled, but that fact is overshadowed by the massive robotic arms mounted to the body at the shoulder. They are painted bright yellow and resemble construction equipment moreso than normal limbs. The arms are oversized and sometimes make it difficult for Alex to squeeze through tight spaces. Alex dresses simply, normally wearing sleeveless t-shirts and camouflahed or khaki cargo pants when not in uniform. His uniform is similarly cut, normally displaying the yellow-green two tone on the top with simple green cargo pants. BACKGROUND ========== Aleksander Zoya spent his early years as any typical youth would in the largest of the former soviet republics. His family was less than affluent, and Alex (his nickname) dropped out of school when he was 15 to start working with his father in construction. Years passed and Aleksander shaped up into a strong, strudy young man, whonontheless yearned for a better life for him and his family. Alex thought he had found that opportunity when a shadowy figure offered him a large sum of money for doing what he called "freelance construction work." What really happened was that Alex found himself drugged and strapped to a table in the cloaked figures laboratory. His body was painfully modified with robotic implants, the most drastic of which were massive robotic arms which resembled construction equipment more than normal limbs. Aleksander was groomed to be a controlled cybernetic slave to this shadowy villain, chosen for his powerful build and ability to survive the agonizing rebuilding process. However, Alex managed to burst free of his captor before the process was complete. The equipment which would enslave his mind was never installed, and the newly empowered young man tore a path of destruction through the facility as he fought his way out. His captor vanished amidst the chaos. He never even saw his face. Now Aleksander Zoya mourns his lost humanity, but also sees his newfound strength as a chance to do some good, perhaps even elevate his family to above the poverty line. Hearing of the opportunities available to him within the ranks of the Resolutes, he scraped together the money and set off for America... Aleksander's personality tends to fluctuate somewhat. At times he is jovial and friendly, and at others he will withdraw from others to brood over what he feels he can never regain. Doctors have told him that removing the robotic implants within him would most likely be fatal, and so he has tried to make the best of it. Sometimes it gets to him though... [/QUOTE]
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