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<blockquote data-quote="Victor_Von" data-source="post: 3278120" data-attributes="member: 49005"><p><strong>Mister Scares</strong></p><p></p><p>MISTER SCARES</p><p></p><p>Concept/Archetype : Nightmare Turned Hero</p><p>Power Level: 10</p><p>Power Points: 150</p><p>Experience Points: 0</p><p>Hero Points: 2</p><p></p><p>[sblock=Abilities]</p><p>Abilities</p><p>Strength: 18/30 (8pp)</p><p>Dexterity: 14 (4pp)</p><p>Constitution 20 (10pp)</p><p>Intelligence 9 (-1pp)</p><p>Wisdom 20 (10pp)</p><p>Charisma 20 (10pp)</p><p>[/sblock]</p><p></p><p>[sblock=Saves]</p><p>Saves</p><p>TOUGH +9 [IMP 4]/ +12 [IMP 7, Density]</p><p>FORT +5 ( +5 Constitution)</p><p>REF +5 (3pp + 2 Dexterity)</p><p>WILL +7 (2pp + 5 Wisdom)</p><p>[/sblock]</p><p></p><p>[sblock=Combat]</p><p>Combat</p><p>INIT +6 (Improved Initiative Feat)</p><p>BASE DEF +4 (8pp)</p><p>DEF 14</p><p>FLAT-FOOTED +2</p><p>KNOCKBACK -4/-9 with Density</p><p>BASE ATTACK +8 (16pp)</p><p></p><p>ATTACK</p><p>Melee: Unarmed Damage +4/+10(Dense), Mental Weapon +4 [WILL SAVE]</p><p>[/sblock]</p><p></p><p>[sblock=Skills, Movement, and Feats]</p><p>SKILLS (44 SP [11PP])</p><p></p><p>Bluff 2 (+7), Diplomacy 2 (+7), Intimidate 10 (+15), Knowledge: Arcane Lore 6 (+5), Notice 6 (+5), Perform: Comedy 2 (+7), Sense Motive 6 (+11), Stealth 10 (+12)</p><p></p><p>MOVEMENT</p><p>SPEED 30/60/120</p><p>LEAP 14 ft./ 7 ft./ 3 ft.</p><p>OTHER Air walk 30/60/120, Slither 30/60/120, Wall Crawling 15/30/60</p><p></p><p>FEATS (6pp)</p><p>Fearsome Presence 1, Fearless, Fascinate (Intimidate), Sneak Attack 1 (+2), Startle, Improved Initiative.</p><p>[/sblock]</p><p></p><p>[sblock=Powers/Drawbacks]</p><p>POWERS</p><p></p><p>Emotion Control 8 (Fear Only) Alternate Powers: Mind Reading (Fears Only) 10; Morph (Any form, Fears only) 4; Paralyze 4; Stun 4, Mental Weapon 4 [Fear-based melee attack]) [cost=13pp] Fear has many effects, causing people to quake, to freeze, to flee, to reel. Gus is a master of these effects. Additionally, Gus can look into minds and see the fears that dwell there. As a bogeyman, his body was made to mimic those fears.</p><p></p><p>Immunity 5 (Starvation, Suffocation, Sleep, Age) [cost=5pp] Dreams neither eat, nor sleep, nor breathe, nor age.</p><p></p><p>Invisibility 1 (Regular sight) [cost=4pp] In Gus' prior life, avoiding parental detection was paramount. Fortunately, dreams fade and vanish as they please.</p><p></p><p>Density 6 (Flaw: Night Only) (Str +12, Protection (Impervious) 3, Super Strength 2 (Heavy Load 6,400 lbs), Immovable 2)(Alternate Power: Insubstantial 3 (Flaw: Daytime Only) [cost=13pp] During daylight hours a dream can be as insubstantial as a breeze. At night, though, they are more substantial and real than anything found in the waking world.</p><p></p><p>Protection 4 (Impervious) [cost=8pp] Bogeymen are tough. It's their nature.</p><p></p><p>Regeneration 8 (Bruised 3(1/round automatic), Injured 2(1/5 minutes), Resurrection 3 (1/ 5 hours; weakness: incineration) (Extras: Regrowth, Flaw: Night Only) [cost=5pp] At night, Gus' injuries are short-lived. Even death will not hold him for long, when the shadows are between the earth and sun.</p><p></p><p>Teleport 5 (Medium: Shadows, Feats: Change Direction, Easy, Turnabout, Mass Progression 2 (500 pounds) (Alt Power: Super-Movement 5: Wall-Crawling 2, Slithering, Air Walking 2) [cost=11pp] Walking through shadows quickly and silently is an old nightmare trick. These days, it's Gus' principle means of transportation.</p><p></p><p>Super-Senses 3 (Darkvision, Detect Fear) [cost=3] Darkness is no cloak for nightmares. And don't show fear... they can sense fear.</p><p></p><p>Comprehend 1 (languages) [cost=2] Dreams know all languages, every human tongue.</p><p></p><p>(Total Cost=64pp)</p><p></p><p>DRAWBACKS</p><p>Noticeable Protection (Ugly/Gray, Lumpy Skin) -1</p><p>Repulsive, ain't he?</p><p>[/sblock]</p><p></p><p>[sblock=Costs]</p><p>COSTS</p><p>Abilities 41pp</p><p>Combat 24pp</p><p>Saves 5pp</p><p>Skills 11pp</p><p>Feats 6pp</p><p>Powers 64pp</p><p>Drawbacks -1pp</p><p>Total 150pp</p><p>Unspent 0pp</p><p>[/sblock]</p><p></p><p>[sblock=Notes]</p><p><strong>NOTES</strong></p><p>Real Name: Gustav Makesbabiescry</p><p>Gender: Male</p><p>Age: Unknown, possibly centuries</p><p>Size: Medium</p><p>Weight: 240 lbs/ 1,000 lbs (Density)</p><p>Hair: Brown and Spiky</p><p>Eyes: Flaming Orange</p><p>Nationality: Dream</p><p>Tradeoffs: None</p><p>Complications: Naiveté, Ugly Appearance, Possible Enemies (Children he frightened), Repercussions for living in the mortal world, Samantha</p><p>Quote: "Show me a man's fears, and I will show you man."</p><p>[/sblock]</p><p></p><p>[sblock=Description]</p><p><strong>DESCRIPTION</strong></p><p>Mister Scares is a creature that once haunted children's nightmares. Almost seven feet in height, with dark gray skin, a bulbous belly, long groping arms, and a hideous twisted smile, the sight of him is enough to frighten most adults. His irises are orange, his teeth dirty and misshapen, his hair grows in strawlike patches on his head and elsewhere on his body. His movements tend to be unnatural, with joints that bend in the wrong places, and a tendency to skitter across floors when he's in a rush.</p><p></p><p>His face tends shape itself unconsciously in response to people's fears. One moment, he may have a decidedly canine look to him. Another, he may have sprouted a small ring of spider's eyes.</p><p></p><p>In spite of his grotesque appearance,Gus, as he likes his friends to call him, is a distinguished gentleman of sorts. He likes to clad himself in sartorial splendor. He collects hats, and whenever possible he wears dark tailored three-piece suits and clutches a splendid cane-handled black umbrella. He strives to stand upright and present a neat appearance. He can carry himself with great dignity at times, but could never be mistaken for anything human.</p><p></p><p>Even though dreams know all human languages, Gus speaks with a thick Eastern European accent. It is no affectation. It is something that became a part of him, because it once scared a child.</p><p>[/sblock]</p><p></p><p>[sblock=History]</p><p><strong>HISTORY</strong></p><p>There was a man in Samantha Rosen's closet. When her father went to look in the closet, she would see him grinning out from the shadows underneath her bed. No one believed her, of course. In his many years of frightening children, Gustav Makesbabiescry had never once been seen by an adult.</p><p></p><p>However, this child Samantha was not like the other children Gus had terrorized. When she realized that her parents were useless against this hideously dapper intruder, she reacted more with curiosity than with fear. It wasn't that she was not afraid-- Gus could see her fears inside her, squirming around-- it was simply that she did not give in to her fear. "Why are you here?" she asked him as he towered over her bed. "Can you teach me that?" she asked when took the form of a camel cricket-- which he knew she loathed!-- and came clicking across her ceiling towards her. Gus abandoned his place inside the heads of other juvenile sleepers, determined to make Samantha squirm and scream with fright.</p><p></p><p>Samantha only continued to talk to him, making conversation with him whenever his bizarre visage peered out from her closet door. Eventually, in exasperation, Gus found himself asking "What, child? What do I have to do to frighten you? Devour your parents? Make you watch, yes?"</p><p></p><p>"I'd prefer you didn't" she replied cautiously.</p><p></p><p>He sat down on the foot of her bed. "You," he proclaimed with a strong (but oddly generic) Eastern European accent, "are worst child in existence. I am Boogeyman! Don't you know enough to be afraid?"</p><p></p><p>"I don't think that would help." said Samantha, staring at Gus with unblinking brown eyes. There was a long moment before she asked "Where do you come from?"</p><p></p><p>"Because I am Monster?" Gus asked with a sneer.</p><p></p><p>"Because you talk funny," was her reply.</p><p></p><p>Against his better judgment, Gus returned to Samantha's room the next night. And the night after that. She grew older, and smarter, and more curious, and braver still. It was some time before Gus realized that he had abandoned the torment of children for earnest conversation and imaginary tea parties in the dark. He spent his days pacing his run-down mansion in the Dream Realm, a gift from the Dream Lord many centuries back, thinking of the brown-haired girl. He did not know the right word for her. When he asked her for it one night, she told him the word was "friend."</p><p></p><p>One night, when Gus arrived to see his friend, Samantha's room was empty. Her door was open, and he heard voices beyond her darkened door. He stepped toward the threshold listening, hearing Her voice beyond. Little Sam was angry, but there was no quaver of fear in her voice as she demanded that the strange men leave. He heard unfamiliar voices shushing her, then heard a blow, then silence. All this beyond the forbidden doorway leading to the adult world. Adults were not meant to see the faces of living dreams. But she could be hurt. Whispering Samantha's name, Gustav Makesbabiescry walked into the waking world.</p><p></p><p>The burglars were there. They mistook him for her father, briefly, then tried to run. It was useless, of course. Seconds later, the three men were cowering in the empty fireplace, one trying forlornly to scramble up the chimney. Gus smiled horribly at them, then offered a gentle misshapen hand to Samantha. She stood up gravely. She knew her world had changed. Gustav Makesbabiescry was not just a Boogeyman anymore. He could be a hero.</p><p></p><p>Gus grinned at the thought. "I believe," he said, "I have perfect name."</p><p>[/sblock]</p><p></p><p>[sblock=Personality]</p><p><strong>PERSONALITY/MOTIVATION</strong></p><p>Since he has made himself known to the waking world, Gus has proven himself kind and eager to please. He has an enthusiastic personality, and loves to tell jokes. His laugh is loud and infectious, and it upsets him when people shun him. He can be very formal at times, and is struggling to find a balance between these elements of his personality. Human society is still very strange to him, and his behavior is sometimes awkward as a result.</p><p></p><p>Gus truly enjoys fighting criminals and righting wrongs. They are, in fact, a cowardly and superstitious lot and are a lot of fun to frighten. Gus himself is insanely brave, and enjoys a good fight. His real reason for being in the world is to make Samantha happy, though. He loves her like a daughter. She's his reason for trying to make a better world.</p><p></p><p>Gus has a very deep understanding of humans, but it is not very wide. Most humans, he knows only from their fears. He believes fear reveals who a person truly is. Sometimes he is right, of course, but only some of the time.</p><p>[/sblock]</p><p></p><p>[sblock=Powers and Tactics]</p><p><strong>POWERS AND TACTICS</strong></p><p>The powers of a nightmare in the waking world are... interesting, to say the least. Gus can manipulate human fears, can see the fears of mortals quite clearly, and can change his shape to reflect them. He can even hold that fear in his hand and use it against a person, if he feels they deserve it.</p><p></p><p>Invisibility and teleportation through shadows are old tricks that Gus has retained from his former profession. His various forms of movement-- be it walking on air or sliding across a floor on his belly-- come very naturally to him. He relies on shadows for transportation, though, and he knows this can be dangerous.</p><p></p><p>Being a dream, Gus is not quite as real-- and is certainly less powerful-- during the day. At night, his dream body gains its full power, just as it does in his small section of the Dreamlands, where it is always night. He becomes more real, becoming impossibly dense and strong. At night, he can repair his body easily. He is more vulnerable and slow to heal during the day. The flip side to this is that during daylight hours he can become as insubstantial as a thought, using his mental powers to bludgeon his foes.</p><p></p><p>In a fight, Gus prefers to ambush his enemies, enjoying their shock as he appears behind them and lays a heavy hand across their face. He uses invisibility and teleportation to good effect in this regard. It's hard for him to resist the temptation to reveal himself as he strikes, though.</p><p></p><p>Against faster foes, Gus uses his mental powers, paralyzing them or stunning them. He is not a defensive fighter, having little concept of self-preservation. Even if he is killed, he knows that he will return the next night. As is true in many regards, Gus still has a lot to learn.</p><p>[/sblock]</p><p></p><p>EDIT: Removed Dimension Walk per Judge's request. Reduced Teleport power to 5, and increased (alt power) Wall Crawling to 2. Replaced Equipment feat with Fearsome Presence 1.</p><p></p><p>EDIT 2: Changed flaw on "Alt Power: Insubstantial" to daylight only. My thought is that dreams are less real at night. Plus, he's less vulnerable during the day this way. Change approved by Judge Jackson.</p><p></p><p>Also, character is approved, though not on the forum's approved list.</p><p></p><p>Also also, I learned how to sblock. Sblocks added.</p><p></p><p>4/19/07 Edited unarmed damage to reflect Gus' actual damage. Evidently, I'm bad at reading.</p><p></p><p>5/20/07 Hero Point awarded.</p><p></p><p>10/4/07 Hero Point awarded.</p><p></p><p>11/29/07 Hero Point spent.</p></blockquote><p></p>
[QUOTE="Victor_Von, post: 3278120, member: 49005"] [b]Mister Scares[/b] MISTER SCARES Concept/Archetype : Nightmare Turned Hero Power Level: 10 Power Points: 150 Experience Points: 0 Hero Points: 2 [sblock=Abilities] Abilities Strength: 18/30 (8pp) Dexterity: 14 (4pp) Constitution 20 (10pp) Intelligence 9 (-1pp) Wisdom 20 (10pp) Charisma 20 (10pp) [/sblock] [sblock=Saves] Saves TOUGH +9 [IMP 4]/ +12 [IMP 7, Density] FORT +5 ( +5 Constitution) REF +5 (3pp + 2 Dexterity) WILL +7 (2pp + 5 Wisdom) [/sblock] [sblock=Combat] Combat INIT +6 (Improved Initiative Feat) BASE DEF +4 (8pp) DEF 14 FLAT-FOOTED +2 KNOCKBACK -4/-9 with Density BASE ATTACK +8 (16pp) ATTACK Melee: Unarmed Damage +4/+10(Dense), Mental Weapon +4 [WILL SAVE] [/sblock] [sblock=Skills, Movement, and Feats] SKILLS (44 SP [11PP]) Bluff 2 (+7), Diplomacy 2 (+7), Intimidate 10 (+15), Knowledge: Arcane Lore 6 (+5), Notice 6 (+5), Perform: Comedy 2 (+7), Sense Motive 6 (+11), Stealth 10 (+12) MOVEMENT SPEED 30/60/120 LEAP 14 ft./ 7 ft./ 3 ft. OTHER Air walk 30/60/120, Slither 30/60/120, Wall Crawling 15/30/60 FEATS (6pp) Fearsome Presence 1, Fearless, Fascinate (Intimidate), Sneak Attack 1 (+2), Startle, Improved Initiative. [/sblock] [sblock=Powers/Drawbacks] POWERS Emotion Control 8 (Fear Only) Alternate Powers: Mind Reading (Fears Only) 10; Morph (Any form, Fears only) 4; Paralyze 4; Stun 4, Mental Weapon 4 [Fear-based melee attack]) [cost=13pp] Fear has many effects, causing people to quake, to freeze, to flee, to reel. Gus is a master of these effects. Additionally, Gus can look into minds and see the fears that dwell there. As a bogeyman, his body was made to mimic those fears. Immunity 5 (Starvation, Suffocation, Sleep, Age) [cost=5pp] Dreams neither eat, nor sleep, nor breathe, nor age. Invisibility 1 (Regular sight) [cost=4pp] In Gus' prior life, avoiding parental detection was paramount. Fortunately, dreams fade and vanish as they please. Density 6 (Flaw: Night Only) (Str +12, Protection (Impervious) 3, Super Strength 2 (Heavy Load 6,400 lbs), Immovable 2)(Alternate Power: Insubstantial 3 (Flaw: Daytime Only) [cost=13pp] During daylight hours a dream can be as insubstantial as a breeze. At night, though, they are more substantial and real than anything found in the waking world. Protection 4 (Impervious) [cost=8pp] Bogeymen are tough. It's their nature. Regeneration 8 (Bruised 3(1/round automatic), Injured 2(1/5 minutes), Resurrection 3 (1/ 5 hours; weakness: incineration) (Extras: Regrowth, Flaw: Night Only) [cost=5pp] At night, Gus' injuries are short-lived. Even death will not hold him for long, when the shadows are between the earth and sun. Teleport 5 (Medium: Shadows, Feats: Change Direction, Easy, Turnabout, Mass Progression 2 (500 pounds) (Alt Power: Super-Movement 5: Wall-Crawling 2, Slithering, Air Walking 2) [cost=11pp] Walking through shadows quickly and silently is an old nightmare trick. These days, it's Gus' principle means of transportation. Super-Senses 3 (Darkvision, Detect Fear) [cost=3] Darkness is no cloak for nightmares. And don't show fear... they can sense fear. Comprehend 1 (languages) [cost=2] Dreams know all languages, every human tongue. (Total Cost=64pp) DRAWBACKS Noticeable Protection (Ugly/Gray, Lumpy Skin) -1 Repulsive, ain't he? [/sblock] [sblock=Costs] COSTS Abilities 41pp Combat 24pp Saves 5pp Skills 11pp Feats 6pp Powers 64pp Drawbacks -1pp Total 150pp Unspent 0pp [/sblock] [sblock=Notes] [B]NOTES[/B] Real Name: Gustav Makesbabiescry Gender: Male Age: Unknown, possibly centuries Size: Medium Weight: 240 lbs/ 1,000 lbs (Density) Hair: Brown and Spiky Eyes: Flaming Orange Nationality: Dream Tradeoffs: None Complications: Naiveté, Ugly Appearance, Possible Enemies (Children he frightened), Repercussions for living in the mortal world, Samantha Quote: "Show me a man's fears, and I will show you man." [/sblock] [sblock=Description] [B]DESCRIPTION[/B] Mister Scares is a creature that once haunted children's nightmares. Almost seven feet in height, with dark gray skin, a bulbous belly, long groping arms, and a hideous twisted smile, the sight of him is enough to frighten most adults. His irises are orange, his teeth dirty and misshapen, his hair grows in strawlike patches on his head and elsewhere on his body. His movements tend to be unnatural, with joints that bend in the wrong places, and a tendency to skitter across floors when he's in a rush. His face tends shape itself unconsciously in response to people's fears. One moment, he may have a decidedly canine look to him. Another, he may have sprouted a small ring of spider's eyes. In spite of his grotesque appearance,Gus, as he likes his friends to call him, is a distinguished gentleman of sorts. He likes to clad himself in sartorial splendor. He collects hats, and whenever possible he wears dark tailored three-piece suits and clutches a splendid cane-handled black umbrella. He strives to stand upright and present a neat appearance. He can carry himself with great dignity at times, but could never be mistaken for anything human. Even though dreams know all human languages, Gus speaks with a thick Eastern European accent. It is no affectation. It is something that became a part of him, because it once scared a child. [/sblock] [sblock=History] [B]HISTORY[/B] There was a man in Samantha Rosen's closet. When her father went to look in the closet, she would see him grinning out from the shadows underneath her bed. No one believed her, of course. In his many years of frightening children, Gustav Makesbabiescry had never once been seen by an adult. However, this child Samantha was not like the other children Gus had terrorized. When she realized that her parents were useless against this hideously dapper intruder, she reacted more with curiosity than with fear. It wasn't that she was not afraid-- Gus could see her fears inside her, squirming around-- it was simply that she did not give in to her fear. "Why are you here?" she asked him as he towered over her bed. "Can you teach me that?" she asked when took the form of a camel cricket-- which he knew she loathed!-- and came clicking across her ceiling towards her. Gus abandoned his place inside the heads of other juvenile sleepers, determined to make Samantha squirm and scream with fright. Samantha only continued to talk to him, making conversation with him whenever his bizarre visage peered out from her closet door. Eventually, in exasperation, Gus found himself asking "What, child? What do I have to do to frighten you? Devour your parents? Make you watch, yes?" "I'd prefer you didn't" she replied cautiously. He sat down on the foot of her bed. "You," he proclaimed with a strong (but oddly generic) Eastern European accent, "are worst child in existence. I am Boogeyman! Don't you know enough to be afraid?" "I don't think that would help." said Samantha, staring at Gus with unblinking brown eyes. There was a long moment before she asked "Where do you come from?" "Because I am Monster?" Gus asked with a sneer. "Because you talk funny," was her reply. Against his better judgment, Gus returned to Samantha's room the next night. And the night after that. She grew older, and smarter, and more curious, and braver still. It was some time before Gus realized that he had abandoned the torment of children for earnest conversation and imaginary tea parties in the dark. He spent his days pacing his run-down mansion in the Dream Realm, a gift from the Dream Lord many centuries back, thinking of the brown-haired girl. He did not know the right word for her. When he asked her for it one night, she told him the word was "friend." One night, when Gus arrived to see his friend, Samantha's room was empty. Her door was open, and he heard voices beyond her darkened door. He stepped toward the threshold listening, hearing Her voice beyond. Little Sam was angry, but there was no quaver of fear in her voice as she demanded that the strange men leave. He heard unfamiliar voices shushing her, then heard a blow, then silence. All this beyond the forbidden doorway leading to the adult world. Adults were not meant to see the faces of living dreams. But she could be hurt. Whispering Samantha's name, Gustav Makesbabiescry walked into the waking world. The burglars were there. They mistook him for her father, briefly, then tried to run. It was useless, of course. Seconds later, the three men were cowering in the empty fireplace, one trying forlornly to scramble up the chimney. Gus smiled horribly at them, then offered a gentle misshapen hand to Samantha. She stood up gravely. She knew her world had changed. Gustav Makesbabiescry was not just a Boogeyman anymore. He could be a hero. Gus grinned at the thought. "I believe," he said, "I have perfect name." [/sblock] [sblock=Personality] [B]PERSONALITY/MOTIVATION[/B] Since he has made himself known to the waking world, Gus has proven himself kind and eager to please. He has an enthusiastic personality, and loves to tell jokes. His laugh is loud and infectious, and it upsets him when people shun him. He can be very formal at times, and is struggling to find a balance between these elements of his personality. Human society is still very strange to him, and his behavior is sometimes awkward as a result. Gus truly enjoys fighting criminals and righting wrongs. They are, in fact, a cowardly and superstitious lot and are a lot of fun to frighten. Gus himself is insanely brave, and enjoys a good fight. His real reason for being in the world is to make Samantha happy, though. He loves her like a daughter. She's his reason for trying to make a better world. Gus has a very deep understanding of humans, but it is not very wide. Most humans, he knows only from their fears. He believes fear reveals who a person truly is. Sometimes he is right, of course, but only some of the time. [/sblock] [sblock=Powers and Tactics] [B]POWERS AND TACTICS[/B] The powers of a nightmare in the waking world are... interesting, to say the least. Gus can manipulate human fears, can see the fears of mortals quite clearly, and can change his shape to reflect them. He can even hold that fear in his hand and use it against a person, if he feels they deserve it. Invisibility and teleportation through shadows are old tricks that Gus has retained from his former profession. His various forms of movement-- be it walking on air or sliding across a floor on his belly-- come very naturally to him. He relies on shadows for transportation, though, and he knows this can be dangerous. Being a dream, Gus is not quite as real-- and is certainly less powerful-- during the day. At night, his dream body gains its full power, just as it does in his small section of the Dreamlands, where it is always night. He becomes more real, becoming impossibly dense and strong. At night, he can repair his body easily. He is more vulnerable and slow to heal during the day. The flip side to this is that during daylight hours he can become as insubstantial as a thought, using his mental powers to bludgeon his foes. In a fight, Gus prefers to ambush his enemies, enjoying their shock as he appears behind them and lays a heavy hand across their face. He uses invisibility and teleportation to good effect in this regard. It's hard for him to resist the temptation to reveal himself as he strikes, though. Against faster foes, Gus uses his mental powers, paralyzing them or stunning them. He is not a defensive fighter, having little concept of self-preservation. Even if he is killed, he knows that he will return the next night. As is true in many regards, Gus still has a lot to learn. [/sblock] EDIT: Removed Dimension Walk per Judge's request. Reduced Teleport power to 5, and increased (alt power) Wall Crawling to 2. Replaced Equipment feat with Fearsome Presence 1. EDIT 2: Changed flaw on "Alt Power: Insubstantial" to daylight only. My thought is that dreams are less real at night. Plus, he's less vulnerable during the day this way. Change approved by Judge Jackson. Also, character is approved, though not on the forum's approved list. Also also, I learned how to sblock. Sblocks added. 4/19/07 Edited unarmed damage to reflect Gus' actual damage. Evidently, I'm bad at reading. 5/20/07 Hero Point awarded. 10/4/07 Hero Point awarded. 11/29/07 Hero Point spent. [/QUOTE]
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