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<blockquote data-quote="Jalinth" data-source="post: 3293391" data-attributes="member: 49064"><p><strong>Jack Barrett</strong></p><p></p><p>Well, here is a evolution of my first ever M&M character (who was originally made 2 weeks ago). I'm still not quite sure how I managed to get from a caring healer to a street smart, flying diplo-brick blaster... but I did.</p><p></p><p>I did the character using Ultimate Power, not noticing until afterwards that it was not in use for this game. I checked over my powers and it looks like all of them are covered in the core rules, but I could be mistaken. I also noticed after the fact that I did the same thing that held up Quasar's approval. Regardless of the source of the problems, I'll change the character as needed.</p><p></p><p>By the way, if anyone can think of a good codename for Jack, I'm listening. I've been drawing a blank. I had a really good one (Aesculapius), but it doesn't work now that I have completly changed the background.</p><p></p><p>Real Name: Jack Barrett</p><p>Codename: TBD</p><p>Concept/Archetype: Bio-kinetic Reformed (mostly) Petty Crook</p><p>Gender: Male</p><p>Age: 22</p><p>Size: Medium</p><p>Height: 179 cm (5’11”)</p><p>Weight: 76kg (167.2 pounds)</p><p>Hair: Brown</p><p>Eyes: Brown</p><p>Nationality: Canadian</p><p>Ethnicity: Anglo-Canadian</p><p>Tradeoffs: -5 Defense for +5 Toughness.</p><p>Complications - Criminal Past, Greed, Possible illegitimate child</p><p>[sblock= Current Version of Character Sheet][code]Name: Jack Barrett (Codename TBA)</p><p>Size: Medium</p><p>Gender: Male</p><p></p><p>Str: 10 + 0 (0 PP) PowerLevel: 10 PP: 150</p><p>Dex: 14 + 2 (4 PP) AB: +1 (2 PP) XP: 0</p><p>Con: 38 +14 (28 PP) Grapple: +1 HP: 1</p><p>Int: 14 + 2 (4 PP) Speed: 30'</p><p>Wis: 20 + 5 (10 PP) Init: +2</p><p>Cha: 10 + 0 (0 PP)</p><p></p><p> Base Power Feat Total</p><p>Defense: +5 +0 +0 15 (10 PP)</p><p>Dodge: +2 Flatfooted: 13</p><p></p><p> Stat Mod Feat Power Misc Total</p><p>Fort: 14 +0 +0 +0 +0 +14 (0 PP)</p><p>Ref: 2 +4 +0 +0 +0 + 6 (4 PP)</p><p>Will: 5 +4 +0 +0 +0 + 9 (4 PP)</p><p>Toughness: 14 +0 +0 +0 +0 +14 Impervious - 6</p><p></p><p>Attack Attack Damage Save Type Base Range Type</p><p>Unarmed +1 DC 15 Tough Touch Bruise</p><p>Harm +10 DC 25 Fort 250ft Bruise/Lethal</p><p>Bio-Disruption +10 DC 20 Fort 100ft Trait Drain</p><p>Neural Scrambling +10 DC 20 Will 250ft Paralyze</p><p>Biochem-Sedative +10 DC 20 Fort 100ft Tires Target</p><p> </p><p>Movement Types:</p><p>Base: 30/ 60/120(Move/Accelerated/All Out)</p><p>Flight: 90/180/360 (Move/Accelerated/All Out)</p><p>Flight: 10mph/20mph/40mph (Move/Accelerated/All Out)</p><p></p><p>Feats: (13 PP)</p><p></p><p>All-Out Attack, Attack Focus Ranged (9), Equipment, Precise Shot, Jack of all Trades</p><p></p><p>Skill Points: 84 (21 PP)</p><p>Skills Ranks Mod Misc Total</p><p></p><p>Bluff (Cha) 15 +0 +15</p><p>Diplomacy (Cha) 8 +0 + 8</p><p>Escape Artist (Dex) 8 +2 +10</p><p>Gather Info (Cha) 10 +0 +10</p><p>Know:Life Sci (Int) 2 +2 + 4</p><p></p><p>Know:Streetwise (Int) 10 +2 +12</p><p>Notice (Wis) 10 +5 +15</p><p>Stealth (Dex) 10 +2 +12</p><p>Sense Motive (Wis) 10 +5 +15</p><p></p><p>Language (N/A) 1 French</p><p></p><p><hr></p><p>Untrained Skills</p><p></p><p>Acrobatics (Dex) +2</p><p>Climb (Str) +0</p><p>Concentration (Wis) +5</p><p>Computers (Int) +2</p><p>Craft (Int) +2</p><p>Disable Device (Int) +2</p><p></p><p>Disguise (Cha) +0</p><p>Drive (Dex) +2</p><p>Handle Animal (Cha) +0</p><p>Intimidate (Cha) +0</p><p>Investigate (Int) +2</p><p></p><p>Knowledge (Int) +2</p><p>Medicine (Wis) +5</p><p>Perform (Cha) +0</p><p>Pilot (Dex) +2</p><p>Ride (Dex) +2</p><p>Search (Int) +2</p><p></p><p>Sleight of Hand (Dex) +2</p><p>Survival (Wis) +5</p><p>Swim (Str) +0</p><p><hr></p><p></p><p>Languages: English, French</p><p></p><p>Equipment: Rebreather (1ep), Lockrelease Gun (1ep), Night Vision Goggles (1ep), Handcuffs (1ep), Microtransmitter (1ep), Task Force Comunicator</p><p></p><p>Powers:</p><p>============================================</p><p>Array - 16 Ranks (32pp) + 4 Alt Powers = 36PP</p><p> P: Harm</p><p> Damage R10 PE: AltSV-Fort (+1), Ranged (+1) PwrFeat:Improved Range, Subtle (3 PP/Rank +6 = 36 PP)</p><p> AP: Bio-Disruption</p><p> Drain R10 Any 1 trait PE: Ranged (+1) PwrFeat: Slow Fade, Subtle (3 PP/Rank + 6 PP = 36 PP)</p><p> AP: Biochem-Sedative</p><p> Fatigue R10 - PE: Ranged (+1) PWRFeats: Sedation, Subtle (3 PP/Rank + 6 PP = 36 PP)</p><p> AP: Neural Scrambling</p><p> Paralyze R10 - PE: Ranged (+1), PWRFeats: Improved Range, Subtle (3 PP/Rank + 5 PP = 35 PP)</p><p> AP: Heal</p><p> Healing R10 PE:Total (+1) Restoration (+1) Distracting (-1) </p><p> PowerFeat: Persistant, Regrowth (3pp/Rank+2= 32PP) </p><p>=========================================</p><p></p><p>Flight 1 (2 PP) 10mph</p><p></p><p>Impervious Toughness (6 PP)</p><p></p><p>Regeneration (6 total pp) Unconscious (1 pp), Staggered (4 pp), Resurection (1)</p><p></p><p>Complications: </p><p></p><p>Abilities 46 + Skills 21 (84 ranks) + Feats 13 + Powers 50 + Combat 12 + Saves 8 = 150</p><p></p><p>Disadvantages:</p><p></p><p> Lgt Med Hvy Lift Push</p><p>Max Weight: 33 lb. 66 lb. 100 lb. 200 lb. 500 lb.[/code][/sblock]</p><p>[sblock= Previous Version of Character Sheet][code]Name: Jack Barrett</p><p>Size: Medium</p><p>Gender: Male</p><p></p><p>Str: 10 + 0 (0 PP) PowerLevel: 10 PP: 150</p><p>Dex: 14 + 2 (4 PP) AB: +2 (4 PP) XP: 0</p><p>Con: 34 +12 (24 PP) Grapple: +4 HP: 1</p><p>Int: 14 + 2 (4 PP) Speed: 30'</p><p>Wis: 20 + 5 (10 PP) Init: +2</p><p>Cha: 10 + 0 (0 PP)</p><p></p><p> Base Power Feat Total</p><p>Defense: +6 +0 +2 18 (12 PP)</p><p>Dodge: +5 Flatfooted: 13</p><p></p><p> Stat Mod Feat Power Misc Total</p><p>Fort: 12 +0 +0 +0 +0 +12 (0 PP)</p><p>Ref: 2 +4 +0 +0 +0 + 6 (4 PP)</p><p>Will: 5 +5 +0 +0 +0 +10 (5 PP)</p><p>Toughness: 12 +0 +0 +0 +0 +12</p><p></p><p></p><p>Attack Attack Damage Save Type Base Range Type</p><p>Unarmed +2 DC 15 Tough Touch Bruise</p><p>Harm +10 DC 25 Fort 250ft Bruise/Lethal - Linked</p><p>Drain +10 DC 20 Fort 100ft Stat Drain - Linked</p><p>Paralyze +10 DC 20 Will 250ft Paralyze</p><p>Fatigue +10 DC 20 Fort Touch Tires Target, Poisin</p><p> </p><p>Movement Types:</p><p>Base: 30/ 60/120(Move/Accelerated/All Out)</p><p>Flight: 90/180/360 (Move/Accelerated/All Out)</p><p>Flight: 10mph/20mph/40mph (Move/Accelerated/All Out)</p><p></p><p>Feats: (7 PP)</p><p></p><p>All-Out Attack, Dodge Focus (2), Equipment, Precise Shot, Move-by Action, Jack of all Trades</p><p></p><p>Skill Points: 88 (22 PP)</p><p>Skills Ranks Mod Misc Total</p><p></p><p>Bluff (Cha) 15 +0 +15</p><p>Diplomacy (Cha) 10 +0 +10</p><p>Escape Artist (Dex) 8 +2 +10</p><p>Gather Info (Cha) 10 +0 +10</p><p>Know:Life Sci (Int) 2 +2 + 4</p><p></p><p>Know:Streetwise (Int) 10 +2 +12</p><p>Notice (Wis) 10 +5 +15</p><p>Stealth (Dex) 12 +2 +14</p><p>Sense Motive (Wis) 10 +5 +15</p><p></p><p>Language (N/A) 1 French</p><p>--------------------------------------------</p><p>Untrained Skills</p><p></p><p>Acrobatics (Dex) +2</p><p>Climb (Str) +0</p><p>Concentration (Wis) +5</p><p>Computers (Int) +2</p><p>Craft (Int) +2</p><p>Disable Device (Int) +2</p><p></p><p>Disguise (Cha) +0</p><p>Drive (Dex) +2</p><p>Handle Animal (Cha) +0</p><p>Intimidate (Cha) +0</p><p>Investigate (Int) +2</p><p></p><p>Knowledge (Int) +2</p><p>Medicine (Wis) +5</p><p>Perform (Cha) +0</p><p>Pilot (Dex) +2</p><p>Ride (Dex) +2</p><p>Search (Int) +2</p><p></p><p>Sleight of Hand (Dex) +2</p><p>Survival (Wis) +5</p><p>Swim (Str) +0</p><p>-----------------------------------------</p><p></p><p>Languages: English, French</p><p></p><p>Equipment: Rebreather (1ep), Lockrelease Gun (1ep), Night Vision Goggles (1ep),</p><p>Handcuffs (1ep), Microtransmitter (1ep), Task Force Comunicator</p><p></p><p>Powers:</p><p>============================================</p><p>Array - 18 Ranks (36pp) + 4 Alt Powers = 40PP</p><p></p><p> P: Heal</p><p> Healing R11 PE:Total (+1) Restoration (+1) Distracting (-1) </p><p> PowerFeat: Persistant, Subtle, Regrowth (3pp/Rank+3= 36PP) </p><p> AP: Harm</p><p> Damage R10 PE: AltSV-Fort (+1), Ranged (+1) PwrFeat:Improved Range, Accuratex4, Subtle (3 PP/Rank +6 = 36 PP)</p><p> AP: Bio-Disruption</p><p> Drain R10 Any 1 stat PE: Ranged (+1) PwrFeat: Slow Fade, Accuratex4, Subtle (3 PP/Rank + 6 PP = 36 PP)</p><p> AP: Bio-Sedative</p><p> Fatigue R10 - PE: Poison (+1) PWRFeats: Sedation, Accuratex4, Subtle (3 PP/Rank + 6 PP = 36 PP)</p><p> AP: Neural Scrambling</p><p> Paralyze R10 - PE: Ranged (+1), PWRFeats: Improved Range, Accuratex4, Subtle (3 PP/Rank + 5 PP = 35 PP)</p><p>=========================================</p><p></p><p>Super Strength R2 (4 PP)</p><p></p><p>Flight 1, Subtle (3 PP) 10mph</p><p></p><p>Regeneration (7 total pp) Unconscious (1 pp), Staggered (4 pp), Resurection (1), Diehard (1 pp)</p><p></p><p>Abilities 42 + Skills 22 (88 ranks) + Feats 7 + Powers 54 + Combat 16 + Saves 9 = 150</p><p></p><p>Disadvantages:</p><p></p><p> Lgt Med Hvy Lift Push</p><p>Max Weight: 133 lb. 266 lb. 400 lb. 800 lb. 2,000 lb.[/code][/sblock]</p><p>[sblock=History]Jack grew up in a lower class family, in the capital of Canada - Ottawa, Ontario. He was never as big or as tough as the other kids but made up for it by being lucky and smart. In his early teenage years he did some petty crime, but he found it wasn’t really his style. He found his niche as more of a middle man rather then getting his hands dirty directly, though he wasn’t above running a bit of a con job either.</p><p></p><p>He dropped out of High School in grade 11, making enough money as a fence and a con-man to convince him that this education thing was over rated. He wasn’t risking his life doing B&E or mugging people, he was ‘just a middle man’. The guy that people came to when they needed to get rid of something or needed something special. And if he couldn’t get what they needed, he could often come up with something that he could pass off as good enough. It was a sweet deal as far as he was concerned.</p><p></p><p>After few months of this, Jack started noticing that seemed to be in better shape then he had been before. He was never out of breath, and didn’t have any trouble lifting even the biggest sack of loot. He passed it off as clean living and fresh air. After all, if you wanted to get ahead in his business you needed a clear head. Booze and drugs would dull the edge you needed to stay ahead. He had his health and plenty of easy cash. Life was good for a couple years.</p><p></p><p>It was then that Jack started to feel dissatisfied. The lies, the deals, the cons and the cash. It just wasn’t as... fulfilling as it used to be. What was the point? He’d found out that not only had his girlfriend had been sleeping with two other guys the whole time they’d been going out, she was pregnant and didn’t have the faintest clue as to who the father was. His main supplier was in jail doing time for selling crack, something Jack had insisted he avoid. All around him peoples lies, cheats, cons and deceptions were coming up to bite them. He realized that he had to get out before he got bitten to.</p><p></p><p>Things came to a head one night. A couple of guys finally got sick of Jack’s smart mouth and less then scrupulous business practices. They corned Jack in a back alley with the intention of beating him within an inch of his life. Just as a friendly warning, of course, so that he would know not mess around with them again. However, things didn’t go quite as planned.</p><p></p><p>When Jack took a large fist to the face without going down, they figured he was tougher then he looked. When he took a hit from the baseball bat without wincing, they started to get a bit concerned. When the thug with the bat started bleeding out his ears, they knew they had made a big mistake. They tried to turn and run, but found themselves frozen in places. Things only went downhill from there.</p><p></p><p>Jack had been almost as surprised as the thugs had been. Standing over the bodies, he had NO idea what had just happened. So he did the only thing he could think of and ran. Getting to his pad, he tried to figure out what to do. These were probably not the only guys who were getting tired of him, so he could probably expect more trouble soon. He also really didn’t want to face murder charges. While he didn’t THINK anyone had seen anything, he just couldn’t be sure. If anyone could connect him to the bodies, it would be bad. He barely had a mark on him, so no one would believe a claim of self defense. Not to mention the fact that the cops were getting rather suspicious of him to. They hadn’t yet been able to find enough evidence to charge him with anything, but they were looking close enough that it was getting hard to do business.</p><p></p><p>At a loss, he flopped onto the couch. As he did, the TV turned on. Reaching under the cushion to pull out the remote, he noticed that the news was doing a story about the new team that the UN was putting together. That was it! It was obvious he had superpowers of some sort and a stint with the UN would be just the thing to help take the heat off. A couple of months with these ‘Resolutes’ and he could retire with a clean slate. No one would suspect a former UN Super Hero of being a criminal after all, and only a true idiot would mess with one.</p><p></p><p>The more he thought about it, the more he liked the idea. He sold off the last of his hot merchandise, payed off the few guys he owed money to, and converted most of his possessions to cash. Jack gave five grand to one of the only guys he really trusted, telling him to keep half and use the other half to make sure his ex’s kid didn’t starve. (Jack figured giving the cash to the mother would just let her buy more smokes and booze. He would have been right). Along with the cash, he gave his buddy a way to contact him if it looked like the kid was in trouble. He didn’t know if it was his, but he wanted to make sure he did right by the kid, just in case. Once he had tied up all his loose ends, he made his application.[/sblock][Sblock=Powers]Jack’s powers all spring from the same source. His Biokinesis, a psionic power. It has been responsible for the sub-conscious modifications of his body that have boosted his Constitution so high, and enable him to recover from even the most grievous wounds. In fact the Biokinesis is so strong that his skin is reenforced to the point that bullets often fail to do more then leave a faint red mark. </p><p></p><p>Using his Biokinesis more actively he can cause a great deal of harm. Either directly through the tearing of blood vessels and the like, interfering with the targets physical or mental processes to reduce performance, scrambling neural impulses to slow or stop them dead in their tracks, or by introducing a powerful bio-chemical sedative into the target’s bloodstream. What Jack doesn’t know is that he can also heal the target, reversing the damage he or others inflict, as well as fly slowly through further manipulations.[/sblock] </p><p>[sblock=DESCRIPTION]Jack looks pretty average. 5'11", average build. Short brown hair and brown eyes. Nothing about him really stands out. His clothes tend to be low key casual. Nothing really flashy.[/sblock]</p></blockquote><p></p>
[QUOTE="Jalinth, post: 3293391, member: 49064"] [b]Jack Barrett[/b] Well, here is a evolution of my first ever M&M character (who was originally made 2 weeks ago). I'm still not quite sure how I managed to get from a caring healer to a street smart, flying diplo-brick blaster... but I did. I did the character using Ultimate Power, not noticing until afterwards that it was not in use for this game. I checked over my powers and it looks like all of them are covered in the core rules, but I could be mistaken. I also noticed after the fact that I did the same thing that held up Quasar's approval. Regardless of the source of the problems, I'll change the character as needed. By the way, if anyone can think of a good codename for Jack, I'm listening. I've been drawing a blank. I had a really good one (Aesculapius), but it doesn't work now that I have completly changed the background. Real Name: Jack Barrett Codename: TBD Concept/Archetype: Bio-kinetic Reformed (mostly) Petty Crook Gender: Male Age: 22 Size: Medium Height: 179 cm (5’11”) Weight: 76kg (167.2 pounds) Hair: Brown Eyes: Brown Nationality: Canadian Ethnicity: Anglo-Canadian Tradeoffs: -5 Defense for +5 Toughness. Complications - Criminal Past, Greed, Possible illegitimate child [sblock= Current Version of Character Sheet][code]Name: Jack Barrett (Codename TBA) Size: Medium Gender: Male Str: 10 + 0 (0 PP) PowerLevel: 10 PP: 150 Dex: 14 + 2 (4 PP) AB: +1 (2 PP) XP: 0 Con: 38 +14 (28 PP) Grapple: +1 HP: 1 Int: 14 + 2 (4 PP) Speed: 30' Wis: 20 + 5 (10 PP) Init: +2 Cha: 10 + 0 (0 PP) Base Power Feat Total Defense: +5 +0 +0 15 (10 PP) Dodge: +2 Flatfooted: 13 Stat Mod Feat Power Misc Total Fort: 14 +0 +0 +0 +0 +14 (0 PP) Ref: 2 +4 +0 +0 +0 + 6 (4 PP) Will: 5 +4 +0 +0 +0 + 9 (4 PP) Toughness: 14 +0 +0 +0 +0 +14 Impervious - 6 Attack Attack Damage Save Type Base Range Type Unarmed +1 DC 15 Tough Touch Bruise Harm +10 DC 25 Fort 250ft Bruise/Lethal Bio-Disruption +10 DC 20 Fort 100ft Trait Drain Neural Scrambling +10 DC 20 Will 250ft Paralyze Biochem-Sedative +10 DC 20 Fort 100ft Tires Target Movement Types: Base: 30/ 60/120(Move/Accelerated/All Out) Flight: 90/180/360 (Move/Accelerated/All Out) Flight: 10mph/20mph/40mph (Move/Accelerated/All Out) Feats: (13 PP) All-Out Attack, Attack Focus Ranged (9), Equipment, Precise Shot, Jack of all Trades Skill Points: 84 (21 PP) Skills Ranks Mod Misc Total Bluff (Cha) 15 +0 +15 Diplomacy (Cha) 8 +0 + 8 Escape Artist (Dex) 8 +2 +10 Gather Info (Cha) 10 +0 +10 Know:Life Sci (Int) 2 +2 + 4 Know:Streetwise (Int) 10 +2 +12 Notice (Wis) 10 +5 +15 Stealth (Dex) 10 +2 +12 Sense Motive (Wis) 10 +5 +15 Language (N/A) 1 French <hr> Untrained Skills Acrobatics (Dex) +2 Climb (Str) +0 Concentration (Wis) +5 Computers (Int) +2 Craft (Int) +2 Disable Device (Int) +2 Disguise (Cha) +0 Drive (Dex) +2 Handle Animal (Cha) +0 Intimidate (Cha) +0 Investigate (Int) +2 Knowledge (Int) +2 Medicine (Wis) +5 Perform (Cha) +0 Pilot (Dex) +2 Ride (Dex) +2 Search (Int) +2 Sleight of Hand (Dex) +2 Survival (Wis) +5 Swim (Str) +0 <hr> Languages: English, French Equipment: Rebreather (1ep), Lockrelease Gun (1ep), Night Vision Goggles (1ep), Handcuffs (1ep), Microtransmitter (1ep), Task Force Comunicator Powers: ============================================ Array - 16 Ranks (32pp) + 4 Alt Powers = 36PP P: Harm Damage R10 PE: AltSV-Fort (+1), Ranged (+1) PwrFeat:Improved Range, Subtle (3 PP/Rank +6 = 36 PP) AP: Bio-Disruption Drain R10 Any 1 trait PE: Ranged (+1) PwrFeat: Slow Fade, Subtle (3 PP/Rank + 6 PP = 36 PP) AP: Biochem-Sedative Fatigue R10 - PE: Ranged (+1) PWRFeats: Sedation, Subtle (3 PP/Rank + 6 PP = 36 PP) AP: Neural Scrambling Paralyze R10 - PE: Ranged (+1), PWRFeats: Improved Range, Subtle (3 PP/Rank + 5 PP = 35 PP) AP: Heal Healing R10 PE:Total (+1) Restoration (+1) Distracting (-1) PowerFeat: Persistant, Regrowth (3pp/Rank+2= 32PP) ========================================= Flight 1 (2 PP) 10mph Impervious Toughness (6 PP) Regeneration (6 total pp) Unconscious (1 pp), Staggered (4 pp), Resurection (1) Complications: Abilities 46 + Skills 21 (84 ranks) + Feats 13 + Powers 50 + Combat 12 + Saves 8 = 150 Disadvantages: Lgt Med Hvy Lift Push Max Weight: 33 lb. 66 lb. 100 lb. 200 lb. 500 lb.[/code][/sblock] [sblock= Previous Version of Character Sheet][code]Name: Jack Barrett Size: Medium Gender: Male Str: 10 + 0 (0 PP) PowerLevel: 10 PP: 150 Dex: 14 + 2 (4 PP) AB: +2 (4 PP) XP: 0 Con: 34 +12 (24 PP) Grapple: +4 HP: 1 Int: 14 + 2 (4 PP) Speed: 30' Wis: 20 + 5 (10 PP) Init: +2 Cha: 10 + 0 (0 PP) Base Power Feat Total Defense: +6 +0 +2 18 (12 PP) Dodge: +5 Flatfooted: 13 Stat Mod Feat Power Misc Total Fort: 12 +0 +0 +0 +0 +12 (0 PP) Ref: 2 +4 +0 +0 +0 + 6 (4 PP) Will: 5 +5 +0 +0 +0 +10 (5 PP) Toughness: 12 +0 +0 +0 +0 +12 Attack Attack Damage Save Type Base Range Type Unarmed +2 DC 15 Tough Touch Bruise Harm +10 DC 25 Fort 250ft Bruise/Lethal - Linked Drain +10 DC 20 Fort 100ft Stat Drain - Linked Paralyze +10 DC 20 Will 250ft Paralyze Fatigue +10 DC 20 Fort Touch Tires Target, Poisin Movement Types: Base: 30/ 60/120(Move/Accelerated/All Out) Flight: 90/180/360 (Move/Accelerated/All Out) Flight: 10mph/20mph/40mph (Move/Accelerated/All Out) Feats: (7 PP) All-Out Attack, Dodge Focus (2), Equipment, Precise Shot, Move-by Action, Jack of all Trades Skill Points: 88 (22 PP) Skills Ranks Mod Misc Total Bluff (Cha) 15 +0 +15 Diplomacy (Cha) 10 +0 +10 Escape Artist (Dex) 8 +2 +10 Gather Info (Cha) 10 +0 +10 Know:Life Sci (Int) 2 +2 + 4 Know:Streetwise (Int) 10 +2 +12 Notice (Wis) 10 +5 +15 Stealth (Dex) 12 +2 +14 Sense Motive (Wis) 10 +5 +15 Language (N/A) 1 French -------------------------------------------- Untrained Skills Acrobatics (Dex) +2 Climb (Str) +0 Concentration (Wis) +5 Computers (Int) +2 Craft (Int) +2 Disable Device (Int) +2 Disguise (Cha) +0 Drive (Dex) +2 Handle Animal (Cha) +0 Intimidate (Cha) +0 Investigate (Int) +2 Knowledge (Int) +2 Medicine (Wis) +5 Perform (Cha) +0 Pilot (Dex) +2 Ride (Dex) +2 Search (Int) +2 Sleight of Hand (Dex) +2 Survival (Wis) +5 Swim (Str) +0 ----------------------------------------- Languages: English, French Equipment: Rebreather (1ep), Lockrelease Gun (1ep), Night Vision Goggles (1ep), Handcuffs (1ep), Microtransmitter (1ep), Task Force Comunicator Powers: ============================================ Array - 18 Ranks (36pp) + 4 Alt Powers = 40PP P: Heal Healing R11 PE:Total (+1) Restoration (+1) Distracting (-1) PowerFeat: Persistant, Subtle, Regrowth (3pp/Rank+3= 36PP) AP: Harm Damage R10 PE: AltSV-Fort (+1), Ranged (+1) PwrFeat:Improved Range, Accuratex4, Subtle (3 PP/Rank +6 = 36 PP) AP: Bio-Disruption Drain R10 Any 1 stat PE: Ranged (+1) PwrFeat: Slow Fade, Accuratex4, Subtle (3 PP/Rank + 6 PP = 36 PP) AP: Bio-Sedative Fatigue R10 - PE: Poison (+1) PWRFeats: Sedation, Accuratex4, Subtle (3 PP/Rank + 6 PP = 36 PP) AP: Neural Scrambling Paralyze R10 - PE: Ranged (+1), PWRFeats: Improved Range, Accuratex4, Subtle (3 PP/Rank + 5 PP = 35 PP) ========================================= Super Strength R2 (4 PP) Flight 1, Subtle (3 PP) 10mph Regeneration (7 total pp) Unconscious (1 pp), Staggered (4 pp), Resurection (1), Diehard (1 pp) Abilities 42 + Skills 22 (88 ranks) + Feats 7 + Powers 54 + Combat 16 + Saves 9 = 150 Disadvantages: Lgt Med Hvy Lift Push Max Weight: 133 lb. 266 lb. 400 lb. 800 lb. 2,000 lb.[/code][/sblock] [sblock=History]Jack grew up in a lower class family, in the capital of Canada - Ottawa, Ontario. He was never as big or as tough as the other kids but made up for it by being lucky and smart. In his early teenage years he did some petty crime, but he found it wasn’t really his style. He found his niche as more of a middle man rather then getting his hands dirty directly, though he wasn’t above running a bit of a con job either. He dropped out of High School in grade 11, making enough money as a fence and a con-man to convince him that this education thing was over rated. He wasn’t risking his life doing B&E or mugging people, he was ‘just a middle man’. The guy that people came to when they needed to get rid of something or needed something special. And if he couldn’t get what they needed, he could often come up with something that he could pass off as good enough. It was a sweet deal as far as he was concerned. After few months of this, Jack started noticing that seemed to be in better shape then he had been before. He was never out of breath, and didn’t have any trouble lifting even the biggest sack of loot. He passed it off as clean living and fresh air. After all, if you wanted to get ahead in his business you needed a clear head. Booze and drugs would dull the edge you needed to stay ahead. He had his health and plenty of easy cash. Life was good for a couple years. It was then that Jack started to feel dissatisfied. The lies, the deals, the cons and the cash. It just wasn’t as... fulfilling as it used to be. What was the point? He’d found out that not only had his girlfriend had been sleeping with two other guys the whole time they’d been going out, she was pregnant and didn’t have the faintest clue as to who the father was. His main supplier was in jail doing time for selling crack, something Jack had insisted he avoid. All around him peoples lies, cheats, cons and deceptions were coming up to bite them. He realized that he had to get out before he got bitten to. Things came to a head one night. A couple of guys finally got sick of Jack’s smart mouth and less then scrupulous business practices. They corned Jack in a back alley with the intention of beating him within an inch of his life. Just as a friendly warning, of course, so that he would know not mess around with them again. However, things didn’t go quite as planned. When Jack took a large fist to the face without going down, they figured he was tougher then he looked. When he took a hit from the baseball bat without wincing, they started to get a bit concerned. When the thug with the bat started bleeding out his ears, they knew they had made a big mistake. They tried to turn and run, but found themselves frozen in places. Things only went downhill from there. Jack had been almost as surprised as the thugs had been. Standing over the bodies, he had NO idea what had just happened. So he did the only thing he could think of and ran. Getting to his pad, he tried to figure out what to do. These were probably not the only guys who were getting tired of him, so he could probably expect more trouble soon. He also really didn’t want to face murder charges. While he didn’t THINK anyone had seen anything, he just couldn’t be sure. If anyone could connect him to the bodies, it would be bad. He barely had a mark on him, so no one would believe a claim of self defense. Not to mention the fact that the cops were getting rather suspicious of him to. They hadn’t yet been able to find enough evidence to charge him with anything, but they were looking close enough that it was getting hard to do business. At a loss, he flopped onto the couch. As he did, the TV turned on. Reaching under the cushion to pull out the remote, he noticed that the news was doing a story about the new team that the UN was putting together. That was it! It was obvious he had superpowers of some sort and a stint with the UN would be just the thing to help take the heat off. A couple of months with these ‘Resolutes’ and he could retire with a clean slate. No one would suspect a former UN Super Hero of being a criminal after all, and only a true idiot would mess with one. The more he thought about it, the more he liked the idea. He sold off the last of his hot merchandise, payed off the few guys he owed money to, and converted most of his possessions to cash. Jack gave five grand to one of the only guys he really trusted, telling him to keep half and use the other half to make sure his ex’s kid didn’t starve. (Jack figured giving the cash to the mother would just let her buy more smokes and booze. He would have been right). Along with the cash, he gave his buddy a way to contact him if it looked like the kid was in trouble. He didn’t know if it was his, but he wanted to make sure he did right by the kid, just in case. Once he had tied up all his loose ends, he made his application.[/sblock][Sblock=Powers]Jack’s powers all spring from the same source. His Biokinesis, a psionic power. It has been responsible for the sub-conscious modifications of his body that have boosted his Constitution so high, and enable him to recover from even the most grievous wounds. In fact the Biokinesis is so strong that his skin is reenforced to the point that bullets often fail to do more then leave a faint red mark. Using his Biokinesis more actively he can cause a great deal of harm. Either directly through the tearing of blood vessels and the like, interfering with the targets physical or mental processes to reduce performance, scrambling neural impulses to slow or stop them dead in their tracks, or by introducing a powerful bio-chemical sedative into the target’s bloodstream. What Jack doesn’t know is that he can also heal the target, reversing the damage he or others inflict, as well as fly slowly through further manipulations.[/sblock] [sblock=DESCRIPTION]Jack looks pretty average. 5'11", average build. Short brown hair and brown eyes. Nothing about him really stands out. His clothes tend to be low key casual. Nothing really flashy.[/sblock] [/QUOTE]
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