Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living Superheroes
Living Supers Character Submission
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hand of Vecna" data-source="post: 3832522" data-attributes="member: 755"><p><strong>Astralle, the Astrological Mystic</strong></p><p></p><p><span style="color: Yellow"><strong>NOT YET APPROVED</strong></span></p><p></p><p><strong>ASTRALLE</strong></p><p><u>Concept/Archetype</u>: Astrological Mystic</p><p><u>Power Level</u>: 8</p><p><u>Power Points</u>: 120</p><p><u>Experience Points</u>: 0</p><p><u>Hero Points</u>: 1</p><p></p><p>[CODE][b][u]ABILITIES[/u][/b]</p><p>STR 10/+0 (0 PP)</p><p>DEX 14/+2 (4 PP)</p><p>CON 14/+2 (4 PP)</p><p>INT 10/+0 (0 PP)</p><p>WIS 14/+2 (4 PP)</p><p>CHA 36 (16)/+13 (+3) (6 PP)</p><p></p><p></p><p>[b][u]SAVES[/u][/b]</p><p>TOUG +10 (Impervious 8 with "Iron Shield"; +2 without Force Field) (2 Con + 8 Power)</p><p>FORT +10 (+2 without “Iron Shield”) (0 Base + 2 Con + 8 Power) (0 PP)</p><p>REF +2 (0 Base + 2 Dex) (0 PP)</p><p>WILL +8 (Impervious 6; +4/Impervious 2 without “Iron Shield”) (0 Base + 2 Wis + 6 Power) (0 PP)</p><p></p><p></p><p>[b][u]COMBAT[/u][/b]</p><p>INIT +2</p><p>BASE DEF +4 (8 PP)</p><p>DEF 16 (10 + 4 Base + 2 Feat)</p><p>FLAT-FOOTED 12</p><p>BASE ATT +4 (8 PP)</p><p></p><p></p><p>[b][u]ATTACK[/u][/b]</p><p>[list][*][u]Melee[/u]: Attack +4 (DC 15 SAVE, CRIT 20, TYPE unarmed/bludgeoning) [i]Unarmed[/i]</p><p>[*] [u]Ranged[/u]: Attack +6 (DC 25 SAVE, CRIT 20, RANGE 100 feet, TYPE nonlethal electricity) [i]Lightning of Bethor[/i]</p><p>[*] [u]Ranged[/u]: Attack +6 (DC 20 SAVE, RANGE 100 feet, TYPE Visual Dazzle) [i]Och’s Solar Flare[/i]</p><p>[*] [u]Ranged[/u]: Attack +6 (DC 20 SAVE, RANGE 100 feet, TYPE Snare) [i]Aratron’s Leaden Bonds[/i]</p><p>[*] [u]Ranged[/u]: Attack +6 (DC 18 SAVE, RANGE 80 feet, TYPE Drain Dexterity) [i]Aratron’s Subtle Clutch[/i]</p><p>[*] [u]Ranged[/u]: Attack +6 (DC 23 SAVE, RANGE 80 feet, TYPE lethal sunlight) [i]Och's Illumination[/i]</p><p>[*] [u]Ranged[/u]: Attack +10 (DC 21 SAVE, CRIT 20, RANGE 60 feet, TYPE lethal fire) [i]Phaleg's Flaming Spear[/i][/list]</p><p></p><p></p><p>[b][u]SKILLS[/u][/b] 56 SP (14 PP)</p><p>[list][*]Bluff +8/+12 [+18/+22] (5 Ranks + 3 Cha + 4 Feat [+ 10 Power])</p><p>[*]Concentration +12 (10 Ranks + 2 Wis)</p><p>[*]Craft (Artistic) +2 (2 Ranks + 0 Int)</p><p>[*]Diplomacy +8/+12 [+18/+22] (5 Ranks + 3 Cha + 4 Feat [+ 10 Power])</p><p>[*]Gather Information +8 [+18] (5 Ranks + 3 Cha [+ 10 Power])</p><p>[*]Knowledge (Arcane Lore) +6 (6 Ranks + 0 Int)</p><p>[*]Perform (Acting) +8 [+18] (5 Ranks + 3 Cha [+ 10 Power])</p><p>[*]Profession (Astrologer) +7 (5 Ranks + 2 Wis)</p><p>[*]Sleight of Hand +8 (6 Ranks + 2 Dex)</p><p>[*]Stealth +6 (4 Ranks + 2 Dex)[/list]</p><p></p><p>[b][u]LANGUAGES[/u][/b] (3 Ranks)</p><p>English</p><p>Greek</p><p>Italian (native)</p><p>Latin</p><p></p><p>[b][u]MOVEMENT[/u][/b]</p><p>SPEED 30 ft./60 ft/.120 ft.</p><p>LEAP XX/XX/XX</p><p>OTHER Flight 4 (100 MPH)</p><p></p><p></p><p>[b][u]FEATS[/u][/b] (7 PP)</p><p>Artificer – Use Knowledge (Arcane Lore) and Crafts to create temporary magical devices.</p><p>Attack Focus (Ranged) 2 – +2 bonus to ranged attack rolls.</p><p>Attractive – +4 bonus on Bluff and Diplomacy checks with people affected by her looks.</p><p>Dodge Focus 2 – +2 dodge bonus to Defense.</p><p>Ritualist – Can create and cast arcane rituals.</p><p></p><p></p><p>[b][u]POWERS[/u][/b]</p><p></p><p>[b]Enhanced Feats 2[/b] [Mystical] (1/Rank = 2 PP) (“Blessing of Bethor & Och”)</p><p>FR: Benefit 2 (Wealth 2 [total Wealth Bonus +17])</p><p></p><p>[b]Enhanced Feats 2[/b] [Mystical] (1/Rank = 2 PP) (“Instant Change”)</p><p>FR: Instant Change 2 (any outfit)</p><p></p><p>[b]Force Field 8[/b] [Mystical] (1 PP/Rank = 8 PP) (“Shield of the Olympian Spirits”)</p><p></p><p>[b]Magic 10[/b] [Mystical] (2 PP/Rank +14 PP = 34 PP) (“Favors of the Planetary Spirits”)</p><p>[list][*]FR: [b]Light Control 4[/b] (50 ft. radius; [i]Extra[/i]: Linked [b]Blast 8[/b] [lethal sunlight; [i]Extra[/i]: 40-ft. Burst Area; [i]Partial Extra[/i]: Penetrating 4; [i]Flaws[/i]: Limited/Only damages beings that have a Weakness to sunlight -2]) (“Och’s Illumination”) [2 PP/Rank + 1 PP/Rank + 4 PP = 20; 1 PP]</p><p>[*]AP 1: [b]Blast 6[/b] (fire, lethal; [i]Extra[/i]: Penetrating; [i]PFs[/i]: Accurate 2) ("Phaleg's Flaming Spear”) [3 PP/Rank +2 PP = 20 PP; 1 PP]</p><p>[*]AP 2: [b]Blast 10[/b] (nonlethal, electricity) (“Lightning of Bethor”) [2 PP/Rank = 20; 1 PP]</p><p>[*]AP 3: [b]Concealment 6[/b] (all visual and mystical; [i]PF[/i]: Close Range) (“Concealment of Phul”) [2 PP/Rank + 1 PP = 13 PP; 1 PP]</p><p>[*]AP 4: [b]Dazzle (Visual) 10[/b] (“Och’s Solar Flare”) [2 PP/Rank = 20; 1 PP]</p><p>[*]AP 5: [b]Drain Dexterity 8[/b] ([i]Extras[/i]: Ranged; [i]PFs[/i]: Indirect, Slow Fade 2/1 point per 5 minutes, Subtle) (“Aratron’s Subtle Clutch”) [2 PP/Rank + 4 PP = 20; 1 PP]</p><p>[*]AP 6: [b]Enhanced Charisma 20[/b] (to 36/+13) (“Hagith’s Attractive Aura”) [1 PP/Rank = 20; 1 PP]</p><p>[*]AP 7: [b]Illusion 6[/b] (all senses; [i]Flaw[/i]: Phantasm; [i]PFs[/i]: Progression 2/25-ft. radius) (“Phantasms of Phul”) [3 PP/Rank + 2 PP = 20; 1 PP]</p><p>[*]AP 8: [b]Impervious on Force Field 8[/b] ([i]Extra[/i]: Linked [b]Enhanced Fortitude Save 8[/b], Linked [b]Mind Shield 4[/b]) ("Phlaeg's Iron Shield”) [1 PP/Rank + 1 PP/Rank + 1 PP/Rank = 20; 1 PP]</p><p>[*]AP 9: [b]Mind Control 8[/b] (PFs: Mental Link) (“Hagith’s Mental Mastery”) [2 PP/Rank + 1 PP = 17; 1 PP]</p><p>[*]AP 10: [b]Snare 10[/b] (“Aratron’s Leaden Bonds”) [2 PP/Rank = 20; 1 PP]</p><p>[*]AP 11: [b]Super-Senses 4[/b] (Acute Extended Ranged Detect Magic {Sight}) (“Bethor’s Revelations”) [1 PP/Rank = 4 PP; 1 PP]</p><p>[*]AP 12: [b]Telekinesis 6[/b] (Str 30; [i]Extras[/i]: Perception; [i]PFs[/i]: Indirect, Subtle) (“Ophiel’s Forcible Flight”) [3 PP/Rank + 2 PP = 20; 1 PP]</p><p>[*]AP 13: [b]Telelocation 8[/b] (continental range; [i]Extras[/i]: Linked [b]Enhanced Skills 3[/b] [+12 to Search], Linked [b]Quickness 6[/b] [x100; [i]Flaw[/i]: Limited to Extended Search checks only]; [i]PFs[/i]: Dimensional 3/any dimension) (“Astrological Search”) [1 PP/Rank + 3 PP + 1 PP/Rank + 0.33 PP/Rank = 16 PP; 1 PP]</p><p>[*]AP 14: [b]Teleport 5[/b] (500 ft./5 miles; [i]Extra[/i]: Accurate; [i]PFs[/i]: Change Direction, Change Velocity, Easy, Progression 1/200 lbs. cargo, Turnabout) (“Ophiel’s Instant Transport”) [3 PP/Rank + 5 PP = 20; 1 PP][/list]</p><p></p><p>[b]Magic 5[/b] [Mystical] (2 PP/Rank +3 PP = 13 PP) (“Lesser Gifts of the Planetary Spirits”)</p><p>[list][*]FR: [b]Flight 4[/b] (100 mph; [i]PFs[/i]: Instant Up, Move-By Attack) (“Solar Winds”)</p><p>[*]AP 1: [b]Enhanced Feats 1[/b] (Benefit [directed inspiration]) and [b]Enhanced Skills 2[/b] (Notice +8; [i]Flaw[/i]: Limited only for Cosmic Awareness) and [b]Super-Senses 11[/b] (Acute Analytical Extended 8 [304,800 km range increment] Cosmic Awareness {mental sense}; [i]Drawback[/i]: Action 3/Full round action to use) (“Cosmic Awareness”) [1 PP/Rank + 1 PP/Rank + 1PP/Rank – 3 PP = 10 PP]</p><p>[*]AP 2: [b]Enhanced Skills 3[/b] (Notice +12) plus [b]Super-Senses 6[/b] (Acute Analytical Precognition) (“Astrological Forecast”) [1 PP/Rank + 1 PP/Rank = 9 PP; 1 PP]</p><p>[*] AP 3: [b]Summon 6[/b] (PL 5, 81pp Olympic Helper; [i]Extra[/i]: Fanatical; [i]Flaw[/i]: Action/Full; [i]Drawback[/i]: Action 2/5 minutes to summon) (“Conjure Olympic Helper”) [2PP/Rank - 2PP = 10 PP; 1 PP][/list]</p><p></p><p>[b]Mind Shield 2[/b] [Mystical/Training] (1 PP/Rank = 2 PP) (“Slippery Mind”)</p><p></p><p>[b]Sensory Shield 2[/b] [Mystical] (1 PP/Rank = 2 PP) (“Stars in Her Eyes”)</p><p>FR: +4 on saves vs. Visual sensory effects</p><p></p><p>[b]Super-Senses 4[/b] [Mystical] (1 PP/Rank = 4 PP) (“Astral Awareness”)</p><p>FR: Acute Accurate Astral Form/Projection Awareness {Sight}</p><p></p><p></p><p>[b][u]EQUIPEMENT[/u][/b]</p><p>Equipment</p><p></p><p>[b][u]DRAWBACKS[/u][/b]</p><p>Power Loss (Magic arrays, when unable to speak or gesture; -2pp)</p><p></p><p>[b][u]COST[/u][/b]</p><p>Abilities [18]</p><p>Combat [16]</p><p>Saves [0]</p><p>Skills [14]</p><p>Feats [7]</p><p>Powers [67]</p><p>Drawbacks [2]</p><p>Total [150]</p><p>Unspent [0][/CODE]</p><p></p><p><strong><u>NOTES</u></strong></p><p><u>Real Name</u>: Perrenon Sylvestri</p><p><u>Alias</u>: Perry Wood</p><p><u>Gender</u>: Female</p><p><u>Age</u>: 22</p><p><u>Size</u>: Medium</p><p><u>Height</u>:</p><p><u>Weight</u>:</p><p><u>Hair</u>: Cornsilk blonde</p><p><u>Eyes</u>: Dark blue</p><p><u>Nationality</u>: Italian</p><p><u>Ethnicity</u>: Italian</p><p><u>Tradeoffs</u>: -2 Attack, +2 Save Difficulty (reversed for Flaming Spear/Penetrating Blast). -2 Defense, +2 Toughness.</p><p><u>Complications</u>: Enemies (family), Obsession (gain magical power), Phobia (being captured, punished or killed), Responsibility (to Olympian Spirits).</p><p><u>Quote (Undercover) </u>: “Hi, what’s your sign?”</p><p><u>Quote (In Combat) </u>: “Barsabel, shield me! Aratron, bind him!”</p><p></p><p></p><p><strong><u>DESCRIPTION</u></strong></p><p>Perrenon Sylvestri/Perry Wood is a voluptuous woman with cornsilk-blonde hair and dark blue eyes. When in the field as an agent of the Resolutes, Astralle opts for the two-toned blue uniform (sleeveless and gloveless), a blue-lined black satin cape, and a black domino mask (though the latter is strictly for show – she thinks it makes her look mysterious).</p><p></p><p><strong><u>HISTORY</u></strong></p><p>To say Perrenon Sylvestri grew up in an odd family would be an understatement. The Sylvestri clan – which actually consists of several related, extended families (the Sylvestris themselves, the McFarlanes, the Liefelds, and a few other minor families) scattered across at least three continents – has been deeply involved in Satanism for over three hundred years. Not the LaVeyan, Nietzsche- and Ayn Rand-inspired 1960s style of “individualism,” but the Old World worshiping of fiends (both suave devils and rampaging demons), kidnap, torture and murder virgins and babies, annihilate civilization and make Earth an eternal Hell from which even death gives no escape style of Satanism. The fact that none ever manifested any real magical power (though not to say <em>no</em> power at all, just exceedingly minor and non-extravagant abilities) never deterred them, and in their pursuits of such power they did amass a great deal of financial and political influence. The lineage’s involvement in black magic began with Count Giacomo Sylvestri, an Italian nobleman from the Apennine Mountains, whose anger at his inability to sire an heir and at his wife’s infidelity festered into a world-burning rage. When he finally did father a few sons (through what records claim was a Satanic pact), he raised his children to as Satanists and fiend-worshipers, and they continued the tradition with their own children, formally initiating them at the age of 16. The Sylvestris married other black magicians, swelling the ranks of their extended family; they have major estates in Italy (Castello di Sylvestri, ancestral home of clan founder Count Giacomo and still the clan’s supreme headquarters), Scotland (host to McFarlane House) and Germany (the Liefeld Commerzbank, chief nexus for the clan’s financial web).</p><p>In every generation, though, a few Sylvestris go rogue, either dropping out and attempting to lead normal lives, or becoming appalled at what they see and working to oppose the family. These rogues are either corrupted and pulled right back in, or are captured, tortured and killed. Perrenon Sylvestri is one of these “White Sheep,” and she intends to succeed where so many others have failed.</p><p>She just may be the one to do it.</p><p>Growing up in Castello di Sylvestri, Perrenon say things no child should ever see. Somehow born with a soul kinder than those of her relatives, Perrenon sought escape in the one manner she could – the family library. Though none of the tomes detailed anything good or wholesome (at least, not in anything other than a pitiable or adversarial light), several did contain studies on moderately neutral magics, such as those of the Olympian Spirits which lived amongst the stars. Through study of them she also gained an interest and skill in astrology and the Zodiac, which the elder of her family hoped would manifest as (exploitable) fortune-telling ability.</p><p>On her 16th birthday – December 19th, 1999 – Perrenon was to be fully initiated into the “family business.” Disgusted at what she would be expected to do, Perrenon fled, but was swiftly captured and beaten to within an inch of her life. Her relatives did not kill her, though, as they had hopes that she could still be “turned” to the family’s ways. Doctors with ties to the Sylvestri clan were called in to set her bones and bind her wounds, then she was left in a tower to think on her future, where thick, dark curtain hung over the windows to block all light and muffle all sound that might reach through the bandages that wound around her head and face. A daily visit from a silent, black-clad nurse was the only break in her sensory-deprived monotony, but her movements were so swift and her touch so light that it was barely a relief.</p><p>12 nights later, on December 31st, as parts of the world huddled together in either fear or nervous expectation at what Y2K would bring, an unknown and unseen comet was caught in Earth’s gravitational field and began to circle the globe, disintegrating bit by bit with each pass. As it passed around the globe, a stray but powerful gust of wind blew one of the thick curtains off it’s rod, then reached through and tugged away some of the gauze wrappings around Perrenon’s face. At last able to see the stars and moon again, Perrenon knew that the Olympian Spirits had freed her, and knew they would let her use their powers to do Good in the world. Slowly rising from her bed, she found her body was healing with each step she took towards the window, and by the time she reached it, she was fully healed, with not a scar on her. Perrenon climbed and stood on the edge of the window, then leaped out, knowing the Olympian Spirits would not let her fall. They did not, and she flew through the night, the last bits of her gauze wrappings trailing behind her giving her the appearance of a free spirit.</p><p>By dawn she was in Milan. She regretted that her first act as an agent of the Olympian Spirits was to steal a set of clothes left carelessly hanging overnight on a clothesline, but she was sure to come back days later and left an envelope of money as payment. Though it took her some time to master her flashier magics – she even had to re-learn how to fly – she did swiftly pick up the subtle art of fortunetelling, which she used in a “traveling psychic” act to help others whenever she could, under the name Perry Wood. Her travels also gave her ample opportunity to hone and experiment with her abilities, though she was careful always to do so discretely, out of fear of being seen and captured by one of her family members.</p><p>Now, years later, she finds herself in America, joining the Resolutes. Several visions have told her that with them would be the best way to do the most good and thus oppose her family, and she is certain she can help them as well.</p><p></p><p><strong><u>PERSONALITY/MOTIVATION</u></strong></p><p>Freedom-loving, joyful, playful, captivating, supportive, honest, and all-around good natured. Generous and kind-hearted, Perrenon gladly gives to numerous charities, out of a true sense of altruism as opposed to the “a favor for a favor” system of alliances she saw her family deal in. However, her free spirit can cause her to be restless and impatient, and – though she truly is afraid that anyone could be an agent of her family out to get her – she tries not to appear paranoid.</p><p></p><p><strong><u>POWERS & TACTICS</u></strong></p><p>The Olympian Spirits each gave Perrenon one attack spell and one defensive or miscellaneous spell she can mix and match in any way she wants. She also has a number of other spells based on astrology and Hermeticism, a few “blessings” from the Spirits (for example, Bethor and Och give her “coin enough for comfort, coin enough for company,” and all of them together give her the power to perform minor transmutations to her clothing), and some very minor skill in alchemy. Her spells are cast through incantations and gestures.</p><p>Astralle’s greatest power is actually her skill as astrological forecasts. By studying the positions of the planets in the Zodiac, Astralle often obtains visions of the future. She’s especially skilled at predicting the future actions and circumstances of individuals, though the accuracy of her forecasts are dependent upon how much she knows about a person (she must at least know their birthplace and birthdate). She can search people’s timelines for events that they can turn to their advantage (or that she can turn to hers), or look forward to see where they will be and then go there at the appointed time to meet them.</p><p></p><p><strong><u>MISCELLANEOUS</u></strong></p><p>[sblock]The Olympian Spirits, and their Associated Planets, are:</p><ul> <li data-xf-list-type="ul"><strong>Aratron</strong> – Saturn – Leaden Bonds (Snare), Subtle Clutch (Suppress Dex). Associated with Kronos, the Archangel Cassiel, and the Sephirah Binah (Understanding).</li> <li data-xf-list-type="ul"><strong>Bethor</strong> – Jupiter – Lightning (Blast), Revelations (Discriminatory Detect Magic [Sight]). Associated with Zeus, the Archangel Zadkiel, and the Sephirah Chesed (Mercy).</li> <li data-xf-list-type="ul"><strong>Hagith</strong> – Venus – Mental Mastery (Mind Control), Attractive Aura (Enhanced Cha). Associated with Aphrodite, the Archangel Anael, and the Sephirah Netzach (Victory).</li> <li data-xf-list-type="ul"><strong>Och</strong> – Sun – Solar Flare (Visual Dazzle), Illumination (Environmental Control). Associated with Helios/Apollo, the Archangel Michael, and the Sephirah Tiphareth (Beauty).</li> <li data-xf-list-type="ul"><strong>Ophiel</strong> – Mercury –Forcible Flight (Flight as Attack/Telekinesis), Instant Transport (Teleport). Associated with Hermes, the Archangel Raphael, and the Sephirah Hod (Splendor).</li> <li data-xf-list-type="ul"><strong>Phlaeg</strong> – Mars – Flaming Spear (Blast, Penetrating), Iron Shield ( Impervious on Force Field + Enhanced Fort Save + Mind Shield). Associated with Ares, the Archangel Samael, and the Sephirah Geburah (Severity).</li> <li data-xf-list-type="ul"><strong>Phuel</strong> – Moon – Phantasms (Illusions, Phantasms), Concealment (Invisibility to Sight & Mystic). Associated with Selene/Artemis, the Archangel Gabriel, and the Sephirah Yesod (Foundation).</li> </ul><p></p><p>Astralle follows the consensus of Western mainstream astrological tradition, which as yet doesn’t get too bent out of shape over post-classical planets (Uranus, Neptune and Pluto), the precession of the equinoxes (which has thrown all the zodiacal months off), the presence of the constellation Ophiuchus in the modern ecliptic plane, shifts in calendar (from Egyptian to Julian to Gregorian to scientific), daylight savings time, or time zones.</p><p></p><p><a href="http://en.wikipedia.org/wiki/Astrological_signs" target="_blank">Astrological Signs @ Wikipedia</a></p><p><a href="http://en.wikipedia.org/wiki/Astrological_symbols" target="_blank">Astrological Symbols @ Wikipedia</a></p><p><a href="http://en.wikipedia.org/wiki/Olympian_spirits" target="_blank">Olympian Spirits @ Wikipedia</a></p><p><a href="http://en.wikipedia.org/wiki/Planets_in_astrology" target="_blank">Planets in Astrology @ Wikipedia</a></p><p><a href="http://en.wikipedia.org/wiki/Western_astrology" target="_blank">Western Astrology @ Wikipedia</a></p><p></p><p>The "Olympic Helper" she can summon has stats identical to an Imp (M&M 2E, pg. 233).</p><p></p><p>Her "Astral Awareness," an Acute Accurate sense tied to her Sight, lets her see astrally projecting forms.</p><p></p><p>The range increment on her Cosmic Awareness is roughly "the distance from the Earth to the Moon." The Benefit (Directed Inspiration) means she can spend a Hero Point to ask “the Olympian Spirits" (the GM) a direct question and get an answer (essentially a specialized use of the inspiration aspect of spending Hero Points).</p><p></p><p>While her Precognition will be as vague as the GM needs, since it is Acute and Analytical, it's going to be a lot less vague/a lot more precise than what you'd get from a newspaper horoscope.</p><p></p><p>Telelocation, a form of ESP, is discussed/proposed <a href="http://www.enworld.org/showthread.php?t=209498" target="_blank">here</a>.[/sblock]</p></blockquote><p></p>
[QUOTE="Hand of Vecna, post: 3832522, member: 755"] [b]Astralle, the Astrological Mystic[/b] [COLOR=Yellow][B]NOT YET APPROVED[/B][/COLOR] [b]ASTRALLE[/b] [u]Concept/Archetype[/u]: Astrological Mystic [u]Power Level[/u]: 8 [u]Power Points[/u]: 120 [u]Experience Points[/u]: 0 [u]Hero Points[/u]: 1 [CODE][b][u]ABILITIES[/u][/b] STR 10/+0 (0 PP) DEX 14/+2 (4 PP) CON 14/+2 (4 PP) INT 10/+0 (0 PP) WIS 14/+2 (4 PP) CHA 36 (16)/+13 (+3) (6 PP) [b][u]SAVES[/u][/b] TOUG +10 (Impervious 8 with "Iron Shield"; +2 without Force Field) (2 Con + 8 Power) FORT +10 (+2 without “Iron Shield”) (0 Base + 2 Con + 8 Power) (0 PP) REF +2 (0 Base + 2 Dex) (0 PP) WILL +8 (Impervious 6; +4/Impervious 2 without “Iron Shield”) (0 Base + 2 Wis + 6 Power) (0 PP) [b][u]COMBAT[/u][/b] INIT +2 BASE DEF +4 (8 PP) DEF 16 (10 + 4 Base + 2 Feat) FLAT-FOOTED 12 BASE ATT +4 (8 PP) [b][u]ATTACK[/u][/b] [list][*][u]Melee[/u]: Attack +4 (DC 15 SAVE, CRIT 20, TYPE unarmed/bludgeoning) [i]Unarmed[/i] [*] [u]Ranged[/u]: Attack +6 (DC 25 SAVE, CRIT 20, RANGE 100 feet, TYPE nonlethal electricity) [i]Lightning of Bethor[/i] [*] [u]Ranged[/u]: Attack +6 (DC 20 SAVE, RANGE 100 feet, TYPE Visual Dazzle) [i]Och’s Solar Flare[/i] [*] [u]Ranged[/u]: Attack +6 (DC 20 SAVE, RANGE 100 feet, TYPE Snare) [i]Aratron’s Leaden Bonds[/i] [*] [u]Ranged[/u]: Attack +6 (DC 18 SAVE, RANGE 80 feet, TYPE Drain Dexterity) [i]Aratron’s Subtle Clutch[/i] [*] [u]Ranged[/u]: Attack +6 (DC 23 SAVE, RANGE 80 feet, TYPE lethal sunlight) [i]Och's Illumination[/i] [*] [u]Ranged[/u]: Attack +10 (DC 21 SAVE, CRIT 20, RANGE 60 feet, TYPE lethal fire) [i]Phaleg's Flaming Spear[/i][/list] [b][u]SKILLS[/u][/b] 56 SP (14 PP) [list][*]Bluff +8/+12 [+18/+22] (5 Ranks + 3 Cha + 4 Feat [+ 10 Power]) [*]Concentration +12 (10 Ranks + 2 Wis) [*]Craft (Artistic) +2 (2 Ranks + 0 Int) [*]Diplomacy +8/+12 [+18/+22] (5 Ranks + 3 Cha + 4 Feat [+ 10 Power]) [*]Gather Information +8 [+18] (5 Ranks + 3 Cha [+ 10 Power]) [*]Knowledge (Arcane Lore) +6 (6 Ranks + 0 Int) [*]Perform (Acting) +8 [+18] (5 Ranks + 3 Cha [+ 10 Power]) [*]Profession (Astrologer) +7 (5 Ranks + 2 Wis) [*]Sleight of Hand +8 (6 Ranks + 2 Dex) [*]Stealth +6 (4 Ranks + 2 Dex)[/list] [b][u]LANGUAGES[/u][/b] (3 Ranks) English Greek Italian (native) Latin [b][u]MOVEMENT[/u][/b] SPEED 30 ft./60 ft/.120 ft. LEAP XX/XX/XX OTHER Flight 4 (100 MPH) [b][u]FEATS[/u][/b] (7 PP) Artificer – Use Knowledge (Arcane Lore) and Crafts to create temporary magical devices. Attack Focus (Ranged) 2 – +2 bonus to ranged attack rolls. Attractive – +4 bonus on Bluff and Diplomacy checks with people affected by her looks. Dodge Focus 2 – +2 dodge bonus to Defense. Ritualist – Can create and cast arcane rituals. [b][u]POWERS[/u][/b] [b]Enhanced Feats 2[/b] [Mystical] (1/Rank = 2 PP) (“Blessing of Bethor & Och”) FR: Benefit 2 (Wealth 2 [total Wealth Bonus +17]) [b]Enhanced Feats 2[/b] [Mystical] (1/Rank = 2 PP) (“Instant Change”) FR: Instant Change 2 (any outfit) [b]Force Field 8[/b] [Mystical] (1 PP/Rank = 8 PP) (“Shield of the Olympian Spirits”) [b]Magic 10[/b] [Mystical] (2 PP/Rank +14 PP = 34 PP) (“Favors of the Planetary Spirits”) [list][*]FR: [b]Light Control 4[/b] (50 ft. radius; [i]Extra[/i]: Linked [b]Blast 8[/b] [lethal sunlight; [i]Extra[/i]: 40-ft. Burst Area; [i]Partial Extra[/i]: Penetrating 4; [i]Flaws[/i]: Limited/Only damages beings that have a Weakness to sunlight -2]) (“Och’s Illumination”) [2 PP/Rank + 1 PP/Rank + 4 PP = 20; 1 PP] [*]AP 1: [b]Blast 6[/b] (fire, lethal; [i]Extra[/i]: Penetrating; [i]PFs[/i]: Accurate 2) ("Phaleg's Flaming Spear”) [3 PP/Rank +2 PP = 20 PP; 1 PP] [*]AP 2: [b]Blast 10[/b] (nonlethal, electricity) (“Lightning of Bethor”) [2 PP/Rank = 20; 1 PP] [*]AP 3: [b]Concealment 6[/b] (all visual and mystical; [i]PF[/i]: Close Range) (“Concealment of Phul”) [2 PP/Rank + 1 PP = 13 PP; 1 PP] [*]AP 4: [b]Dazzle (Visual) 10[/b] (“Och’s Solar Flare”) [2 PP/Rank = 20; 1 PP] [*]AP 5: [b]Drain Dexterity 8[/b] ([i]Extras[/i]: Ranged; [i]PFs[/i]: Indirect, Slow Fade 2/1 point per 5 minutes, Subtle) (“Aratron’s Subtle Clutch”) [2 PP/Rank + 4 PP = 20; 1 PP] [*]AP 6: [b]Enhanced Charisma 20[/b] (to 36/+13) (“Hagith’s Attractive Aura”) [1 PP/Rank = 20; 1 PP] [*]AP 7: [b]Illusion 6[/b] (all senses; [i]Flaw[/i]: Phantasm; [i]PFs[/i]: Progression 2/25-ft. radius) (“Phantasms of Phul”) [3 PP/Rank + 2 PP = 20; 1 PP] [*]AP 8: [b]Impervious on Force Field 8[/b] ([i]Extra[/i]: Linked [b]Enhanced Fortitude Save 8[/b], Linked [b]Mind Shield 4[/b]) ("Phlaeg's Iron Shield”) [1 PP/Rank + 1 PP/Rank + 1 PP/Rank = 20; 1 PP] [*]AP 9: [b]Mind Control 8[/b] (PFs: Mental Link) (“Hagith’s Mental Mastery”) [2 PP/Rank + 1 PP = 17; 1 PP] [*]AP 10: [b]Snare 10[/b] (“Aratron’s Leaden Bonds”) [2 PP/Rank = 20; 1 PP] [*]AP 11: [b]Super-Senses 4[/b] (Acute Extended Ranged Detect Magic {Sight}) (“Bethor’s Revelations”) [1 PP/Rank = 4 PP; 1 PP] [*]AP 12: [b]Telekinesis 6[/b] (Str 30; [i]Extras[/i]: Perception; [i]PFs[/i]: Indirect, Subtle) (“Ophiel’s Forcible Flight”) [3 PP/Rank + 2 PP = 20; 1 PP] [*]AP 13: [b]Telelocation 8[/b] (continental range; [i]Extras[/i]: Linked [b]Enhanced Skills 3[/b] [+12 to Search], Linked [b]Quickness 6[/b] [x100; [i]Flaw[/i]: Limited to Extended Search checks only]; [i]PFs[/i]: Dimensional 3/any dimension) (“Astrological Search”) [1 PP/Rank + 3 PP + 1 PP/Rank + 0.33 PP/Rank = 16 PP; 1 PP] [*]AP 14: [b]Teleport 5[/b] (500 ft./5 miles; [i]Extra[/i]: Accurate; [i]PFs[/i]: Change Direction, Change Velocity, Easy, Progression 1/200 lbs. cargo, Turnabout) (“Ophiel’s Instant Transport”) [3 PP/Rank + 5 PP = 20; 1 PP][/list] [b]Magic 5[/b] [Mystical] (2 PP/Rank +3 PP = 13 PP) (“Lesser Gifts of the Planetary Spirits”) [list][*]FR: [b]Flight 4[/b] (100 mph; [i]PFs[/i]: Instant Up, Move-By Attack) (“Solar Winds”) [*]AP 1: [b]Enhanced Feats 1[/b] (Benefit [directed inspiration]) and [b]Enhanced Skills 2[/b] (Notice +8; [i]Flaw[/i]: Limited only for Cosmic Awareness) and [b]Super-Senses 11[/b] (Acute Analytical Extended 8 [304,800 km range increment] Cosmic Awareness {mental sense}; [i]Drawback[/i]: Action 3/Full round action to use) (“Cosmic Awareness”) [1 PP/Rank + 1 PP/Rank + 1PP/Rank – 3 PP = 10 PP] [*]AP 2: [b]Enhanced Skills 3[/b] (Notice +12) plus [b]Super-Senses 6[/b] (Acute Analytical Precognition) (“Astrological Forecast”) [1 PP/Rank + 1 PP/Rank = 9 PP; 1 PP] [*] AP 3: [b]Summon 6[/b] (PL 5, 81pp Olympic Helper; [i]Extra[/i]: Fanatical; [i]Flaw[/i]: Action/Full; [i]Drawback[/i]: Action 2/5 minutes to summon) (“Conjure Olympic Helper”) [2PP/Rank - 2PP = 10 PP; 1 PP][/list] [b]Mind Shield 2[/b] [Mystical/Training] (1 PP/Rank = 2 PP) (“Slippery Mind”) [b]Sensory Shield 2[/b] [Mystical] (1 PP/Rank = 2 PP) (“Stars in Her Eyes”) FR: +4 on saves vs. Visual sensory effects [b]Super-Senses 4[/b] [Mystical] (1 PP/Rank = 4 PP) (“Astral Awareness”) FR: Acute Accurate Astral Form/Projection Awareness {Sight} [b][u]EQUIPEMENT[/u][/b] Equipment [b][u]DRAWBACKS[/u][/b] Power Loss (Magic arrays, when unable to speak or gesture; -2pp) [b][u]COST[/u][/b] Abilities [18] Combat [16] Saves [0] Skills [14] Feats [7] Powers [67] Drawbacks [2] Total [150] Unspent [0][/CODE] [b][u]NOTES[/u][/b] [u]Real Name[/u]: Perrenon Sylvestri [u]Alias[/u]: Perry Wood [u]Gender[/u]: Female [u]Age[/u]: 22 [u]Size[/u]: Medium [u]Height[/u]: [u]Weight[/u]: [u]Hair[/u]: Cornsilk blonde [u]Eyes[/u]: Dark blue [u]Nationality[/u]: Italian [u]Ethnicity[/u]: Italian [u]Tradeoffs[/u]: -2 Attack, +2 Save Difficulty (reversed for Flaming Spear/Penetrating Blast). -2 Defense, +2 Toughness. [u]Complications[/u]: Enemies (family), Obsession (gain magical power), Phobia (being captured, punished or killed), Responsibility (to Olympian Spirits). [u]Quote (Undercover) [/u]: “Hi, what’s your sign?” [u]Quote (In Combat) [/u]: “Barsabel, shield me! Aratron, bind him!” [b][u]DESCRIPTION[/u][/b] Perrenon Sylvestri/Perry Wood is a voluptuous woman with cornsilk-blonde hair and dark blue eyes. When in the field as an agent of the Resolutes, Astralle opts for the two-toned blue uniform (sleeveless and gloveless), a blue-lined black satin cape, and a black domino mask (though the latter is strictly for show – she thinks it makes her look mysterious). [b][u]HISTORY[/u][/b] To say Perrenon Sylvestri grew up in an odd family would be an understatement. The Sylvestri clan – which actually consists of several related, extended families (the Sylvestris themselves, the McFarlanes, the Liefelds, and a few other minor families) scattered across at least three continents – has been deeply involved in Satanism for over three hundred years. Not the LaVeyan, Nietzsche- and Ayn Rand-inspired 1960s style of “individualism,” but the Old World worshiping of fiends (both suave devils and rampaging demons), kidnap, torture and murder virgins and babies, annihilate civilization and make Earth an eternal Hell from which even death gives no escape style of Satanism. The fact that none ever manifested any real magical power (though not to say [i]no[/i] power at all, just exceedingly minor and non-extravagant abilities) never deterred them, and in their pursuits of such power they did amass a great deal of financial and political influence. The lineage’s involvement in black magic began with Count Giacomo Sylvestri, an Italian nobleman from the Apennine Mountains, whose anger at his inability to sire an heir and at his wife’s infidelity festered into a world-burning rage. When he finally did father a few sons (through what records claim was a Satanic pact), he raised his children to as Satanists and fiend-worshipers, and they continued the tradition with their own children, formally initiating them at the age of 16. The Sylvestris married other black magicians, swelling the ranks of their extended family; they have major estates in Italy (Castello di Sylvestri, ancestral home of clan founder Count Giacomo and still the clan’s supreme headquarters), Scotland (host to McFarlane House) and Germany (the Liefeld Commerzbank, chief nexus for the clan’s financial web). In every generation, though, a few Sylvestris go rogue, either dropping out and attempting to lead normal lives, or becoming appalled at what they see and working to oppose the family. These rogues are either corrupted and pulled right back in, or are captured, tortured and killed. Perrenon Sylvestri is one of these “White Sheep,” and she intends to succeed where so many others have failed. She just may be the one to do it. Growing up in Castello di Sylvestri, Perrenon say things no child should ever see. Somehow born with a soul kinder than those of her relatives, Perrenon sought escape in the one manner she could – the family library. Though none of the tomes detailed anything good or wholesome (at least, not in anything other than a pitiable or adversarial light), several did contain studies on moderately neutral magics, such as those of the Olympian Spirits which lived amongst the stars. Through study of them she also gained an interest and skill in astrology and the Zodiac, which the elder of her family hoped would manifest as (exploitable) fortune-telling ability. On her 16th birthday – December 19th, 1999 – Perrenon was to be fully initiated into the “family business.” Disgusted at what she would be expected to do, Perrenon fled, but was swiftly captured and beaten to within an inch of her life. Her relatives did not kill her, though, as they had hopes that she could still be “turned” to the family’s ways. Doctors with ties to the Sylvestri clan were called in to set her bones and bind her wounds, then she was left in a tower to think on her future, where thick, dark curtain hung over the windows to block all light and muffle all sound that might reach through the bandages that wound around her head and face. A daily visit from a silent, black-clad nurse was the only break in her sensory-deprived monotony, but her movements were so swift and her touch so light that it was barely a relief. 12 nights later, on December 31st, as parts of the world huddled together in either fear or nervous expectation at what Y2K would bring, an unknown and unseen comet was caught in Earth’s gravitational field and began to circle the globe, disintegrating bit by bit with each pass. As it passed around the globe, a stray but powerful gust of wind blew one of the thick curtains off it’s rod, then reached through and tugged away some of the gauze wrappings around Perrenon’s face. At last able to see the stars and moon again, Perrenon knew that the Olympian Spirits had freed her, and knew they would let her use their powers to do Good in the world. Slowly rising from her bed, she found her body was healing with each step she took towards the window, and by the time she reached it, she was fully healed, with not a scar on her. Perrenon climbed and stood on the edge of the window, then leaped out, knowing the Olympian Spirits would not let her fall. They did not, and she flew through the night, the last bits of her gauze wrappings trailing behind her giving her the appearance of a free spirit. By dawn she was in Milan. She regretted that her first act as an agent of the Olympian Spirits was to steal a set of clothes left carelessly hanging overnight on a clothesline, but she was sure to come back days later and left an envelope of money as payment. Though it took her some time to master her flashier magics – she even had to re-learn how to fly – she did swiftly pick up the subtle art of fortunetelling, which she used in a “traveling psychic” act to help others whenever she could, under the name Perry Wood. Her travels also gave her ample opportunity to hone and experiment with her abilities, though she was careful always to do so discretely, out of fear of being seen and captured by one of her family members. Now, years later, she finds herself in America, joining the Resolutes. Several visions have told her that with them would be the best way to do the most good and thus oppose her family, and she is certain she can help them as well. [b][u]PERSONALITY/MOTIVATION[/u][/b] Freedom-loving, joyful, playful, captivating, supportive, honest, and all-around good natured. Generous and kind-hearted, Perrenon gladly gives to numerous charities, out of a true sense of altruism as opposed to the “a favor for a favor” system of alliances she saw her family deal in. However, her free spirit can cause her to be restless and impatient, and – though she truly is afraid that anyone could be an agent of her family out to get her – she tries not to appear paranoid. [b][u]POWERS & TACTICS[/u][/b] The Olympian Spirits each gave Perrenon one attack spell and one defensive or miscellaneous spell she can mix and match in any way she wants. She also has a number of other spells based on astrology and Hermeticism, a few “blessings” from the Spirits (for example, Bethor and Och give her “coin enough for comfort, coin enough for company,” and all of them together give her the power to perform minor transmutations to her clothing), and some very minor skill in alchemy. Her spells are cast through incantations and gestures. Astralle’s greatest power is actually her skill as astrological forecasts. By studying the positions of the planets in the Zodiac, Astralle often obtains visions of the future. She’s especially skilled at predicting the future actions and circumstances of individuals, though the accuracy of her forecasts are dependent upon how much she knows about a person (she must at least know their birthplace and birthdate). She can search people’s timelines for events that they can turn to their advantage (or that she can turn to hers), or look forward to see where they will be and then go there at the appointed time to meet them. [b][u]MISCELLANEOUS[/u][/b] [sblock]The Olympian Spirits, and their Associated Planets, are: [list][*][b]Aratron[/b] – Saturn – Leaden Bonds (Snare), Subtle Clutch (Suppress Dex). Associated with Kronos, the Archangel Cassiel, and the Sephirah Binah (Understanding). [*][b]Bethor[/b] – Jupiter – Lightning (Blast), Revelations (Discriminatory Detect Magic [Sight]). Associated with Zeus, the Archangel Zadkiel, and the Sephirah Chesed (Mercy). [*][b]Hagith[/b] – Venus – Mental Mastery (Mind Control), Attractive Aura (Enhanced Cha). Associated with Aphrodite, the Archangel Anael, and the Sephirah Netzach (Victory). [*][b]Och[/b] – Sun – Solar Flare (Visual Dazzle), Illumination (Environmental Control). Associated with Helios/Apollo, the Archangel Michael, and the Sephirah Tiphareth (Beauty). [*][b]Ophiel[/b] – Mercury –Forcible Flight (Flight as Attack/Telekinesis), Instant Transport (Teleport). Associated with Hermes, the Archangel Raphael, and the Sephirah Hod (Splendor). [*][b]Phlaeg[/b] – Mars – Flaming Spear (Blast, Penetrating), Iron Shield ( Impervious on Force Field + Enhanced Fort Save + Mind Shield). Associated with Ares, the Archangel Samael, and the Sephirah Geburah (Severity). [*][b]Phuel[/b] – Moon – Phantasms (Illusions, Phantasms), Concealment (Invisibility to Sight & Mystic). Associated with Selene/Artemis, the Archangel Gabriel, and the Sephirah Yesod (Foundation).[/list] Astralle follows the consensus of Western mainstream astrological tradition, which as yet doesn’t get too bent out of shape over post-classical planets (Uranus, Neptune and Pluto), the precession of the equinoxes (which has thrown all the zodiacal months off), the presence of the constellation Ophiuchus in the modern ecliptic plane, shifts in calendar (from Egyptian to Julian to Gregorian to scientific), daylight savings time, or time zones. [url=http://en.wikipedia.org/wiki/Astrological_signs]Astrological Signs @ Wikipedia[/url] [url=http://en.wikipedia.org/wiki/Astrological_symbols]Astrological Symbols @ Wikipedia[/url] [url=http://en.wikipedia.org/wiki/Olympian_spirits]Olympian Spirits @ Wikipedia[/url] [url=http://en.wikipedia.org/wiki/Planets_in_astrology]Planets in Astrology @ Wikipedia[/url] [url=http://en.wikipedia.org/wiki/Western_astrology]Western Astrology @ Wikipedia[/url] The "Olympic Helper" she can summon has stats identical to an Imp (M&M 2E, pg. 233). Her "Astral Awareness," an Acute Accurate sense tied to her Sight, lets her see astrally projecting forms. The range increment on her Cosmic Awareness is roughly "the distance from the Earth to the Moon." The Benefit (Directed Inspiration) means she can spend a Hero Point to ask “the Olympian Spirits" (the GM) a direct question and get an answer (essentially a specialized use of the inspiration aspect of spending Hero Points). While her Precognition will be as vague as the GM needs, since it is Acute and Analytical, it's going to be a lot less vague/a lot more precise than what you'd get from a newspaper horoscope. Telelocation, a form of ESP, is discussed/proposed [url=http://www.enworld.org/showthread.php?t=209498]here[/url].[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living Superheroes
Living Supers Character Submission
Top