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<blockquote data-quote="the Jester" data-source="post: 1405886" data-attributes="member: 1210"><p>Okay, here's a human commoner zombie...</p><p></p><p></p><p><strong>LIVING UNDEAD HUMAN COMMONER ZOMBIE</strong></p><p>Medium undead (living)</p><p>Hit Dice: 2d12+3 (16 hp)</p><p>Initiative:-1</p><p>Speed: 30’</p><p>Armor Class: 17 (+1 dex, +6 natural)</p><p>Base Attack/Grapple: +1/+2</p><p>Attack: Slam +5 melee (1d6+6 plus 1d6 energy sear) or touch +5 melee (1d6 energy sear)</p><p>Full Attack: Slam +5 melee (1d6+6 plus 1d6 energy sear) or touch +5 melee (1d6 energy sear)</p><p>Space/Reach:5’/5’</p><p>Special Attacks: Channel, energy sear</p><p>Special Qualities: Single actions only, DR 5/slashing, darkvision 60’, internal conflict, living undead traits, regeneration, turn resistance +4</p><p>Saves: Fort +0, Ref -1, Will +3</p><p>Abilities: Str 18, Dex 12, Con 11, Int 3, Wis 10, Cha 3 </p><p>Skills: Intimidate +1</p><p>Feats: Power Attack, Toughness (B)</p><p>Environment: Any</p><p>Organization: Any</p><p>Challenge Rating: ?</p><p>Treasure: None</p><p>Alignment: None</p><p>Advancement: -</p><p>Level Adjustment:-</p><p></p><p><strong>Channel (Su):</strong> As a standard action, a living undead may channel positive or negative energy, just as a cleric may turn or rebuke undead. It channels as a 2nd-level cleric.</p><p> </p><p><strong>Energy Sear (Su):</strong> The living undead’s touch deals positive energy damage and negative energy damage rolled together into a terrifically conflicted energy that damages both the living and undead. The damage is 1d6. This damage also applies to any creature that touches it. </p><p></p><p><strong>Single Action Only (Ex):</strong> The living zombie can take only a single move equivalent or standard action per round. A zombie can move up to its speed and attack in the same round only as a charge.</p><p> </p><p><strong>Internal Conflict (Su):</strong> Positive and negative energy war for dominance in the living zombie. Whenever an attempt is made to turn or rebuke it, whether successful or not, there is a backlash that deals 2d4 points of damage to the creature making the turn attempt (Fort save DC 11 half). This damage is positive energy to a creature channeling negative energy or vice-versa.</p><p></p><p><strong>Living Undead Qualities:</strong> A living undead creature is immune to mind-affecting effects, poison, sleep, paralysis, stunning, disease and necromantic effects. It is not subject to critical hits, ability damage to physical attributes, ability drain or energy drain. It has darkvision (60’). Unlike other undead, a living undead is subject to death effects, nonlethal damage and death from massive damage, as well as effects requiring a Fortitude save (that it is not otherwise immune to).</p><p></p><p><strong>Regeneration (Su):</strong> A living undead regenerates 5 hp per round. Fire does lethal damage to living zombies.</p><p></p><p></p><p></p><p>What do you say to the CR on this one? (It's hard to say how the template's CR increase should work on fractional CR creatures anyhow, I suppose...)</p><p></p><p>I'll probably work up another big bad undead guy with the template just to get the full spectrum...</p></blockquote><p></p>
[QUOTE="the Jester, post: 1405886, member: 1210"] Okay, here's a human commoner zombie... [b]LIVING UNDEAD HUMAN COMMONER ZOMBIE[/b] Medium undead (living) Hit Dice: 2d12+3 (16 hp) Initiative:-1 Speed: 30’ Armor Class: 17 (+1 dex, +6 natural) Base Attack/Grapple: +1/+2 Attack: Slam +5 melee (1d6+6 plus 1d6 energy sear) or touch +5 melee (1d6 energy sear) Full Attack: Slam +5 melee (1d6+6 plus 1d6 energy sear) or touch +5 melee (1d6 energy sear) Space/Reach:5’/5’ Special Attacks: Channel, energy sear Special Qualities: Single actions only, DR 5/slashing, darkvision 60’, internal conflict, living undead traits, regeneration, turn resistance +4 Saves: Fort +0, Ref -1, Will +3 Abilities: Str 18, Dex 12, Con 11, Int 3, Wis 10, Cha 3 Skills: Intimidate +1 Feats: Power Attack, Toughness (B) Environment: Any Organization: Any Challenge Rating: ? Treasure: None Alignment: None Advancement: - Level Adjustment:- [b]Channel (Su):[/b] As a standard action, a living undead may channel positive or negative energy, just as a cleric may turn or rebuke undead. It channels as a 2nd-level cleric. [b]Energy Sear (Su):[/b] The living undead’s touch deals positive energy damage and negative energy damage rolled together into a terrifically conflicted energy that damages both the living and undead. The damage is 1d6. This damage also applies to any creature that touches it. [b]Single Action Only (Ex):[/b] The living zombie can take only a single move equivalent or standard action per round. A zombie can move up to its speed and attack in the same round only as a charge. [b]Internal Conflict (Su):[/b] Positive and negative energy war for dominance in the living zombie. Whenever an attempt is made to turn or rebuke it, whether successful or not, there is a backlash that deals 2d4 points of damage to the creature making the turn attempt (Fort save DC 11 half). This damage is positive energy to a creature channeling negative energy or vice-versa. [b]Living Undead Qualities:[/b] A living undead creature is immune to mind-affecting effects, poison, sleep, paralysis, stunning, disease and necromantic effects. It is not subject to critical hits, ability damage to physical attributes, ability drain or energy drain. It has darkvision (60’). Unlike other undead, a living undead is subject to death effects, nonlethal damage and death from massive damage, as well as effects requiring a Fortitude save (that it is not otherwise immune to). [b]Regeneration (Su):[/b] A living undead regenerates 5 hp per round. Fire does lethal damage to living zombies. What do you say to the CR on this one? (It's hard to say how the template's CR increase should work on fractional CR creatures anyhow, I suppose...) I'll probably work up another big bad undead guy with the template just to get the full spectrum... [/QUOTE]
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