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Living vs dead vs undead
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<blockquote data-quote="Lyxen" data-source="post: 8464425" data-attributes="member: 7032025"><p>5e is really not prescriptive about all this. Even the "fact" that monsters (therefore including undead monsters) "die" at 0 hp is not a rule, just the way "most DMs" deal with it: "Most DMs have a monster die the instant it drops to 0 hit points, rather than having it fall unconscious and make death saving throws."</p><p></p><p>Also, the "undead" monster type is just a general tag for the effect of some spells and powers, it's not like it was in 3e, a kind of "template" for having a number of inherent powers and characteristics.</p><p></p><p>This is the 5e way, the perspective is that there is no need of rules, just local rulings for specific monsters, leaving the DM free to do whatever he feels is good for a particular situation in the adventure. You are therefore free to have undead brought to 0 hp being totally destroyed, temporarily deactivated, free to be raised again or animated again - or not, etc... You don't need a general rule, just think how a specific monster would behave. And you can have undeads, living deads, unlivings, animated deads, etc. and to surprise your players each time with a new situation that will amaze them (and that will require clever "in the game world" thinking rather than metagaming).</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8464425, member: 7032025"] 5e is really not prescriptive about all this. Even the "fact" that monsters (therefore including undead monsters) "die" at 0 hp is not a rule, just the way "most DMs" deal with it: "Most DMs have a monster die the instant it drops to 0 hit points, rather than having it fall unconscious and make death saving throws." Also, the "undead" monster type is just a general tag for the effect of some spells and powers, it's not like it was in 3e, a kind of "template" for having a number of inherent powers and characteristics. This is the 5e way, the perspective is that there is no need of rules, just local rulings for specific monsters, leaving the DM free to do whatever he feels is good for a particular situation in the adventure. You are therefore free to have undead brought to 0 hp being totally destroyed, temporarily deactivated, free to be raised again or animated again - or not, etc... You don't need a general rule, just think how a specific monster would behave. And you can have undeads, living deads, unlivings, animated deads, etc. and to surprise your players each time with a new situation that will amaze them (and that will require clever "in the game world" thinking rather than metagaming). [/QUOTE]
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