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Lizardfolk and (revised) Bullywug as Race
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<blockquote data-quote="BASHMAN" data-source="post: 5349994" data-attributes="member: 8277"><p>As a Bullywug afficianado, I was also really disappointed in the RAW bullywug race. However, I would get rid of the "poison cloud" ability altogether, since it wasn't an ability they had in any other edition of D&D. </p><p></p><p>Instead, I'd try to bring back the "real" bullywug</p><p></p><p><strong>BULLYWUG</strong> </p><p></p><p>Speed: 6 squares (swamp walk), swim 4 squares</p><p>Amphibious: You gain the aquatic subtype, you can breath underwater and in aquatic combat you gain a +2 bonus to attack rolls against non-aquatic creatures.</p><p>Skill Bonuses: +2 Athletics, +2 Stealth</p><p>Stat Bonuses: +2 Dex, +2 Con or Str</p><p>Hop Attack (Encounter Power, Standard Action) This attack must be made with a Polearm or Spear. It does 2W+STR damage and you can jump your speed in squares as part of the attack. You can use this attack as part of a charge instead of a Basic Attack. </p><p></p><p>Let's also give them some Feat support: </p><p></p><p>Long Jumper: You can leap your Speed in Squares as a Move action, even with a standing start. </p><p></p><p>Chameleon Hide: When rolling Stealth rolls in a natural setting, roll 2d20s and take the better result. </p><p></p><p>Spear Master: If you miss with Hop Attack, it is not used up.</p></blockquote><p></p>
[QUOTE="BASHMAN, post: 5349994, member: 8277"] As a Bullywug afficianado, I was also really disappointed in the RAW bullywug race. However, I would get rid of the "poison cloud" ability altogether, since it wasn't an ability they had in any other edition of D&D. Instead, I'd try to bring back the "real" bullywug [B]BULLYWUG[/B] Speed: 6 squares (swamp walk), swim 4 squares Amphibious: You gain the aquatic subtype, you can breath underwater and in aquatic combat you gain a +2 bonus to attack rolls against non-aquatic creatures. Skill Bonuses: +2 Athletics, +2 Stealth Stat Bonuses: +2 Dex, +2 Con or Str Hop Attack (Encounter Power, Standard Action) This attack must be made with a Polearm or Spear. It does 2W+STR damage and you can jump your speed in squares as part of the attack. You can use this attack as part of a charge instead of a Basic Attack. Let's also give them some Feat support: Long Jumper: You can leap your Speed in Squares as a Move action, even with a standing start. Chameleon Hide: When rolling Stealth rolls in a natural setting, roll 2d20s and take the better result. Spear Master: If you miss with Hop Attack, it is not used up. [/QUOTE]
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Lizardfolk and (revised) Bullywug as Race
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