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<blockquote data-quote="Son_of_Thunder" data-source="post: 1130777" data-attributes="member: 258"><p><strong>From Dragon Mountain</strong></p><p></p><p>Karnak; male kobold rogue 7/ sorcerer 6; small humanoid (reptilian); AL LE; Init +4; move 30’</p><p>Str 10 -- HD 7d6 + 6d4; hp 42</p><p>Dex 18 +4 AC 16 +4 dex, +1 size, +1 natural armor</p><p>Con 10 -- Fort +7, Ref +14, Will +9</p><p>Int 10 -- BAB/Grapple 8/4</p><p>Wis 08 –1 </p><p>Cha 13 +1 </p><p></p><p>atk +10 melee (1d3/19-20 x2 mw dagger)full atk +10/+5</p><p>atk +16 ranged (1d6+1+2d6 unholy dmg. 19-20 x2 mw repeating crossbow and +1 unholy bolts) full atk +16/+11 includes point blank shot.</p><p></p><p>SQ; +2 racial bonus on craft (trapmaking), profession (miner) and search checks. Light Sensitivity (Ex): Kobolds are dazzled in bright sunlight or within the radius of a daylight spell. Darkvision 60’</p><p></p><p>Feats: alertness, combat casting, point blank shot, exotic weapon proficiency – repeating crossbow, blind-fight.</p><p></p><p>Skills: balance +13, bluff +8, concentration +9, craft (trapmaking) +8, disable device +7, hide +15, listen +8, move silently +12, profession (miner) +2, search +11, sleight of hand +8, spot +10, tumble +11, use rope +8</p><p></p><p>Spells Known: 7/4/2/1 Base DC 11</p><p>Spells per day: 6/7/5/3</p><p>0 level: resistance, detect magic, ghost sound, mage hand, open/close, flare, dancing lights</p><p>1st level: true strike, mage armor, shield, obscuring mist</p><p>2nd level: invisibility, alter self</p><p>3rd level: displacement</p><p></p><p>Possessions: +3 cloak of resistance, +1 unholy bolt(50), dust of disappearance (6 uses), masterwork dagger, masterwork repeating crossbow.</p><p></p><p>Karnak grew up in the ancient dwarven halls known popularly as Dragon Mountain. He was trained as a miner, as most kobolds are, but found his talents lacking in that area. He did have a knack for getting rid of those who made him mad. An agent recognized his talent and brought Karnak before the ancient red who ruled the mountain. After getting over his awe he pledged his servitude to Her.</p><p></p><p>Karnak is very skilled with his crossbow. Combining his steel and magic he is an opponent who likes to strike from the darkness.</p><p></p><p>Karnak is one of the bad guys my party will face as they approach Dragon Mountain.</p></blockquote><p></p>
[QUOTE="Son_of_Thunder, post: 1130777, member: 258"] [b]From Dragon Mountain[/b] Karnak; male kobold rogue 7/ sorcerer 6; small humanoid (reptilian); AL LE; Init +4; move 30’ Str 10 -- HD 7d6 + 6d4; hp 42 Dex 18 +4 AC 16 +4 dex, +1 size, +1 natural armor Con 10 -- Fort +7, Ref +14, Will +9 Int 10 -- BAB/Grapple 8/4 Wis 08 –1 Cha 13 +1 atk +10 melee (1d3/19-20 x2 mw dagger)full atk +10/+5 atk +16 ranged (1d6+1+2d6 unholy dmg. 19-20 x2 mw repeating crossbow and +1 unholy bolts) full atk +16/+11 includes point blank shot. SQ; +2 racial bonus on craft (trapmaking), profession (miner) and search checks. Light Sensitivity (Ex): Kobolds are dazzled in bright sunlight or within the radius of a daylight spell. Darkvision 60’ Feats: alertness, combat casting, point blank shot, exotic weapon proficiency – repeating crossbow, blind-fight. Skills: balance +13, bluff +8, concentration +9, craft (trapmaking) +8, disable device +7, hide +15, listen +8, move silently +12, profession (miner) +2, search +11, sleight of hand +8, spot +10, tumble +11, use rope +8 Spells Known: 7/4/2/1 Base DC 11 Spells per day: 6/7/5/3 0 level: resistance, detect magic, ghost sound, mage hand, open/close, flare, dancing lights 1st level: true strike, mage armor, shield, obscuring mist 2nd level: invisibility, alter self 3rd level: displacement Possessions: +3 cloak of resistance, +1 unholy bolt(50), dust of disappearance (6 uses), masterwork dagger, masterwork repeating crossbow. Karnak grew up in the ancient dwarven halls known popularly as Dragon Mountain. He was trained as a miner, as most kobolds are, but found his talents lacking in that area. He did have a knack for getting rid of those who made him mad. An agent recognized his talent and brought Karnak before the ancient red who ruled the mountain. After getting over his awe he pledged his servitude to Her. Karnak is very skilled with his crossbow. Combining his steel and magic he is an opponent who likes to strike from the darkness. Karnak is one of the bad guys my party will face as they approach Dragon Mountain. [/QUOTE]
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