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General Tabletop Discussion
*Dungeons & Dragons
LL- Subclasses and Complexity
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<blockquote data-quote="The Myopic Sniper" data-source="post: 6177614" data-attributes="member: 55013"><p>Honestly, I would just prefer to have 40+ classes in core with new classes in each expansion and let customization be done through multiclassing. I know some would prefer it to be handled by feats, others want 4 main classes and some want a 10 classes with a lot of subclasses. I do think their current approach is the most likely to appeal to the broadest audience. I can live with subclasses, even if I don't get specialized Totem Warrior or Illusionist classes, it is acceptable to me. </p><p></p><p>I kind of wish there a bit of uniformity in approach, not near as standarized as 4e but the current system seems a bit haphazard. If the main class features and class math bonuses happened on odd levels with five subclass bonuses at 2nd, 6th, 10th, 14th and 18th level while Ability bonuses happened at 4th, 8th, 12th, 16th and 20th level for every class, I think it would be a lot easier for the player to "eye" each class on its own merits and would help with multiclassing. I am not sure differing rates of subclass features and ability bonuses really brings anything to the table other than a lack of transparency.</p></blockquote><p></p>
[QUOTE="The Myopic Sniper, post: 6177614, member: 55013"] Honestly, I would just prefer to have 40+ classes in core with new classes in each expansion and let customization be done through multiclassing. I know some would prefer it to be handled by feats, others want 4 main classes and some want a 10 classes with a lot of subclasses. I do think their current approach is the most likely to appeal to the broadest audience. I can live with subclasses, even if I don't get specialized Totem Warrior or Illusionist classes, it is acceptable to me. I kind of wish there a bit of uniformity in approach, not near as standarized as 4e but the current system seems a bit haphazard. If the main class features and class math bonuses happened on odd levels with five subclass bonuses at 2nd, 6th, 10th, 14th and 18th level while Ability bonuses happened at 4th, 8th, 12th, 16th and 20th level for every class, I think it would be a lot easier for the player to "eye" each class on its own merits and would help with multiclassing. I am not sure differing rates of subclass features and ability bonuses really brings anything to the table other than a lack of transparency. [/QUOTE]
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