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<blockquote data-quote="steeldragons" data-source="post: 6178053" data-attributes="member: 92511"><p>I'm with ya on the barbarian moreso than the monk. But I see your point.</p><p></p><p>There was quite the hullabaloo about the idea of a barbarian being a Fighter with a Berserker fighting style or theme/specialty. And the abilities to make different kinds of barbarians through Fighter with different themes/specialties. The pervading view being that Barbarians are a cultural background, not a class...and if they were to make the traditional D&D style Barbarian, whose defining feature/mechanic is the Rage thing, then a class called the Berserker is more appropriate...with a barbarian background/theme tacked on. I still think this is a better/more elegant and consistant way of doing it. However, the tradition/legacy of Barbarian as class in D&D can not be denied and seems to have won out.</p><p></p><p>Monk, on the other hand, I can see as a Fighter with an "Unarmed" or "Martial Artist" theme/specialty. But the D&D monk has always had the wuxia/mystical powers thing tacked on from its inception. So, to my mind, it might actually make more sense to use "Monk" as it traditionally in the real world is/has been viewed. Which is to say as sub-class of Cleric as opposed to fighter. The spiritual/divine/mystic powers thing built in, no "casting" per se, but perhaps some "channeling" of their personal energies/focus to elicit various "powers" (to explain things like "fast healing" or bursts of speed/flurry of blows, resistance/immunity to charms or poison, etc...), but eschewing armor and most weapons in lieu of unarmed combat...also implies the ascetic lifestyle which is also a traditional trait. Give them fighting style/potential that can compete with a Fighter (which clerics are already pretty good for), more Dex based than strength (and/with options for stength-based martial arts styles for those that want that kind of monk). </p><p></p><p>Could easily be done. But, again, it seems that legacy is going to win out over elegance or sticking to a simplicity of design...and all in all, I can't really argue with that as most of what I want out of 5e is to harken back to earlier (pre-3e) editions for flavor and "default" style. So if monk and barbarian are their own classes, which seems obvious at this point they will be, I can deal as I always have.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6178053, member: 92511"] I'm with ya on the barbarian moreso than the monk. But I see your point. There was quite the hullabaloo about the idea of a barbarian being a Fighter with a Berserker fighting style or theme/specialty. And the abilities to make different kinds of barbarians through Fighter with different themes/specialties. The pervading view being that Barbarians are a cultural background, not a class...and if they were to make the traditional D&D style Barbarian, whose defining feature/mechanic is the Rage thing, then a class called the Berserker is more appropriate...with a barbarian background/theme tacked on. I still think this is a better/more elegant and consistant way of doing it. However, the tradition/legacy of Barbarian as class in D&D can not be denied and seems to have won out. Monk, on the other hand, I can see as a Fighter with an "Unarmed" or "Martial Artist" theme/specialty. But the D&D monk has always had the wuxia/mystical powers thing tacked on from its inception. So, to my mind, it might actually make more sense to use "Monk" as it traditionally in the real world is/has been viewed. Which is to say as sub-class of Cleric as opposed to fighter. The spiritual/divine/mystic powers thing built in, no "casting" per se, but perhaps some "channeling" of their personal energies/focus to elicit various "powers" (to explain things like "fast healing" or bursts of speed/flurry of blows, resistance/immunity to charms or poison, etc...), but eschewing armor and most weapons in lieu of unarmed combat...also implies the ascetic lifestyle which is also a traditional trait. Give them fighting style/potential that can compete with a Fighter (which clerics are already pretty good for), more Dex based than strength (and/with options for stength-based martial arts styles for those that want that kind of monk). Could easily be done. But, again, it seems that legacy is going to win out over elegance or sticking to a simplicity of design...and all in all, I can't really argue with that as most of what I want out of 5e is to harken back to earlier (pre-3e) editions for flavor and "default" style. So if monk and barbarian are their own classes, which seems obvious at this point they will be, I can deal as I always have. [/QUOTE]
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