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<blockquote data-quote="Kobold Avenger" data-source="post: 6179172" data-attributes="member: 779"><p>Psionics is very much magic, I've had that view of seeing things that way since Mage: the Ascension, where almost anything can be magic. While that game hardly ever touched on psychic powers, it certainly used such things as an example of what could be someones magical style. Mostly it represented advanced technology and pseudo-science as magic, where psionics would fit in. It also represented some martial arts as another style of magic. And if someone's raygun was just as much of a magic focus as a wand in a game where magic is described as the ability to bend reality to one's will, it doesn't take much of a stretch to apply that other games.</p><p></p><p>In fact 3e basically started to use some of the same concept by the time the Psionic Handbook came around, and 3.5e basically cemented the concept that psionics are magic. The whole idea that Psionics was different and not magic was back in the unwieldy 2e Psionics guide. There's a whole bunch of issues I had with that book, in retrospect it added even worse mechanics in the edition that already pretty bad rules mechanics in the form of THAC0.</p><p></p><p>I know it'll piss off a bunch about Psions using Magic Missile, Telekinesis, Shield, Confusion, Wall of Force, Charm Person, Dominate Person, Thunderwave, Mage Hand, and so on, but that's how it's going to be going forward in 5e.</p></blockquote><p></p>
[QUOTE="Kobold Avenger, post: 6179172, member: 779"] Psionics is very much magic, I've had that view of seeing things that way since Mage: the Ascension, where almost anything can be magic. While that game hardly ever touched on psychic powers, it certainly used such things as an example of what could be someones magical style. Mostly it represented advanced technology and pseudo-science as magic, where psionics would fit in. It also represented some martial arts as another style of magic. And if someone's raygun was just as much of a magic focus as a wand in a game where magic is described as the ability to bend reality to one's will, it doesn't take much of a stretch to apply that other games. In fact 3e basically started to use some of the same concept by the time the Psionic Handbook came around, and 3.5e basically cemented the concept that psionics are magic. The whole idea that Psionics was different and not magic was back in the unwieldy 2e Psionics guide. There's a whole bunch of issues I had with that book, in retrospect it added even worse mechanics in the edition that already pretty bad rules mechanics in the form of THAC0. I know it'll piss off a bunch about Psions using Magic Missile, Telekinesis, Shield, Confusion, Wall of Force, Charm Person, Dominate Person, Thunderwave, Mage Hand, and so on, but that's how it's going to be going forward in 5e. [/QUOTE]
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