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<blockquote data-quote="Jacob Lewis" data-source="post: 9696307" data-attributes="member: 6667921"><p>I’ve been experimenting with using LLMs to run TTRPGs for a while now, and one of the most valuable lessons I had to learn—slowly, and sometimes painfully—is how these tools actually <em>function</em>. Not just how to <em>use</em> them, but what they <em>are</em>, and more importantly, what they <em>aren’t</em>.</p><p></p><p>It’s easy to assume you’re working with just another “program.” But that mindset is misleading. LLMs aren’t traditional software executing hard-coded logic or deterministic routines. They're probabilistic language engines that <em>infer</em> structure from input and <em>approximate</em> intent. That difference changes everything.</p><p></p><p>A few things I’ve learned the hard way:</p><ul> <li data-xf-list-type="ul"><strong>They don’t retain context unless you make them.</strong> Past sessions, character arcs, lore—it all fades unless you’re actively managing memory, summarizing prior events, or embedding key information into front-load documents every time.</li> <li data-xf-list-type="ul"><strong>They’re not GMs. They’re interpreters.</strong> They don't "know" the rules, story, or world unless you teach them—consistently, repeatedly, and often redundantly. Expecting consistency without structure is a fast path to disappointment.</li> <li data-xf-list-type="ul"><strong>They aren’t aware of their own boundaries.</strong> You have to be. They’ll improvise answers confidently, even when wrong. If you don’t define scope, reassert authority, or clarify expectations, the experience can drift fast.</li> <li data-xf-list-type="ul"><strong>They’re tools—not magic.</strong> Useful, flexible, even impressive in the right hands. But they still operate within hard constraints: token limits, state volatility, and zero actual understanding of the game world beyond what you scaffold into place.</li> <li data-xf-list-type="ul"><strong>And yes, they forget.</strong> Even if you preload documents or summaries, the model still has to <em>interpret</em> and <em>reconstruct</em> meaning every time. It’s not truly “reading” those docs—it’s absorbing enough to answer the moment. The longer the session or conversation goes, the more memory and processing it needs to manage new input—and the more it has to drop older context to keep functioning. That’s not a bug. That’s just how inference at runtime works.</li> </ul><p>Once I stopped treating the LLM like a creative partner or “smart assistant” and started treating it like a runtime inference engine—one that requires schema, structure, and clearly bounded roles—it got a lot more usable. And, frankly, more enjoyable.</p><p></p><p>Not perfect. Not autonomous. But incredibly capable <em>within</em> a defined frame.</p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 9696307, member: 6667921"] I’ve been experimenting with using LLMs to run TTRPGs for a while now, and one of the most valuable lessons I had to learn—slowly, and sometimes painfully—is how these tools actually [I]function[/I]. Not just how to [I]use[/I] them, but what they [I]are[/I], and more importantly, what they [I]aren’t[/I]. It’s easy to assume you’re working with just another “program.” But that mindset is misleading. LLMs aren’t traditional software executing hard-coded logic or deterministic routines. They're probabilistic language engines that [I]infer[/I] structure from input and [I]approximate[/I] intent. That difference changes everything. A few things I’ve learned the hard way: [LIST] [*][B]They don’t retain context unless you make them.[/B] Past sessions, character arcs, lore—it all fades unless you’re actively managing memory, summarizing prior events, or embedding key information into front-load documents every time. [*][B]They’re not GMs. They’re interpreters.[/B] They don't "know" the rules, story, or world unless you teach them—consistently, repeatedly, and often redundantly. Expecting consistency without structure is a fast path to disappointment. [*][B]They aren’t aware of their own boundaries.[/B] You have to be. They’ll improvise answers confidently, even when wrong. If you don’t define scope, reassert authority, or clarify expectations, the experience can drift fast. [*][B]They’re tools—not magic.[/B] Useful, flexible, even impressive in the right hands. But they still operate within hard constraints: token limits, state volatility, and zero actual understanding of the game world beyond what you scaffold into place. [*][B]And yes, they forget.[/B] Even if you preload documents or summaries, the model still has to [I]interpret[/I] and [I]reconstruct[/I] meaning every time. It’s not truly “reading” those docs—it’s absorbing enough to answer the moment. The longer the session or conversation goes, the more memory and processing it needs to manage new input—and the more it has to drop older context to keep functioning. That’s not a bug. That’s just how inference at runtime works. [/LIST] Once I stopped treating the LLM like a creative partner or “smart assistant” and started treating it like a runtime inference engine—one that requires schema, structure, and clearly bounded roles—it got a lot more usable. And, frankly, more enjoyable. Not perfect. Not autonomous. But incredibly capable [I]within[/I] a defined frame. [/QUOTE]
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