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<blockquote data-quote="Ruin Explorer" data-source="post: 9696314" data-attributes="member: 18"><p>AI might, LLMs won't.</p><p></p><p>LLMs require significant work to even manage (c.f. this entire discussion), and ultimately are just predictive text writ large.</p><p></p><p>They can't think. They can't come up with solutions. They can only spew out words in orders that seem likely to be appropriate to their prompts. Even if you class them as a form of AI, which I think is somewhat questionable, but not worth arguing about, they're incapable of any kind of reasoning. That's why their have weird weaknesses with math or keeping track of coins or the like - they're not thinking machines, they're mere predictive text machines. That doesn't have zero utility, but it's limited utility.</p><p></p><p>Further, if used in a videogame, LLMs (as opposed to SLMs), must be based on distant servers, and every query going to them will have an associated cost (and it ain't nothing, because they use insane and ever-increasing amounts of power/water/etc.) so unless you're paying a subscription, that game's lifetime is very limited - as soon as the cost of maintaining the LLM becomes greater than the profit from sales (not revenue), or likely even comes within a certain margin of that, the game will be shut down. And LLMs are getting more expensive to run, not less, as developers try and improve their performance via brute force methods.</p><p></p><p>(The worst-case scenario would be a game which had an single upfront cost and long-term replayability, which is exactly what players would buy most, because that'd be where cost of maintenance most rapidly outstripped profits.)</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9696314, member: 18"] AI might, LLMs won't. LLMs require significant work to even manage (c.f. this entire discussion), and ultimately are just predictive text writ large. They can't think. They can't come up with solutions. They can only spew out words in orders that seem likely to be appropriate to their prompts. Even if you class them as a form of AI, which I think is somewhat questionable, but not worth arguing about, they're incapable of any kind of reasoning. That's why their have weird weaknesses with math or keeping track of coins or the like - they're not thinking machines, they're mere predictive text machines. That doesn't have zero utility, but it's limited utility. Further, if used in a videogame, LLMs (as opposed to SLMs), must be based on distant servers, and every query going to them will have an associated cost (and it ain't nothing, because they use insane and ever-increasing amounts of power/water/etc.) so unless you're paying a subscription, that game's lifetime is very limited - as soon as the cost of maintaining the LLM becomes greater than the profit from sales (not revenue), or likely even comes within a certain margin of that, the game will be shut down. And LLMs are getting more expensive to run, not less, as developers try and improve their performance via brute force methods. (The worst-case scenario would be a game which had an single upfront cost and long-term replayability, which is exactly what players would buy most, because that'd be where cost of maintenance most rapidly outstripped profits.) [/QUOTE]
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