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<blockquote data-quote="Scott Christian" data-source="post: 9696375" data-attributes="member: 6901101"><p>[USER=6667921]@Jacob Lewis[/USER] While you are on this thread, any chance you have a good format to use for the frontload documents. This is the format I have been using for the frontload document of the characters. </p><p># Characters for Campaign</p><p></p><p>## First Adventurer</p><p></p><p>### Overview: Name: Emme Barnes. An Allorian who follows the Way of Elements. Hit Points = 10. She is 5’4”, 125 pounds, 22 years old, has hazel eyes, and brown skin. She was born to a family of professors, who encourages her intellectual curiosity. She was surrounded by books. Unfortunately, at age 15, her mother had an affair, and the family split apart. The affair was a product and scheme of the Central Kingdom’s thieves’ guild to try and blackmail her for money.</p><p></p><p>### Skills</p><ul> <li data-xf-list-type="ul">Break/Lift/Jump Simple 5; Hard 10; Epic 15</li> <li data-xf-list-type="ul">Swim/Climb Simple 5; Hard 10; Epic 15</li> <li data-xf-list-type="ul">Sneak/Balance Simple 2; Hard 7; Epic 12</li> <li data-xf-list-type="ul">Resist Simple 5; Hard 10; Epic 15</li> <li data-xf-list-type="ul">History/Religion Simple 2; Hard 7; Epic 12</li> <li data-xf-list-type="ul">Creatures/Nature Simple 5; Hard 10; Epic 15</li> <li data-xf-list-type="ul">Mechanics/Perception Simple 5; Hard 10; Epic 15</li> <li data-xf-list-type="ul">Persuasion/Performance Simple 5; Hard 10; Epic 15</li> <li data-xf-list-type="ul">Arcana Simple 1; Hard 6; Epic 11</li> </ul><p></p><p>### Potions (Emme has one of each.)</p><ul> <li data-xf-list-type="ul">Spider Climb - Auto succeed on any climb skill for one minute</li> <li data-xf-list-type="ul">Hag’s Blood - Breathe underwater for 1 hour; rolls all swim challenges with boon</li> <li data-xf-list-type="ul">Cat’s Eye - Target is able to see in the dark for 1 hour; rolls all perception challenges in the daylight with bane while the potion is in effect</li> </ul><p></p><p> ### Experience Exploits</p><ul> <li data-xf-list-type="ul">Warp: When casting a spell, you may change the token type. For example, you may change “simple defense roll” to “simple damage roll.” You may not change the level of difficulty, just the token type.</li> <li data-xf-list-type="ul">Transmutation: When casting a spell, you may change its elemental type. For example, you can change fire to lightning or wind to earth.</li> </ul><p></p><p>### Emme’s Card Summaries (Key Cards in Play):</p><ul> <li data-xf-list-type="ul"><strong>Arc Lightning:</strong> Type: Elemental. Base Defense:0, Luck:0, Movement:30, Damage:1. Effect: On a successful simple damage roll, you may choose to apply the new tiers damage to a separate target. (First target takes 2, second target takes 2, third target takes 3.)</li> <li data-xf-list-type="ul"><strong>Earthen Shield:</strong> Type: Elemental. Base Defense:1, Luck:0, Movement:30, Damage:0. Effect: On a successful simple defense roll, increase the defense bonus of the hard tier by +2.</li> <li data-xf-list-type="ul"><strong>Tornadic Fury:</strong> Type: Elemental. Base Defense:1, Luck:0, Movement:30, Damage:0. Effect: On a successful simple defense roll, increase the base movement of this card by 10 feet. This movement counts as flying. If the movement ends while in the air, falling immediately occurs and falling damage is taken. (1 point of damage per 10 feet fallen.)</li> <li data-xf-list-type="ul"><strong>Spitting Flames:</strong> Type: Elemental. Base Defense:0, Luck:0, Movement:30, Damage:1. Effect: On a successful simple damage roll, the target must succeed on a forced hard nature challenge or be Stunned.</li> <li data-xf-list-type="ul"><strong>Counterspell:</strong> Type: Elemental. Base Defense:0, Luck:1, Movement:30, Damage:0. Effect: On a successful simple luck roll, you may attempt a single arcana skill challenge.</li> </ul><p></p><p>### Equipment</p><ul> <li data-xf-list-type="ul">Silver and gray robe</li> <li data-xf-list-type="ul">small wand</li> <li data-xf-list-type="ul">Pouch with chalk</li> <li data-xf-list-type="ul">Tan boots</li> <li data-xf-list-type="ul">A baguette stuffed with cheese in a wrapped clean cloth</li> <li data-xf-list-type="ul">A small pouch</li> <li data-xf-list-type="ul">Three potions (see above) each wrapped in thick cloth</li> <li data-xf-list-type="ul">8 golden suns, 30 frostmarks</li> </ul><p></p><p>## Second Adventurer</p><p></p><p>### Overview: Name: Elias. A Vling who follows the Way of Guile. Hit points = 10. He is 5’5”, 145 pounds, 24 years old, has gold eyes, and milky white skin. He was born into a family of tinkerers. The parents made a good living until the Central Kingdom’s thieves’ guild stole several parts they had been working on and replaced them with faulty replicas. This caused one of the bells at the church of Airee to collapse, killing several people. Since then they have been shunned. Elias has since dedicated himself to thieving arts, hoping to one day get a chance at revenge.</p><p></p><p>### Skills</p><ul> <li data-xf-list-type="ul">Break/Lift/Jump Simple 5; Hard 10; Epic 15</li> <li data-xf-list-type="ul">Swim/Climb Simple 3; Hard 8; Epic 13</li> <li data-xf-list-type="ul">Sneak/Balance Simple 0; Hard 5; Epic 10</li> <li data-xf-list-type="ul">Resist Simple 5; Hard 10; Epic 15</li> <li data-xf-list-type="ul">History/Religion Simple 5; Hard 10; Epic 15</li> <li data-xf-list-type="ul">Creatures/Nature Simple 5; Hard 10; Epic 15</li> <li data-xf-list-type="ul">Mechanics/Perception Simple 2; Hard 7; Epic 12</li> <li data-xf-list-type="ul">Persuasion/Performance Simple 5; Hard 10; Epic 15</li> <li data-xf-list-type="ul">Arcana Simple 5; Hard 10; Epic 15</li> </ul><p></p><p>### Tools (Emme has one of each.)</p><p>* Thieves’ Tools - Allows Elias to roll with boon on any mechanics/perception challenge</p><p></p><p> ### Experience Exploits</p><ul> <li data-xf-list-type="ul">Target: When attacking, add one of the following effects: vulnerable, stunned, hobbled, paralyzed, or weakened.</li> <li data-xf-list-type="ul">Haste: At the beginning of combat, you take the first initiative.</li> </ul><p></p><p>### Elias’s Card Summaries (Key Cards in Play):</p><ul> <li data-xf-list-type="ul"><strong>Leather Life:</strong> Type: Light Armor. Base Defense:1, Luck:0, Movement:30, Damage:0. Effect: On a successful simple defense roll, increase the defense bonus of the hard tier by 1. If you succeed on an epic defense roll, you gain 2 luck.</li> <li data-xf-list-type="ul"><strong>Better Lucky Than Good:</strong> Type: Light Weapon. Base Defense:0, Luck:1, Movement:30, Damage:1. Effect: On a successful hard luck roll, increase the luck bonus of each tier by +1.</li> <li data-xf-list-type="ul"><strong>The Acrobat:</strong> Type: Light Weapon. Base Defense:0, Luck:0, Movement:30, Dam:0. Effect: On a successful simple movement roll, you may attempt a single break/lift/jump or swim/climb challenge.</li> <li data-xf-list-type="ul"><strong>Shadow Strike:</strong> Type: Light Weapon. Base Defense:0, Luck:0, Movement:30, Damage:1. Effect: On a successful simple damage roll, the target must succeed on a forced hard perception challenge or be distracted.</li> <li data-xf-list-type="ul"><strong>Lucky Shot:</strong> Type: Thrown. Base Defense:0, Luck:1, Movement:30, Damage:1. Effect: For each successful luck roll, you may choose to split up your luck between the same number of allies. The allies must be within 60 feet of you.</li> </ul><p></p><p>### Equipment</p><ul> <li data-xf-list-type="ul">Leather armor</li> <li data-xf-list-type="ul">Rapier</li> <li data-xf-list-type="ul">Three throwing daggers</li> <li data-xf-list-type="ul">Gray cloak, gray shirt, tan pants, and black boots</li> <li data-xf-list-type="ul">Thieves’ tools</li> <li data-xf-list-type="ul">Flint and steel</li> <li data-xf-list-type="ul">Bullseye lantern</li> <li data-xf-list-type="ul">25 feet of string</li> <li data-xf-list-type="ul">3 tiny bells the size of a finger</li> <li data-xf-list-type="ul">22 golden suns, 12 frostmarks</li> </ul><p></p><p>Any thoughts? Does this model work or is there a better way to structure it for readability purposes? I originally placed it in a spreadsheet, but it got quite confused. This has worked a lot better, and in fact, I haven't really had any problems with it (yet).</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 9696375, member: 6901101"] [USER=6667921]@Jacob Lewis[/USER] While you are on this thread, any chance you have a good format to use for the frontload documents. This is the format I have been using for the frontload document of the characters. # Characters for Campaign ## First Adventurer ### Overview: Name: Emme Barnes. An Allorian who follows the Way of Elements. Hit Points = 10. She is 5’4”, 125 pounds, 22 years old, has hazel eyes, and brown skin. She was born to a family of professors, who encourages her intellectual curiosity. She was surrounded by books. Unfortunately, at age 15, her mother had an affair, and the family split apart. The affair was a product and scheme of the Central Kingdom’s thieves’ guild to try and blackmail her for money. ### Skills [LIST] [*]Break/Lift/Jump Simple 5; Hard 10; Epic 15 [*]Swim/Climb Simple 5; Hard 10; Epic 15 [*]Sneak/Balance Simple 2; Hard 7; Epic 12 [*]Resist Simple 5; Hard 10; Epic 15 [*]History/Religion Simple 2; Hard 7; Epic 12 [*]Creatures/Nature Simple 5; Hard 10; Epic 15 [*]Mechanics/Perception Simple 5; Hard 10; Epic 15 [*]Persuasion/Performance Simple 5; Hard 10; Epic 15 [*]Arcana Simple 1; Hard 6; Epic 11 [/LIST] ### Potions (Emme has one of each.) [LIST] [*]Spider Climb - Auto succeed on any climb skill for one minute [*]Hag’s Blood - Breathe underwater for 1 hour; rolls all swim challenges with boon [*]Cat’s Eye - Target is able to see in the dark for 1 hour; rolls all perception challenges in the daylight with bane while the potion is in effect [/LIST] ### Experience Exploits [LIST] [*]Warp: When casting a spell, you may change the token type. For example, you may change “simple defense roll” to “simple damage roll.” You may not change the level of difficulty, just the token type. [*]Transmutation: When casting a spell, you may change its elemental type. For example, you can change fire to lightning or wind to earth. [/LIST] ### Emme’s Card Summaries (Key Cards in Play): [LIST] [*][B]Arc Lightning:[/B] Type: Elemental. Base Defense:0, Luck:0, Movement:30, Damage:1. Effect: On a successful simple damage roll, you may choose to apply the new tiers damage to a separate target. (First target takes 2, second target takes 2, third target takes 3.) [*][B]Earthen Shield:[/B] Type: Elemental. Base Defense:1, Luck:0, Movement:30, Damage:0. Effect: On a successful simple defense roll, increase the defense bonus of the hard tier by +2. [*][B]Tornadic Fury:[/B] Type: Elemental. Base Defense:1, Luck:0, Movement:30, Damage:0. Effect: On a successful simple defense roll, increase the base movement of this card by 10 feet. This movement counts as flying. If the movement ends while in the air, falling immediately occurs and falling damage is taken. (1 point of damage per 10 feet fallen.) [*][B]Spitting Flames:[/B] Type: Elemental. Base Defense:0, Luck:0, Movement:30, Damage:1. Effect: On a successful simple damage roll, the target must succeed on a forced hard nature challenge or be Stunned. [*][B]Counterspell:[/B] Type: Elemental. Base Defense:0, Luck:1, Movement:30, Damage:0. Effect: On a successful simple luck roll, you may attempt a single arcana skill challenge. [/LIST] ### Equipment [LIST] [*]Silver and gray robe [*]small wand [*]Pouch with chalk [*]Tan boots [*]A baguette stuffed with cheese in a wrapped clean cloth [*]A small pouch [*]Three potions (see above) each wrapped in thick cloth [*]8 golden suns, 30 frostmarks [/LIST] ## Second Adventurer ### Overview: Name: Elias. A Vling who follows the Way of Guile. Hit points = 10. He is 5’5”, 145 pounds, 24 years old, has gold eyes, and milky white skin. He was born into a family of tinkerers. The parents made a good living until the Central Kingdom’s thieves’ guild stole several parts they had been working on and replaced them with faulty replicas. This caused one of the bells at the church of Airee to collapse, killing several people. Since then they have been shunned. Elias has since dedicated himself to thieving arts, hoping to one day get a chance at revenge. ### Skills [LIST] [*]Break/Lift/Jump Simple 5; Hard 10; Epic 15 [*]Swim/Climb Simple 3; Hard 8; Epic 13 [*]Sneak/Balance Simple 0; Hard 5; Epic 10 [*]Resist Simple 5; Hard 10; Epic 15 [*]History/Religion Simple 5; Hard 10; Epic 15 [*]Creatures/Nature Simple 5; Hard 10; Epic 15 [*]Mechanics/Perception Simple 2; Hard 7; Epic 12 [*]Persuasion/Performance Simple 5; Hard 10; Epic 15 [*]Arcana Simple 5; Hard 10; Epic 15 [/LIST] ### Tools (Emme has one of each.) * Thieves’ Tools - Allows Elias to roll with boon on any mechanics/perception challenge ### Experience Exploits [LIST] [*]Target: When attacking, add one of the following effects: vulnerable, stunned, hobbled, paralyzed, or weakened. [*]Haste: At the beginning of combat, you take the first initiative. [/LIST] ### Elias’s Card Summaries (Key Cards in Play): [LIST] [*][B]Leather Life:[/B] Type: Light Armor. Base Defense:1, Luck:0, Movement:30, Damage:0. Effect: On a successful simple defense roll, increase the defense bonus of the hard tier by 1. If you succeed on an epic defense roll, you gain 2 luck. [*][B]Better Lucky Than Good:[/B] Type: Light Weapon. Base Defense:0, Luck:1, Movement:30, Damage:1. Effect: On a successful hard luck roll, increase the luck bonus of each tier by +1. [*][B]The Acrobat:[/B] Type: Light Weapon. Base Defense:0, Luck:0, Movement:30, Dam:0. Effect: On a successful simple movement roll, you may attempt a single break/lift/jump or swim/climb challenge. [*][B]Shadow Strike:[/B] Type: Light Weapon. Base Defense:0, Luck:0, Movement:30, Damage:1. Effect: On a successful simple damage roll, the target must succeed on a forced hard perception challenge or be distracted. [*][B]Lucky Shot:[/B] Type: Thrown. Base Defense:0, Luck:1, Movement:30, Damage:1. Effect: For each successful luck roll, you may choose to split up your luck between the same number of allies. The allies must be within 60 feet of you. [/LIST] ### Equipment [LIST] [*]Leather armor [*]Rapier [*]Three throwing daggers [*]Gray cloak, gray shirt, tan pants, and black boots [*]Thieves’ tools [*]Flint and steel [*]Bullseye lantern [*]25 feet of string [*]3 tiny bells the size of a finger [*]22 golden suns, 12 frostmarks [/LIST] Any thoughts? Does this model work or is there a better way to structure it for readability purposes? I originally placed it in a spreadsheet, but it got quite confused. This has worked a lot better, and in fact, I haven't really had any problems with it (yet). [/QUOTE]
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