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[LMoP] My Players just cakewalked through Part 1 (Spoilers)
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<blockquote data-quote="Wolfskin" data-source="post: 6350890" data-attributes="member: 6777168"><p>The goblins didn't notice either of them. I contested their Stealth rolls with the goblins passive Perception (which is 9, IIRC), but I didn't make them roll Perception because the goblins weren't looking for danger <em>from </em>the brushes- they were hidden at both sides of the road where the dead horsed laid, ready to jump on the first character to approach them. Both the Archer and the Rogue explicitly stated they weren't approaching by the road but from the sides, so I considered that making the goblins suddenly suspicious of something they weren't expecting (such as being stalked in return) was not appropriate.</p><p></p><p>I guess I could have twisted the events to give the goblins the upper hand, but I didn't want the players to feel that, no matter what precautions they took, the monsters would always know in advance of their plans due to GM fiat.</p></blockquote><p></p>
[QUOTE="Wolfskin, post: 6350890, member: 6777168"] The goblins didn't notice either of them. I contested their Stealth rolls with the goblins passive Perception (which is 9, IIRC), but I didn't make them roll Perception because the goblins weren't looking for danger [I]from [/I]the brushes- they were hidden at both sides of the road where the dead horsed laid, ready to jump on the first character to approach them. Both the Archer and the Rogue explicitly stated they weren't approaching by the road but from the sides, so I considered that making the goblins suddenly suspicious of something they weren't expecting (such as being stalked in return) was not appropriate. I guess I could have twisted the events to give the goblins the upper hand, but I didn't want the players to feel that, no matter what precautions they took, the monsters would always know in advance of their plans due to GM fiat. [/QUOTE]
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[LMoP] My Players just cakewalked through Part 1 (Spoilers)
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