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<blockquote data-quote="tuxgeo" data-source="post: 6362580" data-attributes="member: 61026"><p>I'm working on one, but I'm doing it by hand from source documents, and I have to jump around a lot to find information. This may take a while. </p><p>(If someone else wants to build a cleric, I can try a halfling fighter instead.) </p><p></p><p>Concept: "Eddicus Deane," CG Human Criminal Cleric of Oghma -- looking to include the "Reconsecrate the Defiled Altar" plot hook from the pre-gens. </p><p></p><p>He's in favor of better times for civilization, but he finds entrenched interests getting in the way of the spread of knowledge. ("They <em>burn</em> the books they don't agree with!") </p><p></p><p>Consequently, he <em>smuggles</em>--rare books at first, but other things later. He's always looking to set up contacts and safe locations along alternate pathways that might have good potential for development. ("If they don't know you have the book, they won't be coming around to grab it for their bonfire.") </p><p></p><p>- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -</p><p></p><p><strong>Eddicus Deane, CG Human Criminal Cleric of Oghma </strong></p><p>Human feature: +1 to each ability score. Point buy (27 points) gives this: </p><p>[code]</p><p>ABILITY SCORES: </p><p>Point Bought Racial Final</p><p>Costs Values Adjust Scores</p><p>===== ====== ====== ======</p><p> 1 STR 9 +1 STR 10</p><p> 9 DEX 15 +1 DEX 16</p><p> 3 CON 11 +1 CON 12</p><p> 4 INT 12 +1 INT 13</p><p> 5 WIS 13 +1 WIS 14</p><p> 5 CHA 13 +1 CHA 14</p><p>[/code]</p><p></p><p><strong> Quick details</strong>: </p><p><strong>Size</strong> Medium; <strong>Speed</strong> 30; <strong>Alignment</strong> CG; <strong>Languages</strong> Common and Dwarvish </p><p><strong>Hit Dice</strong>: 1d8 of 1d8 </p><p><strong>Hit Points</strong>: 9 </p><p><strong>AC</strong> 18 (<= Studded Leather gives 13, add DEX mod. of 3, +2 for Shield) </p><p></p><p><strong>Melee Attack</strong>: Dagger: +5 to hit, 1d4 +3 damage </p><p><strong>One-handed Ranged</strong>: Dart: +5 to hit, 1d4 +3 damage</p><p><strong>Two-handed Ranged</strong>: Shortbow*: +5 to hit, 1d6 + 3 damage</p><p><em>* Eddicus will be wearing his shield most of the time while adventuring, but if he needs a longer shot than a dart can give him, it only takes an action to remove his shield.</em></p><p></p><p><strong>Background</strong>: CRIMINAL (skills: Deception & Stealth; one type of gaming set; thieves' tools). </p><p><strong>Bkgd. Feature</strong>: You have a reliable and trustworthy contact who connects you with other members of the underworld. </p><p><strong>Class</strong>: CLERIC (skills: Insight & Persuasion; Lt. & Med. Armor; Shields; Simple weapons) </p><p><strong>Saving Throws</strong>: WIS, CHA </p><p><strong>Spellcasting</strong>: </p><p><em>Cantrips</em>: Light, Mending, Sacred Flame </p><p><em>Prepared Slots</em>: 3 (= WIS modifier of 2 + level of 1) </p><p>. . . Default list of spells prepared: Guiding Bolt, Sanctuary, Shield of Faith</p><p><em>LIFE Domain Spells</em>: Bless, Cure Wounds <em>(both always prepared; bless requires concentration)</em></p><p><em>Casting Slots</em>: 2 per day</p><p><em>Spell Save DC</em>: 12 -- <em>[Yes, it's weak; but he's planning on fighting with weapons for the most part, so that's largely alright.]</em></p><p></p><p><strong>Personality</strong>: I always have a plan for what to do when things go wrong. Also, I would rather make a new friend than a new enemy. </p><p><strong>Ideal</strong>: Freedom. Chains are meant to be broken, as are those who would forge them. (Knowledge is power, and Knowledge shared is knowledge multiplied.) </p><p><strong>Bond</strong>: Rare and important books were taken from their worthy owners by force, and I aim to find a few of those books and return them to safety. </p><p><strong>Flaw</strong>: I can sometimes turn tail and run when things look bad. </p><p></p><p><strong>Worldly Goods</strong>: Starting Gold [rolled 5d4 to get 2-2-1-4-3] = 12 X 10 = 120 GP</p><p>Equipment: </p><p>• A Priest's Pack, consisting of backpack, blanket, 10 candles, </p><p>tinderbox, alms box, 2 blocks of incense, censer, vestments, 2 days of </p><p>rations, and a waterskin </p><p>• A holy emblem of Oghma </p><p>• Traveler's clothes </p><p>• Studded Leather Armor (AC = 13 + DEX modifier) </p><p>• Shield (+2 AC) </p><p>• Shortbow (1d6 piercing, range 80/320), with 2 quivers holding 20 arrows each </p><p>• 8 Darts (1d4 piercing, Finesse, thrown (range 20/60)) in another quiver </p><p>• Dagger (1d4 piercing, Finesse, light, thrown (range 20/60)) </p><p>• Healer's kit </p><p>• pouch containing coins equal in value to 3 GP, 1 SP </p><p>Trinket: [rolled #82: Half of a floorplan for a temple.]</p><p></p><p><strong>Adventure connection</strong>: Eddicus had a dream showing a defiled altar to Oghma in an ancient ruin now called Cragmaw, and now dedicated to the goblins' deity Maglubiyet. Eddicus seeks to reconsecrate the altar to Oghma again. The visions also suggest that Sister Garaele (priest of Tymora) in Phandalin can help.</p></blockquote><p></p>
[QUOTE="tuxgeo, post: 6362580, member: 61026"] I'm working on one, but I'm doing it by hand from source documents, and I have to jump around a lot to find information. This may take a while. (If someone else wants to build a cleric, I can try a halfling fighter instead.) Concept: "Eddicus Deane," CG Human Criminal Cleric of Oghma -- looking to include the "Reconsecrate the Defiled Altar" plot hook from the pre-gens. He's in favor of better times for civilization, but he finds entrenched interests getting in the way of the spread of knowledge. ("They [I]burn[/I] the books they don't agree with!") Consequently, he [I]smuggles[/I]--rare books at first, but other things later. He's always looking to set up contacts and safe locations along alternate pathways that might have good potential for development. ("If they don't know you have the book, they won't be coming around to grab it for their bonfire.") - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - [B]Eddicus Deane, CG Human Criminal Cleric of Oghma [/B] Human feature: +1 to each ability score. Point buy (27 points) gives this: [code] ABILITY SCORES: Point Bought Racial Final Costs Values Adjust Scores ===== ====== ====== ====== 1 STR 9 +1 STR 10 9 DEX 15 +1 DEX 16 3 CON 11 +1 CON 12 4 INT 12 +1 INT 13 5 WIS 13 +1 WIS 14 5 CHA 13 +1 CHA 14 [/code] [B] Quick details[/B]: [B]Size[/B] Medium; [B]Speed[/B] 30; [B]Alignment[/B] CG; [B]Languages[/B] Common and Dwarvish [B]Hit Dice[/B]: 1d8 of 1d8 [B]Hit Points[/B]: 9 [B]AC[/B] 18 (<= Studded Leather gives 13, add DEX mod. of 3, +2 for Shield) [B]Melee Attack[/B]: Dagger: +5 to hit, 1d4 +3 damage [B]One-handed Ranged[/B]: Dart: +5 to hit, 1d4 +3 damage [B]Two-handed Ranged[/B]: Shortbow*: +5 to hit, 1d6 + 3 damage [I]* Eddicus will be wearing his shield most of the time while adventuring, but if he needs a longer shot than a dart can give him, it only takes an action to remove his shield.[/I] [B]Background[/B]: CRIMINAL (skills: Deception & Stealth; one type of gaming set; thieves' tools). [B]Bkgd. Feature[/B]: You have a reliable and trustworthy contact who connects you with other members of the underworld. [B]Class[/B]: CLERIC (skills: Insight & Persuasion; Lt. & Med. Armor; Shields; Simple weapons) [B]Saving Throws[/B]: WIS, CHA [B]Spellcasting[/B]: [I]Cantrips[/I]: Light, Mending, Sacred Flame [I]Prepared Slots[/I]: 3 (= WIS modifier of 2 + level of 1) . . . Default list of spells prepared: Guiding Bolt, Sanctuary, Shield of Faith [I]LIFE Domain Spells[/I]: Bless, Cure Wounds [I](both always prepared; bless requires concentration)[/I] [I]Casting Slots[/I]: 2 per day [I]Spell Save DC[/I]: 12 -- [I][Yes, it's weak; but he's planning on fighting with weapons for the most part, so that's largely alright.][/I] [B]Personality[/B]: I always have a plan for what to do when things go wrong. Also, I would rather make a new friend than a new enemy. [B]Ideal[/B]: Freedom. Chains are meant to be broken, as are those who would forge them. (Knowledge is power, and Knowledge shared is knowledge multiplied.) [B]Bond[/B]: Rare and important books were taken from their worthy owners by force, and I aim to find a few of those books and return them to safety. [B]Flaw[/B]: I can sometimes turn tail and run when things look bad. [B]Worldly Goods[/B]: Starting Gold [rolled 5d4 to get 2-2-1-4-3] = 12 X 10 = 120 GP Equipment: • A Priest's Pack, consisting of backpack, blanket, 10 candles, tinderbox, alms box, 2 blocks of incense, censer, vestments, 2 days of rations, and a waterskin • A holy emblem of Oghma • Traveler's clothes • Studded Leather Armor (AC = 13 + DEX modifier) • Shield (+2 AC) • Shortbow (1d6 piercing, range 80/320), with 2 quivers holding 20 arrows each • 8 Darts (1d4 piercing, Finesse, thrown (range 20/60)) in another quiver • Dagger (1d4 piercing, Finesse, light, thrown (range 20/60)) • Healer's kit • pouch containing coins equal in value to 3 GP, 1 SP Trinket: [rolled #82: Half of a floorplan for a temple.] [B]Adventure connection[/B]: Eddicus had a dream showing a defiled altar to Oghma in an ancient ruin now called Cragmaw, and now dedicated to the goblins' deity Maglubiyet. Eddicus seeks to reconsecrate the altar to Oghma again. The visions also suggest that Sister Garaele (priest of Tymora) in Phandalin can help. [/QUOTE]
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