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<blockquote data-quote="perrinmiller" data-source="post: 6700881" data-attributes="member: 88649"><p>I think you’re missing what HP actually represent. Then you might realize that there is no real difference between lethal and non-lethal damage in 5th edition.</p><p></p><p></p><p>When you actually think about this, all HP damage is really non-lethal since you technically are not really wounded. HP are not health points nor does their reduction reflect how wounded a character is.</p><p></p><p>Realistically, you cannot be 100% combat capable if you are injured. Just imagine how only a sprained wrist affects performance. Try running normally with a 3 inch gash in your leg. Therefore even at 1HP remaining a character cannot be seriously wounded according to the mechanics. They can only have minor, superficial wounds and bruises that can realistically be ignored.</p><p></p><p>So any discussion that a sword is doing massive damage before the foe reaches 0HP is already inaccurate. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Look at it this way. Round 1 your hulking fighter hit the orc with a greatsword for 12 dmg out of 13HP. The orc has 1HP remaining but is still 100% combat effective. The sword did NOT slice open his flesh and nearly kill him. His armor probably absorbed most of the blow, leaving him bruised and sucking in breath. Then your Halfling whirls a sling bullet for 2 damage. That hit takes the orc in face and leaves him incapacitated or dying. Or maybe it was our hulking fighter again with the greatsword for 10+ damage. The player has the option to turn the final blow to a smash of a hilt upside the head for knock-out instead of decapitation.</p></blockquote><p></p>
[QUOTE="perrinmiller, post: 6700881, member: 88649"] I think you’re missing what HP actually represent. Then you might realize that there is no real difference between lethal and non-lethal damage in 5th edition. When you actually think about this, all HP damage is really non-lethal since you technically are not really wounded. HP are not health points nor does their reduction reflect how wounded a character is. Realistically, you cannot be 100% combat capable if you are injured. Just imagine how only a sprained wrist affects performance. Try running normally with a 3 inch gash in your leg. Therefore even at 1HP remaining a character cannot be seriously wounded according to the mechanics. They can only have minor, superficial wounds and bruises that can realistically be ignored. So any discussion that a sword is doing massive damage before the foe reaches 0HP is already inaccurate. ;) Look at it this way. Round 1 your hulking fighter hit the orc with a greatsword for 12 dmg out of 13HP. The orc has 1HP remaining but is still 100% combat effective. The sword did NOT slice open his flesh and nearly kill him. His armor probably absorbed most of the blow, leaving him bruised and sucking in breath. Then your Halfling whirls a sling bullet for 2 damage. That hit takes the orc in face and leaves him incapacitated or dying. Or maybe it was our hulking fighter again with the greatsword for 10+ damage. The player has the option to turn the final blow to a smash of a hilt upside the head for knock-out instead of decapitation. [/QUOTE]
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