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<blockquote data-quote="mips42" data-source="post: 6786094" data-attributes="member: 6746242"><p>FYI / Heads up: The Surprise Round</p><p>[sblock=Per Players Handbook]</p><p> The DM determines who might be surprised. If neither side tries to be stealthy, they automatically notice each other. Otherwise, the DM compares the Dexterity (Stealth) checks of anyone hiding with the passive Wisdom (Perception) score of each creature on the opposing side. Any character or monster that doesn’t notice a threat is surprised at the start of the encounter.</p><p>If you’re surprised, you can’t move or take an action on your first turn of the combat, and you can’t take a reaction until that turn ends. A member of a group can</p><p>be surprised even if the other members aren’t.</p><p>C o m b a t S t e p b y S t e p</p><p>1. Determine surprise. The DM determines whether anyone</p><p>involved in the combat encounter is surprised.</p><p>2. Establish positions. The DM decides where all the</p><p>characters and monsters are located. Given the</p><p>adventurers’ marching order or their stated positions in</p><p>the room or other location, the DM figures out where the</p><p>adversaries are—how far away and in what direction.</p><p>3. Roll initiative. Everyone involved in the combat encounter</p><p>rolls initiative, determining the order of combatants’ turns.</p><p>4. Take turns. Each participant in the battle takes a turn in</p><p>initiative order.</p><p>5. Begin the next round. When everyone involved in the</p><p>combat has had a turn, the round ends. Repeat step 4 until</p><p>the fighting stops.</p><p>[/sblock]</p><p> As I see it, if your character or the opposing NPC/Monster does not have a Reaction listed for them, they may move or attack, but not both. Essentially, half a turn.</p><p> Since, in this case, Vottr is the Surpriser (I know that, while the redbrands were spoiling for a fight, they weren't expecting a hand-axe to be thrown at them...) He gets his attack first. Based on replies, It also appears that Vottr's attack Surprised the rest of the group. Therefore, the Redbrands and the rest of the party get a Reaction based upon initiative AFTER Vottr.</p><p></p><p> As this is the second time a surprise round has occurred, I wanted to make sure everyone knew what was what.</p><p></p><p> If you are interested, the Maps and such are kept here: <a href="https://app.roll20.net/campaigns/details/744380/enworld-lost-mine" target="_blank">https://app.roll20.net/campaigns/details/744380/enworld-lost-mine</a></p><p> I don't know at this point how to let people in. If you do, let me know and I will do so.</p><p></p><p> Since the subject has come up again and we've added new players, I will address maps. For my part, the maps are not, again NOT, intended as an absolute positioning of your characters, even though most of the maps contain squares. (they are mostly borrowed) The maps are only are intended to give an idea of what is where for those that need it. You are free to use or ignore them as you so choose.</p></blockquote><p></p>
[QUOTE="mips42, post: 6786094, member: 6746242"] FYI / Heads up: The Surprise Round [sblock=Per Players Handbook] The DM determines who might be surprised. If neither side tries to be stealthy, they automatically notice each other. Otherwise, the DM compares the Dexterity (Stealth) checks of anyone hiding with the passive Wisdom (Perception) score of each creature on the opposing side. Any character or monster that doesn’t notice a threat is surprised at the start of the encounter. If you’re surprised, you can’t move or take an action on your first turn of the combat, and you can’t take a reaction until that turn ends. A member of a group can be surprised even if the other members aren’t. C o m b a t S t e p b y S t e p 1. Determine surprise. The DM determines whether anyone involved in the combat encounter is surprised. 2. Establish positions. The DM decides where all the characters and monsters are located. Given the adventurers’ marching order or their stated positions in the room or other location, the DM figures out where the adversaries are—how far away and in what direction. 3. Roll initiative. Everyone involved in the combat encounter rolls initiative, determining the order of combatants’ turns. 4. Take turns. Each participant in the battle takes a turn in initiative order. 5. Begin the next round. When everyone involved in the combat has had a turn, the round ends. Repeat step 4 until the fighting stops. [/sblock] As I see it, if your character or the opposing NPC/Monster does not have a Reaction listed for them, they may move or attack, but not both. Essentially, half a turn. Since, in this case, Vottr is the Surpriser (I know that, while the redbrands were spoiling for a fight, they weren't expecting a hand-axe to be thrown at them...) He gets his attack first. Based on replies, It also appears that Vottr's attack Surprised the rest of the group. Therefore, the Redbrands and the rest of the party get a Reaction based upon initiative AFTER Vottr. As this is the second time a surprise round has occurred, I wanted to make sure everyone knew what was what. If you are interested, the Maps and such are kept here: [url]https://app.roll20.net/campaigns/details/744380/enworld-lost-mine[/url] I don't know at this point how to let people in. If you do, let me know and I will do so. Since the subject has come up again and we've added new players, I will address maps. For my part, the maps are not, again NOT, intended as an absolute positioning of your characters, even though most of the maps contain squares. (they are mostly borrowed) The maps are only are intended to give an idea of what is where for those that need it. You are free to use or ignore them as you so choose. [/QUOTE]
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