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<blockquote data-quote="tuxgeo" data-source="post: 7021800" data-attributes="member: 61026"><p>From the IC thread: </p><p></p><p></p><p>Yeah, that's the situation, alright. It's definitely looking like a TPK here. Let's break this post into sections: </p><p>[hr][/hr]</p><p>Finally met "Iarno" who carries a smoky-glass staff. </p><p>He talks as though he's the leader of the Redbrands. </p><p>An Internet search gives the name, "Iarno Albrek:" </p><p><a href="http://forgottenrealms.wikia.com/wiki/Iarno_Albrek" target="_blank">http://forgottenrealms.wikia.com/wiki/Iarno_Albrek</a></p><p></p><p>". . . broke ties with the Lords' Alliance and created the Redbrands under </p><p>the guidance of Nezznar. . . ." </p><p></p><p>For his stats, the DM uses the "Evil Mage" in the back of the adventure. </p><p><a href="https://i.warosu.org/data/tg/img/0339/05/1407267516731.png" target="_blank">https://i.warosu.org/data/tg/img/0339/05/1407267516731.png</a></p><p>HP 22 (5d8) - AC 12 - Speed 30 - SAVES: INT +5, WIS +3 </p><p>STR 9, DEX 14, CON 11, INT 17, WIS 12, CHA 11 </p><p>Challenge Rating 1 (200 XP) </p><p></p><p>The mage is a 4th-level spellcaster, +5 tohit, Spell Save DC 13, knowing the </p><p>following spells from the wizard's spell list: </p><p>• Cantrips (at will): light, mage hand, shocking grasp </p><p>• 1st level (4 slots): charm person, magic missile </p><p>• 2nd level (3 slots): hold person, misty step </p><p>[hr][/hr]</p><p></p><p>Okay, so the "Iarno" that the party is now facing has already cast Magic Missile twice, dropping Townmaster Harbin Wester to 0 Hit Points the first time, and damaging Eddicus for 5 points of damage (among other things) the second time. Each Magic Missile casting delivers three (3) magic darts at an effect of 5 points of damage apiece, or four (4) magic darts if cast at 2nd level. The magic darts <em>always</em> deal their damage, without having to roll to hit. </p><p></p><p>If the Iarno in this adventure is per the book, then that means that he still has two (2) more 1st-level spell slots available, plus three (3) 2nd-level spell slots available. With <strong><em>one</em></strong> more casting of Magic Missile at 1st level, he could drop Eddicus (who is at a mere 3 HP currently) with one dart, and deal 10 points of damage to Leonan with the other two darts of that casting. That would be enough damage to drop Leonan to 0 HP, because Leonan is currently at 9 HP <a href="http://www.enworld.org/forum/showthread.php?470106-MiPS-Lost-Mine-Part-II&p=6987895&viewfull=1#post6987895" target="_blank">per Neurotic's post #446</a>. </p><p>[hr][/hr]</p><p>That <strong><em>one</em></strong> impending 1st-level casting of Magic Missile would therefore leave Brlo, Eddicus, and Leonan unconscious on the ground at 0 HP and rolling death saves. </p><p>All Iarno would then need to do is move back where Castagyr cannot see him (and therefore cannot charge him), and drop Castagyr the next round with a 2nd-level casting of Magic Missile. </p><p></p><p>The party's only hope for survival now is to submit to Iarno's rule. </p><p><em>They're not going to do that, are they?</em> . . . <span style="font-size: 10px">(I would hope not.)</span></p><p></p><p>On a related note: If this "Iarno" is per the book, he started with 22 Hit Points. Eddicus has hit him with an arrow for 5 damage, and has another arrow rolled for 8 more damage. That's 13, and not enough to drop Iarno. This turn, Leonan didn't attack Iarno, Castagyr didn't attack Iarno, and Brlo is unconscious . . . "and rolling death saves, Dave." </p><p>Whatever else happens, it's now Iarno's turn again, and the Redbrands, and Sildar, and the town. </p><p></p><p>mips42 has already called it: "everybody's dead"</p></blockquote><p></p>
[QUOTE="tuxgeo, post: 7021800, member: 61026"] From the IC thread: Yeah, that's the situation, alright. It's definitely looking like a TPK here. Let's break this post into sections: [hr][/hr] Finally met "Iarno" who carries a smoky-glass staff. He talks as though he's the leader of the Redbrands. An Internet search gives the name, "Iarno Albrek:" [URL]http://forgottenrealms.wikia.com/wiki/Iarno_Albrek[/URL] ". . . broke ties with the Lords' Alliance and created the Redbrands under the guidance of Nezznar. . . ." For his stats, the DM uses the "Evil Mage" in the back of the adventure. [URL]https://i.warosu.org/data/tg/img/0339/05/1407267516731.png[/URL] HP 22 (5d8) - AC 12 - Speed 30 - SAVES: INT +5, WIS +3 STR 9, DEX 14, CON 11, INT 17, WIS 12, CHA 11 Challenge Rating 1 (200 XP) The mage is a 4th-level spellcaster, +5 tohit, Spell Save DC 13, knowing the following spells from the wizard's spell list: • Cantrips (at will): light, mage hand, shocking grasp • 1st level (4 slots): charm person, magic missile • 2nd level (3 slots): hold person, misty step [hr][/hr] Okay, so the "Iarno" that the party is now facing has already cast Magic Missile twice, dropping Townmaster Harbin Wester to 0 Hit Points the first time, and damaging Eddicus for 5 points of damage (among other things) the second time. Each Magic Missile casting delivers three (3) magic darts at an effect of 5 points of damage apiece, or four (4) magic darts if cast at 2nd level. The magic darts [I]always[/I] deal their damage, without having to roll to hit. If the Iarno in this adventure is per the book, then that means that he still has two (2) more 1st-level spell slots available, plus three (3) 2nd-level spell slots available. With [B][I]one[/I][/B] more casting of Magic Missile at 1st level, he could drop Eddicus (who is at a mere 3 HP currently) with one dart, and deal 10 points of damage to Leonan with the other two darts of that casting. That would be enough damage to drop Leonan to 0 HP, because Leonan is currently at 9 HP [URL="http://www.enworld.org/forum/showthread.php?470106-MiPS-Lost-Mine-Part-II&p=6987895&viewfull=1#post6987895"]per Neurotic's post #446[/URL]. [hr][/hr] That [B][I]one[/I][/B] impending 1st-level casting of Magic Missile would therefore leave Brlo, Eddicus, and Leonan unconscious on the ground at 0 HP and rolling death saves. All Iarno would then need to do is move back where Castagyr cannot see him (and therefore cannot charge him), and drop Castagyr the next round with a 2nd-level casting of Magic Missile. The party's only hope for survival now is to submit to Iarno's rule. [I]They're not going to do that, are they?[/I] . . . [SIZE=2](I would hope not.)[/SIZE] On a related note: If this "Iarno" is per the book, he started with 22 Hit Points. Eddicus has hit him with an arrow for 5 damage, and has another arrow rolled for 8 more damage. That's 13, and not enough to drop Iarno. This turn, Leonan didn't attack Iarno, Castagyr didn't attack Iarno, and Brlo is unconscious . . . "and rolling death saves, Dave." Whatever else happens, it's now Iarno's turn again, and the Redbrands, and Sildar, and the town. mips42 has already called it: "everybody's dead" [/QUOTE]
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