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LMoP to OotA
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<blockquote data-quote="Uller" data-source="post: 6984238" data-attributes="member: 413"><p>For the first half you have a menagerie of NPCs with the PCs. If you have a big group that is also higher level than intended, it will all seem kind of boring unless you do a lot of work to toughen it up for them. Doing your own homebrew would probably be less work.</p><p></p><p>Here is an idea (you'll have to get your players' buy-in for this): Give them some pregens (and/or make some of the NPCs fully fleshed out PCs...Eldeth, Jimjar, Sarith, etc) and play through the highlights of the first half with a lot of narrative...escape Velkenvelve, travel to Sloobludop to witness Demogorgon, maybe travel to one or two other locales to get some background info then play through the final escape. Then turn those PCs back into NPCs to give an info dump to your normal PCs (or let your players switch characters or whatever they like...maybe they would make handy cohorts or back-up PCs) before going back in for the 2nd half. You can probably boost up some of the mini-adventures like the hook horror lair to be for higher level PCs easily enough so your players don't miss out on them. Actually a couple of those would be good to get 5th level PCs up to 6th level.</p><p></p><p>You can probably do it in 3-5 sessions.</p></blockquote><p></p>
[QUOTE="Uller, post: 6984238, member: 413"] For the first half you have a menagerie of NPCs with the PCs. If you have a big group that is also higher level than intended, it will all seem kind of boring unless you do a lot of work to toughen it up for them. Doing your own homebrew would probably be less work. Here is an idea (you'll have to get your players' buy-in for this): Give them some pregens (and/or make some of the NPCs fully fleshed out PCs...Eldeth, Jimjar, Sarith, etc) and play through the highlights of the first half with a lot of narrative...escape Velkenvelve, travel to Sloobludop to witness Demogorgon, maybe travel to one or two other locales to get some background info then play through the final escape. Then turn those PCs back into NPCs to give an info dump to your normal PCs (or let your players switch characters or whatever they like...maybe they would make handy cohorts or back-up PCs) before going back in for the 2nd half. You can probably boost up some of the mini-adventures like the hook horror lair to be for higher level PCs easily enough so your players don't miss out on them. Actually a couple of those would be good to get 5th level PCs up to 6th level. You can probably do it in 3-5 sessions. [/QUOTE]
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