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LN rogue using poison?
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<blockquote data-quote="Li Shenron" data-source="post: 571855" data-attributes="member: 1465"><p>In Greyhawk poison is illegal, and it is somehow dishonorable to use it. I may agree that poisoning food or water is effectively cruel, it also implies deceit, but why a poisoned sword is more evil than a wounding sword (which may kill you more slowly) or a disease spell is IMHO a very artificial opinion; specially since standard poisons don't often kill, and if they do so, they kill you in 1 minute, and not necessarily imply pain.</p><p></p><p>In your setting, you don't have to follow the same guidelines, which are indeed guidelines only, and nothing more. It can be anyway a solid idea for a campaign, e.g. it fits very well in Oriental Adventures.</p><p></p><p>Please, let's not start a political debate, but if you think poisons are necessarily UNLAWFUL and EVIL in D&D because it's so in real life, then how are you going to justify that some US states regularly use poison for executions? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>Also don't mistake Law for Good and Evil for Chaos, it's a completely different thing. Devils are the quintessence of Law+Evil, and Hell legend is filled with betrayals; a similar situation is Mafia, Yakuza and other hierarchy-organized crime: they are all examples of an (evil) society which pretends to substitute itself and its laws to the democratic state. I think a LN guild of thieves is a good idea for a campaign, although you should think of not making them really evil.</p><p></p><p></p><p></p><p>As a standard PHB Rogue, you have your list of proficiencies, and I would say that any weapon from other sources are not to be added to that list, unless specifically stated.</p><p>I would also say that in a GH, FR or similar setting a blowdart gun really fits the concept of being an Exotic Weapon, i.e. unusual, with strange properties, or coming from another culture (being it far away from another continent or from a relatively small racial community).</p><p>You can anyway create a PC which is a Rogue coming from very far away: I don't remember if the OA Rogue has different proficiencies, but to reflect the fact that you are from another culture, I am sure you can work with your DM a modification on your proficiencies. What about swapping short and long bow prof. with short and long blowguns? Even if they might be better weapons (I really don't know...), you're surely having a difficult time in find them in shops here, and maybe you'll have to pick up an appropriate Craft skill; I don't think your DM will think the swap is too good to allow. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Li Shenron, post: 571855, member: 1465"] In Greyhawk poison is illegal, and it is somehow dishonorable to use it. I may agree that poisoning food or water is effectively cruel, it also implies deceit, but why a poisoned sword is more evil than a wounding sword (which may kill you more slowly) or a disease spell is IMHO a very artificial opinion; specially since standard poisons don't often kill, and if they do so, they kill you in 1 minute, and not necessarily imply pain. In your setting, you don't have to follow the same guidelines, which are indeed guidelines only, and nothing more. It can be anyway a solid idea for a campaign, e.g. it fits very well in Oriental Adventures. Please, let's not start a political debate, but if you think poisons are necessarily UNLAWFUL and EVIL in D&D because it's so in real life, then how are you going to justify that some US states regularly use poison for executions? :( Also don't mistake Law for Good and Evil for Chaos, it's a completely different thing. Devils are the quintessence of Law+Evil, and Hell legend is filled with betrayals; a similar situation is Mafia, Yakuza and other hierarchy-organized crime: they are all examples of an (evil) society which pretends to substitute itself and its laws to the democratic state. I think a LN guild of thieves is a good idea for a campaign, although you should think of not making them really evil. As a standard PHB Rogue, you have your list of proficiencies, and I would say that any weapon from other sources are not to be added to that list, unless specifically stated. I would also say that in a GH, FR or similar setting a blowdart gun really fits the concept of being an Exotic Weapon, i.e. unusual, with strange properties, or coming from another culture (being it far away from another continent or from a relatively small racial community). You can anyway create a PC which is a Rogue coming from very far away: I don't remember if the OA Rogue has different proficiencies, but to reflect the fact that you are from another culture, I am sure you can work with your DM a modification on your proficiencies. What about swapping short and long bow prof. with short and long blowguns? Even if they might be better weapons (I really don't know...), you're surely having a difficult time in find them in shops here, and maybe you'll have to pick up an appropriate Craft skill; I don't think your DM will think the swap is too good to allow. :) [/QUOTE]
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