Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Lobo's AU: Sunless Citadal Game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lobo Lurker" data-source="post: 1982204" data-attributes="member: 25172"><p>Alfonso, getting very frustrated with incredibly lucky dead thing, screams: "I don't know who you were, what you are, or why your here but you hurt a friend o' mine and fo' that your gonna die! You hear me! <a href="http://invisiblecastle.com/find.py?id=55502" target="_blank">DIE!!!!!!! (1d20+2=22)</a>" Alfonso jumps back, raises his greatsword like a lance and leaps into the air, <a href="http://invisiblecastle.com/find.py?id=55505" target="_blank">impaling the foul creature (4d6+6+8=22)</a> completely and driving his sword tip into the ancient masonry of the tower floor.</p><p></p><p>The creature opens it's jaws and lets out a soundless scream. It's arms clutch uselessly at the massive greatsword that impales it before finally falling limply to the side as the blue-eldritch glow of its eyes fade to mere pin-pricks and die out.</p><p></p><p>The mind-voice whispers to you... <em>you may have defeated my servants, but this is not the end of this... there will be a reckoning...</em> The mavolent presence fades from your mind and the whole area seems like a weight has been lifted from it.</p><p></p><p>OOC: congrats Alfonso, your sword is unharmed by my descriptive text.</p><p></p><p>After catching your collective breaths for a moment, and verifying that both Strahm and Yossariad will, in fact, be okay, you can search the area. No further cubby-holes are found, examining the dead verrik reveals that that they are wearing very rotten old-style studded leather jacks. They provide a modicum of protection, but not much... you'd likely destroy the armor if you removed it.</p><p></p><p>There are three old-fasioned crossbows here, along with a handful of old, yet still serviceable, bolts (10 in total). The light crossbows will need oil, cleaning, and new drawstrings to be functional. </p><p></p><p>Daro: [spoiler]You detect the presence of magic on two of the bolts[/spoiler]</p><p></p><p>From the door that you entered the tower through, there are two doorways. One on the right and one on the left. Daro came from the righ-side door. He'd been clubbed on the head shortly after entering that hallway, so he can't really describe it.</p><p></p><p>You can hear the faint sounds of of Ma-Barak's flight fading in the distance (sounds like he tried to run through the masonry field).</p><p></p><p>What do you do?</p></blockquote><p></p>
[QUOTE="Lobo Lurker, post: 1982204, member: 25172"] Alfonso, getting very frustrated with incredibly lucky dead thing, screams: "I don't know who you were, what you are, or why your here but you hurt a friend o' mine and fo' that your gonna die! You hear me! [url=http://invisiblecastle.com/find.py?id=55502]DIE!!!!!!! (1d20+2=22)[/url]" Alfonso jumps back, raises his greatsword like a lance and leaps into the air, [url=http://invisiblecastle.com/find.py?id=55505]impaling the foul creature (4d6+6+8=22)[/url] completely and driving his sword tip into the ancient masonry of the tower floor. The creature opens it's jaws and lets out a soundless scream. It's arms clutch uselessly at the massive greatsword that impales it before finally falling limply to the side as the blue-eldritch glow of its eyes fade to mere pin-pricks and die out. The mind-voice whispers to you... [i]you may have defeated my servants, but this is not the end of this... there will be a reckoning...[/i] The mavolent presence fades from your mind and the whole area seems like a weight has been lifted from it. OOC: congrats Alfonso, your sword is unharmed by my descriptive text. After catching your collective breaths for a moment, and verifying that both Strahm and Yossariad will, in fact, be okay, you can search the area. No further cubby-holes are found, examining the dead verrik reveals that that they are wearing very rotten old-style studded leather jacks. They provide a modicum of protection, but not much... you'd likely destroy the armor if you removed it. There are three old-fasioned crossbows here, along with a handful of old, yet still serviceable, bolts (10 in total). The light crossbows will need oil, cleaning, and new drawstrings to be functional. Daro: [spoiler]You detect the presence of magic on two of the bolts[/spoiler] From the door that you entered the tower through, there are two doorways. One on the right and one on the left. Daro came from the righ-side door. He'd been clubbed on the head shortly after entering that hallway, so he can't really describe it. You can hear the faint sounds of of Ma-Barak's flight fading in the distance (sounds like he tried to run through the masonry field). What do you do? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Lobo's AU: Sunless Citadal Game
Top