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Lobo's Eberron Game Character Thread
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<blockquote data-quote="Scotley" data-source="post: 2026919" data-attributes="member: 11520"><p><strong>Mortachi Vedymark Human Cleric of the Keeper</strong></p><p></p><p>[CODE][B]Name:[/B] Mortachi Vedymark</p><p>[B]Class:[/B] Cleric</p><p>[B]Race:[/B] Human-Karrnath</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Neutral</p><p>[B]Deity:[/B] The Keeper</p><p></p><p>[B]Str:[/B] 14 +2 (6p.) [B]Level:[/B] 2 [B]XP:[/B] 1001</p><p>[B]Dex:[/B] 15 +2 (8p.) [B]BAB:[/B] +1 [B]HP:[/B] 16 (2d8+0)</p><p>[B]Con:[/B] 10 +0 (2p.) [B]Grapple:[/B] +3 [B]Dmg Red:[/B] XX/XXXX</p><p>[B]Int:[/B] 12 +1 (4p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] XX</p><p>[B]Wis:[/B] 15 +2 (8p.) [B]Init:[/B] +2 [B]Spell Save:[/B] +2</p><p>[B]Cha:[/B] 14 +2 (4p.) [B]ACP:[/B] -3 [B]Spell Fail:[/B] 25%</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +5 +0 +2 +0 +0 +0 17</p><p>[B]Touch:[/B] 12 [B]Flatfooted:[/B] 15</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 3 +0 +3</p><p>[B]Ref:[/B] 0 +2 +2</p><p>[B]Will:[/B] 3 +2 +5</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>MW Scythe +4(+2) 2d4+3 20-X4 S (Used Two Weapon)</p><p>Armor Spikes +3(+1) 1d6+2(+1) 20-X2 P (Used Two Weapon)</p><p>Morning Star +3(+1) 1d8+2 20-X3 B & P (Used Two Weapon)</p><p>Dagger +3(+3) 1d4+2 19-20-x2 P or S (Used Two Weapon) 10'</p><p>Heavy Crossbow +3 1d10+0 19-20-x2 P 120'</p><p></p><p>[B]Languages:[/B] Common, Dwarven</p><p></p><p>[B]Abilities:[/B] Divine Spells, Touch of Decay (1x/day 1d4 Con. to living or 2d6+2 hp to non-living & </p><p></p><p>objects), Rebuke Undead (5x/day 1d20+4), Death Touch (1x/day slays creature with leveld6 hp or less no save)</p><p></p><p>[B]Feats:[/B]Undead Empathy, Two Weapon Fighting, Martial Weapon--Scythe</p><p></p><p>[B]Skill Points:[/B] 15 [B]Max Ranks:[/B] 5/3</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Concentration 1 +0 +1</p><p>Craft X +1 +X</p><p>Diplomacy 1 +2 +3 (+4 vs. Int. Undead)</p><p>Heal 4 +2 +6</p><p>Knowledge Arcana 1 +1 +2</p><p>Knowledge History 1 +1 +2</p><p>Knowledge Religion 5 +1 +6</p><p>Profession Stone Mason 4 +2 +6</p><p>Spellcraft 2 +1 +3</p><p></p><p>Bluff 0 +2 +2</p><p>Gather Information 0 +2 +2</p><p>Listen 0 +2 +2</p><p>Ride 0 +2 +2</p><p>Search 0 +1 +1</p><p>Spot 0 +2 +2</p><p>Survival 0 +2 +2</p><p>Use Rope 0 +2 +2</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>MW Scythe 318gp 10lb</p><p>Morning Star 8gp 6lb</p><p>Crossbow, Heavy 50gp 8lb</p><p>10 bolts 1gp 1lb</p><p>Daggers (2) 2gp 1lb</p><p>MW Breastplate spikesd 400gp 40lb</p><p>Potion Cure Light W. 50gp 1lb</p><p>Backpack 2gp 2lb</p><p>Belt pouches (3) 1gp .5lb</p><p>Healer's Kit 50gp 1lb</p><p>Trail Rations (6) 5sp 1lb</p><p>Waterskin 1gp 4lb</p><p>Flint and Steel 1gp -lb</p><p></p><p></p><p>[B]Total Weight:[/B]XXlb [B]Money:[/B] 3gp 9sp 10cp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 58 116 175 175 875</p><p></p><p>[B]Age:[/B] 26</p><p>[B]Height:[/B] 6'3"</p><p>[B]Weight:[/B] 145lb</p><p>[B]Eyes:[/B] Black</p><p>[B]Hair:[/B] Black, cut very short</p><p>[B]Skin:[/B] Fair, smooth except for a few battle scars on the chest and left arm.</p><p></p><p>[B]Spells:[/B]</p><p></p><p>[B]0 Level:[/B] 4/day [B]DC:[/B] 12 </p><p>[B]Typically Memorized:[/B]</p><p>-Cure Minor Wounds: Cures 1 point of damage</p><p>-Detect Magic: Detects spells and magic items within 60'</p><p>-Light: Object shines like a torch</p><p>-Guidance: +1 on one attack roll, saving throw, or skill check</p><p></p><p>[B]1st Level:[/B] 3+1/day [B]DC:[/B] 13 [B]Typically Memorized:[/B]</p><p>-Doom: One subject takes -2 on attack, damage, saves and checks</p><p>-Cure Light Wounds: Heals 1d8+level damage (+5max.) </p><p>-Cure Light Wounds</p><p>-Shield of Faith: Aura grants +2 or higher deflection bonus</p><p>[/CODE]</p><p></p><p><strong>Appearance:</strong> Mortachi is a tall almost gaunt young man with dark eyes and hair and fair almost pale skin. He sometimes wonders if he were selected for his unit of Keeper priest for his appearance as much as his ability or fate. His gear mostly left over from his military days and is dark in color. His armor is painted black with polished spikes and Keeper symbols. It includes a death's head mask and cowl. He often tries to cover the fearsome appearance of his armor with a leather cloak. He doesn't normally wear the cowl and death's head mask. He carries an array of weapons including a rather menacing scythe with an ebony handle and brightly polished blade etched with Keeper symbols. He wears sturdy boots and snug black breaches. A broad belt is festooned with pouches and weapons. His personality is at odds with his grim appearance. He is friendly and outgoing with a love of learning new things. He likes to travel and try local food and loves herbal teas. Despite a prodigious appetite his seems to stay very thin. He rarely takes a stand on issues feeling that no </p><p>one really cares about his opinions. This is partially a result of his experiences after the war in Karrnath and partly his own Neutral nature. He is circumspect in observing the tenants of his religion, but he Keeper is not an evangelical god and he does not seek to convert others. He is unhappy with the church Hierarchy and feel they are in part responsible for what happened to his unit during the war, so he does not seek advancement in the church so much as personal growth. </p><p></p><p><strong>Background:</strong> Mortachi Vedymark was born a younger son of a stone mason in Korth the capital of Karrnath. He spent his early years in the family business of building monuments, obelisks and tombs. His family had quietly worshipped the Keeper for many years. He joined the army for mandatory service during the war. He was not a particularly good soldier and did not care for army life. He was bright and just good enough at everything that he considered most of the duties a waste of time. When a request went out for follower of the Keeper to join a special unit he eagerly signed up in hopes of getting away from the drudgery of his current duty. He was trained as a Cleric of the Keeper and given special equipment. He and his fellow Keeper priests became a special shock troop. Their armor and weapons were designed to frighten the enemy and spies were sent out to spread rumors of these fearsome troops before battle. They used their inflict spells, death and decay touch and command of undead to bring horror to the battlefield. The enemy was led to believe that this unit's purpose was only to sacrifice as many souls as possible to the Keeper. They would take no prisoners and not rest until every enemy on the battlefield was slain. This tactic was somewhat successful and often poorly trained troops bolted at the mere sight of their standards. Mortachi fought well. He felt a part of a team because of the shared faith and adversity. He was happy during this time despite the war. However, despite </p><p>their initial success they were doomed by the politics of Karrnath. The Blood Vol saw these Clerics of the Keeper as rivals. Members of the Blood Vol used their influence to ensure that the Keeper troop always faced the toughest enemies. They suffered in battle after battle without relief. Ironically, Mortachi survived the war because he was nearly killed. An errant patrol fell upon Mortachi as he was returning from delivering messages. He was nearly slain and was recuperating at the healer's tent when the rest of his unit was killed in a particularly bloody battle near the end of the war. Mortachi ended the war a bitter man. He felt betrayed by his country and did not like the way his faith had been used. He saw his calling to the Keeper as something more than a tool to be used in battle. When he returned to Korth he found that his negative attitude to the government was not shared by all. The people of Karrnath were proud and took their military service seriously. He felt out of place and could not seem to adjust to life as a stone mason again. His family pushed him to marry and start a family, but he was restless and felt there had to be more to life. He had some money from his share of spoils from the war, so he decided to travel. He wandered among the Elves and Halflings, but never really felt welcome even though he was fascinated by the Undying Court. He soon discovered that he preferred the city to the open plain and has tended to focus his travels on the great cities of Khorvaire. He enjoys traveling by lightning rail rather than on a horse or afoot, but now that his money is running low he realizes he will either have to set out on foot or find a source of income. He is currently living in Sharn a </p><p>a rather disreputable inn. He has been slowly moving down market as his funds have been exhausted. He is putting off the decision about where to go next or what to do about money, but he knows something will have to be done soon or he will be living on the street.</p></blockquote><p></p>
[QUOTE="Scotley, post: 2026919, member: 11520"] [b]Mortachi Vedymark Human Cleric of the Keeper[/b] [CODE][B]Name:[/B] Mortachi Vedymark [B]Class:[/B] Cleric [B]Race:[/B] Human-Karrnath [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] Neutral [B]Deity:[/B] The Keeper [B]Str:[/B] 14 +2 (6p.) [B]Level:[/B] 2 [B]XP:[/B] 1001 [B]Dex:[/B] 15 +2 (8p.) [B]BAB:[/B] +1 [B]HP:[/B] 16 (2d8+0) [B]Con:[/B] 10 +0 (2p.) [B]Grapple:[/B] +3 [B]Dmg Red:[/B] XX/XXXX [B]Int:[/B] 12 +1 (4p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] XX [B]Wis:[/B] 15 +2 (8p.) [B]Init:[/B] +2 [B]Spell Save:[/B] +2 [B]Cha:[/B] 14 +2 (4p.) [B]ACP:[/B] -3 [B]Spell Fail:[/B] 25% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +5 +0 +2 +0 +0 +0 17 [B]Touch:[/B] 12 [B]Flatfooted:[/B] 15 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 3 +0 +3 [B]Ref:[/B] 0 +2 +2 [B]Will:[/B] 3 +2 +5 [B]Weapon Attack Damage Critical[/B] MW Scythe +4(+2) 2d4+3 20-X4 S (Used Two Weapon) Armor Spikes +3(+1) 1d6+2(+1) 20-X2 P (Used Two Weapon) Morning Star +3(+1) 1d8+2 20-X3 B & P (Used Two Weapon) Dagger +3(+3) 1d4+2 19-20-x2 P or S (Used Two Weapon) 10' Heavy Crossbow +3 1d10+0 19-20-x2 P 120' [B]Languages:[/B] Common, Dwarven [B]Abilities:[/B] Divine Spells, Touch of Decay (1x/day 1d4 Con. to living or 2d6+2 hp to non-living & objects), Rebuke Undead (5x/day 1d20+4), Death Touch (1x/day slays creature with leveld6 hp or less no save) [B]Feats:[/B]Undead Empathy, Two Weapon Fighting, Martial Weapon--Scythe [B]Skill Points:[/B] 15 [B]Max Ranks:[/B] 5/3 [B]Skills Ranks Mod Misc Total[/B] Concentration 1 +0 +1 Craft X +1 +X Diplomacy 1 +2 +3 (+4 vs. Int. Undead) Heal 4 +2 +6 Knowledge Arcana 1 +1 +2 Knowledge History 1 +1 +2 Knowledge Religion 5 +1 +6 Profession Stone Mason 4 +2 +6 Spellcraft 2 +1 +3 Bluff 0 +2 +2 Gather Information 0 +2 +2 Listen 0 +2 +2 Ride 0 +2 +2 Search 0 +1 +1 Spot 0 +2 +2 Survival 0 +2 +2 Use Rope 0 +2 +2 [B]Equipment: Cost Weight[/B] MW Scythe 318gp 10lb Morning Star 8gp 6lb Crossbow, Heavy 50gp 8lb 10 bolts 1gp 1lb Daggers (2) 2gp 1lb MW Breastplate spikesd 400gp 40lb Potion Cure Light W. 50gp 1lb Backpack 2gp 2lb Belt pouches (3) 1gp .5lb Healer's Kit 50gp 1lb Trail Rations (6) 5sp 1lb Waterskin 1gp 4lb Flint and Steel 1gp -lb [B]Total Weight:[/B]XXlb [B]Money:[/B] 3gp 9sp 10cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 58 116 175 175 875 [B]Age:[/B] 26 [B]Height:[/B] 6'3" [B]Weight:[/B] 145lb [B]Eyes:[/B] Black [B]Hair:[/B] Black, cut very short [B]Skin:[/B] Fair, smooth except for a few battle scars on the chest and left arm. [B]Spells:[/B] [B]0 Level:[/B] 4/day [B]DC:[/B] 12 [B]Typically Memorized:[/B] -Cure Minor Wounds: Cures 1 point of damage -Detect Magic: Detects spells and magic items within 60' -Light: Object shines like a torch -Guidance: +1 on one attack roll, saving throw, or skill check [B]1st Level:[/B] 3+1/day [B]DC:[/B] 13 [B]Typically Memorized:[/B] -Doom: One subject takes -2 on attack, damage, saves and checks -Cure Light Wounds: Heals 1d8+level damage (+5max.) -Cure Light Wounds -Shield of Faith: Aura grants +2 or higher deflection bonus [/CODE] [B]Appearance:[/B] Mortachi is a tall almost gaunt young man with dark eyes and hair and fair almost pale skin. He sometimes wonders if he were selected for his unit of Keeper priest for his appearance as much as his ability or fate. His gear mostly left over from his military days and is dark in color. His armor is painted black with polished spikes and Keeper symbols. It includes a death's head mask and cowl. He often tries to cover the fearsome appearance of his armor with a leather cloak. He doesn't normally wear the cowl and death's head mask. He carries an array of weapons including a rather menacing scythe with an ebony handle and brightly polished blade etched with Keeper symbols. He wears sturdy boots and snug black breaches. A broad belt is festooned with pouches and weapons. His personality is at odds with his grim appearance. He is friendly and outgoing with a love of learning new things. He likes to travel and try local food and loves herbal teas. Despite a prodigious appetite his seems to stay very thin. He rarely takes a stand on issues feeling that no one really cares about his opinions. This is partially a result of his experiences after the war in Karrnath and partly his own Neutral nature. He is circumspect in observing the tenants of his religion, but he Keeper is not an evangelical god and he does not seek to convert others. He is unhappy with the church Hierarchy and feel they are in part responsible for what happened to his unit during the war, so he does not seek advancement in the church so much as personal growth. [B]Background:[/B] Mortachi Vedymark was born a younger son of a stone mason in Korth the capital of Karrnath. He spent his early years in the family business of building monuments, obelisks and tombs. His family had quietly worshipped the Keeper for many years. He joined the army for mandatory service during the war. He was not a particularly good soldier and did not care for army life. He was bright and just good enough at everything that he considered most of the duties a waste of time. When a request went out for follower of the Keeper to join a special unit he eagerly signed up in hopes of getting away from the drudgery of his current duty. He was trained as a Cleric of the Keeper and given special equipment. He and his fellow Keeper priests became a special shock troop. Their armor and weapons were designed to frighten the enemy and spies were sent out to spread rumors of these fearsome troops before battle. They used their inflict spells, death and decay touch and command of undead to bring horror to the battlefield. The enemy was led to believe that this unit's purpose was only to sacrifice as many souls as possible to the Keeper. They would take no prisoners and not rest until every enemy on the battlefield was slain. This tactic was somewhat successful and often poorly trained troops bolted at the mere sight of their standards. Mortachi fought well. He felt a part of a team because of the shared faith and adversity. He was happy during this time despite the war. However, despite their initial success they were doomed by the politics of Karrnath. The Blood Vol saw these Clerics of the Keeper as rivals. Members of the Blood Vol used their influence to ensure that the Keeper troop always faced the toughest enemies. They suffered in battle after battle without relief. Ironically, Mortachi survived the war because he was nearly killed. An errant patrol fell upon Mortachi as he was returning from delivering messages. He was nearly slain and was recuperating at the healer's tent when the rest of his unit was killed in a particularly bloody battle near the end of the war. Mortachi ended the war a bitter man. He felt betrayed by his country and did not like the way his faith had been used. He saw his calling to the Keeper as something more than a tool to be used in battle. When he returned to Korth he found that his negative attitude to the government was not shared by all. The people of Karrnath were proud and took their military service seriously. He felt out of place and could not seem to adjust to life as a stone mason again. His family pushed him to marry and start a family, but he was restless and felt there had to be more to life. He had some money from his share of spoils from the war, so he decided to travel. He wandered among the Elves and Halflings, but never really felt welcome even though he was fascinated by the Undying Court. He soon discovered that he preferred the city to the open plain and has tended to focus his travels on the great cities of Khorvaire. He enjoys traveling by lightning rail rather than on a horse or afoot, but now that his money is running low he realizes he will either have to set out on foot or find a source of income. He is currently living in Sharn a a rather disreputable inn. He has been slowly moving down market as his funds have been exhausted. He is putting off the decision about where to go next or what to do about money, but he knows something will have to be done soon or he will be living on the street. [/QUOTE]
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