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<blockquote data-quote="Drerek" data-source="post: 3674034" data-attributes="member: 31966"><p>Name: Charles</p><p>Class: Healer</p><p>Race: Human</p><p>Size: Medium</p><p>Gender: Male</p><p>Alignment: Neutral Good</p><p>Deity: Pelor</p><p></p><p>Str: 11 +0 ( 1p.) Level: 8 XP: ----</p><p>Dex: 16 +3 ( 4p.) BAB: +4 HP: 80 (8d8+16)</p><p>Con: 14 +2 ( 4p.) Grapple: +4 Dmg Red: N/A</p><p>Int: 10 +0 ( 0p.) Speed: 30' Spell Res: XX</p><p>Wis: 20 +5 ( 8p.) AP's: 9 Spell Save: 13 + spell level</p><p>Cha: 16 +3 ( 8p.) ACP: -0 Spell Fail: 0%</p><p></p><p>Base Armor Shld Dex Size Dod Defl Total</p><p>Armor: 10 +4 +0 +3 +0 +1 +2 20</p><p>Touch: 16 Flatfooted: 17</p><p></p><p>Base Mod Misc Total</p><p>Fort: 6 +2 +0 +8</p><p>Ref: 2 +3 +0 +5</p><p>Will: 6 +3 +2 +11</p><p></p><p>Weapon Attack Damage Critical</p><p>+1 Light Crossbow (20) +8 1d8+1 19-20/x2</p><p>Masterwork Dagger +5 1d4+0 19-20/x2</p><p></p><p>Languages: Common</p><p></p><p>Feats:</p><p>Dodge (Bonus 1st)</p><p>Augment Healing (Human Bonus)--Complete Divine, pg 79. +2 points/spell level to the amount of damage healed by any Conjuration (healing) spell cast by Charles.</p><p>Spontaneous Healer (1st)--Complete Divine, pg 84. Can spontaneous cast Cure spells # times/day = wisdom bonus.</p><p>Skill Focus (Knowledge, medicine) (Class Bonus)</p><p>Reach Spell (3rd)--Complete Divine, pg 84. Can cast a spell that normally has a range of touch at a distance of 30'. Must make a ranged touch attack. Uses a spell slot two levels higher than the actual spell.</p><p>Heighten Spell (5th)</p><p>Iron Will (7th)</p><p></p><p>Abilities: </p><p>Spells (see below)</p><p>Spontaneous Healing 5/day</p><p>Healing Hands (Ex)--spells of healing subschool add charisma modifier to hit point damage healed.</p><p>Clense Paralysis (Su)--Remove Paralysis 1/day</p><p>Clense Disease (Su)--Remove Disease 1/day</p><p>Clense Fear (Su)--Remove Fear 1/day</p><p>Clense Poison (Su)--Neutralize Poison 1/day</p><p>Effortless Healing (Ex)--Don't provoke an AOO when casting a healing subschool spell.</p><p>Unicorn Companion (Ex)--See below.</p><p></p><p>Spellcasting:</p><p>Caster Level: 8</p><p>Healing Subschool: +3 hit points + 2 points/spell level healed.</p><p>Spells per Day: 6, 7, 6, 5, 5</p><p>Spells Usually Prepared:</p><p>0--Detect Magic, Read Magic, Light, Light, Cure Minor Wounds, Create Water</p><p>1--Bless Water, Protection from Evil, Protection from Evil, Protection from Evil, Goodberry, Remove Paralysis, Remove Fear</p><p>2--Calm Emotions, Remove Blindness/Deafness, Remove Blindness/Deafness, Lesser Restoration, Lesser Restoration, Cure Moderate Wounds</p><p>3--Create Food and Water, Remove Curse, Restoration, Reach Cure Light Wounds, Neutralize Poison</p><p>4--Heighten Sanctuary,Heighten Sanctuary, Mass Cure Light Wounds, Death Ward, Freedom of Movement</p><p></p><p>Companion:</p><p>Landiss, Celestial Unicorn, Large Magical Beast; HD 4d10+20 (42 hp); Init +3; Spd 60'; AC: 22 (-1 Size, +3 Dexterity, +6 Natural, +4 Chain Shirt Barding), T: 12, FF: 19; BAB/Grapple: +4/+13; Attack: Horn +11 melee (1d8+8, 20/x2); Full Attack: Horn +11 melee (1d8+8, 20/x2) and 2 Hooves +3 melee (1d4+2); SA: Smite Evil +4 1/day; SQ: DR 5/magic, Natural weapons magic for DR purposes, Darkvision 60', Immunities (poison, charm, compulsion), Low-Light Vision, Magic Circle vs. Evil, Energy Resistance (Acid, Cold, Electricity 5), Scent, Spell Like Abilities (CL 5, Detect Evil at will as free action, 3/day Cure Light Wounds, 1/day Cure Moderate Wounds, Neutralize Poison), SR 9, Wild Empathy, Empathic Link, Improved Evasion, Shared Savings Throws, Share Spells; AL: CG; SV: Fort +11, Refl +9, Will +13; Skills: Perception +12, Survival +12; Feats: Lightning Reflexes, Track; S: 20, D: 17, C: 21, I: 10, W: 21, Ch: 24.</p><p></p><p>Skills Ranks Mod Misc Total</p><p>Endurance 9 +2 +0 +11 (t)</p><p>Initiative 4 +3 +0 +7</p><p>Knowledge (Medicine) 9 +0 +5 +14 (t)</p><p>Knowledge (Religion) 9 +0 +0 +9 (t)</p><p>Perception 4 +5 +0 +9</p><p>Persuasion 9 +3 +0 +12 (t)</p><p>Survival 4 +5 +0 +9</p><p></p><p>Equipment: Weight</p><p>+1 Light Crossbow (20) 6lb</p><p>Masterwork Dagger 1lb</p><p>+2 Leather Armor 15lb</p><p>Wand of Cure Light Wounds, CL 5 (50) 0lb</p><p>Ring of Protection +2 0lb</p><p>Gloves of Dexterity +2 0lb</p><p>Restoration Components x5 0lb</p><p>Backpack 2lb</p><p>Holy Water x4 4lb</p><p>Silver Holy Symbol 1lb</p><p>Spell Component Pouch 2lb</p><p>Traverler's Outfit 5lb</p><p>Belt Pouch .5lb</p><p></p><p>Chain Shirt Barding (on companion)</p><p></p><p></p><p>Total Weight:34.5lb Money: 23gp 0sp 0cp</p><p></p><p>Lgt Med Hvy Lift Push</p><p>Max Weight: 38 76 115 230 575</p><p></p><p>Age: 28</p><p>Height: 5'9"</p><p>Weight: 140lb</p><p>Eyes: Brown</p><p>Hair: Brown</p><p>Skin: Tan</p></blockquote><p></p>
[QUOTE="Drerek, post: 3674034, member: 31966"] Name: Charles Class: Healer Race: Human Size: Medium Gender: Male Alignment: Neutral Good Deity: Pelor Str: 11 +0 ( 1p.) Level: 8 XP: ---- Dex: 16 +3 ( 4p.) BAB: +4 HP: 80 (8d8+16) Con: 14 +2 ( 4p.) Grapple: +4 Dmg Red: N/A Int: 10 +0 ( 0p.) Speed: 30' Spell Res: XX Wis: 20 +5 ( 8p.) AP's: 9 Spell Save: 13 + spell level Cha: 16 +3 ( 8p.) ACP: -0 Spell Fail: 0% Base Armor Shld Dex Size Dod Defl Total Armor: 10 +4 +0 +3 +0 +1 +2 20 Touch: 16 Flatfooted: 17 Base Mod Misc Total Fort: 6 +2 +0 +8 Ref: 2 +3 +0 +5 Will: 6 +3 +2 +11 Weapon Attack Damage Critical +1 Light Crossbow (20) +8 1d8+1 19-20/x2 Masterwork Dagger +5 1d4+0 19-20/x2 Languages: Common Feats: Dodge (Bonus 1st) Augment Healing (Human Bonus)--Complete Divine, pg 79. +2 points/spell level to the amount of damage healed by any Conjuration (healing) spell cast by Charles. Spontaneous Healer (1st)--Complete Divine, pg 84. Can spontaneous cast Cure spells # times/day = wisdom bonus. Skill Focus (Knowledge, medicine) (Class Bonus) Reach Spell (3rd)--Complete Divine, pg 84. Can cast a spell that normally has a range of touch at a distance of 30'. Must make a ranged touch attack. Uses a spell slot two levels higher than the actual spell. Heighten Spell (5th) Iron Will (7th) Abilities: Spells (see below) Spontaneous Healing 5/day Healing Hands (Ex)--spells of healing subschool add charisma modifier to hit point damage healed. Clense Paralysis (Su)--Remove Paralysis 1/day Clense Disease (Su)--Remove Disease 1/day Clense Fear (Su)--Remove Fear 1/day Clense Poison (Su)--Neutralize Poison 1/day Effortless Healing (Ex)--Don't provoke an AOO when casting a healing subschool spell. Unicorn Companion (Ex)--See below. Spellcasting: Caster Level: 8 Healing Subschool: +3 hit points + 2 points/spell level healed. Spells per Day: 6, 7, 6, 5, 5 Spells Usually Prepared: 0--Detect Magic, Read Magic, Light, Light, Cure Minor Wounds, Create Water 1--Bless Water, Protection from Evil, Protection from Evil, Protection from Evil, Goodberry, Remove Paralysis, Remove Fear 2--Calm Emotions, Remove Blindness/Deafness, Remove Blindness/Deafness, Lesser Restoration, Lesser Restoration, Cure Moderate Wounds 3--Create Food and Water, Remove Curse, Restoration, Reach Cure Light Wounds, Neutralize Poison 4--Heighten Sanctuary,Heighten Sanctuary, Mass Cure Light Wounds, Death Ward, Freedom of Movement Companion: Landiss, Celestial Unicorn, Large Magical Beast; HD 4d10+20 (42 hp); Init +3; Spd 60'; AC: 22 (-1 Size, +3 Dexterity, +6 Natural, +4 Chain Shirt Barding), T: 12, FF: 19; BAB/Grapple: +4/+13; Attack: Horn +11 melee (1d8+8, 20/x2); Full Attack: Horn +11 melee (1d8+8, 20/x2) and 2 Hooves +3 melee (1d4+2); SA: Smite Evil +4 1/day; SQ: DR 5/magic, Natural weapons magic for DR purposes, Darkvision 60', Immunities (poison, charm, compulsion), Low-Light Vision, Magic Circle vs. Evil, Energy Resistance (Acid, Cold, Electricity 5), Scent, Spell Like Abilities (CL 5, Detect Evil at will as free action, 3/day Cure Light Wounds, 1/day Cure Moderate Wounds, Neutralize Poison), SR 9, Wild Empathy, Empathic Link, Improved Evasion, Shared Savings Throws, Share Spells; AL: CG; SV: Fort +11, Refl +9, Will +13; Skills: Perception +12, Survival +12; Feats: Lightning Reflexes, Track; S: 20, D: 17, C: 21, I: 10, W: 21, Ch: 24. Skills Ranks Mod Misc Total Endurance 9 +2 +0 +11 (t) Initiative 4 +3 +0 +7 Knowledge (Medicine) 9 +0 +5 +14 (t) Knowledge (Religion) 9 +0 +0 +9 (t) Perception 4 +5 +0 +9 Persuasion 9 +3 +0 +12 (t) Survival 4 +5 +0 +9 Equipment: Weight +1 Light Crossbow (20) 6lb Masterwork Dagger 1lb +2 Leather Armor 15lb Wand of Cure Light Wounds, CL 5 (50) 0lb Ring of Protection +2 0lb Gloves of Dexterity +2 0lb Restoration Components x5 0lb Backpack 2lb Holy Water x4 4lb Silver Holy Symbol 1lb Spell Component Pouch 2lb Traverler's Outfit 5lb Belt Pouch .5lb Chain Shirt Barding (on companion) Total Weight:34.5lb Money: 23gp 0sp 0cp Lgt Med Hvy Lift Push Max Weight: 38 76 115 230 575 Age: 28 Height: 5'9" Weight: 140lb Eyes: Brown Hair: Brown Skin: Tan [/QUOTE]
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