Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Lobo's Rogue's Gallery: Elven Space Invaders
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="stonegod" data-source="post: 3674382" data-attributes="member: 36973"><p><strong>Franklin Payne, World Renown Adventurer</strong></p><p></p><p><strong><span style="color: PaleGreen">Franklin Payne (CR 8)</span></strong></p><p>Male human factotum (Dungeonscape 14) 8</p><p>NG Medium humanoid</p><p><strong>Init</strong> +18; <strong>Senses</strong> Perception +10</p><p><strong>Languages</strong> Common, Goblin, Dwarf, Draconic, Orc</p><p><strong>AP</strong> 9</p><p>⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯</p><p><strong>AC</strong> 25, touch 14, flat-footed 21; +7 armor, +4 shield, +3 Dex, +1 dodge; Combat Expertise, cunning defense</p><p><strong>hp</strong> 64 (8 HD)</p><p><strong>Fort</strong> +2, <strong>Ref</strong> +9, <strong>Will</strong> +4</p><p>⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯</p><p><strong>Speed</strong> 30 ft.</p><p><strong>Melee</strong> <em>+1 rapier</em> +10 (1d6+1/18-20) or</p><p><strong>Melee</strong> mwk kukri +10 (1d4/18-20) or</p><p><strong>Melee</strong> mwk sap +10 (1d6 nonlethal) or</p><p><strong>Base Atk</strong> +6; <strong>Grp</strong> +6</p><p><strong>Atk Options</strong> Combat Expertise, Weapon Finesse, cunning insight, cunning strike</p><p><strong>Special Actions</strong> Improved Disarm, cunning surge, opportunistic piety (4/day)</p><p><strong>Combat Gear</strong> <em>wand of magic missiles</em> (5th, 50 charges)</p><p><strong>Spell-Like Abilities (CL 8)</strong>:</p><p> 1/day—<em>detect magic, detect secret doors, read magic,</em> undecided x3</p><p>⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯</p><p><strong>Abilities</strong> Str 10, Dex 16, Con 10, Int 22, Wis 13, Cha 14</p><p><strong>SQ </strong> <em>arcane dilettante</em> (3 spells, 3rd), brains over brawn, cunning knowledge, inspiration (8pts), trapfinding</p><p><strong>Feats</strong> Combat Expertise, Dodge, <a href="http://www.wizards.com/default.asp?x=dnd/frcc/20070606" target="_blank">Font of Inspiration</a> x2, Improved Disarm, Insightful, Jack-of-all-Trades, Weapon Finesse</p><p><strong>Trained Skills</strong> Initiative +18, Knowledge (arcana/magic) +14, Knowledge (geography) +14, Knowledge (history) +14, Knowledge (nature) +14, Mechanics +14, Persuasion +11, Perception +10, Ride +18, Survival +10, Use Magic Device +11</p><p><strong>Untrained Skills</strong> Acrobatics +11, Climb +8, Deception +6, Endurance +4, Jump +8, Knowledge (other) +10, Medicine +5, Stealth +10, Swim +6</p><p><strong>Possessions</strong> combat gear plus <em>+2 mithral breastplate, +2 darkwood heavy shield, gloves of dexterity +2, headband of intellect +2</em>, fine adventuring clothes, spell component pouch, 209gp</p><p>⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯</p><p><strong>Inspiration</strong> To represent Franklin's random body of knowledge, he gains a number of inspiration points to activate his abilities. At the beginning of each encounter, he inspiration pool refreshes to its maximum.</p><p><strong>Cunning Insight (Ex)</strong> Before making an attack roll, damage roll, or saving throw, Franklin can spend 1 inspiration point to gain a competence bonus of +6; the modifier is Int based. Cunning insight does not require an action and can be used as often as Franklin likes on his or another's turn.</p><p><strong>Cunning Knowledge (Ex)</strong> When making a check with an non-trained only skill, Franklin can spend 1 inspiration point to gain a bonus on the check equal to +8 (his factotum level). Franklin can use this ability once per day for any given skill.</p><p><strong>Trapfinding (Ex)</strong> As a rogue.</p><p><strong>Arcane Dilettante (Sp)</strong> Franklin can imitate the arcane arts. At the beginning of the day, he may select up to 3 sorcerer/wizard spells without XP cost to prepare; he can prepare up to three spells, with up to one being his maximum level (3rd). He may the cast these spells with their material components as a spell-like ability (and thus no arcane spell failure). He may not prepare the same spell twice. Each spell may be used once per day. Spells may be prepared with metamagic feats as normal; the save DC is 10 + Spell Level + Int.</p><p><strong>Brains over Brawn (Ex)</strong> Franklin adds his Int modifier to Strength checks, Dexterity checks, and checks involving Strength or Dexterity.</p><p><strong>Cunning Defense (Ex)</strong> Franklin can spend 1 inspiration point to gain his Int bonus as a dodge bonus to AC against one opponent for 1 round. Using this ability is a free action. The ability may be used multiple times against different opponents, but not more than once against the same opponent on Franklin's turn.</p><p><strong>Cunning Strike (Ex)</strong> Franklin can spend 1 inspiration point to apply sneak attack damage of +1d6 against an opponent; this ability must be activated before making the attack role.</p><p><strong>Opportunistic Piety (Su)</strong> Franklin can spend 1 inspiration point to channel divine energy up to 4 times per day. One use can be used to heal injuries (one creature is healed 22 hp [2xfactotum level+Int]), harm undead (22 hp of damage), or turn undead as a cleric of Franklin's level.</p><p><strong>Cunning Surge (Ex)</strong> By spending 3 inspiration points, Franklin can take an extra standard action during his turn.</p><p>⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯</p><p><strong>Hook</strong> "I've never been so scared in all my life! Brilliant!"</p><p></p><p>[sblock=Advancement]L1->Factotum 1 HP 8 (1d8+0) Skills: 11 (6+1+4)</p><p> • Trained Skills: Initiative, Knowledge (arcana/magic), Knowledge (geography), Knowledge (history), Knowledge (nature), Mechanics, Persuasion, Perception, Ride, Survival, Use Magic Device</p><p> • Abilities: Str 10 [0pts], Dex 14 [4pts], Con 10 [0pts], Int 18 [14pts], Wis 13 [3pts], Cha 14 [4pts]</p><p> • Feats: Dodge, Insightful, Jack-of-all-Trades</p><p> • Other: inspiration, cunning insight, cunning knowledge, trapfinding</p><p>L2->Factotum 2 HP 8 (1d8+0)</p><p> • Other: arcane dilettante</p><p>L3->Factotum 3 HP 8 (1d8+0)</p><p> • Other: brains over brawn, cunning defense</p><p> • Feats: Combat Expertise, Font of Inspiration</p><p>L4->Factotum 4 HP 8 (1d8+0)</p><p> • Other: cunning strike</p><p> • Ability: Int +1</p><p>L5->Factotum 5 HP 8 (1d8+0)</p><p> • Other: opportunistic piety</p><p> • Feat: Weapon Finesse</p><p>L6->Factotum 6 HP 8 (1d8+0)</p><p> • Feat: Improved Disarm</p><p>L7->Factotum 7 HP 8 (1d8+0)</p><p> • Feat: Font of Inspiration</p><p>L8->Factotum 8 HP 8 (1d8+0)</p><p> • Other: cunning surge</p><p> • Ability: Int +1</p><p></p><p>Possessions +2 mithral breastplate (8350gp), +2 darkwood heavy shield (4257gp), rapier +1 (2320gp), mwk kukri (308gp), mwk sap (301gp), wand of magic missiles (5th) (5250gp), gloves of dexterity +2 (4000gp), headband of intellect +2 (4000gp), spell component pouch (5gp)[/sblock]</p><p><strong>Background</strong></p><p>Franklin Payne was born the only son of a well-to-do merchant family. As such, he was given the finest things, boarded at the best schools, and taught the value of courage and service. His education from all his tutors instilled in Franklin an grasp of skills from all professions. His drive to excel has driven him to become a gentleman adventurer, seeking out the thrills of danger locales world wide. If it can be explored, Franklin Payne has explored it and written about it in his famous travelogues.</p><p></p><p><strong>Appearance</strong></p><p>Franklin is a tallish man in the flush of his youth. He has a a wiry build, fine adventuring clothes under a brilliant mithral breastplate, and well kept dark hair and mustache. He is boisterous and charming, and thrives on adversity.</p><p></p><p><strong>Role</strong></p><p>Skill user, back-up/5th party member</p></blockquote><p></p>
[QUOTE="stonegod, post: 3674382, member: 36973"] [b]Franklin Payne, World Renown Adventurer[/b] [b][color=PaleGreen]Franklin Payne (CR 8)[/color][/b] Male human factotum (Dungeonscape 14) 8 NG Medium humanoid [b]Init[/b] +18; [b]Senses[/b] Perception +10 [b]Languages[/b] Common, Goblin, Dwarf, Draconic, Orc [b]AP[/b] 9 ⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯ [b]AC[/b] 25, touch 14, flat-footed 21; +7 armor, +4 shield, +3 Dex, +1 dodge; Combat Expertise, cunning defense [b]hp[/b] 64 (8 HD) [b]Fort[/b] +2, [b]Ref[/b] +9, [b]Will[/b] +4 ⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯ [b]Speed[/b] 30 ft. [b]Melee[/b] [i]+1 rapier[/i] +10 (1d6+1/18-20) or [b]Melee[/b] mwk kukri +10 (1d4/18-20) or [b]Melee[/b] mwk sap +10 (1d6 nonlethal) or [b]Base Atk[/b] +6; [b]Grp[/b] +6 [b]Atk Options[/b] Combat Expertise, Weapon Finesse, cunning insight, cunning strike [b]Special Actions[/b] Improved Disarm, cunning surge, opportunistic piety (4/day) [b]Combat Gear[/b] [i]wand of magic missiles[/i] (5th, 50 charges) [b]Spell-Like Abilities (CL 8)[/b]: 1/day—[i]detect magic, detect secret doors, read magic,[/i] undecided x3 ⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯ [b]Abilities[/b] Str 10, Dex 16, Con 10, Int 22, Wis 13, Cha 14 [b]SQ [/b] [i]arcane dilettante[/i] (3 spells, 3rd), brains over brawn, cunning knowledge, inspiration (8pts), trapfinding [b]Feats[/b] Combat Expertise, Dodge, [url=http://www.wizards.com/default.asp?x=dnd/frcc/20070606]Font of Inspiration[/url] x2, Improved Disarm, Insightful, Jack-of-all-Trades, Weapon Finesse [b]Trained Skills[/b] Initiative +18, Knowledge (arcana/magic) +14, Knowledge (geography) +14, Knowledge (history) +14, Knowledge (nature) +14, Mechanics +14, Persuasion +11, Perception +10, Ride +18, Survival +10, Use Magic Device +11 [b]Untrained Skills[/b] Acrobatics +11, Climb +8, Deception +6, Endurance +4, Jump +8, Knowledge (other) +10, Medicine +5, Stealth +10, Swim +6 [b]Possessions[/b] combat gear plus [i]+2 mithral breastplate, +2 darkwood heavy shield, gloves of dexterity +2, headband of intellect +2[/i], fine adventuring clothes, spell component pouch, 209gp ⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯ [b]Inspiration[/b] To represent Franklin's random body of knowledge, he gains a number of inspiration points to activate his abilities. At the beginning of each encounter, he inspiration pool refreshes to its maximum. [b]Cunning Insight (Ex)[/b] Before making an attack roll, damage roll, or saving throw, Franklin can spend 1 inspiration point to gain a competence bonus of +6; the modifier is Int based. Cunning insight does not require an action and can be used as often as Franklin likes on his or another's turn. [b]Cunning Knowledge (Ex)[/b] When making a check with an non-trained only skill, Franklin can spend 1 inspiration point to gain a bonus on the check equal to +8 (his factotum level). Franklin can use this ability once per day for any given skill. [b]Trapfinding (Ex)[/b] As a rogue. [b]Arcane Dilettante (Sp)[/b] Franklin can imitate the arcane arts. At the beginning of the day, he may select up to 3 sorcerer/wizard spells without XP cost to prepare; he can prepare up to three spells, with up to one being his maximum level (3rd). He may the cast these spells with their material components as a spell-like ability (and thus no arcane spell failure). He may not prepare the same spell twice. Each spell may be used once per day. Spells may be prepared with metamagic feats as normal; the save DC is 10 + Spell Level + Int. [b]Brains over Brawn (Ex)[/b] Franklin adds his Int modifier to Strength checks, Dexterity checks, and checks involving Strength or Dexterity. [b]Cunning Defense (Ex)[/b] Franklin can spend 1 inspiration point to gain his Int bonus as a dodge bonus to AC against one opponent for 1 round. Using this ability is a free action. The ability may be used multiple times against different opponents, but not more than once against the same opponent on Franklin's turn. [b]Cunning Strike (Ex)[/b] Franklin can spend 1 inspiration point to apply sneak attack damage of +1d6 against an opponent; this ability must be activated before making the attack role. [b]Opportunistic Piety (Su)[/b] Franklin can spend 1 inspiration point to channel divine energy up to 4 times per day. One use can be used to heal injuries (one creature is healed 22 hp [2xfactotum level+Int]), harm undead (22 hp of damage), or turn undead as a cleric of Franklin's level. [b]Cunning Surge (Ex)[/b] By spending 3 inspiration points, Franklin can take an extra standard action during his turn. ⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯ [b]Hook[/b] "I've never been so scared in all my life! Brilliant!" [sblock=Advancement]L1->Factotum 1 HP 8 (1d8+0) Skills: 11 (6+1+4) • Trained Skills: Initiative, Knowledge (arcana/magic), Knowledge (geography), Knowledge (history), Knowledge (nature), Mechanics, Persuasion, Perception, Ride, Survival, Use Magic Device • Abilities: Str 10 [0pts], Dex 14 [4pts], Con 10 [0pts], Int 18 [14pts], Wis 13 [3pts], Cha 14 [4pts] • Feats: Dodge, Insightful, Jack-of-all-Trades • Other: inspiration, cunning insight, cunning knowledge, trapfinding L2->Factotum 2 HP 8 (1d8+0) • Other: arcane dilettante L3->Factotum 3 HP 8 (1d8+0) • Other: brains over brawn, cunning defense • Feats: Combat Expertise, Font of Inspiration L4->Factotum 4 HP 8 (1d8+0) • Other: cunning strike • Ability: Int +1 L5->Factotum 5 HP 8 (1d8+0) • Other: opportunistic piety • Feat: Weapon Finesse L6->Factotum 6 HP 8 (1d8+0) • Feat: Improved Disarm L7->Factotum 7 HP 8 (1d8+0) • Feat: Font of Inspiration L8->Factotum 8 HP 8 (1d8+0) • Other: cunning surge • Ability: Int +1 Possessions +2 mithral breastplate (8350gp), +2 darkwood heavy shield (4257gp), rapier +1 (2320gp), mwk kukri (308gp), mwk sap (301gp), wand of magic missiles (5th) (5250gp), gloves of dexterity +2 (4000gp), headband of intellect +2 (4000gp), spell component pouch (5gp)[/sblock] [b]Background[/b] Franklin Payne was born the only son of a well-to-do merchant family. As such, he was given the finest things, boarded at the best schools, and taught the value of courage and service. His education from all his tutors instilled in Franklin an grasp of skills from all professions. His drive to excel has driven him to become a gentleman adventurer, seeking out the thrills of danger locales world wide. If it can be explored, Franklin Payne has explored it and written about it in his famous travelogues. [b]Appearance[/b] Franklin is a tallish man in the flush of his youth. He has a a wiry build, fine adventuring clothes under a brilliant mithral breastplate, and well kept dark hair and mustache. He is boisterous and charming, and thrives on adversity. [b]Role[/b] Skill user, back-up/5th party member [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Lobo's Rogue's Gallery: Elven Space Invaders
Top