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Community
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Locating a Druid using Natural Spell
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<blockquote data-quote="Brother MacLaren" data-source="post: 1920914" data-attributes="member: 15999"><p>Yes, you've shown that a thorp of 20 people is likely to have at least 10-15% of its population be spellcasters. Brilliant DMG writers, that's worse than the Forgotten !&%* Realms. I've posted on several other threads about how much I despise the DMG demographics (I'm still of the "12 paladins in the entire realm" school of thought, and the prevalence of paladins and monks in every friggin' town really bugs me). The rules are what they are, so I'll grant you that. </p><p></p><p>On the other hand, most DMs I know design and populate their own villages, towns, and cities without using the DMG, so YMMV. And seeing something does not translate into recognizing the real thing - I hear plenty of Spanish in daily life, but could be fooled into thinking "That sounds like Spanish" by someone faking it. Same for being fooled into "Those terms sound like biology" or "That sounds like a discussion of English poetry."</p><p></p><p>Taking another direction, then: would a druid casting with Natural Spell and Still Spell be recognized? No unnatural motions, only some squeaking or screeching. What about a druid with Silent Spell but not Still Spell? Are some forms better at camouflaging casting because they are expected to act erratically? Should there be a penalty to recognize a spell being cast at a distance? What about to recognize a Silent or Still spell? We know that Spellcraft cannot identify a Silent Still spell.</p><p></p><p>Understand, I'm not trying to boost the power of druids. I'm trying to boost the power and <strong>mystery</strong> of magic itself, whoever is casting it. Something WILL have to be done to balance Natural Spell if you allow it to camouflage casting to some degree, but I don't think untrained people should automatically recognize spellcasting in every situation.</p></blockquote><p></p>
[QUOTE="Brother MacLaren, post: 1920914, member: 15999"] Yes, you've shown that a thorp of 20 people is likely to have at least 10-15% of its population be spellcasters. Brilliant DMG writers, that's worse than the Forgotten !&%* Realms. I've posted on several other threads about how much I despise the DMG demographics (I'm still of the "12 paladins in the entire realm" school of thought, and the prevalence of paladins and monks in every friggin' town really bugs me). The rules are what they are, so I'll grant you that. On the other hand, most DMs I know design and populate their own villages, towns, and cities without using the DMG, so YMMV. And seeing something does not translate into recognizing the real thing - I hear plenty of Spanish in daily life, but could be fooled into thinking "That sounds like Spanish" by someone faking it. Same for being fooled into "Those terms sound like biology" or "That sounds like a discussion of English poetry." Taking another direction, then: would a druid casting with Natural Spell and Still Spell be recognized? No unnatural motions, only some squeaking or screeching. What about a druid with Silent Spell but not Still Spell? Are some forms better at camouflaging casting because they are expected to act erratically? Should there be a penalty to recognize a spell being cast at a distance? What about to recognize a Silent or Still spell? We know that Spellcraft cannot identify a Silent Still spell. Understand, I'm not trying to boost the power of druids. I'm trying to boost the power and [B]mystery[/B] of magic itself, whoever is casting it. Something WILL have to be done to balance Natural Spell if you allow it to camouflage casting to some degree, but I don't think untrained people should automatically recognize spellcasting in every situation. [/QUOTE]
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Locating a Druid using Natural Spell
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