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Locating a Druid using Natural Spell
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<blockquote data-quote="Kalendraf" data-source="post: 1923229" data-attributes="member: 3433"><p>I've yet to find a hard and fast rule from the PHB/DMG/SRD that specifically states that everyone recognizes spells as they are cast.</p><p></p><p>Spellcraft includes the ability to identify a specific spell as it is being cast, which would seem imply that people trained with spellcraft have an ability to recognize spellcasting.</p><p></p><p>If anyone is aware of a concrete rule for those unschooled in spellcraft (which is essentially 99% of my world's populace), please post it as it would go a very long ways toward helping to clear this up.</p><p></p><p>Otherwise, another way to handle this would be to use a concept I'd like to call "sparkly magic". If casting spells causes some kind of detectable signs like eldritch sparkles that twinkle around the caster as he is casting a spell, then certainly everyone would be able to recognize magic as it is being cast. IMHO, that would be a house rule of how you handle magic in your campaign, but it would certainly explain how everyone is able to detect spellcasting. In fact, the more I think about it, I really think this should be some type of optional rule in the DMG. Either your magic is sparkly or it isn't and the ramifications include what we're discussing in this thread.</p><p></p><p>For the record, my campaigns are non-sparkly, but I would certainly consider trying a sparkly variant in the future.</p><p></p><p>Added:</p><p>Doh! I just re-read a few earlier posts and realized that Brother MacLaren recently proposed something similar with pixie dust. Well, that's 2 votes for the concept at least.</p></blockquote><p></p>
[QUOTE="Kalendraf, post: 1923229, member: 3433"] I've yet to find a hard and fast rule from the PHB/DMG/SRD that specifically states that everyone recognizes spells as they are cast. Spellcraft includes the ability to identify a specific spell as it is being cast, which would seem imply that people trained with spellcraft have an ability to recognize spellcasting. If anyone is aware of a concrete rule for those unschooled in spellcraft (which is essentially 99% of my world's populace), please post it as it would go a very long ways toward helping to clear this up. Otherwise, another way to handle this would be to use a concept I'd like to call "sparkly magic". If casting spells causes some kind of detectable signs like eldritch sparkles that twinkle around the caster as he is casting a spell, then certainly everyone would be able to recognize magic as it is being cast. IMHO, that would be a house rule of how you handle magic in your campaign, but it would certainly explain how everyone is able to detect spellcasting. In fact, the more I think about it, I really think this should be some type of optional rule in the DMG. Either your magic is sparkly or it isn't and the ramifications include what we're discussing in this thread. For the record, my campaigns are non-sparkly, but I would certainly consider trying a sparkly variant in the future. Added: Doh! I just re-read a few earlier posts and realized that Brother MacLaren recently proposed something similar with pixie dust. Well, that's 2 votes for the concept at least. [/QUOTE]
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Locating a Druid using Natural Spell
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