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<blockquote data-quote="Psion" data-source="post: 3281567" data-attributes="member: 172"><p>"The <em>Well of Healing</em> the locals called it. 'Go there, but mind you rest after using it' they said. Me and what was left of my unit had welcomed news of a healing well, left over from the ancient empire. My lieutenant was nervous, but I had heard of such artifacts of the ancient empires, and figured they might know what they were talking about.</p><p></p><p>"We went there, salvaged a bucket, and drew up a pailful. My men were nervous, I could see, so I was first to tend to my wounds with the water. I dabbed it on with a cloth, and sure enough, my wounds sealed up. I was hale and whole within minutes!</p><p></p><p>"The rest of my men followed suit. Harack, my lieutenant, suggested that we get on the road and rejoin the fight. We had already sacked one gnoll encampment and scored a somewhat costly victory, but if we joined the rest of the brigade in the mop-up, we could really turn this to our advantage! I regarded what the villager had said, but thought he was alluding to some strength-sapping effect, like some healing-loams in the free cities uplands have.</p><p></p><p>"Little did I know that it was nothing of the sort -- and that I was setting my men up for their doom. We encountered a gnoll unit obviously fleeing from the hawk company to our west, obviously angling to take shelter in the village and take hostages. All the men seem to be strong, so we engaged them.</p><p></p><p>"It didn't take long to learn something was amiss. After the lad Kellen took a light blow, he dropped surprisingly quickly and a blow that did not look like it landed that hard to me. But when I saw a second man go down as a gnoll nicked his arm, I noticed something was amiss. His wound filled in rapidly, but the regrowing flesh <em>didn't stop growing</em>! He soon had a bulbous mass of flesh growing up his arm and knocking him off balance... enough for the gnoll to land a second blow, slaying him.</p><p></p><p>"I was ready to sound the retreat when I realized the well had done this to us. But it was too late. Soon they fell 5 more men, Harack included. When Harack went down, the three men on his side started to bolt, but were mowed down by the gnolls. After felling two more of the beasts and trying to regroup the remainder, I took a blow myself and could feel the mass growing on my side. I collapsed to the ground. The gory display of warped flesh must have spooked the gnolls, for their leader sounded a retreat, and left me to live with the knowledge of the mistake that I had made...</p><p></p><p>[sblock=Rules Stuff]</p><p>Those who drink or apply water to their wounds from the <em>well of too efficient healing</em> gain <em>fast healing 1</em> for 1d4 days. This works normally for wounds already existing.</p><p></p><p>However, if a character takes any HP damage after the application of the well water but before its effects lapse, the character must make a Fortitude save (DC 15) or be stunned for 1d4 rounds and suffer one point of con damage per point of HP damage inflicted, as the growing flesh bursts forth from the wound.</p><p>[/sblock]</p><p></p><p>Up next: The fractured plains.</p></blockquote><p></p>
[QUOTE="Psion, post: 3281567, member: 172"] "The [i]Well of Healing[/i] the locals called it. 'Go there, but mind you rest after using it' they said. Me and what was left of my unit had welcomed news of a healing well, left over from the ancient empire. My lieutenant was nervous, but I had heard of such artifacts of the ancient empires, and figured they might know what they were talking about. "We went there, salvaged a bucket, and drew up a pailful. My men were nervous, I could see, so I was first to tend to my wounds with the water. I dabbed it on with a cloth, and sure enough, my wounds sealed up. I was hale and whole within minutes! "The rest of my men followed suit. Harack, my lieutenant, suggested that we get on the road and rejoin the fight. We had already sacked one gnoll encampment and scored a somewhat costly victory, but if we joined the rest of the brigade in the mop-up, we could really turn this to our advantage! I regarded what the villager had said, but thought he was alluding to some strength-sapping effect, like some healing-loams in the free cities uplands have. "Little did I know that it was nothing of the sort -- and that I was setting my men up for their doom. We encountered a gnoll unit obviously fleeing from the hawk company to our west, obviously angling to take shelter in the village and take hostages. All the men seem to be strong, so we engaged them. "It didn't take long to learn something was amiss. After the lad Kellen took a light blow, he dropped surprisingly quickly and a blow that did not look like it landed that hard to me. But when I saw a second man go down as a gnoll nicked his arm, I noticed something was amiss. His wound filled in rapidly, but the regrowing flesh [i]didn't stop growing[/i]! He soon had a bulbous mass of flesh growing up his arm and knocking him off balance... enough for the gnoll to land a second blow, slaying him. "I was ready to sound the retreat when I realized the well had done this to us. But it was too late. Soon they fell 5 more men, Harack included. When Harack went down, the three men on his side started to bolt, but were mowed down by the gnolls. After felling two more of the beasts and trying to regroup the remainder, I took a blow myself and could feel the mass growing on my side. I collapsed to the ground. The gory display of warped flesh must have spooked the gnolls, for their leader sounded a retreat, and left me to live with the knowledge of the mistake that I had made... [sblock=Rules Stuff] Those who drink or apply water to their wounds from the [I]well of too efficient healing[/I] gain [i]fast healing 1[/i] for 1d4 days. This works normally for wounds already existing. However, if a character takes any HP damage after the application of the well water but before its effects lapse, the character must make a Fortitude save (DC 15) or be stunned for 1d4 rounds and suffer one point of con damage per point of HP damage inflicted, as the growing flesh bursts forth from the wound. [/sblock] Up next: The fractured plains. [/QUOTE]
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