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<blockquote data-quote="Tsyr" data-source="post: 934335" data-attributes="member: 354"><p><strong>The Twin Cities of Northpass and Southpass</strong></p><p></p><p>Northpass and Southpass sit at the northern and southern edge of a particularly dangerous mountain chain. Each city consists of a walled inner city, and the outlying city area that has sprung up around it. Each city's walls are shaped like a "D", with the flat edge of Southhaven facing north, and the flat edge of Northhaven facing south. The only gate is opposite the flat edge, on the tip of the curve.</p><p></p><p>No one knows who founded these two cities; they have either been there as long as history records, or were found as ruins and taken over after some cataclysmic event, or something similar. Nothing seems particularly remarkable about them, except that the walls are very very strong, and repair themselves of damage, given time. </p><p></p><p>The true miracle of these towns is only evident from within the walls of the city; within the walls of the city, there does not appear to be a city area shaped like a "D", but rather a city area shaped like a "O", and twice as big as the exterior walls would suggest. If one were to enter the northern gate in Northaven, and walk through the city, they would come to a gate on the opposite wall. That gate would lead out of Southhaven, though there is likely no sign that anything strange has happend to the person who walked through the city; the city seems to be one unbroken entity. The cities are mysticly connected in some fashion that no one has been able to figure out, and serve as a bridge between two distant places. In the very heart of the city is a palace; it's not on either side, however, it exists in it's own little gap of space. </p><p></p><p>On days where the weather is vastly different between the two sides, there is actualy a sharp line right down the center of the city in weather... It could be raining on one side of the street, and dry as a bone on another.</p><p></p><p>If one tries to climb over the flat wall of the D shape, as soon as one reaches the top and stands on the wall, one will fall the 30 foot hight of the wall, and land in the middle of the street at the center of the city. </p><p></p><p>Anti-magic fields, dispells, and even disjunctions have no lasting effect on the city; the wall will, at most, simply revert temporarily to a real, solid stone wall; no attempt to disrupt the spell has ever succeeded for more than a few hours. This is all part of the same magic that causes the city walls and palace to repair themselves, though no one has figured out what or where those magics come from.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>There. That's the single highest-magic area in my world, a relic from a long-lost time. I left out some of the particular setting details to make it easily slotable into any world. </p><p></p><p>I would caution you against using it as Easthaven and Westhaven, as if the distance is very far at all, the two halves will actualy have different hours of daylight.</p></blockquote><p></p>
[QUOTE="Tsyr, post: 934335, member: 354"] [b]The Twin Cities of Northpass and Southpass[/b] Northpass and Southpass sit at the northern and southern edge of a particularly dangerous mountain chain. Each city consists of a walled inner city, and the outlying city area that has sprung up around it. Each city's walls are shaped like a "D", with the flat edge of Southhaven facing north, and the flat edge of Northhaven facing south. The only gate is opposite the flat edge, on the tip of the curve. No one knows who founded these two cities; they have either been there as long as history records, or were found as ruins and taken over after some cataclysmic event, or something similar. Nothing seems particularly remarkable about them, except that the walls are very very strong, and repair themselves of damage, given time. The true miracle of these towns is only evident from within the walls of the city; within the walls of the city, there does not appear to be a city area shaped like a "D", but rather a city area shaped like a "O", and twice as big as the exterior walls would suggest. If one were to enter the northern gate in Northaven, and walk through the city, they would come to a gate on the opposite wall. That gate would lead out of Southhaven, though there is likely no sign that anything strange has happend to the person who walked through the city; the city seems to be one unbroken entity. The cities are mysticly connected in some fashion that no one has been able to figure out, and serve as a bridge between two distant places. In the very heart of the city is a palace; it's not on either side, however, it exists in it's own little gap of space. On days where the weather is vastly different between the two sides, there is actualy a sharp line right down the center of the city in weather... It could be raining on one side of the street, and dry as a bone on another. If one tries to climb over the flat wall of the D shape, as soon as one reaches the top and stands on the wall, one will fall the 30 foot hight of the wall, and land in the middle of the street at the center of the city. Anti-magic fields, dispells, and even disjunctions have no lasting effect on the city; the wall will, at most, simply revert temporarily to a real, solid stone wall; no attempt to disrupt the spell has ever succeeded for more than a few hours. This is all part of the same magic that causes the city walls and palace to repair themselves, though no one has figured out what or where those magics come from. There. That's the single highest-magic area in my world, a relic from a long-lost time. I left out some of the particular setting details to make it easily slotable into any world. I would caution you against using it as Easthaven and Westhaven, as if the distance is very far at all, the two halves will actualy have different hours of daylight. [/QUOTE]
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