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<blockquote data-quote="Tonguez" data-source="post: 1128397" data-attributes="member: 1125"><p>Inspired by Civilisation, Aria and later Birthright I was/am working on an idea of giving organisations (everything from a Blacksmiths Forge to Global Empires) ability scores and treating them like 'Characters'</p><p></p><p>The Ability 'Parameters' I came up with were</p><p></p><p>Politics - Ability to enforce its Political will (used for Diplomacy and Tax collection)</p><p>Economics - Ability to sustainably harvest its resources</p><p>Enforcement - Responsiveness and effectiveness of Military/Police </p><p>Culture - Ability to develop and maintain its culture and learning (Knowledge)</p><p></p><p>The Parameters are determined with 3d6 (3-18) but certain Technologies could increase this eg the Technology:Bureaucracy would give +1d6 to Politics whereas Tech:Logistics might give +1d6 to Enforcement. </p><p>Magic and Religion both came under Culture</p><p></p><p>Alignment determined Political Structure - Lawful societies got bonuses to Politics, Chaotic ones got penalties</p><p></p><p>Each Area also got a Fertility Score (its level) which was used to determine the Harvest yeilds and annual Population increase</p><p>(eg if a coastal Town has a Fertility of 4 each labour unit might be able to produce enouh fish to feed 80 people per week with a Max yeild of 800 per week)</p><p></p><p>Feats became Technologies (eg Technology Feat: Blacksmith Forge or Technology Feat:Banking (prereq Merchants Guild) or Tech Feat: Mages Tower) </p><p></p><p>Skills became Education and Industry eg Profession: Fishing +3 would mean that the Town had a +3 fishing fleet (lead by a Level 3 Expert) and that +3 would be used for the Harvest check.</p><p>(eg Fish Harvest DC =MAx Yeild/Labour/Days - 800/10/5 = 16</p><p>Check D20+Economics mod + 3 (Prof:Fishing Skill) vs DC 16)</p><p></p><p>Other Skills were also applied to Politics and Enforcement (eg Diplomacy, Intimidate, Gather Info (spies))</p><p></p><p>Each Turn was between a Week and Three Months (a Season) long</p><p></p><p>Anyway I think the Template idea would be wonderful in giving definition to places. I like Duke Frinns idea of planetouched, Magical, Glorious templates etc etc and would love to assist if you want to expand this idea a bit more...</p></blockquote><p></p>
[QUOTE="Tonguez, post: 1128397, member: 1125"] Inspired by Civilisation, Aria and later Birthright I was/am working on an idea of giving organisations (everything from a Blacksmiths Forge to Global Empires) ability scores and treating them like 'Characters' The Ability 'Parameters' I came up with were Politics - Ability to enforce its Political will (used for Diplomacy and Tax collection) Economics - Ability to sustainably harvest its resources Enforcement - Responsiveness and effectiveness of Military/Police Culture - Ability to develop and maintain its culture and learning (Knowledge) The Parameters are determined with 3d6 (3-18) but certain Technologies could increase this eg the Technology:Bureaucracy would give +1d6 to Politics whereas Tech:Logistics might give +1d6 to Enforcement. Magic and Religion both came under Culture Alignment determined Political Structure - Lawful societies got bonuses to Politics, Chaotic ones got penalties Each Area also got a Fertility Score (its level) which was used to determine the Harvest yeilds and annual Population increase (eg if a coastal Town has a Fertility of 4 each labour unit might be able to produce enouh fish to feed 80 people per week with a Max yeild of 800 per week) Feats became Technologies (eg Technology Feat: Blacksmith Forge or Technology Feat:Banking (prereq Merchants Guild) or Tech Feat: Mages Tower) Skills became Education and Industry eg Profession: Fishing +3 would mean that the Town had a +3 fishing fleet (lead by a Level 3 Expert) and that +3 would be used for the Harvest check. (eg Fish Harvest DC =MAx Yeild/Labour/Days - 800/10/5 = 16 Check D20+Economics mod + 3 (Prof:Fishing Skill) vs DC 16) Other Skills were also applied to Politics and Enforcement (eg Diplomacy, Intimidate, Gather Info (spies)) Each Turn was between a Week and Three Months (a Season) long Anyway I think the Template idea would be wonderful in giving definition to places. I like Duke Frinns idea of planetouched, Magical, Glorious templates etc etc and would love to assist if you want to expand this idea a bit more... [/QUOTE]
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